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Byeong-Seok Shin: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Byeong-Seok Shin, Hoe Sang Jung
    Fast Reconstruction of 3D Terrain Model from Contour Lines on 2D Maps. [Citation Graph (0, 0)][DBLP]
    AsiaSim, 2004, pp:230-239 [Conf]
  2. Daniel Kang, Byeong-Seok Shin
    Efficient Point Rendering Method Using Sequential Level-of-Detail. [Citation Graph (0, 0)][DBLP]
    CIS (2), 2005, pp:1127-1133 [Conf]
  3. Sukhyun Lim, Kang-hee Seo, Byeong-Seok Shin
    A Noise-Insensitive Hierarchical Min-Max Octree for Visualization of Ultrasound Datasets. [Citation Graph (0, 0)][DBLP]
    CIS (1), 2005, pp:827-832 [Conf]
  4. Byeong-Seok Shin
    Reconstruction of Human Anatomical Models from Segmented Contour Lines. [Citation Graph (0, 0)][DBLP]
    CIS, 2004, pp:619-624 [Conf]
  5. Byeong-Seok Shin
    Efficient Perspective Volume Visualization Method Using Progressive Depth Refinement. [Citation Graph (0, 0)][DBLP]
    CIS, 2004, pp:625-630 [Conf]
  6. Dong-Soo Kang, Yun-Jin Kim, Byeong-Seok Shin
    Efficient Large-Scale Terrain Rendering Method for Real-World Game Simulation. [Citation Graph (0, 0)][DBLP]
    Edutainment, 2006, pp:597-605 [Conf]
  7. Koo-Joo Kwon, Byeong-Seok Shin, Min Chung
    Computer-Aided Training System of Educational Virtual Dissection Using Visible Korean Human. [Citation Graph (0, 0)][DBLP]
    Edutainment, 2006, pp:1284-1287 [Conf]
  8. Sukhyun Lim, Byeong-Seok Shin
    Hierarchical sigma-Octree for Visualization of Ultrasound Datasets. [Citation Graph (0, 0)][DBLP]
    FSKD, 2006, pp:1044-1053 [Conf]
  9. Sukhyun Lim, Hye-Jin Lee, Byeong-Seok Shin
    Surface Reconstruction for Efficient Colon Unfolding. [Citation Graph (0, 0)][DBLP]
    GMP, 2006, pp:623-629 [Conf]
  10. Honam Ahn, Byeong-Seok Shin
    Height-Based Deformation and Ray Supersampling for Colon Unfolding. [Citation Graph (0, 0)][DBLP]
    ICAT, 2006, pp:1098-1107 [Conf]
  11. Byeong-Seok Shin, Honam Ahn, Gye Young Kim
    Wearable Multimodal Interface for Helping Visually Handicapped Persons. [Citation Graph (0, 0)][DBLP]
    ICAT, 2006, pp:980-988 [Conf]
  12. Koo-Joo Kwon, Byeong-Seok Shin
    Visualization of Segmented Color Volume Data Using GPU. [Citation Graph (0, 0)][DBLP]
    ICAT, 2006, pp:1062-1069 [Conf]
  13. Sukhyun Lim, Byeong-Seok Shin
    An Efficient Perspective Projection Using VolumePro. [Citation Graph (0, 0)][DBLP]
    International Conference on Computational Science, 2004, pp:396-403 [Conf]
  14. Byeong-Seok Shin, Sukhyun Lim
    An Efficient Navigation Method for Virtual Endoscopy Using Volume Ray Casting. [Citation Graph (0, 0)][DBLP]
    International Conference on Computational Science, 2003, pp:60-69 [Conf]
  15. Yun-Mo Koo, Byeong-Seok Shin
    An Efficient Point Rendering Using Octree and Texture Lookup. [Citation Graph (0, 0)][DBLP]
    ICCSA (3), 2005, pp:1187-1196 [Conf]
  16. Byeong-Seok Shin, Hoe Sang Jung
    Contour-Based Terrain Model Reconstruction Using Distance Information. [Citation Graph (0, 0)][DBLP]
    ICCSA (3), 2005, pp:1177-1186 [Conf]
  17. Hyun-Duk Chang, Byeong-Seok Shin
    Hardware Acceleration of Terrain Visualization Using ef-Buffers. [Citation Graph (0, 0)][DBLP]
    ISCIS, 2006, pp:316-324 [Conf]
  18. Koo-Joo Kwon, Byeong-Seok Shin
    An Efficient Camera Path Computation Using Image-Space Information in Virtual Endoscopy. [Citation Graph (0, 0)][DBLP]
    ISCIS, 2004, pp:118-125 [Conf]
  19. Sukhyun Lim, Byeong-Seok Shin
    PARM: Data Structure for Efficient Volume Ray Casting. [Citation Graph (0, 0)][DBLP]
    ISCIS, 2006, pp:296-305 [Conf]
  20. Sukhyun Lim, Byeong-Seok Shin
    Bidirectional Distancemap for Efficient Volume Ray Casting. [Citation Graph (0, 0)][DBLP]
    ISCIS, 2006, pp:334-342 [Conf]
  21. Byeong-Seok Shin, Yu Sik Chae
    Acceleration of Perspective Volume Rendering Using Depth-Subsampl. [Citation Graph (0, 0)][DBLP]
    ISCIS, 2004, pp:110-117 [Conf]
  22. Hye-Jin Lee, Sukhyun Lim, Byeong-Seok Shin
    Unfolding of Virtual Endoscopy Using Ray-Template. [Citation Graph (0, 0)][DBLP]
    ISBMDA, 2005, pp:69-77 [Conf]
  23. Sukhyun Lim, Byeong-Seok Shin
    Reliable Space Leaping Using Distance Template. [Citation Graph (0, 0)][DBLP]
    ISBMDA, 2004, pp:60-66 [Conf]
  24. Tae-Young Kim, Kyoung-su Oh, Byeong-Seok Shin, Cheol-Su Lim
    Programmable Vertex Processing Unit for Mobile Game Development. [Citation Graph (0, 0)][DBLP]
    ICEC, 2006, pp:187-192 [Conf]
  25. Byeong-Seok Shin, Ei-Kyu Choi
    An Efficient CLOD Method for Large-Scale Terrain Visualization. [Citation Graph (0, 0)][DBLP]
    ICEC, 2004, pp:592-597 [Conf]
  26. Tae-Young Kim, Byeong-Seok Shin, Yeong-Gil Shin
    Anisotropic Volume Rendering Using Intensity Interpolation. [Citation Graph (0, 0)][DBLP]
    MICCAI, 2001, pp:1201-1203 [Conf]
  27. Byeong-Seok Shin, Yeong-Gil Shin
    Fast Normal Estimation Using Surface Characteristics. [Citation Graph (0, 0)][DBLP]
    IEEE Visualization, 1995, pp:159-0 [Conf]
  28. Byeong-Seok Shin, Yeong-Gil Shin
    Fast 3D solid model reconstruction from orthographic views. [Citation Graph (0, 0)][DBLP]
    Computer-Aided Design, 1998, v:30, n:1, pp:63-76 [Journal]
  29. Jae Jeong Choi, Byeong-Seok Shin, Yeong-Gil Shin, Kevin Cleary
    Efficient volumetric ray casting for isosurface rendering. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2000, v:24, n:5, pp:661-670 [Journal]
  30. Kyoung-su Oh, Byeong-Seok Shin
    An Efficient Method for Dynamic Shadow Texture Generation. [Citation Graph (0, 0)][DBLP]
    IEICE Transactions, 2005, v:88, n:3, pp:671-674 [Journal]
  31. Kyoung-su Oh, Byeong-Seok Shin, Yeong-Gil Shin
    Mobility culling: an efficient rendering algorithm using temporal coherence. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2001, v:12, n:3, pp:159-166 [Journal]
  32. Byeong-Seok Shin
    Efficient normal estimation using variable-size operator. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 1999, v:10, n:2, pp:91-107 [Journal]
  33. Heewon Kye, Byeong-Seok Shin, Yeong-Gil Shin, Helen Hong
    Shear-rotation-warp volume rendering. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2005, v:16, n:5, pp:547-557 [Journal]
  34. Byeong-Seok Shin
    An efficient classification and rendering method using tagged distance maps. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2004, v:20, n:8-9, pp:540-553 [Journal]
  35. Dong-Soo Kang, Byeong-Seok Shin
    Acceleration of Terrain Rendering Using Cube Mesh. [Citation Graph (0, 0)][DBLP]
    HCI (14), 2007, pp:71-79 [Conf]
  36. Sukhyun Lim, Byeong-Seok Shin
    A-PARM: Adaptive Division of Sub-cells in the PARM for Efficient Volume Ray Casting. [Citation Graph (0, 0)][DBLP]
    International Conference on Computational Science (1), 2007, pp:505-512 [Conf]
  37. Byeong-Seok Shin, Cheol-Su Lim
    Obstacle Detection and Avoidance System for Visually Impaired People. [Citation Graph (0, 0)][DBLP]
    HAID, 2007, pp:78-85 [Conf]

  38. Interactive classification for pre-integrated volume rendering of high-precision volume data. [Citation Graph (, )][DBLP]

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