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Wayne Piekarski: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Hannah Slay, Bruce H. Thomas, Rudi Vernik, Wayne Piekarski
    A Rapidly Adaptive Collaborative Ubiquitous Computing Environment to Allow Passive Detection of Marked Objects. [Citation Graph (0, 0)][DBLP]
    APCHI, 2004, pp:420-430 [Conf]
  2. Ben Avery, Bruce H. Thomas, Joe Velikovsky, Wayne Piekarski
    Outdoor Augmented Reality Gaming on Five Dollars a Day. [Citation Graph (0, 0)][DBLP]
    AUIC, 2005, pp:79-88 [Conf]
  3. Peter Hutterer, Mark T. Smith, Bruce H. Thomas, Wayne Piekarski, John Ankcorn
    Lightweight User Interfaces for Watch Based Displays. [Citation Graph (0, 0)][DBLP]
    AUIC, 2005, pp:89-98 [Conf]
  4. Ben Avery, Wayne Piekarski, James R. Warren, Bruce H. Thomas
    Evaluation of user satisfaction and learnability for outdoor augmented reality gaming. [Citation Graph (0, 0)][DBLP]
    AUIC, 2006, pp:17-24 [Conf]
  5. Wayne Piekarski, Bruce H. Thomas
    The Tinmith System - Demonstrating New Techniques for Mobile Augmented Reality Modelling. [Citation Graph (0, 0)][DBLP]
    AUIC, 2002, pp:61-70 [Conf]
  6. Ross Smith, Wayne Piekarski, Grant B. Wigley
    Hand Tracking For Low Powered Mobile AR User Interfaces. [Citation Graph (0, 0)][DBLP]
    AUIC, 2005, pp:7-16 [Conf]
  7. Gary R. King, Wayne Piekarski, Bruce H. Thomas
    ARVino - Outdoor Augmented Reality Visualisation of Viticulture GIS Data. [Citation Graph (0, 0)][DBLP]
    ISMAR, 2005, pp:52-55 [Conf]
  8. Wayne Piekarski, Ben Avery, Bruce H. Thomas, Pierre Malbezin
    Hybrid Indoor and Outdoor Tracking for Mobile 3D Mixed Reality. [Citation Graph (0, 0)][DBLP]
    ISMAR, 2003, pp:266-267 [Conf]
  9. Wayne Piekarski, Ross Smith, Bruce H. Thomas
    Designing Backpacks for High Fidelity Mobile Outdoor Augmented Reality. [Citation Graph (0, 0)][DBLP]
    ISMAR, 2004, pp:280-281 [Conf]
  10. Wayne Piekarski, Bruce H. Thomas
    Tinmith-evo5 -- An Architecture for Supporting Mobile Augmented Reality Environments. [Citation Graph (0, 0)][DBLP]
    ISAR, 2001, pp:177-178 [Conf]
  11. Wayne Piekarski, Bruce H. Thomas
    Bread Crumbs: A Technique for Modelling Large Outdoor Ground Features. [Citation Graph (0, 0)][DBLP]
    ISMAR, 2002, pp:269-270 [Conf]
  12. Wayne Piekarski, Bruce H. Thomas
    Bread Crumbs: A Technique for Modelling Large Outdoor Ground Features. [Citation Graph (0, 0)][DBLP]
    ISMAR, 2002, pp:321- [Conf]
  13. Wayne Piekarski, Bruce H. Thomas
    An Object-Oriented Software Architecture for 3D Mixed Reality Application. [Citation Graph (0, 0)][DBLP]
    ISMAR, 2003, pp:247-0 [Conf]
  14. Wayne Piekarski, Bruce H. Thomas
    Tinmith-Mobile Outdoor Augmented Reality Modelling Demonstration. [Citation Graph (0, 0)][DBLP]
    ISMAR, 2003, pp:317-318 [Conf]
  15. Wayne Piekarski, Bruce H. Thomas
    Augmented Reality Working Planes: A Foundation for Action and Construction at a Distance. [Citation Graph (0, 0)][DBLP]
    ISMAR, 2004, pp:162-171 [Conf]
  16. Wayne Piekarski, Ross Smith, Grant B. Wigley, Bruce H. Thomas, David A. Kearney
    Mobile Hand Tracking Using FPGAs for Low Powered Augmented Reality. [Citation Graph (0, 0)][DBLP]
    ISWC, 2004, pp:190-191 [Conf]
  17. Wayne Piekarski, Bruce H. Thomas
    Tinmith-Metro: New Outdoor Techniques for Creating City Models with an Augmented Reality Wearable Computer. [Citation Graph (0, 0)][DBLP]
    ISWC, 2001, pp:31-38 [Conf]
  18. Bruce H. Thomas, Benjamin Close, John Donoghue, John Squires, Phillip De Bondi, Michael Morris, Wayne Piekarski
    ARQuake: An Outdoor/Indoor Augmented Reality First Person Application. [Citation Graph (0, 0)][DBLP]
    ISWC, 2000, pp:139-146 [Conf]
  19. Bruce H. Thomas, Victor Demczuk, Wayne Piekarski, David Hepworth, Bernard K. Gunther
    A Wearable Computer System with Augmented Reality to Support Terrestrial Navigation. [Citation Graph (0, 0)][DBLP]
    ISWC, 1998, pp:168-171 [Conf]
  20. Aaron Toney, Barrie Mulley, Bruce H. Thomas, Wayne Piekarski
    Minimal Social Weight User Interactions for Wearable Computers in Business Suits. [Citation Graph (0, 0)][DBLP]
    ISWC, 2002, pp:57-64 [Conf]
  21. Bruce H. Thomas, Nicholas Krul, Benjamin Close, Wayne Piekarski
    Usability and playability issues for arquake. [Citation Graph (0, 0)][DBLP]
    IWEC, 2002, pp:455-462 [Conf]
  22. Wayne Piekarski, Bruce H. Thomas
    Augmented reality user interfaces and techniques for outdoor modelling. [Citation Graph (0, 0)][DBLP]
    SI3D, 2003, pp:225-226 [Conf]
  23. Wayne Piekarski, Ben Avery, Bruce H. Thomas, Pierre Malbezin
    Integrated Head and Hand Tracking for Indoor and Outdoor Augmented Reality. [Citation Graph (0, 0)][DBLP]
    VR, 2004, pp:11-18 [Conf]
  24. Wayne Piekarski, Ben Avery, Bruce H. Thomas, Pierre Malbezin
    Colorplate: Integrated Head and Hand Tracking for Indoor and Outdoor Augmented Reality. [Citation Graph (0, 0)][DBLP]
    VR, 2004, pp:276- [Conf]
  25. Wayne Piekarski, Bruce H. Thomas
    Tinmith-Hand: Unified User Interface Technology for Mobile Outdoor Augmented Reality and Indoor Virtual Reality. [Citation Graph (0, 0)][DBLP]
    VR, 2002, pp:287-288 [Conf]
  26. Peter Hutterer, Mark T. Smith, John Ankcorn, Wayne Piekarski, Bruce H. Thomas
    A Lightweight UI Software Infrastructure for Wrist-Based Displays: If Your Microwave Oven Could Talk to Your Watch, What Would It Say? [Citation Graph (0, 0)][DBLP]
    ICITA (2), 2005, pp:265-270 [Conf]
  27. Wayne Piekarski, Bruce H. Thomas
    The Tinsmith System - Demonstrating New Techniques for Mobile Augmented Reality Modelling. [Citation Graph (0, 0)][DBLP]
    Journal of Research and Practice in Information Technology, 2002, v:34, n:2, pp:82-97 [Journal]
  28. Wayne Piekarski, Bruce H. Thomas
    ARQuake: the outdoor augmented reality gaming system. [Citation Graph (0, 0)][DBLP]
    Commun. ACM, 2002, v:45, n:1, pp:36-38 [Journal]
  29. Wayne Piekarski
    3D Modeling with the Tinmith Mobile Outdoor Augmented Reality System. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2006, v:26, n:1, pp:14-17 [Journal]
  30. Bruce H. Thomas, Gerald Quirchmayr, Wayne Piekarski
    Through-Walls Communication for Medical Emergency Services. [Citation Graph (0, 0)][DBLP]
    Int. J. Hum. Comput. Interaction, 2003, v:16, n:3, pp:477-496 [Journal]
  31. Bruce H. Thomas, Benjamin Close, John Donoghue, John Squires, Phillip De Bondi, Wayne Piekarski
    First Person Indoor/Outdoor Augmented Reality Application: ARQuake. [Citation Graph (0, 0)][DBLP]
    Personal and Ubiquitous Computing, 2002, v:6, n:1, pp:75-86 [Journal]
  32. Aaron Toney, Barrie Mulley, Bruce H. Thomas, Wayne Piekarski
    Social weight: designing to minimise the social consequences arising from technology use by the mobile professional. [Citation Graph (0, 0)][DBLP]
    Personal and Ubiquitous Computing, 2003, v:7, n:5, pp:309-320 [Journal]
  33. Bruce H. Thomas, Wayne Piekarski
    Glove Based User Interaction Techniques for Augmented Reality in an Outdoor Environment. [Citation Graph (0, 0)][DBLP]
    Virtual Reality, 2002, v:6, n:3, pp:167-180 [Journal]
  34. Keith Phillips, Wayne Piekarski
    Possession techniques for interaction in real-time strategy augmented reality games. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:2- [Conf]
  35. Wayne Piekarski, Ross Smith
    Robust gloves for 3D interaction in mobile outdoor AR environments. [Citation Graph (0, 0)][DBLP]
    ISMAR, 2006, pp:251-252 [Conf]
  36. Aaron Stafford, Wayne Piekarski, Bruce H. Thomas
    Implementation of god-like interaction techniques for supporting collaboration between outdoor AR and indoor tabletop users. [Citation Graph (0, 0)][DBLP]
    ISMAR, 2006, pp:165-172 [Conf]
  37. Bruce H. Thomas, Wayne Piekarski
    Outdoor virtual reality. [Citation Graph (0, 0)][DBLP]
    ISICT, 2003, pp:226-231 [Conf]

  38. User evaluation of see-through vision for mobile outdoor augmented reality. [Citation Graph (, )][DBLP]


  39. Efficiency of techniques for mixed-space collaborative navigation. [Citation Graph (, )][DBLP]


  40. Visualizing Occluded Physical Objects in Unfamiliar Outdoor Augmented Reality Environments. [Citation Graph (, )][DBLP]


  41. An architecture for outdoor wearable computers to support augmented reality and multimedia applications. [Citation Graph (, )][DBLP]


  42. HOG on a WIM. [Citation Graph (, )][DBLP]


  43. Digital foam interaction techniques for 3D modeling. [Citation Graph (, )][DBLP]


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