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Julien Pettré:
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Publications of Author
- Julien Pettré, Jean-Paul Laumond
A motion capture-based control-space approach for walking mannequins. [Citation Graph (0, 0)][DBLP] Journal of Visualization and Computer Animation, 2006, v:17, n:2, pp:109-126 [Journal]
- Julien Pettré, Pablo de Heras Ciechomski, Jonathan Maïm, Barbara Yersin, Jean-Paul Laumond, Daniel Thalmann
Real-time navigating crowds: scalable simulation and rendering. [Citation Graph (0, 0)][DBLP] Journal of Visualization and Computer Animation, 2006, v:17, n:3-4, pp:445-455 [Journal]
- Claudia Esteves, Gustavo Arechavaleta, Julien Pettré, Jean-Paul Laumond
Animation planning for virtual characters cooperation. [Citation Graph (0, 0)][DBLP] ACM Trans. Graph., 2006, v:25, n:2, pp:319-339 [Journal]
- Julien Pettré, Helena Grillon, Daniel Thalmann
Crowds of Moving Objects: Navigation Planning and Simulation. [Citation Graph (0, 0)][DBLP] ICRA, 2007, pp:3062-3067 [Conf]
Crowd patches: populating large-scale virtual environments for real-time applications. [Citation Graph (, )][DBLP]
Experiment-based modeling, simulation and validation of interactions between virtual walkers. [Citation Graph (, )][DBLP]
Interaction between real and virtual humans during walking: perceptual evluation of a simple device. [Citation Graph (, )][DBLP]
Populate Your Game Scene. [Citation Graph (, )][DBLP]
A Velocity-Curvature Space Approach for Walking Motions Analysis. [Citation Graph (, )][DBLP]
Data Based Steering of Virtual Human Using a Velocity-Space Approach. [Citation Graph (, )][DBLP]
YaQ: An Architecture for Real-Time Navigation and Rendering of Varied Crowds. [Citation Graph (, )][DBLP]
Pedestrian Reactive Navigation for Crowd Simulation: a Predictive Approach. [Citation Graph (, )][DBLP]
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