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Paul E. Debevec: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Paul E. Debevec
    Image-Based Techniques for Digitizing Environments and Artifacts. [Citation Graph (0, 0)][DBLP]
    3DIM, 2003, pp:234-242 [Conf]
  2. Jessi Stumpfel, Chris Tchou, Andrew Jones, Tim Hawkins, Andreas Wenger, Paul E. Debevec
    Direct HDR capture of the sun and sky. [Citation Graph (0, 0)][DBLP]
    Afrigraph, 2004, pp:145-149 [Conf]
  3. Camillo J. Taylor, Paul E. Debevec, Jitendra Malik
    Reconstructing Polyhedral Models of Architectural Scenes from Photographs. [Citation Graph (0, 0)][DBLP]
    ECCV (2), 1996, pp:659-668 [Conf]
  4. Paul E. Debevec
    Re-envisioning reality: reflectance field acquisition of actors, objects, and environments. [Citation Graph (0, 0)][DBLP]
    GRAPHITE, 2005, pp:159- [Conf]
  5. Jonathan Cohen, Chris Tchou, Tim Hawkins, Paul E. Debevec
    Real-Time High Dynamic Range Texture Mapping. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2001, pp:313-320 [Conf]
  6. Tim Hawkins, Per Einarsson, Paul E. Debevec
    A Dual Light Stage. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2005, pp:91-98 [Conf]
  7. Tim Hawkins, Andreas Wenger, Chris Tchou, Andrew Gardner, Fredrik Göransson, Paul E. Debevec
    Animatable Facial Reflectance Fields. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2004, pp:309-321 [Conf]
  8. Paul E. Debevec, Yizhou Yu, George Borshukov
    Efficient View-Dependent Image-Based Rendering with Projective Texture-Mapping. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 1998, pp:105-116 [Conf]
  9. Jonas Unger, Andreas Wenger, Tim Hawkins, Andrew Gardner, Paul E. Debevec
    Capturing and Rendering with Incident Light Fields. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2003, pp:141-149 [Conf]
  10. Andreas Wenger, Tim Hawkins, Paul E. Debevec
    Optimizing Color Matching in a Lighting Reproduction System for Complex Subject and Illuminant Spectra. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2003, pp:249-259 [Conf]
  11. Paul E. Debevec
    Rendering Synthetic Objects into Real Scenes: Bridging Traditional and Image-based Graphics with Global Illumination and High Dynamic Range Photography. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1998, pp:189-198 [Conf]
  12. Paul E. Debevec, Tim Hawkins, Chris Tchou, Haarm-Pieter Duiker, Westley Sarokin, Mark Sagar
    Acquiring the reflectance field of a human face. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2000, pp:145-156 [Conf]
  13. Paul E. Debevec, Jitendra Malik
    Recovering high dynamic range radiance maps from photographs. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1997, pp:369-378 [Conf]
  14. Paul E. Debevec, Camillo J. Taylor, Jitendra Malik
    Modeling and Rendering Architecture from Photographs: A Hybrid Geometry- and Image-Based Approach. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1996, pp:11-20 [Conf]
  15. Paul E. Debevec, Andreas Wenger, Chris Tchou, Andrew Gardner, Jamie Waese, Tim Hawkins
    A lighting reproduction approach to live-action compositing. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2002, pp:547-556 [Conf]
  16. Jessi Stumpfel, Chris Tchou, Tim Hawkins, Paul E. Debevec, Jonathan Cohen, Andrew Jones, Brian Emerson, Philippe Martinez, Tomas Lochman
    Assembling the sculptures of the Parthenon. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  17. Yizhou Yu, Paul E. Debevec, Jitendra Malik, Tim Hawkins
    Inverse Global Illumination: Recovering Reflectance Models of Real Scenes from Photographs. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1999, pp:215-224 [Conf]
  18. Paul E. Debevec
    Pursuing Reality with Image-Based Modeling, Rendering, and Lighting. [Citation Graph (0, 0)][DBLP]
    SMILE, 2000, pp:1-16 [Conf]
  19. Marc Pollefeys, Sing Bing Kang, Gregory G. Slabaugh, Kurt Cornelis, Paul E. Debevec
    Panel Session on Visual Scene Representation. [Citation Graph (0, 0)][DBLP]
    SMILE, 2000, pp:161-169 [Conf]
  20. Tim Hawkins, Jonathan Cohen, Paul E. Debevec
    A photometric approach to digitizing cultural artifacts. [Citation Graph (0, 0)][DBLP]
    Virtual Reality, Archeology, and Cultural Heritage, 2001, pp:333-342 [Conf]
  21. Paul E. Debevec
    Computer Graphics with Real Light. [Citation Graph (0, 0)][DBLP]
    VMV, 2003, pp:233- [Conf]
  22. Paul E. Debevec
    Digitizing the Parthenon: Estimating Surface Reflectance Properties of a Complex Scene under Captured Natural Illumination. [Citation Graph (0, 0)][DBLP]
    VMV, 2004, pp:99- [Conf]
  23. Jonathan Gratch, Paul E. Debevec, Dick Lindheim, Frederic H. Pighin, Jeff Rickel, William R. Swartout, David R. Traum, Jackie Morie
    Hollywood Meets Simulation: Creating Immersive Training Environments at the ICT. [Citation Graph (0, 0)][DBLP]
    VR, 2003, pp:303- [Conf]
  24. Marco Callieri, Paul E. Debevec, J. Pair, Roberto Scopigno
    A realtime immersive application with realistic lighting: The Parthenon. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2006, v:30, n:3, pp:368-376 [Journal]
  25. Paul E. Debevec
    Image-Based Lighting. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2002, v:22, n:2, pp:26-34 [Journal]
  26. Paul E. Debevec, Leonard McMillan
    Guest Editors' Introduction: Image-Based Modeling, Rendering, and Lighting. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2002, v:22, n:2, pp:24-25 [Journal]
  27. Paul E. Debevec
    Virtual Cinematography: Relighting through Computation. [Citation Graph (0, 0)][DBLP]
    IEEE Computer, 2006, v:39, n:8, pp:57-65 [Journal]
  28. Paul E. Debevec, Andreas Wenger, Chris Tchou, Andrew Gardner, Jamie Waese, Tim Hawkins
    A lighting reproduction approach to live-action compositing. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2002, v:21, n:3, pp:547-556 [Journal]
  29. Andrew Gardner, Chris Tchou, Tim Hawkins, Paul E. Debevec
    Linear light source reflectometry. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2003, v:22, n:3, pp:749-758 [Journal]
  30. Tim Hawkins, Per Einarsson, Paul E. Debevec
    Acquisition of time-varying participating media. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2005, v:24, n:3, pp:812-815 [Journal]
  31. Andreas Wenger, Andrew Gardner, Chris Tchou, Jonas Unger, Tim Hawkins, Paul E. Debevec
    Performance relighting and reflectance transformation with time-multiplexed illumination. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2005, v:24, n:3, pp:756-764 [Journal]
  32. Andrew Jones, Ian McDowall, Hideshi Yamada, Mark T. Bolas, Paul E. Debevec
    Rendering for an interactive 360degree light field display. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2007, v:26, n:3, pp:40- [Journal]
  33. Pieter Peers, Naoki Tamura, Wojciech Matusik, Paul E. Debevec
    Post-production facial performance relighting using reflectance transfer. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2007, v:26, n:3, pp:52- [Journal]

  34. Ada and Grace: Toward Realistic and Engaging Virtual Museum Guides. [Citation Graph (, )][DBLP]


  35. Variance minimization light probe sampling. [Citation Graph (, )][DBLP]


  36. Interactive lighting manipulation application on GPU. [Citation Graph (, )][DBLP]


  37. 2D and 3D facial correspondences via photometric alignment. [Citation Graph (, )][DBLP]


  38. Data-driven diffuse-specular separation of spherical gradient illumination. [Citation Graph (, )][DBLP]


  39. Estimating specular roughness from polarized second order spherical gradient illumination. [Citation Graph (, )][DBLP]


  40. Combining spherical harmonics and point-source illumination for efficient image-based relighting. [Citation Graph (, )][DBLP]


  41. Head-mounted photometric stereo for performance capture. [Citation Graph (, )][DBLP]


  42. Head-mounted photometric stereo for performance capture. [Citation Graph (, )][DBLP]


  43. Estimating Specular Roughness and Anisotropy from Second Order Spherical Gradient Illumination. [Citation Graph (, )][DBLP]


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