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Hanspeter Bieri: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Hanspeter Bieri, Felix Grimm
    Approaching Classical Algorithms in APL2. [Citation Graph (0, 0)][DBLP]
    APL, 1993, pp:33-40 [Conf]
  2. Hanspeter Bieri
    Teaching Algorithms and Data Structures: 10 Personal Observations. [Citation Graph (0, 0)][DBLP]
    Computer Science in Perspective, 2003, pp:39-48 [Conf]
  3. M. Cobo, Hanspeter Bieri
    A Web3D Toolbox for Creating H-Anim Compatible Actors. [Citation Graph (0, 0)][DBLP]
    CA, 2002, pp:120-125 [Conf]
  4. Hanspeter Bieri, Peter-Michael Schmidt
    On the Permutations Generated by Rotational Sweeps of Planar Point Sets. [Citation Graph (0, 0)][DBLP]
    CCCG, 1996, pp:179-184 [Conf]
  5. Hanspeter Bieri, W. Nef
    Elementary Set Operations with d-Dimensional Polyhedra. [Citation Graph (0, 0)][DBLP]
    Workshop on Computational Geometry, 1988, pp:97-112 [Conf]
  6. Hanspeter Bieri, Peter-Michael Schmidt
    An On-Line Algorithm for Constructing Sweep Planes in Regular Position. [Citation Graph (0, 0)][DBLP]
    Workshop on Computational Geometry, 1991, pp:27-35 [Conf]
  7. Andrey Collison, Hanspeter Bieri
    An Architecture of a Universal DBMS for Graphics Applications. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 1998, pp:373-0 [Conf]
  8. Thierry Matthey, Hanspeter Bieri
    An Object-Oriented Approach to Model Scenes of Buildings. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 1998, pp:14-23 [Conf]
  9. Hanspeter Bieri
    Wechselwirkung zwischen der Computergrafik und der Theorie der Polyeder. [Citation Graph (0, 0)][DBLP]
    GI Jahrestagung (1), 1986, pp:441-455 [Conf]
  10. Hanspeter Bieri
    A Brief Introduction. [Citation Graph (0, 0)][DBLP]
    Geometric Modelling, 1993, pp:43-60 [Conf]
  11. Hanspeter Bieri
    Representation Conversions for Nef Polyhedra. [Citation Graph (0, 0)][DBLP]
    Geometric Modelling, 1996, pp:27-38 [Conf]
  12. Bernhard Bühlmann, Hanspeter Bieri
    Supercomputing at the Desktop: An Improved Interface Using Internet Facilities. [Citation Graph (0, 0)][DBLP]
    HPCN Europe, 1998, pp:617-627 [Conf]
  13. Thomas Bebie, Hanspeter Bieri
    SoccerMan - Reconstructing Soccer Games from Video Sequences. [Citation Graph (0, 0)][DBLP]
    ICIP (1), 1998, pp:898-902 [Conf]
  14. Lorenz Ammon, Hanspeter Bieri
    Collaboration on scene graph based 3D data. [Citation Graph (0, 0)][DBLP]
    GRAPP, 2006, pp:259-266 [Conf]
  15. Hanspeter Bieri, Hartmut Prautzsch
    Preface. [Citation Graph (0, 0)][DBLP]
    Computer Aided Geometric Design, 1999, v:16, n:7, pp:579-581 [Journal]
  16. Thomas Bebie, Hanspeter Bieri
    A Video-Based 3D-Reconstruction of Soccer Games. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2000, v:19, n:3, pp:- [Journal]
  17. Hanspeter Bieri
    Computing the Euler characteristic and related additive functionals of digital objects from their bintree representation. [Citation Graph (0, 0)][DBLP]
    Computer Vision, Graphics, and Image Processing, 1987, v:40, n:1, pp:115-126 [Journal]
  18. Hanspeter Bieri, W. Nef
    Algorithms for the euler characteristic and related additive functionals of digital objects. [Citation Graph (0, 0)][DBLP]
    Computer Vision, Graphics, and Image Processing, 1984, v:28, n:2, pp:166-175 [Journal]
  19. Hanspeter Bieri
    Méthodes structurelles pour la reconnaissance des formes : L. Miclet. Editions Eyrolles, Paris, 1984, 14 + 184 pp. FF118. [Citation Graph (0, 0)][DBLP]
    Pattern Recognition, 1986, v:19, n:4, pp:339- [Journal]
  20. Andrey Collison, Hanspeter Bieri
    A component-based system for storing and manipulating graphics objects of different representations. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2000, v:16, n:6, pp:322-338 [Journal]
  21. Philippe C. D. Robert, Severin Schoepke, Hanspeter Bieri
    Hybrid ray tracing - ray tracing using gpu-accelerated image-space methods. [Citation Graph (0, 0)][DBLP]
    GRAPP (GM/R), 2007, pp:305-311 [Conf]

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