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Alexander Ploss:
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Publications of Author
- Jens Müller, Jan Hendrik Metzen, Alexander Ploss, Maraike Schellmann, Sergei Gorlatch
Rokkatan: scaling an RTS game design to the massively multiplayer realm. [Citation Graph (0, 0)][DBLP] Advances in Computer Entertainment Technology, 2005, pp:125-132 [Conf]
From a single- to multi-server online game: a Quake 3 case study using RTF. [Citation Graph (, )][DBLP]
Enhancing Grids for Massively Multiplayer Online Computer Games. [Citation Graph (, )][DBLP]
A Case Study on Using RTF for Developing Multi-player Online Games. [Citation Graph (, )][DBLP]
A Service-Oriented Interface for Highly Interactive Distributed Applications. [Citation Graph (, )][DBLP]
Scalable Distributed Simulation of Large Dense Crowds Using the Real-Time Framework (RTF). [Citation Graph (, )][DBLP]
Towards a High-level design Approach for Multi-Server Online Games. [Citation Graph (, )][DBLP]
Netlag: a performance evaluation tool for massively multi-user networked applications. [Citation Graph (, )][DBLP]
RTF: a real-time framework for developing scalable multiplayer online games. [Citation Graph (, )][DBLP]
User-Oriented Software Development for Real-Time Online Applications. [Citation Graph (, )][DBLP]
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