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Robert Leeb: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Robert Leeb, Claudia Keinrath, Doron Friedman, Christoph Guger, Reinhold Scherer, Christa Neuper, Maia Garau, Angus Antley, Anthony Steed, Mel Slater, Gert Pfurtscheller
    Walking by Thinking: The Brainwaves Are Crucial, Not the Muscles! [Citation Graph (0, 0)][DBLP]
    Presence, 2006, v:15, n:5, pp:500-514 [Journal]
  2. Mel Slater, Christoph Guger, Guenter Edlinger, Robert Leeb, Gert Pfurtscheller, Angus Antley, Maia Garau, Andrea Brogni, Doron Friedman
    Analysis of Physiological Responses to a Social Situation in an Immersive Virtual Environment. [Citation Graph (0, 0)][DBLP]
    Presence, 2006, v:15, n:5, pp:553-569 [Journal]
  3. Doron Friedman, Robert Leeb, Christoph Guger, Anthony Steed, Gert Pfurtscheller, Mel Slater
    Navigating Virtual Reality by Thought: What Is It Like? [Citation Graph (0, 0)][DBLP]
    Presence, 2007, v:16, n:1, pp:100-110 [Journal]
  4. Gert Pfurtscheller, Reinhold Scherer, Robert Leeb, Claudia Keinrath, Christa Neuper, Felix Lee, Horst Bischof
    Viewing Moving Objects in Virtual Reality Can Change the Dynamics of Sensorimotor EEG Rhythms. [Citation Graph (0, 0)][DBLP]
    Presence, 2007, v:16, n:1, pp:111-118 [Journal]
  5. Doron Friedman, Robert Leeb, Larisa Dikovsky, Miriam Reiner, Gert Pfurtscheller, Mel Slater
    Controlling a virtual body by thought in a highly-immersive virtual environment - a case study in using a brain-computer interface in a virtual-reality cave-like system. [Citation Graph (0, 0)][DBLP]
    GRAPP (AS/IE), 2007, pp:83-90 [Conf]
  6. Clemens Brunner, Muhammad Naeem, Robert Leeb, Bernhard Graimann, Gert Pfurtscheller
    Spatial filtering and selection of optimized components in four class motor imagery EEG data using independent components analysis. [Citation Graph (0, 0)][DBLP]
    Pattern Recognition Letters, 2007, v:28, n:8, pp:957-964 [Journal]

  7. Understanding and Realizing Presence in the Presenccia Project. [Citation Graph (, )][DBLP]


  8. Brain-Computer Interfaces, Virtual Reality, and Videogames. [Citation Graph (, )][DBLP]


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