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Hideki Koike: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Hideki Koike, Motoki Kobayashi
    EnhancedDesk: Integrating Paper Documents and Digital Documents. [Citation Graph (0, 0)][DBLP]
    APCHI, 1998, pp:57-62 [Conf]
  2. Hideki Koike
    An Application of Three-Dimensional Visualization to Object-Oriented Programming. [Citation Graph (0, 0)][DBLP]
    Advanced Visual Interfaces, 1992, pp:180-192 [Conf]
  3. Hideki Koike, Yoichi Sato, Yoshinori Kobayashi, Hiroaki Tobita, Motoki Kobayashi
    Interactive textbook and interactive Venn diagram: natural and intuitive interfaces on augmented desk system. [Citation Graph (0, 0)][DBLP]
    CHI, 2000, pp:121-128 [Conf]
  4. Hideki Koike, Chen Xinlei, Yasuto Nakanishi, Kenji Oka, Yoichi Sato
    Two-handed drawing on augmented desk. [Citation Graph (0, 0)][DBLP]
    CHI Extended Abstracts, 2002, pp:760-761 [Conf]
  5. Yasuhisa Tokuda, Shinsuke Iwasaki, Yoichi Sato, Yasuto Nakanishi, Hideki Koike
    Ubiquitous display for dynamically changing environment. [Citation Graph (0, 0)][DBLP]
    CHI Extended Abstracts, 2003, pp:976-977 [Conf]
  6. Hiroaki Tobita, Hideki Koike
    Information retrieval system using real world objects. [Citation Graph (0, 0)][DBLP]
    Designing Augmented Reality Environments, 2000, pp:161-162 [Conf]
  7. Tetsuji Takada, Hideki Koike
    NIGELOG: Protecting Logging Information by Hiding Multiple Backups in Directories. [Citation Graph (0, 0)][DBLP]
    DEXA Workshop, 1999, pp:874-878 [Conf]
  8. Kenji Oka, Yoichi Sato, Hideki Koike
    Real-Time Tracking of Multiple Fingertips and Gesture Recognition for Augmented Desk Interface Systems. [Citation Graph (0, 0)][DBLP]
    FGR, 2002, pp:429-434 [Conf]
  9. Yoichi Sato, Yoshinori Kobayashi, Hideki Koike
    Fast Tracking of Hands and Fingertips in Infrared Images for Augmented Desk Interface. [Citation Graph (0, 0)][DBLP]
    FG, 2000, pp:462-467 [Conf]
  10. Yoichi Sato, Kenji Oka, Hideki Koike, Yasuto Nakanishi
    Video-Based Tracking of User's Motion for Augmented Desk Interface. [Citation Graph (0, 0)][DBLP]
    FGR, 2004, pp:805-812 [Conf]
  11. Hideki Koike, Hui-Chu Chu
    Integrating Version Control and Module Management Using Three-Dimensional Visualization. [Citation Graph (0, 0)][DBLP]
    HCI (2), 1997, pp:853-856 [Conf]
  12. Yasuto Nakanishi, Takashi Fujii, Kotaro Kiatjima, Yoichi Sato, Hideki Koike
    Vision-Based Face Tracking System for Large Displays. [Citation Graph (0, 0)][DBLP]
    Ubicomp, 2002, pp:152-159 [Conf]
  13. Shintaro Kajiwara, Hideki Koike, Kentaro Fukuchi, Kenji Oka, Yoichi Sato
    Information Layout and Interaction Techniques on an Augmented Round Table. [Citation Graph (0, 0)][DBLP]
    ICCV-HCI, 2005, pp:141-149 [Conf]
  14. Hideki Koike, Hui-Chu Chu
    How Does 3D Visualization Work in Software Engineering? : Empirical Study of a 3D Version/Module Visualization System. [Citation Graph (0, 0)][DBLP]
    ICSE, 1998, pp:516-519 [Conf]
  15. Kazuhiro Ohno, Hideki Koike, Kanba Koizumi
    IPMatrix: An Effective Visualization Framework for Cyber Threat Monitoring. [Citation Graph (0, 0)][DBLP]
    IV, 2005, pp:678-685 [Conf]
  16. Tetsuji Takada, Hideki Koike
    Tudumi: Information Visualization System for Monitoring and Auditing Computer Logs. [Citation Graph (0, 0)][DBLP]
    IV, 2002, pp:570-576 [Conf]
  17. Tetsuo Fukasawa, Kentaro Fukuchi, Hideki Koike
    A Vision-Based Non-contact Interactive Advertisement with a Display Wall. [Citation Graph (0, 0)][DBLP]
    ICEC, 2006, pp:394-397 [Conf]
  18. Kenji Oka, Imari Sato, Yasuto Nakanishi, Yoichi Sato, Hideki Koike
    Interaction for entertainment contents based on direct manipulation with bare hands. [Citation Graph (0, 0)][DBLP]
    IWEC, 2002, pp:397-404 [Conf]
  19. Toshiki Sato, Kentaro Fukuchi, Hideki Koike
    OHAJIKI Interface: Flicking Gesture Recognition with a High-Speed Camera. [Citation Graph (0, 0)][DBLP]
    ICEC, 2006, pp:205-210 [Conf]
  20. Tetsuji Takada, Hideki Koike
    MieLog: A Highly Interactive Visual Log Browser Using Information Visualization and Statistical Analysis. [Citation Graph (0, 0)][DBLP]
    LISA, 2002, pp:133-144 [Conf]
  21. Tetsuji Takada, Hideki Koike
    Awase-E: Image-Based Authentication for Mobile Phones Using User's Favorite Images. [Citation Graph (0, 0)][DBLP]
    Mobile HCI, 2003, pp:347-351 [Conf]
  22. Hideki Koike, Shin'ichiro Nagashima, Yasuto Nakanishi, Yoichi Sato
    EnhancedTable: Supporting a Small Meeting in Ubiquitous and Augmented Environment. [Citation Graph (0, 0)][DBLP]
    PCM (1), 2004, pp:97-104 [Conf]
  23. Hideki Koike, Shin'ichiro Nagashima, Yasuto Nakanishi, Yoichi Sato
    EnhancedTable: An Augmented Table System for Supporting Face-to-Face Meeting in Ubiquitous Environment. [Citation Graph (0, 0)][DBLP]
    UCS, 2004, pp:117-130 [Conf]
  24. Hideki Koike, Kazuhiro Ohno, Kanba Koizumi
    Visualizing Cyber Attacks using IP Matrix. [Citation Graph (0, 0)][DBLP]
    VizSEC, 2005, pp:11- [Conf]
  25. Hideki Koike, Kazuhiro Ohno
    SnortView: visualization system of snort logs. [Citation Graph (0, 0)][DBLP]
    VizSEC, 2004, pp:143-147 [Conf]
  26. Hideki Koike, Manuba Aida
    A Bottom-Up Approach for Visualizing Program Behavior. [Citation Graph (0, 0)][DBLP]
    VL, 1995, pp:91-98 [Conf]
  27. Hideki Koike, Hui-Chu Chu
    VRCS: Integrating Version Control and Module Management Using Interactive Three-Dimensional Graphics. [Citation Graph (0, 0)][DBLP]
    VL, 1997, pp:170-175 [Conf]
  28. Hideki Koike, Tetsuji Takada, Toshiyuki Masui
    VisuaLinda: A Framework for Visualizing Parallel Linda Programs. [Citation Graph (0, 0)][DBLP]
    VL, 1997, pp:176-182 [Conf]
  29. Hideki Koike, Hirotaka Yoshihara
    Fractal Approaches for Visualizing Huge Hierarchies. [Citation Graph (0, 0)][DBLP]
    VL, 1993, pp:55-60 [Conf]
  30. Emiko Orimo, Hideki Koike
    ZASH: A Browsing System for Multi-Dimensional Data. [Citation Graph (0, 0)][DBLP]
    VL, 1999, pp:288-295 [Conf]
  31. Yoichi Sato, Makiko Saito, Hideki Koike
    Real-Time Input of 3D Pose and Gestures of a User's Hand and Its Applications for HCI. [Citation Graph (0, 0)][DBLP]
    VR, 2001, pp:79-0 [Conf]
  32. Kenji Oka, Yoichi Sato, Hideki Koike
    Real-Time Fingertip Tracking and Gesture Recognition. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2002, v:22, n:6, pp:64-71 [Journal]
  33. Satoshi Shimada, Hideki Koike, Akira Tomono, Kenichiro Ishii
    A method of constructing a dictionary for facial image recognition independent of facial direction. [Citation Graph (0, 0)][DBLP]
    Systems and Computers in Japan, 1997, v:28, n:14, pp:49-62 [Journal]
  34. Hideki Koike, Yoichi Sato, Yoshinori Kobayashi
    Integrating paper and digital information on EnhancedDesk: a method for realtime finger tracking on an augmented desk system. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Comput.-Hum. Interact., 2001, v:8, n:4, pp:307-322 [Journal]
  35. Hideki Koike
    The Role of Another Spatial Dimension in Software Visualization. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Inf. Syst., 1993, v:11, n:3, pp:266-286 [Journal]
  36. Hideki Koike
    Generalized Fractal Views: A Fractal-Based Method for Controlling Information Display. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Inf. Syst., 1995, v:13, n:3, pp:305-324 [Journal]
  37. Emiko Orimo, Hideki Koike, Toshiyuki Masui, Akikazu Takeuchi
    Analysis and Evaluation of Recommendation Systems. [Citation Graph (0, 0)][DBLP]
    HCI (8), 2007, pp:144-152 [Conf]

  38. STARMINE: a visualization system for cyber attacks. [Citation Graph (, )][DBLP]

  39. 3-D interaction with a large wall display using transparent markers. [Citation Graph (, )][DBLP]

  40. Pac-pac: pinching gesture recognition for tabletop entertainment system. [Citation Graph (, )][DBLP]

  41. Transparent 2-D markers on an LCD tabletop system. [Citation Graph (, )][DBLP]

  42. An Incremental Learning Method for Unconstrained Gaze Estimation. [Citation Graph (, )][DBLP]

  43. Monocular 3D tracking of multiple interacting targets. [Citation Graph (, )][DBLP]

  44. Online anomal movement detection based on unsupervised incremental learning. [Citation Graph (, )][DBLP]

  45. Estimating the number of people in a video sequence via geometrical model. [Citation Graph (, )][DBLP]

  46. Digital sports using the "Bouncing Star" rubber ball comprising IR and full-color LEDs and an acceleration sensor. [Citation Graph (, )][DBLP]

  47. Information Layout and Interaction on Virtual and Real Rotary Tables. [Citation Graph (, )][DBLP]

  48. Implementation and evaluations of vision-based finger flicking gesture recognition for tabletops. [Citation Graph (, )][DBLP]

  49. PhotoelasticTouch: transparent rubbery tangible interface using an LCD and photoelasticity. [Citation Graph (, )][DBLP]

  50. Head Pose Estimation System Based on Particle Filtering with Adaptive Diffusion Control. [Citation Graph (, )][DBLP]

  51. Facial Parts-Based Face Hallucination Method. [Citation Graph (, )][DBLP]

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