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Mark Billinghurst :
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Jörg Hauber , Mark Billinghurst , Holger Regenbrecht Tangible Teleconferencing. [Citation Graph (0, 0)][DBLP ] APCHI, 2004, pp:143-152 [Conf ] Volkert Buchmann , Trond Nilsen , Mark Billinghurst Interaction With Partially Transparent Hands And Objects. [Citation Graph (0, 0)][DBLP ] AUIC, 2005, pp:17-20 [Conf ] Justine Cassell , Timothy W. Bickmore , Mark Billinghurst , Lee Campbell , K. Chang , Hannes Högni Vilhjálmsson , Hao Yan Embodiment in Conversational Interfaces: Rea. [Citation Graph (0, 0)][DBLP ] CHI, 1999, pp:520-527 [Conf ] Gerd Kortuem , Hans-Werner Gellersen , Mark Billinghurst Mobile ad hoc collaboration. [Citation Graph (0, 0)][DBLP ] CHI Extended Abstracts, 2002, pp:931- [Conf ] D. Mogilev , Kiyoshi Kiyokawa , Mark Billinghurst , J. Pair AR Pad: an interface for face-to-face AR collaboration. [Citation Graph (0, 0)][DBLP ] CHI Extended Abstracts, 2002, pp:654-655 [Conf ] Lucia Terrenghi , Richard May , Patrick Baudisch , Wendy E. Mackay , Fabio Paternò , Jim Thomas , Mark Billinghurst Information visualization and interaction techniques for collaboration across multiple displays. [Citation Graph (0, 0)][DBLP ] CHI Extended Abstracts, 2006, pp:1643-1646 [Conf ] Raphael Grasset , Andreas Dünser , Hartmut Seichter , Mark Billinghurst The mixed reality book: a new multimedia reading experience. [Citation Graph (0, 0)][DBLP ] CHI Extended Abstracts, 2007, pp:1953-1958 [Conf ] Simon Prince , Adrian David Cheok , Farzam Farbiz , Todd Williamson , Nikolas Johnson , Mark Billinghurst , Hirokazu Kato 3-D live: real time interaction for mixed reality. [Citation Graph (0, 0)][DBLP ] CSCW, 2002, pp:364-371 [Conf ] Jörg Hauber , Holger Regenbrecht , Mark Billinghurst , Andy Cockburn Spatiality in videoconferencing: trade-offs between efficiency and social presence. [Citation Graph (0, 0)][DBLP ] CSCW, 2006, pp:413-422 [Conf ] Mark Billinghurst Return to reality. [Citation Graph (0, 0)][DBLP ] GRAPHITE, 2003, pp:12- [Conf ] Julian Looser , Mark Billinghurst , Andy Cockburn Through the looking glass: the use of lenses as an interface tool for Augmented Reality interfaces. [Citation Graph (0, 0)][DBLP ] GRAPHITE, 2004, pp:204-211 [Conf ] Volkert Buchmann , Stephen Violich , Mark Billinghurst , Andy Cockburn FingARtips: gesture based direct manipulation in Augmented Reality. [Citation Graph (0, 0)][DBLP ] GRAPHITE, 2004, pp:212-221 [Conf ] Michael Haller , Florian Landerl , Mark Billinghurst A loose and sketchy approach in a mediated reality environment. [Citation Graph (0, 0)][DBLP ] GRAPHITE, 2005, pp:371-379 [Conf ] Eric Woods , Mark Billinghurst , Julian Looser , Graham Aldridge , Deidre Brown , Barbara Garrie , Claudia Nelles Augmenting the science centre and museum experience. [Citation Graph (0, 0)][DBLP ] GRAPHITE, 2004, pp:230-236 [Conf ] Eric Woods , Paul Mason , Mark Billinghurst MagicMouse: an inexpensive 6-degree-of-freedom mouse. [Citation Graph (0, 0)][DBLP ] GRAPHITE, 2003, pp:285-286 [Conf ] Mark Billinghurst , Sisinio Baldis , Edward Miller , Suzanne Weghorst Shared Space: Collaborative Information Spaces. [Citation Graph (0, 0)][DBLP ] HCI (1), 1997, pp:7-10 [Conf ] Michael Haller , Peter Brandl , Daniel Leithinger , Jakob Leitner , Thomas Seifried , Mark Billinghurst Shared Design Space: Sketching Ideas Using Digital Pens and a Large Augmented Tabletop Setup. [Citation Graph (0, 0)][DBLP ] ICAT, 2006, pp:185-196 [Conf ] Daniel Wagner , Dieter Schmalstieg , Mark Billinghurst Handheld AR for Collaborative Edutainment. [Citation Graph (0, 0)][DBLP ] ICAT, 2006, pp:85-96 [Conf ] Sylvia Irawati , Scott Green , Mark Billinghurst , Andreas Dünser , Heedong Ko An Evaluation of an Augmented Reality Multimodal Interface Using Speech and Paddle Gestures. [Citation Graph (0, 0)][DBLP ] ICAT, 2006, pp:272-283 [Conf ] Mark Billinghurst , Ivan Poupyrev , Hirokazu Kato , Richard May Mixing Realities in Shared Space: An Augmented Reality Interface for Collaborative Computing. [Citation Graph (0, 0)][DBLP ] IEEE International Conference on Multimedia and Expo (III), 2000, pp:1641-1644 [Conf ] Desney S. Tan , Ivan Poupyrev , Mark Billinghurst , Hirokazu Kato , Holger Regenbrecht , Nobuji Tetsutani The Best Of Two Worlds: Merging Virtual And Real For Face To Face Collaboration. [Citation Graph (0, 0)][DBLP ] ICME, 2001, pp:- [Conf ] Raphael Grasset , Philip Lamb , Mark Billinghurst Evaluation of Mixed-Space Collaboration. [Citation Graph (0, 0)][DBLP ] ISMAR, 2005, pp:90-99 [Conf ] Gaile G. Gordon , Mark Billinghurst , Melanie Bell , John Woodfill , Bill Kowalik , Alex Erendi , Janet Tilander The Use of Dense Stereo Range Data in Augmented Reality. [Citation Graph (0, 0)][DBLP ] ISMAR, 2002, pp:14-0 [Conf ] Raphael Grasset , Julian Looser , Mark Billinghurst A Step Towards a Multimodal AR Interface: A New Handheld Device for 3D Interaction. [Citation Graph (0, 0)][DBLP ] ISMAR, 2005, pp:206-207 [Conf ] Anders Henrysson , Mark Billinghurst , Mark Ollila Face to Face Collaborative AR on Mobile Phones. [Citation Graph (0, 0)][DBLP ] ISMAR, 2005, pp:80-89 [Conf ] Daniel Belcher , Mark Billinghurst , Sean Hayes , Randy Stiles Using Augmented Reality for Visualizing Complex Graphs in Three Dimensions. [Citation Graph (0, 0)][DBLP ] ISMAR, 2003, pp:84-92 [Conf ] Adrian David Cheok , Wang Weihua , Xubo Yang , Simon Prince , Fong Siew Wan , Mark Billinghurst , Hirokazu Kato Interactive Theatre Experience in Embodied + Wearable Mixed Reality Space. [Citation Graph (0, 0)][DBLP ] ISMAR, 2002, pp:59-68 [Conf ] Adrian David Cheok , Wang Weihua , Xubo Yang , Simon Prince , Fong Siew Wan , Mark Billinghurst , Hirokazu Kato Interactive Theatre Experience in Embodied + Wearable Mixed Reality Space. [Citation Graph (0, 0)][DBLP ] ISMAR, 2002, pp:317- [Conf ] Hirokazu Kato , Mark Billinghurst Developing AR Applications with ARToolKit. [Citation Graph (0, 0)][DBLP ] ISMAR, 2004, pp:305- [Conf ] Kiyoshi Kiyokawa , Mark Billinghurst , Bruce Campbell , Eric Woods An Occlusion-Capable Optical See-through Head Mount Display for Supporting Co-located Collaboration. [Citation Graph (0, 0)][DBLP ] ISMAR, 2003, pp:133-141 [Conf ] Kiyoshi Kiyokawa , Mark Billinghurst , Sean Hayes , Anoop Gupta , Yuki Sannohe , Hirokazu Kato Communication Behaviors of Co-Located Users in Collaborative AR Interfaces. [Citation Graph (0, 0)][DBLP ] ISMAR, 2002, pp:139-148 [Conf ] Gun A. Lee , Claudia Nelles , Mark Billinghurst , Gerard Jounghyun Kim Immersive Authoring of Tangible Augmented Reality Applications. [Citation Graph (0, 0)][DBLP ] ISMAR, 2004, pp:172-181 [Conf ] Simon Prince , Adrian David Cheok , Farzam Farbiz , Todd Williamson , Nikolas Johnson , Mark Billinghurst , Hirokazu Kato 3D Live: Real Time Captured Content for Mixed Reality. [Citation Graph (0, 0)][DBLP ] ISMAR, 2002, pp:7-13 [Conf ] Simon Prince , Adrian David Cheok , Farzam Farbiz , Todd Williamson , Nikolas Johnson , Mark Billinghurst , Hirokazu Kato 3D Live: Real Time Captured Content for Mixed Reality. [Citation Graph (0, 0)][DBLP ] ISMAR, 2002, pp:317- [Conf ] Gerhard Reitmayr , Mark Billinghurst , Dieter Schmalstieg WireAR-Legacy Applications in Augmented Reality. [Citation Graph (0, 0)][DBLP ] ISMAR, 2003, pp:331-332 [Conf ] Mark Billinghurst , Simon Bee , J. Bowskill , Hirokazu Kato Asymmetries in Collaborative Wearable Interfaces. [Citation Graph (0, 0)][DBLP ] ISWC, 1999, pp:133-140 [Conf ] Mark Billinghurst , J. Bowskill , M. Jessop , Jason Morphett A Wearable Spatial Conferencing Space. [Citation Graph (0, 0)][DBLP ] ISWC, 1998, pp:76-83 [Conf ] Mark Billinghurst , Suzanne Weghorst , Thomas A. Furness Wearable Computers for Three Dimensional CSCW. [Citation Graph (0, 0)][DBLP ] ISWC, 1997, pp:39-46 [Conf ] J. Bowskill , Mark Billinghurst , B. Crabtree , N. Dyer , A. Loffler Wearable Location Mediated Telecommunications: A First Step Towards Contextual Communication. [Citation Graph (0, 0)][DBLP ] ISWC, 1999, pp:159-166 [Conf ] Adrian David Cheok , Fong Siew Wan , Xubo Yang , Wang Weihua , Lee Men Huang , Mark Billinghurst , Hirokazu Kato Game-City: A Ubiquitous Large Area Multi-Interface Mixed Reality Game Space for Wearable Computers. [Citation Graph (0, 0)][DBLP ] ISWC, 2002, pp:156-157 [Conf ] Takeshi Kurata , Nobuchika Sakata , Masakatsu Kourogi , Hideaki Kuzuoka , Mark Billinghurst Remote Collaboration using a Shoulder-Worn Active Camera/Laser. [Citation Graph (0, 0)][DBLP ] ISWC, 2004, pp:62-69 [Conf ] Simon Prince , Adrian David Cheok , Farzam Farbiz , Todd Williamson , Nikolas Johnson , Mark Billinghurst , Hirokazu Kato 3D live humans in mixed reality entertainment. [Citation Graph (0, 0)][DBLP ] IWEC, 2002, pp:503-510 [Conf ] Wang Weihua , Xubo Yang , Adrian David Cheok , Mark Billinghurst , Hirokazu Kato Touch space: an embodied computing mixed reality game space. [Citation Graph (0, 0)][DBLP ] IWEC, 2002, pp:463-470 [Conf ] Sam Bucolo , Mark Billinghurst , David Sickinger Mobile maze: a comparison of camera based mobile game human interfaces. [Citation Graph (0, 0)][DBLP ] Mobile HCI, 2005, pp:329-330 [Conf ] Ivan Poupyrev , Mark Billinghurst , Suzanne Weghorst , Tadao Ichikawa The Go-Go Interaction Technique: Non-Linear Mapping for Direct Manipulation in VR. [Citation Graph (0, 0)][DBLP ] ACM Symposium on User Interface Software and Technology, 1996, pp:79-80 [Conf ] Stephen R. Ellis , Katerina Mania , Alan Chalmers , Mark Billinghurst , Anthony Steed Tutorial 4: Usability Evaluation Techniques for Virtual Reality Technologies. [Citation Graph (0, 0)][DBLP ] VR, 2001, pp:310- [Conf ] Mark Billinghurst Introduction to Augmented Reality. [Citation Graph (0, 0)][DBLP ] VR, 2004, pp:266- [Conf ] Mark Billinghurst , Dieter Schmalstieg Tutorial 2: Developing Augmented Reality Applications. [Citation Graph (0, 0)][DBLP ] VR, 2002, pp:300-0 [Conf ] Katerina Mania , Stephen R. Ellis , Mark Billinghurst , Anthony Steed Tutorial 1: Usability Evaluation Techniques for Virtual Reality Technologies. [Citation Graph (0, 0)][DBLP ] VR, 2002, pp:299-0 [Conf ] Mark Billinghurst , Sisinio Baldis , Lydia Matheson , Mark Philips 3D palette: a virtual reality content creation tool. [Citation Graph (0, 0)][DBLP ] VRST, 1997, pp:155-156 [Conf ] Ivan Poupyrev , Suzanne Weghorst , Mark Billinghurst , Tadao Ichikawa A framework and testbed for studying manipulation techniques for immersive VR. [Citation Graph (0, 0)][DBLP ] VRST, 1997, pp:21-28 [Conf ] Seokhee Jeon , Jane Hwang , Gerard Jounghyun Kim , Mark Billinghurst Interaction techniques in large display environments using hand-held devices. [Citation Graph (0, 0)][DBLP ] VRST, 2006, pp:100-103 [Conf ] Christiaan A. D'H Gough , Richard Green , Mark Billinghurst Accounting for user familiarity in user interfaces. [Citation Graph (0, 0)][DBLP ] CHINZ, 2006, pp:137-138 [Conf ] Volkert Jurgens , Andy Cockburn , Mark Billinghurst Depth cues for augmented reality stakeout. [Citation Graph (0, 0)][DBLP ] CHINZ, 2006, pp:117-124 [Conf ] Mark Billinghurst , Hirokazu Kato Collaborative augmented reality. [Citation Graph (0, 0)][DBLP ] Commun. ACM, 2002, v:45, n:7, pp:64-70 [Journal ] Gun A. Lee , Gerard Jounghyun Kim , Mark Billinghurst Immersive authoring: What You eXperience Is What You Get (WYXIWYG). [Citation Graph (0, 0)][DBLP ] Commun. ACM, 2005, v:48, n:7, pp:76-81 [Journal ] Mark Billinghurst , Hirokazu Kato , Ivan Poupyrev The MagicBook: a transitional AR interface. [Citation Graph (0, 0)][DBLP ] Computers & Graphics, 2001, v:25, n:5, pp:745-753 [Journal ] Mark Billinghurst , Adrian David Cheok , Simon Prince , Hirokazu Kato Real World Teleconferencing. [Citation Graph (0, 0)][DBLP ] IEEE Computer Graphics and Applications, 2002, v:22, n:6, pp:11-13 [Journal ] Mark Billinghurst , Hirokazu Kato , Ivan Poupyrev The MagicBook?Moving Seamlessly between Reality and Virtuality. [Citation Graph (0, 0)][DBLP ] IEEE Computer Graphics and Applications, 2001, v:21, n:3, pp:6-8 [Journal ] Ivan Poupyrev , Suzanne Weghorst , Mark Billinghurst , Tadao Ichikawa Egocentric Object Manipulation in Virtual Environments: Evaluation of Interaction Techniques. [Citation Graph (0, 0)][DBLP ] Comput. Graph. Forum, 1998, v:17, n:3, pp:41-52 [Journal ] Mark Billinghurst , Thad Starner Wearable Devices: New Ways to Manage Information. [Citation Graph (0, 0)][DBLP ] IEEE Computer, 1999, v:32, n:1, pp:57-64 [Journal ] Ivan Poupyrev , Desney S. Tan , Mark Billinghurst , Hirokazu Kato , Holger Regenbrecht , Nobuji Tetsutani Developing a Generic Augmented-Reality Interface. [Citation Graph (0, 0)][DBLP ] IEEE Computer, 2002, v:35, n:3, pp:44-50 [Journal ] Albrecht Schmidt , Tom Gross , Mark Billinghurst Introduction to Special Issue on Context-Aware Computing in CSCW. [Citation Graph (0, 0)][DBLP ] Computer Supported Cooperative Work, 2004, v:13, n:3, pp:221-222 [Journal ] Mark Billinghurst , Adrian David Cheok , Simon Prince , Hirokazu Kato IEEE Computer Graphics & Applications: Projects in VR - Real World Teleconferencing. [Citation Graph (0, 0)][DBLP ] IEEE Distributed Systems Online, 2003, v:4, n:2, pp:- [Journal ] Mark Billinghurst , Daniel Belcher , Arnab Gupta , Kiyoshi Kiyokawa Communication Behaviors in Colocated Collaborative AR Interfaces. [Citation Graph (0, 0)][DBLP ] Int. J. Hum. Comput. Interaction, 2003, v:16, n:3, pp:395-423 [Journal ] Nicholas R. Hedley , Mark Billinghurst , Lori Postner , Richard May , Hirokazu Kato Explorations in the Use of Augmented Reality for Geographic Visualization. [Citation Graph (0, 0)][DBLP ] Presence, 2002, v:11, n:2, pp:119-133 [Journal ] Mark Billinghurst editorial: Special Issue on Wearable Computing. [Citation Graph (0, 0)][DBLP ] Personal and Ubiquitous Computing, 2002, v:6, n:1, pp:1-2 [Journal ] Mark Billinghurst , J. Bowskill , M. Jessop , Jason Morphett Spatial Conferencing Using a Wearable Computer. [Citation Graph (0, 0)][DBLP ] Personal and Ubiquitous Computing, 1999, v:3, n:1/2, pp:- [Journal ] Adrian David Cheok , Xubo Yang , Zhiying Zhou , Mark Billinghurst , Hirokazu Kato Touch-Space: Mixed Reality Game Space Based on Ubiquitous, Tangible, and Social Computing. [Citation Graph (0, 0)][DBLP ] Personal and Ubiquitous Computing, 2002, v:6, n:5/6, pp:430-442 [Journal ] Farzam Farbiz , Adrian David Cheok , Wei Liu , Zhiying Zhou , Ke Xu , Simon Prince , Mark Billinghurst , Hirokazu Kato Live three-dimensional content for augmented reality. [Citation Graph (0, 0)][DBLP ] IEEE Transactions on Multimedia, 2005, v:7, n:3, pp:514-523 [Journal ] Mark Billinghurst , Hirokazu Kato , Kiyoshi Kiyokawa , Daniel Belcher , Ivan Poupyrev Experiments with Face-To-Face Collaborative AR Interfaces. [Citation Graph (0, 0)][DBLP ] Virtual Reality, 2002, v:6, n:3, pp:107-121 [Journal ] Doug A. Bowman , Mark Billinghurst Introduction. [Citation Graph (0, 0)][DBLP ] Virtual Reality, 2002, v:6, n:3, pp:105-106 [Journal ] Mark Billinghurst , Anders Henrysson Research Directions in Handheld AR. [Citation Graph (0, 0)][DBLP ] IJVR, 2006, v:5, n:2, pp:51-58 [Journal ] Daniel Wagner , Mark Billinghurst , Dieter Schmalstieg How real should virtual characters be? [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:57- [Conf ] Seokhee Jeon , Gerard Jounghyun Kim , Mark Billinghurst Interacting with a Tabletop Display Using a Camera Equipped Mobile Phone. [Citation Graph (0, 0)][DBLP ] HCI (2), 2007, pp:336-343 [Conf ] Raphael Grasset , Julian Looser , Mark Billinghurst Transitional interface: concept, issues and framework. [Citation Graph (0, 0)][DBLP ] ISMAR, 2006, pp:231-232 [Conf ] Sylvia Irawati , Scott Green , Mark Billinghurst , Andreas Dünser , Heedong Ko "Move the couch where?" : developing an augmented reality multimodal interface. [Citation Graph (0, 0)][DBLP ] ISMAR, 2006, pp:183-186 [Conf ] Holger Regenbrecht , Michael Haller , Jörg Hauber , Mark Billinghurst Carpeno: interfacing remote collaborative virtual environments with table-top interaction. [Citation Graph (0, 0)][DBLP ] Virtual Reality, 2006, v:10, n:2, pp:95-107 [Journal ] An affective model of user experience for interactive art. [Citation Graph (, )][DBLP ] Augmented reality and rigid body simulation for edutainment: the interesting mechanism - an AR puzzle to teach Newton physics. [Citation Graph (, )][DBLP ] Edutainment with a mixed reality book: a visually augmented illustrative childrens' book. [Citation Graph (, )][DBLP ] Facial caricature generation using a quadratic deformation model. [Citation Graph (, )][DBLP ] Facial Expression Representation Using a Quadratic Deformation Model. [Citation Graph (, )][DBLP ] A Dynamic Programming Approach to Maximizing Tracks for Structure from Motion. [Citation Graph (, )][DBLP ] Senior-friendly technologies: interaction design for senior users. [Citation Graph (, )][DBLP ] Simulator Sickness in Mobile Spatial Sound Spaces. [Citation Graph (, )][DBLP ] A Quadratic Deformation Model for Facial Expression Recognition. [Citation Graph (, )][DBLP ] An evaluation of virtual lenses for object selection in augmented reality. [Citation Graph (, )][DBLP ] Experiments in 3D interaction for mobile phone AR. [Citation Graph (, )][DBLP ] Towards Ambient Augmented Reality with Tangible Interfaces. [Citation Graph (, )][DBLP ] Advanced Interaction Techniques for Augmented Reality Applications. [Citation Graph (, )][DBLP ] An Adaptable Rear-Projection Screen Using Digital Pens And Hand Gestures. [Citation Graph (, )][DBLP ] Spatial Auditory Interfaces Compared to Visual Interfaces for Mobile Use in a Driving Task. [Citation Graph (, )][DBLP ] A Wizard of Oz study for an AR multimodal interface. [Citation Graph (, )][DBLP ] Augmented assembly using a mobile phone. [Citation Graph (, )][DBLP ] In-place Augmented Reality. [Citation Graph (, )][DBLP ] Human-Centered Development of an AR Handheld Display. [Citation Graph (, )][DBLP ] A 3D Flexible and Tangible Magic Lens in Augmented Reality. [Citation Graph (, )][DBLP ] Accelerating Template-Based Matching on the GPU for AR Applications. [Citation Graph (, )][DBLP ] Trends in augmented reality tracking, interaction and display: A review of ten years of ISMAR. [Citation Graph (, )][DBLP ] ComposAR: An intuitive tool for authoring AR applications. [Citation Graph (, )][DBLP ] The design of a mixed-reality book: Is it still a real book? [Citation Graph (, )][DBLP ] In-place 3D sketching for authoring and augmenting mechanical systems. [Citation Graph (, )][DBLP ] AR 2.0: Social Augmented Reality - social computing meets Augmented Reality. [Citation Graph (, )][DBLP ] Shape recognition and pose estimation for mobile augmented reality. [Citation Graph (, )][DBLP ] Multitouch interaction for Tangible User Interfaces. [Citation Graph (, )][DBLP ] Experiments in mobile spatial audio-conferencing: key-based and gesture-based interaction. [Citation Graph (, )][DBLP ] E-tree: emotionally driven augmented reality art. [Citation Graph (, )][DBLP ] Generating and rendering expressive caricatures. [Citation Graph (, )][DBLP ] Pen and paper techniques for physical customisation of tabletop interfaces. [Citation Graph (, )][DBLP ] Tutorial 5: Handheld Augmented Reality. [Citation Graph (, )][DBLP ] In-Place Sketching for content authoring in Augmented Reality games. [Citation Graph (, )][DBLP ] Using a mobile phone for 6 DOF mesh editing. [Citation Graph (, )][DBLP ] Directional interfaces for wearable augmented reality. [Citation Graph (, )][DBLP ] VoodooSketch: extending interactive surfaces with adaptable interface palettes. [Citation Graph (, )][DBLP ] Spatial Auditory Interface for an Embedded Communication Device in a Car. [Citation Graph (, )][DBLP ] Multimodal Metric Study for Human-Robot Collaboration. [Citation Graph (, )][DBLP ] User experiences with mobile phone camera game interfaces. [Citation Graph (, )][DBLP ] Mobile phone based AR scene assembly. [Citation Graph (, )][DBLP ] Augmented assembly using a mobile phone. [Citation Graph (, )][DBLP ] Spatial sound localization in an augmented reality environment. [Citation Graph (, )][DBLP ] Augmented reality authoring: generic context from programmer to designer. [Citation Graph (, )][DBLP ] Tangible tiles: design and evaluation of a tangible user interface in a collaborative tabletop setup. [Citation Graph (, )][DBLP ] Evaluating visual search performance with a multi layer display. [Citation Graph (, )][DBLP ] "Feed the Fish": an affect-aware game. [Citation Graph (, )][DBLP ] Experiments in spatial mobile audio-conferencing. [Citation Graph (, )][DBLP ] Occlusion based interaction methods for tangible augmented reality environments. [Citation Graph (, )][DBLP ] Data in Social Network Analysis. [Citation Graph (, )][DBLP ] Spatial Information Displays on a Wearable Computer. [Citation Graph (, )][DBLP ] Search in 0.122secs, Finished in 0.127secs