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Mark Billinghurst: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Jörg Hauber, Mark Billinghurst, Holger Regenbrecht
    Tangible Teleconferencing. [Citation Graph (0, 0)][DBLP]
    APCHI, 2004, pp:143-152 [Conf]
  2. Volkert Buchmann, Trond Nilsen, Mark Billinghurst
    Interaction With Partially Transparent Hands And Objects. [Citation Graph (0, 0)][DBLP]
    AUIC, 2005, pp:17-20 [Conf]
  3. Justine Cassell, Timothy W. Bickmore, Mark Billinghurst, Lee Campbell, K. Chang, Hannes Högni Vilhjálmsson, Hao Yan
    Embodiment in Conversational Interfaces: Rea. [Citation Graph (0, 0)][DBLP]
    CHI, 1999, pp:520-527 [Conf]
  4. Gerd Kortuem, Hans-Werner Gellersen, Mark Billinghurst
    Mobile ad hoc collaboration. [Citation Graph (0, 0)][DBLP]
    CHI Extended Abstracts, 2002, pp:931- [Conf]
  5. D. Mogilev, Kiyoshi Kiyokawa, Mark Billinghurst, J. Pair
    AR Pad: an interface for face-to-face AR collaboration. [Citation Graph (0, 0)][DBLP]
    CHI Extended Abstracts, 2002, pp:654-655 [Conf]
  6. Lucia Terrenghi, Richard May, Patrick Baudisch, Wendy E. Mackay, Fabio Paternò, Jim Thomas, Mark Billinghurst
    Information visualization and interaction techniques for collaboration across multiple displays. [Citation Graph (0, 0)][DBLP]
    CHI Extended Abstracts, 2006, pp:1643-1646 [Conf]
  7. Raphael Grasset, Andreas Dünser, Hartmut Seichter, Mark Billinghurst
    The mixed reality book: a new multimedia reading experience. [Citation Graph (0, 0)][DBLP]
    CHI Extended Abstracts, 2007, pp:1953-1958 [Conf]
  8. Simon Prince, Adrian David Cheok, Farzam Farbiz, Todd Williamson, Nikolas Johnson, Mark Billinghurst, Hirokazu Kato
    3-D live: real time interaction for mixed reality. [Citation Graph (0, 0)][DBLP]
    CSCW, 2002, pp:364-371 [Conf]
  9. Jörg Hauber, Holger Regenbrecht, Mark Billinghurst, Andy Cockburn
    Spatiality in videoconferencing: trade-offs between efficiency and social presence. [Citation Graph (0, 0)][DBLP]
    CSCW, 2006, pp:413-422 [Conf]
  10. Mark Billinghurst
    Return to reality. [Citation Graph (0, 0)][DBLP]
    GRAPHITE, 2003, pp:12- [Conf]
  11. Julian Looser, Mark Billinghurst, Andy Cockburn
    Through the looking glass: the use of lenses as an interface tool for Augmented Reality interfaces. [Citation Graph (0, 0)][DBLP]
    GRAPHITE, 2004, pp:204-211 [Conf]
  12. Volkert Buchmann, Stephen Violich, Mark Billinghurst, Andy Cockburn
    FingARtips: gesture based direct manipulation in Augmented Reality. [Citation Graph (0, 0)][DBLP]
    GRAPHITE, 2004, pp:212-221 [Conf]
  13. Michael Haller, Florian Landerl, Mark Billinghurst
    A loose and sketchy approach in a mediated reality environment. [Citation Graph (0, 0)][DBLP]
    GRAPHITE, 2005, pp:371-379 [Conf]
  14. Eric Woods, Mark Billinghurst, Julian Looser, Graham Aldridge, Deidre Brown, Barbara Garrie, Claudia Nelles
    Augmenting the science centre and museum experience. [Citation Graph (0, 0)][DBLP]
    GRAPHITE, 2004, pp:230-236 [Conf]
  15. Eric Woods, Paul Mason, Mark Billinghurst
    MagicMouse: an inexpensive 6-degree-of-freedom mouse. [Citation Graph (0, 0)][DBLP]
    GRAPHITE, 2003, pp:285-286 [Conf]
  16. Mark Billinghurst, Sisinio Baldis, Edward Miller, Suzanne Weghorst
    Shared Space: Collaborative Information Spaces. [Citation Graph (0, 0)][DBLP]
    HCI (1), 1997, pp:7-10 [Conf]
  17. Michael Haller, Peter Brandl, Daniel Leithinger, Jakob Leitner, Thomas Seifried, Mark Billinghurst
    Shared Design Space: Sketching Ideas Using Digital Pens and a Large Augmented Tabletop Setup. [Citation Graph (0, 0)][DBLP]
    ICAT, 2006, pp:185-196 [Conf]
  18. Daniel Wagner, Dieter Schmalstieg, Mark Billinghurst
    Handheld AR for Collaborative Edutainment. [Citation Graph (0, 0)][DBLP]
    ICAT, 2006, pp:85-96 [Conf]
  19. Sylvia Irawati, Scott Green, Mark Billinghurst, Andreas Dünser, Heedong Ko
    An Evaluation of an Augmented Reality Multimodal Interface Using Speech and Paddle Gestures. [Citation Graph (0, 0)][DBLP]
    ICAT, 2006, pp:272-283 [Conf]
  20. Mark Billinghurst, Ivan Poupyrev, Hirokazu Kato, Richard May
    Mixing Realities in Shared Space: An Augmented Reality Interface for Collaborative Computing. [Citation Graph (0, 0)][DBLP]
    IEEE International Conference on Multimedia and Expo (III), 2000, pp:1641-1644 [Conf]
  21. Desney S. Tan, Ivan Poupyrev, Mark Billinghurst, Hirokazu Kato, Holger Regenbrecht, Nobuji Tetsutani
    The Best Of Two Worlds: Merging Virtual And Real For Face To Face Collaboration. [Citation Graph (0, 0)][DBLP]
    ICME, 2001, pp:- [Conf]
  22. Raphael Grasset, Philip Lamb, Mark Billinghurst
    Evaluation of Mixed-Space Collaboration. [Citation Graph (0, 0)][DBLP]
    ISMAR, 2005, pp:90-99 [Conf]
  23. Gaile G. Gordon, Mark Billinghurst, Melanie Bell, John Woodfill, Bill Kowalik, Alex Erendi, Janet Tilander
    The Use of Dense Stereo Range Data in Augmented Reality. [Citation Graph (0, 0)][DBLP]
    ISMAR, 2002, pp:14-0 [Conf]
  24. Raphael Grasset, Julian Looser, Mark Billinghurst
    A Step Towards a Multimodal AR Interface: A New Handheld Device for 3D Interaction. [Citation Graph (0, 0)][DBLP]
    ISMAR, 2005, pp:206-207 [Conf]
  25. Anders Henrysson, Mark Billinghurst, Mark Ollila
    Face to Face Collaborative AR on Mobile Phones. [Citation Graph (0, 0)][DBLP]
    ISMAR, 2005, pp:80-89 [Conf]
  26. Daniel Belcher, Mark Billinghurst, Sean Hayes, Randy Stiles
    Using Augmented Reality for Visualizing Complex Graphs in Three Dimensions. [Citation Graph (0, 0)][DBLP]
    ISMAR, 2003, pp:84-92 [Conf]
  27. Adrian David Cheok, Wang Weihua, Xubo Yang, Simon Prince, Fong Siew Wan, Mark Billinghurst, Hirokazu Kato
    Interactive Theatre Experience in Embodied + Wearable Mixed Reality Space. [Citation Graph (0, 0)][DBLP]
    ISMAR, 2002, pp:59-68 [Conf]
  28. Adrian David Cheok, Wang Weihua, Xubo Yang, Simon Prince, Fong Siew Wan, Mark Billinghurst, Hirokazu Kato
    Interactive Theatre Experience in Embodied + Wearable Mixed Reality Space. [Citation Graph (0, 0)][DBLP]
    ISMAR, 2002, pp:317- [Conf]
  29. Hirokazu Kato, Mark Billinghurst
    Developing AR Applications with ARToolKit. [Citation Graph (0, 0)][DBLP]
    ISMAR, 2004, pp:305- [Conf]
  30. Kiyoshi Kiyokawa, Mark Billinghurst, Bruce Campbell, Eric Woods
    An Occlusion-Capable Optical See-through Head Mount Display for Supporting Co-located Collaboration. [Citation Graph (0, 0)][DBLP]
    ISMAR, 2003, pp:133-141 [Conf]
  31. Kiyoshi Kiyokawa, Mark Billinghurst, Sean Hayes, Anoop Gupta, Yuki Sannohe, Hirokazu Kato
    Communication Behaviors of Co-Located Users in Collaborative AR Interfaces. [Citation Graph (0, 0)][DBLP]
    ISMAR, 2002, pp:139-148 [Conf]
  32. Gun A. Lee, Claudia Nelles, Mark Billinghurst, Gerard Jounghyun Kim
    Immersive Authoring of Tangible Augmented Reality Applications. [Citation Graph (0, 0)][DBLP]
    ISMAR, 2004, pp:172-181 [Conf]
  33. Simon Prince, Adrian David Cheok, Farzam Farbiz, Todd Williamson, Nikolas Johnson, Mark Billinghurst, Hirokazu Kato
    3D Live: Real Time Captured Content for Mixed Reality. [Citation Graph (0, 0)][DBLP]
    ISMAR, 2002, pp:7-13 [Conf]
  34. Simon Prince, Adrian David Cheok, Farzam Farbiz, Todd Williamson, Nikolas Johnson, Mark Billinghurst, Hirokazu Kato
    3D Live: Real Time Captured Content for Mixed Reality. [Citation Graph (0, 0)][DBLP]
    ISMAR, 2002, pp:317- [Conf]
  35. Gerhard Reitmayr, Mark Billinghurst, Dieter Schmalstieg
    WireAR-Legacy Applications in Augmented Reality. [Citation Graph (0, 0)][DBLP]
    ISMAR, 2003, pp:331-332 [Conf]
  36. Mark Billinghurst, Simon Bee, J. Bowskill, Hirokazu Kato
    Asymmetries in Collaborative Wearable Interfaces. [Citation Graph (0, 0)][DBLP]
    ISWC, 1999, pp:133-140 [Conf]
  37. Mark Billinghurst, J. Bowskill, M. Jessop, Jason Morphett
    A Wearable Spatial Conferencing Space. [Citation Graph (0, 0)][DBLP]
    ISWC, 1998, pp:76-83 [Conf]
  38. Mark Billinghurst, Suzanne Weghorst, Thomas A. Furness
    Wearable Computers for Three Dimensional CSCW. [Citation Graph (0, 0)][DBLP]
    ISWC, 1997, pp:39-46 [Conf]
  39. J. Bowskill, Mark Billinghurst, B. Crabtree, N. Dyer, A. Loffler
    Wearable Location Mediated Telecommunications: A First Step Towards Contextual Communication. [Citation Graph (0, 0)][DBLP]
    ISWC, 1999, pp:159-166 [Conf]
  40. Adrian David Cheok, Fong Siew Wan, Xubo Yang, Wang Weihua, Lee Men Huang, Mark Billinghurst, Hirokazu Kato
    Game-City: A Ubiquitous Large Area Multi-Interface Mixed Reality Game Space for Wearable Computers. [Citation Graph (0, 0)][DBLP]
    ISWC, 2002, pp:156-157 [Conf]
  41. Takeshi Kurata, Nobuchika Sakata, Masakatsu Kourogi, Hideaki Kuzuoka, Mark Billinghurst
    Remote Collaboration using a Shoulder-Worn Active Camera/Laser. [Citation Graph (0, 0)][DBLP]
    ISWC, 2004, pp:62-69 [Conf]
  42. Simon Prince, Adrian David Cheok, Farzam Farbiz, Todd Williamson, Nikolas Johnson, Mark Billinghurst, Hirokazu Kato
    3D live humans in mixed reality entertainment. [Citation Graph (0, 0)][DBLP]
    IWEC, 2002, pp:503-510 [Conf]
  43. Wang Weihua, Xubo Yang, Adrian David Cheok, Mark Billinghurst, Hirokazu Kato
    Touch space: an embodied computing mixed reality game space. [Citation Graph (0, 0)][DBLP]
    IWEC, 2002, pp:463-470 [Conf]
  44. Sam Bucolo, Mark Billinghurst, David Sickinger
    Mobile maze: a comparison of camera based mobile game human interfaces. [Citation Graph (0, 0)][DBLP]
    Mobile HCI, 2005, pp:329-330 [Conf]
  45. Ivan Poupyrev, Mark Billinghurst, Suzanne Weghorst, Tadao Ichikawa
    The Go-Go Interaction Technique: Non-Linear Mapping for Direct Manipulation in VR. [Citation Graph (0, 0)][DBLP]
    ACM Symposium on User Interface Software and Technology, 1996, pp:79-80 [Conf]
  46. Stephen R. Ellis, Katerina Mania, Alan Chalmers, Mark Billinghurst, Anthony Steed
    Tutorial 4: Usability Evaluation Techniques for Virtual Reality Technologies. [Citation Graph (0, 0)][DBLP]
    VR, 2001, pp:310- [Conf]
  47. Mark Billinghurst
    Introduction to Augmented Reality. [Citation Graph (0, 0)][DBLP]
    VR, 2004, pp:266- [Conf]
  48. Mark Billinghurst, Dieter Schmalstieg
    Tutorial 2: Developing Augmented Reality Applications. [Citation Graph (0, 0)][DBLP]
    VR, 2002, pp:300-0 [Conf]
  49. Katerina Mania, Stephen R. Ellis, Mark Billinghurst, Anthony Steed
    Tutorial 1: Usability Evaluation Techniques for Virtual Reality Technologies. [Citation Graph (0, 0)][DBLP]
    VR, 2002, pp:299-0 [Conf]
  50. Mark Billinghurst, Sisinio Baldis, Lydia Matheson, Mark Philips
    3D palette: a virtual reality content creation tool. [Citation Graph (0, 0)][DBLP]
    VRST, 1997, pp:155-156 [Conf]
  51. Ivan Poupyrev, Suzanne Weghorst, Mark Billinghurst, Tadao Ichikawa
    A framework and testbed for studying manipulation techniques for immersive VR. [Citation Graph (0, 0)][DBLP]
    VRST, 1997, pp:21-28 [Conf]
  52. Seokhee Jeon, Jane Hwang, Gerard Jounghyun Kim, Mark Billinghurst
    Interaction techniques in large display environments using hand-held devices. [Citation Graph (0, 0)][DBLP]
    VRST, 2006, pp:100-103 [Conf]
  53. Christiaan A. D'H Gough, Richard Green, Mark Billinghurst
    Accounting for user familiarity in user interfaces. [Citation Graph (0, 0)][DBLP]
    CHINZ, 2006, pp:137-138 [Conf]
  54. Volkert Jurgens, Andy Cockburn, Mark Billinghurst
    Depth cues for augmented reality stakeout. [Citation Graph (0, 0)][DBLP]
    CHINZ, 2006, pp:117-124 [Conf]
  55. Mark Billinghurst, Hirokazu Kato
    Collaborative augmented reality. [Citation Graph (0, 0)][DBLP]
    Commun. ACM, 2002, v:45, n:7, pp:64-70 [Journal]
  56. Gun A. Lee, Gerard Jounghyun Kim, Mark Billinghurst
    Immersive authoring: What You eXperience Is What You Get (WYXIWYG). [Citation Graph (0, 0)][DBLP]
    Commun. ACM, 2005, v:48, n:7, pp:76-81 [Journal]
  57. Mark Billinghurst, Hirokazu Kato, Ivan Poupyrev
    The MagicBook: a transitional AR interface. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2001, v:25, n:5, pp:745-753 [Journal]
  58. Mark Billinghurst, Adrian David Cheok, Simon Prince, Hirokazu Kato
    Real World Teleconferencing. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2002, v:22, n:6, pp:11-13 [Journal]
  59. Mark Billinghurst, Hirokazu Kato, Ivan Poupyrev
    The MagicBook?Moving Seamlessly between Reality and Virtuality. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2001, v:21, n:3, pp:6-8 [Journal]
  60. Ivan Poupyrev, Suzanne Weghorst, Mark Billinghurst, Tadao Ichikawa
    Egocentric Object Manipulation in Virtual Environments: Evaluation of Interaction Techniques. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1998, v:17, n:3, pp:41-52 [Journal]
  61. Mark Billinghurst, Thad Starner
    Wearable Devices: New Ways to Manage Information. [Citation Graph (0, 0)][DBLP]
    IEEE Computer, 1999, v:32, n:1, pp:57-64 [Journal]
  62. Ivan Poupyrev, Desney S. Tan, Mark Billinghurst, Hirokazu Kato, Holger Regenbrecht, Nobuji Tetsutani
    Developing a Generic Augmented-Reality Interface. [Citation Graph (0, 0)][DBLP]
    IEEE Computer, 2002, v:35, n:3, pp:44-50 [Journal]
  63. Albrecht Schmidt, Tom Gross, Mark Billinghurst
    Introduction to Special Issue on Context-Aware Computing in CSCW. [Citation Graph (0, 0)][DBLP]
    Computer Supported Cooperative Work, 2004, v:13, n:3, pp:221-222 [Journal]
  64. Mark Billinghurst, Adrian David Cheok, Simon Prince, Hirokazu Kato
    IEEE Computer Graphics & Applications: Projects in VR - Real World Teleconferencing. [Citation Graph (0, 0)][DBLP]
    IEEE Distributed Systems Online, 2003, v:4, n:2, pp:- [Journal]
  65. Mark Billinghurst, Daniel Belcher, Arnab Gupta, Kiyoshi Kiyokawa
    Communication Behaviors in Colocated Collaborative AR Interfaces. [Citation Graph (0, 0)][DBLP]
    Int. J. Hum. Comput. Interaction, 2003, v:16, n:3, pp:395-423 [Journal]
  66. Nicholas R. Hedley, Mark Billinghurst, Lori Postner, Richard May, Hirokazu Kato
    Explorations in the Use of Augmented Reality for Geographic Visualization. [Citation Graph (0, 0)][DBLP]
    Presence, 2002, v:11, n:2, pp:119-133 [Journal]
  67. Mark Billinghurst
    editorial: Special Issue on Wearable Computing. [Citation Graph (0, 0)][DBLP]
    Personal and Ubiquitous Computing, 2002, v:6, n:1, pp:1-2 [Journal]
  68. Mark Billinghurst, J. Bowskill, M. Jessop, Jason Morphett
    Spatial Conferencing Using a Wearable Computer. [Citation Graph (0, 0)][DBLP]
    Personal and Ubiquitous Computing, 1999, v:3, n:1/2, pp:- [Journal]
  69. Adrian David Cheok, Xubo Yang, Zhiying Zhou, Mark Billinghurst, Hirokazu Kato
    Touch-Space: Mixed Reality Game Space Based on Ubiquitous, Tangible, and Social Computing. [Citation Graph (0, 0)][DBLP]
    Personal and Ubiquitous Computing, 2002, v:6, n:5/6, pp:430-442 [Journal]
  70. Farzam Farbiz, Adrian David Cheok, Wei Liu, Zhiying Zhou, Ke Xu, Simon Prince, Mark Billinghurst, Hirokazu Kato
    Live three-dimensional content for augmented reality. [Citation Graph (0, 0)][DBLP]
    IEEE Transactions on Multimedia, 2005, v:7, n:3, pp:514-523 [Journal]
  71. Mark Billinghurst, Hirokazu Kato, Kiyoshi Kiyokawa, Daniel Belcher, Ivan Poupyrev
    Experiments with Face-To-Face Collaborative AR Interfaces. [Citation Graph (0, 0)][DBLP]
    Virtual Reality, 2002, v:6, n:3, pp:107-121 [Journal]
  72. Doug A. Bowman, Mark Billinghurst
    Introduction. [Citation Graph (0, 0)][DBLP]
    Virtual Reality, 2002, v:6, n:3, pp:105-106 [Journal]
  73. Mark Billinghurst, Anders Henrysson
    Research Directions in Handheld AR. [Citation Graph (0, 0)][DBLP]
    IJVR, 2006, v:5, n:2, pp:51-58 [Journal]
  74. Daniel Wagner, Mark Billinghurst, Dieter Schmalstieg
    How real should virtual characters be? [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:57- [Conf]
  75. Seokhee Jeon, Gerard Jounghyun Kim, Mark Billinghurst
    Interacting with a Tabletop Display Using a Camera Equipped Mobile Phone. [Citation Graph (0, 0)][DBLP]
    HCI (2), 2007, pp:336-343 [Conf]
  76. Raphael Grasset, Julian Looser, Mark Billinghurst
    Transitional interface: concept, issues and framework. [Citation Graph (0, 0)][DBLP]
    ISMAR, 2006, pp:231-232 [Conf]
  77. Sylvia Irawati, Scott Green, Mark Billinghurst, Andreas Dünser, Heedong Ko
    "Move the couch where?" : developing an augmented reality multimodal interface. [Citation Graph (0, 0)][DBLP]
    ISMAR, 2006, pp:183-186 [Conf]
  78. Holger Regenbrecht, Michael Haller, Jörg Hauber, Mark Billinghurst
    Carpeno: interfacing remote collaborative virtual environments with table-top interaction. [Citation Graph (0, 0)][DBLP]
    Virtual Reality, 2006, v:10, n:2, pp:95-107 [Journal]

  79. An affective model of user experience for interactive art. [Citation Graph (, )][DBLP]


  80. Augmented reality and rigid body simulation for edutainment: the interesting mechanism - an AR puzzle to teach Newton physics. [Citation Graph (, )][DBLP]


  81. Edutainment with a mixed reality book: a visually augmented illustrative childrens' book. [Citation Graph (, )][DBLP]


  82. Facial caricature generation using a quadratic deformation model. [Citation Graph (, )][DBLP]


  83. Facial Expression Representation Using a Quadratic Deformation Model. [Citation Graph (, )][DBLP]


  84. A Dynamic Programming Approach to Maximizing Tracks for Structure from Motion. [Citation Graph (, )][DBLP]


  85. Senior-friendly technologies: interaction design for senior users. [Citation Graph (, )][DBLP]


  86. Simulator Sickness in Mobile Spatial Sound Spaces. [Citation Graph (, )][DBLP]


  87. A Quadratic Deformation Model for Facial Expression Recognition. [Citation Graph (, )][DBLP]


  88. An evaluation of virtual lenses for object selection in augmented reality. [Citation Graph (, )][DBLP]


  89. Experiments in 3D interaction for mobile phone AR. [Citation Graph (, )][DBLP]


  90. Towards Ambient Augmented Reality with Tangible Interfaces. [Citation Graph (, )][DBLP]


  91. Advanced Interaction Techniques for Augmented Reality Applications. [Citation Graph (, )][DBLP]


  92. An Adaptable Rear-Projection Screen Using Digital Pens And Hand Gestures. [Citation Graph (, )][DBLP]


  93. Spatial Auditory Interfaces Compared to Visual Interfaces for Mobile Use in a Driving Task. [Citation Graph (, )][DBLP]


  94. A Wizard of Oz study for an AR multimodal interface. [Citation Graph (, )][DBLP]


  95. Augmented assembly using a mobile phone. [Citation Graph (, )][DBLP]


  96. In-place Augmented Reality. [Citation Graph (, )][DBLP]


  97. Human-Centered Development of an AR Handheld Display. [Citation Graph (, )][DBLP]


  98. A 3D Flexible and Tangible Magic Lens in Augmented Reality. [Citation Graph (, )][DBLP]


  99. Accelerating Template-Based Matching on the GPU for AR Applications. [Citation Graph (, )][DBLP]


  100. Trends in augmented reality tracking, interaction and display: A review of ten years of ISMAR. [Citation Graph (, )][DBLP]


  101. ComposAR: An intuitive tool for authoring AR applications. [Citation Graph (, )][DBLP]


  102. The design of a mixed-reality book: Is it still a real book? [Citation Graph (, )][DBLP]


  103. In-place 3D sketching for authoring and augmenting mechanical systems. [Citation Graph (, )][DBLP]


  104. AR 2.0: Social Augmented Reality - social computing meets Augmented Reality. [Citation Graph (, )][DBLP]


  105. Shape recognition and pose estimation for mobile augmented reality. [Citation Graph (, )][DBLP]


  106. Multitouch interaction for Tangible User Interfaces. [Citation Graph (, )][DBLP]


  107. Experiments in mobile spatial audio-conferencing: key-based and gesture-based interaction. [Citation Graph (, )][DBLP]


  108. E-tree: emotionally driven augmented reality art. [Citation Graph (, )][DBLP]


  109. Generating and rendering expressive caricatures. [Citation Graph (, )][DBLP]


  110. Pen and paper techniques for physical customisation of tabletop interfaces. [Citation Graph (, )][DBLP]


  111. Tutorial 5: Handheld Augmented Reality. [Citation Graph (, )][DBLP]


  112. In-Place Sketching for content authoring in Augmented Reality games. [Citation Graph (, )][DBLP]


  113. Using a mobile phone for 6 DOF mesh editing. [Citation Graph (, )][DBLP]


  114. Directional interfaces for wearable augmented reality. [Citation Graph (, )][DBLP]


  115. VoodooSketch: extending interactive surfaces with adaptable interface palettes. [Citation Graph (, )][DBLP]


  116. Spatial Auditory Interface for an Embedded Communication Device in a Car. [Citation Graph (, )][DBLP]


  117. Multimodal Metric Study for Human-Robot Collaboration. [Citation Graph (, )][DBLP]


  118. User experiences with mobile phone camera game interfaces. [Citation Graph (, )][DBLP]


  119. Mobile phone based AR scene assembly. [Citation Graph (, )][DBLP]


  120. Augmented assembly using a mobile phone. [Citation Graph (, )][DBLP]


  121. Spatial sound localization in an augmented reality environment. [Citation Graph (, )][DBLP]


  122. Augmented reality authoring: generic context from programmer to designer. [Citation Graph (, )][DBLP]


  123. Tangible tiles: design and evaluation of a tangible user interface in a collaborative tabletop setup. [Citation Graph (, )][DBLP]


  124. Evaluating visual search performance with a multi layer display. [Citation Graph (, )][DBLP]


  125. "Feed the Fish": an affect-aware game. [Citation Graph (, )][DBLP]


  126. Experiments in spatial mobile audio-conferencing. [Citation Graph (, )][DBLP]


  127. Occlusion based interaction methods for tangible augmented reality environments. [Citation Graph (, )][DBLP]


  128. Data in Social Network Analysis. [Citation Graph (, )][DBLP]


  129. Spatial Information Displays on a Wearable Computer. [Citation Graph (, )][DBLP]


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