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Matthias Rauterberg: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Morten Fjeld, Nicholas Ironmonger, Fred Voorhorst, Martin Bichsel, Matthias Rauterberg
    Camera Control in a Planar, Graspable Interface. [Citation Graph (0, 0)][DBLP]
    Applied Informatics, 1999, pp:242-245 [Conf]
  2. Alireza Darvishi, Eugen Munteanu, Valentin Guggiana, Helmut Schauer, M. Motavalli, Matthias Rauterberg
    Automatic impact sound generation for using in nonvisual interfaces. [Citation Graph (0, 0)][DBLP]
    ASSETS, 1994, pp:100-106 [Conf]
  3. Matthias Rauterberg, Morten Fjeld, Helmut Krueger, Martin Bichsel, Ulf Leonhardt, M. Meier
    BUILD-IT: A Computer Vision-based Interaction Technique for a Planning Tool. [Citation Graph (0, 0)][DBLP]
    BCS HCI, 1997, pp:303-314 [Conf]
  4. Matthias Rauterberg
    Four Different Measures to Quantify Three Usability Attributes: 'Feedback', 'Interface Directeness' and 'Flexibility'. [Citation Graph (0, 0)][DBLP]
    DSV-IS, 1995, pp:209-223 [Conf]
  5. Matthias Rauterberg
    An Empirical Validation of Four Different Measures to Quantify User Interface Characteristics based on a General Descriptive Concept for Interaction Points. [Citation Graph (0, 0)][DBLP]
    ECBS, 1996, pp:435-0 [Conf]
  6. Ben Salem, Matthias Rauterberg
    Multiple User Profile Merging (MUPE): Key Challenges for Environment Awareness. [Citation Graph (0, 0)][DBLP]
    EUSAI, 2004, pp:196-206 [Conf]
  7. Matthias Rauterberg, Erich Styger
    Positive Effects of Sound Feedback During the Operation of a Plant Simulator. [Citation Graph (0, 0)][DBLP]
    EWHCI, 1994, pp:35-44 [Conf]
  8. Matthias Rauterberg
    Anforderungen an die Prozessgestaltung der Softwareentwicklung. [Citation Graph (0, 0)][DBLP]
    Menschengerechte Software als Wettbewerbsfaktor, 1993, pp:592-305 [Conf]
  9. Matthias Rauterberg, Raimund Mollenhauer, Philipp Spinas
    Phasenmodell ist OUT - Benutzerbeteiligung jetzt auch bei Standardsoftware-Entwicklung. [Citation Graph (0, 0)][DBLP]
    Menschengerechte Software als Wettbewerbsfaktor, 1993, pp:572-591 [Conf]
  10. Ch. Meyer, Matthias Rauterberg, Markus Strässler
    Ein Bewertungsschema für HyperText-Systeme und ein vergleichender Überblick über HyperTies, HyperPad, HyperCard und Guide. [Citation Graph (0, 0)][DBLP]
    GI Jahrestagung, 1991, pp:554-565 [Conf]
  11. Matthias Rauterberg
    Messung der Gebrauchstauglichkeit interaktiver Software. [Citation Graph (0, 0)][DBLP]
    GI Jahrestagung, 1992, pp:211-221 [Conf]
  12. Matthias Rauterberg, Oliver Strohm, Eberhard Ulich
    Arbeitsorientierte Gestaltung von Informationsprozessen. [Citation Graph (0, 0)][DBLP]
    GI Jahrestagung, 1993, pp:163-168 [Conf]
  13. Morten Fjeld, Martin Bichsel, Matthias Rauterberg
    BUILD-IT: An Intuitive Design Tool Based on Direct Object Manipulation. [Citation Graph (0, 0)][DBLP]
    Gesture Workshop, 1997, pp:297-308 [Conf]
  14. Matthias Rauterberg
    Quantitative Measures for Evaluating Human-Computer Interfaces. [Citation Graph (0, 0)][DBLP]
    HCI (1), 1993, pp:612-617 [Conf]
  15. Matthias Rauterberg
    Natural User Interface (NUI): A Case Study of a Video Based Interaction Technique for a Computer Game. [Citation Graph (0, 0)][DBLP]
    HCI (2), 1997, pp:253-256 [Conf]
  16. Matthias Rauterberg, Martin Bichsel, Helmut Krueger, M. Meier
    Natural User Interfaces (NUI): A Case Study of a Video Based Interaction Technique for CAD Systems. [Citation Graph (0, 0)][DBLP]
    HCI (2), 1997, pp:929-932 [Conf]
  17. Matthias Rauterberg, Morten Fjeld
    An Analyzing and Modelling Tool Kit for Human-Computer Interaction. [Citation Graph (0, 0)][DBLP]
    HCI (2), 1997, pp:589-592 [Conf]
  18. Morten Fjeld, Fred Voorhorst, Martin Bichsel, Kristina Lauche, Matthias Rauterberg, Helmut Krueger
    Exploring Brick-Based Navigation and Composition in an Augmented Reality. [Citation Graph (0, 0)][DBLP]
    HUC, 1999, pp:102-116 [Conf]
  19. Alireza Darvishi, Valentin Guggiana, Eugen Munteanu, Helmut Schauer, M. Motavalli, Matthias Rauterberg
    Synthesizing Non-Speech Sound to Support Blind and Visually Impaired Computer Users. [Citation Graph (0, 0)][DBLP]
    ICCHP, 1994, pp:385-393 [Conf]
  20. Matthias Rauterberg
    Positive effects of entertainment technology on human behaviour. [Citation Graph (0, 0)][DBLP]
    IFIP Congress Topical Sessions, 2004, pp:51-58 [Conf]
  21. Morten Fjeld, Kristina Lauche, S. Dierssen, Martin Bichsel, Matthias Rauterberg
    BUILD-IT: A Brick-based integral Solution Supporting Multidisciplinary Design Tasks. [Citation Graph (0, 0)][DBLP]
    Designing Effective and Usable Multimedia Systems, 1998, pp:- [Conf]
  22. Konrad Baumann, Paula Kotzé, Lars Oestreicher, Matthias Rauterberg
    IFIP WG 13.1 on Education in HCI and HCI Curriculum: Teaching HCI - Looking at Other Disciplines. [Citation Graph (0, 0)][DBLP]
    INTERACT, 2003, pp:- [Conf]
  23. Alireza Darvishi, Eugen Munteanu, Valentin Guggiana, Helmut Schauer, M. Motavalli, Matthias Rauterberg
    Designing environment sounds based on the results of interaction between objects in the real world. [Citation Graph (0, 0)][DBLP]
    INTERACT, 1995, pp:39-42 [Conf]
  24. Matthias Rauterberg, Martin Bichsel, Ulf Leonhardt, M. Meier
    BUILD-IT: a computer vision-based interaction technique of a planning tool for construction and design. [Citation Graph (0, 0)][DBLP]
    INTERACT, 1997, pp:587-588 [Conf]
  25. Matthias Rauterberg, Maddy Janse, Patricia Vinken
    User-System-Interaction Design Program: an Overview. [Citation Graph (0, 0)][DBLP]
    INTERACT, 2003, pp:- [Conf]
  26. Lars Oestreicher, Matthias Rauterberg, Michael J. Tauber
    HCI - world wide. [Citation Graph (0, 0)][DBLP]
    INTERACT, 1997, pp:691-692 [Conf]
  27. Matthias Rauterberg
    About a framework for information and information processing of learning systems. [Citation Graph (0, 0)][DBLP]
    ISCO, 1995, pp:54-69 [Conf]
  28. Matthias Rauterberg
    Partizipative Modellbildung zur Optimierung der Softwareentwicklung. [Citation Graph (0, 0)][DBLP]
    IS/KI, 1992, pp:113-128 [Conf]
  29. Ryohei Nakatsu, Matthias Rauterberg, Peter Vorderer
    A New Framework for Entertainment Computing: From Passive to Active Experience. [Citation Graph (0, 0)][DBLP]
    ICEC, 2005, pp:1-12 [Conf]
  30. Matthias Rauterberg
    Determinantes for collaboration in networked multi-user games. [Citation Graph (0, 0)][DBLP]
    IWEC, 2002, pp:313-321 [Conf]
  31. Matthias Rauterberg
    Emotional effects of shooting activities: 'real' versus 'virtual' actions and targets. [Citation Graph (0, 0)][DBLP]
    ICEC, 2003, pp:- [Conf]
  32. Matthias Rauterberg
    Enjoyment and Entertainment in East and West. [Citation Graph (0, 0)][DBLP]
    ICEC, 2004, pp:176-181 [Conf]
  33. Ben Salem, Matthias Rauterberg
    Power, Death and Love: A Trilogy for Entertainment. [Citation Graph (0, 0)][DBLP]
    ICEC, 2005, pp:279-290 [Conf]
  34. Ben Salem, Matthias Rauterberg, Ryohei Nakatsu
    Kansei Mediated Entertainment. [Citation Graph (0, 0)][DBLP]
    ICEC, 2006, pp:103-116 [Conf]
  35. Matthias Rauterberg, Markus Dätwyler, Marc Sperisen
    The Shared Social Space as a Basic Factor for the Design of Group-Ware. [Citation Graph (0, 0)][DBLP]
    KnowRight, 1995, pp:176-181 [Conf]
  36. Matthias Rauterberg
    An Iterative-Cyclic Software Process Model. [Citation Graph (0, 0)][DBLP]
    SEKE, 1992, pp:600-607 [Conf]
  37. Matthias Rauterberg
    MAUS versus FUNKTIONSTASTE: ein empirischer Vergleich einer desktop- mit einer ascii-orientierten Benutzungsoberfläche. [Citation Graph (0, 0)][DBLP]
    Software-Ergonomie, 1989, pp:313-323 [Conf]
  38. Matthias Rauterberg
    Benutzung-sorientierte Benchmark-Tests: eine Methode zur Benutzerbeteiligung bei Standardsoftware-Entwicklungen. [Citation Graph (0, 0)][DBLP]
    Software-Ergonomie, 1991, pp:96-107 [Conf]
  39. Matthias Rauterberg, Christian Cachin
    Locating the Primary Attention Focus of the User. [Citation Graph (0, 0)][DBLP]
    VCHCI, 1993, pp:129-140 [Conf]
  40. Matthias Rauterberg, Wijnand IJsselsteijn, Huib de Ridder
    Workshop 3: Escaping Reality?! [Citation Graph (0, 0)][DBLP]
    VR, 2001, pp:317- [Conf]
  41. Morten Fjeld, Kristina Lauche, Martin Bichsel, Fred Voorhorst, Helmut Krueger, Matthias Rauterberg
    Physical and Virtual Tools: Activity Theory Applied to the Design of Groupware. [Citation Graph (0, 0)][DBLP]
    Computer Supported Cooperative Work, 2002, v:11, n:1-2, pp:153-180 [Journal]
  42. Dzmitry Aliakseyeu, Jean-Bernard Martens, Matthias Rauterberg
    A computer support tool for the early stages of architectural design. [Citation Graph (0, 0)][DBLP]
    Interacting with Computers, 2006, v:18, n:4, pp:528-555 [Journal]
  43. Matthias Rauterberg
    About the importance of auditory alarms during the operation of a plant simulator. [Citation Graph (0, 0)][DBLP]
    Interacting with Computers, 1998, v:10, n:1, pp:31-44 [Journal]
  44. Scott T. Acton, Fumio Kishino, Ryohei Nakatsu, Jinshan Tang, Matthias Rauterberg
    Editorial Introduction to multimedia system technologies for educational tools. [Citation Graph (0, 0)][DBLP]
    Multimedia Syst., 2006, v:11, n:3, pp:201-202 [Journal]
  45. Ryohei Nakatsu, Matthias Rauterberg, Ben Salem
    Forms and theories of communication: from multimedia to Kansei Mediation. [Citation Graph (0, 0)][DBLP]
    Multimedia Syst., 2006, v:11, n:3, pp:304-312 [Journal]
  46. Tijn Kooijmans, Matthias Rauterberg
    Cultural Computing and the Self Concept: Towards Unconscious Metamorphosis. [Citation Graph (0, 0)][DBLP]
    ICEC, 2007, pp:171-181 [Conf]
  47. Christoph Bartneck, Matthias Rauterberg
    HCI reality - an 'Unreal Tournament'? [Citation Graph (0, 0)][DBLP]
    International Journal of Man-Machine Studies, 2007, v:65, n:8, pp:737-743 [Journal]

  48. AIRSF: a new entertainment adaptive framework for stress free air travels. [Citation Graph (, )][DBLP]


  49. Incongruity-Based Adaptive Game Balancing. [Citation Graph (, )][DBLP]


  50. State-coupled replicator dynamics. [Citation Graph (, )][DBLP]


  51. Integrating Gesture Recognition in Airplane Seats for In-Flight Entertainment. [Citation Graph (, )][DBLP]


  52. Transferring Design Knowledge: Challenges and Opportunities. [Citation Graph (, )][DBLP]


  53. Formalizing Multi-state Learning Dynamics. [Citation Graph (, )][DBLP]


  54. Entertainment Computing, Social Transformation and the Quantum Field. [Citation Graph (, )][DBLP]


  55. Emotions: The Voice of the Unconscious. [Citation Graph (, )][DBLP]


  56. Nonverbal Behavior Observation: Collaborative Gaming Method for Prediction of Conflicts during Long-Term Missions. [Citation Graph (, )][DBLP]


  57. Difficulty Scaling through Incongruity. [Citation Graph (, )][DBLP]


  58. Adaptive user preference modeling and its application to in-flight entertainment. [Citation Graph (, )][DBLP]


  59. Hypercomputation, Unconsciousness and Entertainment Technology. [Citation Graph (, )][DBLP]


  60. The end-user's view of his data managed by a relational DBMS. [Citation Graph (, )][DBLP]


  61. Adaptive Framework and User Preference Modeling for Economy Class Aircraft Passenger Seat. [Citation Graph (, )][DBLP]


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