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Heedong Ko: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. ChangHoon Park, Koichi Hirota, Michitaka Hirose, Heedong Ko
    A Flexible and Efficient Scheme for Interest Management in HLA. [Citation Graph (0, 0)][DBLP]
    AsiaSim, 2004, pp:141-149 [Conf]
  2. ChangHoon Park, Michitaka Hirose, Heedong Ko
    A Platform for Interactive VR Storytelling. [Citation Graph (0, 0)][DBLP]
    Edutainment, 2006, pp:193-202 [Conf]
  3. Seulki Kang, Heedong Ko, YoonChul Choy
    4-Dimensional Context Management for Interactive Virtual Storytelling. [Citation Graph (0, 0)][DBLP]
    Edutainment, 2006, pp:438-443 [Conf]
  4. Sylvia Irawati, Scott Green, Mark Billinghurst, Andreas Dünser, Heedong Ko
    An Evaluation of an Augmented Reality Multimodal Interface Using Speech and Paddle Gestures. [Citation Graph (0, 0)][DBLP]
    ICAT, 2006, pp:272-283 [Conf]
  5. Hyun Suk Kim, Heedong Ko, Kunwoo Lee
    Incremental feature-based modeling. [Citation Graph (0, 0)][DBLP]
    Solid Modeling and Applications, 1993, pp:469-470 [Conf]
  6. ChangHoon Park, Heedong Ko, Ig-Jae Kim, Sang Chul Ahn, Yong-Moo Kwon, Hyoung-Gon Kim
    The Making of Kyongju VR Theatre. [Citation Graph (0, 0)][DBLP]
    VR, 2002, pp:269-270 [Conf]
  7. Sang Chul Ahn, Ig-Jae Kim, Hyoung-Gon Kim, Yong-Moo Kwon, Heedong Ko
    Audience interaction for virtual reality theater and its implementation. [Citation Graph (0, 0)][DBLP]
    VRST, 2001, pp:41-45 [Conf]
  8. Laehyun Kim, Heedong Ko, Mooho Park, Hyeran Byun
    Interactive virtual studio and immersive televiewer environment. [Citation Graph (0, 0)][DBLP]
    VRST, 1999, pp:172-173 [Conf]
  9. ChangHun Park, Heedong Ko, Taiyun Kim
    Multi-resolution spatial model for large-scale virtual environment. [Citation Graph (0, 0)][DBLP]
    VRST, 2000, pp:92-96 [Conf]
  10. Heedong Ko, Moon-Sang Kim, Hyun-Goo Park, Seung-Woo Kim
    Face sculpturing robot with recognition capability. [Citation Graph (0, 0)][DBLP]
    Computer-Aided Design, 1994, v:26, n:11, pp:814-821 [Journal]
  11. Yong-yil Kim, Heedong Ko, Byung-Hong Choe
    Virtual reality infrastructure and its application to telerobotics. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1994, v:18, n:5, pp:667-673 [Journal]
  12. ChangHoon Park, Heedong Ko, Taiyun Kim
    NAVER: Networked and Augmented Virtual Environment aRchitecture; design and implementation of VR framework for Gyeongju VR Theater. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2003, v:27, n:2, pp:223-230 [Journal]
  13. Moonho Park, Heedong Ko, Hyeran Byun
    Blending video with synthetic images created from matched viewing environments. [Citation Graph (0, 0)][DBLP]
    Pattern Recognition, 2001, v:34, n:12, pp:2569-2572 [Journal]
  14. ChangHoon Park, Sang Chul Ahn, Yong-Moo Kwon, Hyoung-Gon Kim, Heedong Ko, Taiyun Kim
    Gyeongju VR Theater: A Journey into the Breath of Seorabol. [Citation Graph (0, 0)][DBLP]
    Presence, 2003, v:12, n:2, pp:125-139 [Journal]
  15. Qonita M. Shahab, Yong-Moo Kwon, Heedong Ko
    Virtual experience: interactive domino simulation. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:100- [Conf]
  16. ChangHoon Park, TaeSeok Jin, Michitaka Hirose, Heedong Ko
    A Framework for VR Application Based on Spatial, Temporal and Semantic Relationship. [Citation Graph (0, 0)][DBLP]
    HCI (14), 2007, pp:329-337 [Conf]
  17. Sang Chul Ahn, Jin Hak Kim, Kiwoong Lim, Heedong Ko, Yong-Moo Kwon, Hyoung-Gon Kim
    UPnP Approach for Robot Middleware. [Citation Graph (0, 0)][DBLP]
    ICRA, 2005, pp:1959-1963 [Conf]
  18. Sylvia Irawati, Scott Green, Mark Billinghurst, Andreas Dünser, Heedong Ko
    "Move the couch where?" : developing an augmented reality multimodal interface. [Citation Graph (0, 0)][DBLP]
    ISMAR, 2006, pp:183-186 [Conf]
  19. Jinwook Kim, Soojae Kim, Heedong Ko, Demetri Terzopoulos
    Fast GPU computation of the mass properties of a general shape and its application to buoyancy simulation. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2006, v:22, n:9-11, pp:856-864 [Journal]

  20. 3D edutainment environment: learning physics through VR/AR experiences. [Citation Graph (, )][DBLP]

  21. Orientation Responsive Touch Interaction. [Citation Graph (, )][DBLP]

  22. Acquiring a Physical World and Serving Its Mirror World Simultaneously. [Citation Graph (, )][DBLP]

  23. VICP: Velocity updating iterative closest point algorithm. [Citation Graph (, )][DBLP]

  24. MART-MAF: Media File Format for AR Tour Guide Service. [Citation Graph (, )][DBLP]

  25. Sharing of baseball event through social media. [Citation Graph (, )][DBLP]

  26. VARU Framework: Enabling Rapid Prototyping of VR, AR and Ubiquitous Applications. [Citation Graph (, )][DBLP]

  27. Requirements to UPnP for Robot Middleware. [Citation Graph (, )][DBLP]

  28. Spatial ontology for semantic integration in 3D multimodal interaction framework. [Citation Graph (, )][DBLP]

  29. Real time 3D avatar for interactive mixed reality. [Citation Graph (, )][DBLP]

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