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Paul E. Debevec :
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Paul E. Debevec Image-Based Techniques for Digitizing Environments and Artifacts. [Citation Graph (0, 0)][DBLP ] 3DIM, 2003, pp:234-242 [Conf ] Jessi Stumpfel , Chris Tchou , Andrew Jones , Tim Hawkins , Andreas Wenger , Paul E. Debevec Direct HDR capture of the sun and sky. [Citation Graph (0, 0)][DBLP ] Afrigraph, 2004, pp:145-149 [Conf ] Camillo J. Taylor , Paul E. Debevec , Jitendra Malik Reconstructing Polyhedral Models of Architectural Scenes from Photographs. [Citation Graph (0, 0)][DBLP ] ECCV (2), 1996, pp:659-668 [Conf ] Paul E. Debevec Re-envisioning reality: reflectance field acquisition of actors, objects, and environments. [Citation Graph (0, 0)][DBLP ] GRAPHITE, 2005, pp:159- [Conf ] Jonathan Cohen , Chris Tchou , Tim Hawkins , Paul E. Debevec Real-Time High Dynamic Range Texture Mapping. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2001, pp:313-320 [Conf ] Tim Hawkins , Per Einarsson , Paul E. Debevec A Dual Light Stage. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2005, pp:91-98 [Conf ] Tim Hawkins , Andreas Wenger , Chris Tchou , Andrew Gardner , Fredrik Göransson , Paul E. Debevec Animatable Facial Reflectance Fields. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2004, pp:309-321 [Conf ] Paul E. Debevec , Yizhou Yu , George Borshukov Efficient View-Dependent Image-Based Rendering with Projective Texture-Mapping. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 1998, pp:105-116 [Conf ] Jonas Unger , Andreas Wenger , Tim Hawkins , Andrew Gardner , Paul E. Debevec Capturing and Rendering with Incident Light Fields. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2003, pp:141-149 [Conf ] Andreas Wenger , Tim Hawkins , Paul E. Debevec Optimizing Color Matching in a Lighting Reproduction System for Complex Subject and Illuminant Spectra. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2003, pp:249-259 [Conf ] Paul E. Debevec Rendering Synthetic Objects into Real Scenes: Bridging Traditional and Image-based Graphics with Global Illumination and High Dynamic Range Photography. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 1998, pp:189-198 [Conf ] Paul E. Debevec , Tim Hawkins , Chris Tchou , Haarm-Pieter Duiker , Westley Sarokin , Mark Sagar Acquiring the reflectance field of a human face. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2000, pp:145-156 [Conf ] Paul E. Debevec , Jitendra Malik Recovering high dynamic range radiance maps from photographs. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 1997, pp:369-378 [Conf ] Paul E. Debevec , Camillo J. Taylor , Jitendra Malik Modeling and Rendering Architecture from Photographs: A Hybrid Geometry- and Image-Based Approach. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 1996, pp:11-20 [Conf ] Paul E. Debevec , Andreas Wenger , Chris Tchou , Andrew Gardner , Jamie Waese , Tim Hawkins A lighting reproduction approach to live-action compositing. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2002, pp:547-556 [Conf ] Jessi Stumpfel , Chris Tchou , Tim Hawkins , Paul E. Debevec , Jonathan Cohen , Andrew Jones , Brian Emerson , Philippe Martinez , Tomas Lochman Assembling the sculptures of the Parthenon. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Yizhou Yu , Paul E. Debevec , Jitendra Malik , Tim Hawkins Inverse Global Illumination: Recovering Reflectance Models of Real Scenes from Photographs. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 1999, pp:215-224 [Conf ] Paul E. Debevec Pursuing Reality with Image-Based Modeling, Rendering, and Lighting. [Citation Graph (0, 0)][DBLP ] SMILE, 2000, pp:1-16 [Conf ] Marc Pollefeys , Sing Bing Kang , Gregory G. Slabaugh , Kurt Cornelis , Paul E. Debevec Panel Session on Visual Scene Representation. [Citation Graph (0, 0)][DBLP ] SMILE, 2000, pp:161-169 [Conf ] Tim Hawkins , Jonathan Cohen , Paul E. Debevec A photometric approach to digitizing cultural artifacts. [Citation Graph (0, 0)][DBLP ] Virtual Reality, Archeology, and Cultural Heritage, 2001, pp:333-342 [Conf ] Paul E. Debevec Computer Graphics with Real Light. [Citation Graph (0, 0)][DBLP ] VMV, 2003, pp:233- [Conf ] Paul E. Debevec Digitizing the Parthenon: Estimating Surface Reflectance Properties of a Complex Scene under Captured Natural Illumination. [Citation Graph (0, 0)][DBLP ] VMV, 2004, pp:99- [Conf ] Jonathan Gratch , Paul E. Debevec , Dick Lindheim , Frederic H. Pighin , Jeff Rickel , William R. Swartout , David R. Traum , Jackie Morie Hollywood Meets Simulation: Creating Immersive Training Environments at the ICT. [Citation Graph (0, 0)][DBLP ] VR, 2003, pp:303- [Conf ] Marco Callieri , Paul E. Debevec , J. Pair , Roberto Scopigno A realtime immersive application with realistic lighting: The Parthenon. [Citation Graph (0, 0)][DBLP ] Computers & Graphics, 2006, v:30, n:3, pp:368-376 [Journal ] Paul E. Debevec Image-Based Lighting. [Citation Graph (0, 0)][DBLP ] IEEE Computer Graphics and Applications, 2002, v:22, n:2, pp:26-34 [Journal ] Paul E. Debevec , Leonard McMillan Guest Editors' Introduction: Image-Based Modeling, Rendering, and Lighting. [Citation Graph (0, 0)][DBLP ] IEEE Computer Graphics and Applications, 2002, v:22, n:2, pp:24-25 [Journal ] Paul E. Debevec Virtual Cinematography: Relighting through Computation. [Citation Graph (0, 0)][DBLP ] IEEE Computer, 2006, v:39, n:8, pp:57-65 [Journal ] Paul E. Debevec , Andreas Wenger , Chris Tchou , Andrew Gardner , Jamie Waese , Tim Hawkins A lighting reproduction approach to live-action compositing. [Citation Graph (0, 0)][DBLP ] ACM Trans. Graph., 2002, v:21, n:3, pp:547-556 [Journal ] Andrew Gardner , Chris Tchou , Tim Hawkins , Paul E. Debevec Linear light source reflectometry. [Citation Graph (0, 0)][DBLP ] ACM Trans. Graph., 2003, v:22, n:3, pp:749-758 [Journal ] Tim Hawkins , Per Einarsson , Paul E. Debevec Acquisition of time-varying participating media. [Citation Graph (0, 0)][DBLP ] ACM Trans. Graph., 2005, v:24, n:3, pp:812-815 [Journal ] Andreas Wenger , Andrew Gardner , Chris Tchou , Jonas Unger , Tim Hawkins , Paul E. Debevec Performance relighting and reflectance transformation with time-multiplexed illumination. [Citation Graph (0, 0)][DBLP ] ACM Trans. Graph., 2005, v:24, n:3, pp:756-764 [Journal ] Andrew Jones , Ian McDowall , Hideshi Yamada , Mark T. Bolas , Paul E. Debevec Rendering for an interactive 360degree light field display. [Citation Graph (0, 0)][DBLP ] ACM Trans. Graph., 2007, v:26, n:3, pp:40- [Journal ] Pieter Peers , Naoki Tamura , Wojciech Matusik , Paul E. Debevec Post-production facial performance relighting using reflectance transfer. [Citation Graph (0, 0)][DBLP ] ACM Trans. Graph., 2007, v:26, n:3, pp:52- [Journal ] Ada and Grace: Toward Realistic and Engaging Virtual Museum Guides. [Citation Graph (, )][DBLP ] Variance minimization light probe sampling. [Citation Graph (, )][DBLP ] Interactive lighting manipulation application on GPU. [Citation Graph (, )][DBLP ] 2D and 3D facial correspondences via photometric alignment. [Citation Graph (, )][DBLP ] Data-driven diffuse-specular separation of spherical gradient illumination. [Citation Graph (, )][DBLP ] Estimating specular roughness from polarized second order spherical gradient illumination. [Citation Graph (, )][DBLP ] Combining spherical harmonics and point-source illumination for efficient image-based relighting. [Citation Graph (, )][DBLP ] Head-mounted photometric stereo for performance capture. [Citation Graph (, )][DBLP ] Head-mounted photometric stereo for performance capture. [Citation Graph (, )][DBLP ] Estimating Specular Roughness and Anisotropy from Second Order Spherical Gradient Illumination. [Citation Graph (, )][DBLP ] Search in 0.006secs, Finished in 0.009secs