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Kevin G. Suffern: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Ronald J. Balsys, Kevin G. Suffern
    Adaptive Polygonisation of Non-Manifold Implicit Surfaces. [Citation Graph (0, 0)][DBLP]
    CGIV, 2005, pp:257-263 [Conf]
  2. Ronald J. Balsys, Kevin G. Suffern
    Point based rendering of non-manifold surfaces with contours. [Citation Graph (0, 0)][DBLP]
    GRAPHITE, 2004, pp:7-14 [Conf]
  3. Huw Jones, Ronald J. Balsys, Kevin G. Suffern
    Point based rendering of non manifold surfaces. [Citation Graph (0, 0)][DBLP]
    GRAPHITE, 2003, pp:267-268 [Conf]
  4. Kevin G. Suffern, Scott Hopwood
    Using computer graphics to teach computer graphics. [Citation Graph (0, 0)][DBLP]
    Computer Mediated Education of Information Technology Professionals and Advanced End-Users, 1993, pp:195-203 [Conf]
  5. Kevin G. Suffern
    Contouring Functions of Two Variables. [Citation Graph (0, 0)][DBLP]
    Australian Computer Journal, 1984, v:16, n:3, pp:102-106 [Journal]
  6. Ronald J. Balsys, Kevin G. Suffern
    Visualisation of implicit surfaces. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2001, v:25, n:1, pp:89-107 [Journal]
  7. Kevin G. Suffern
    Perspective views of polar coordinate functions. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1988, v:12, n:3-4, pp:515-524 [Journal]
  8. Kevin G. Suffern, Edward D. Fackerell
    Interval methods in computer graphics. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1991, v:15, n:3, pp:331-340 [Journal]
  9. Kevin G. Suffern, Ronald J. Balsys
    Rendering the Intersections of Implicit Surfaces. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2003, v:23, n:5, pp:70-77 [Journal]
  10. Ronald J. Balsys, Kevin G. Suffern
    Ray Tracing Surfaces with Contours. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2003, v:22, n:4, pp:743-752 [Journal]
  11. Kevin G. Suffern
    Quadtree Algorithms for Contouring Functions of Two Variables. [Citation Graph (0, 0)][DBLP]
    Comput. J., 1990, v:33, n:5, pp:402-407 [Journal]
  12. Kevin G. Suffern
    Ray tracing four spheres at the vertices of a regular tetrahedron. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2000, v:16, n:7, pp:379-385 [Journal]
  13. Ronald J. Balsys, Kevin G. Suffern
    Point Based Rendering of Implicit 4-Dimensional Surfaces. [Citation Graph (0, 0)][DBLP]
    CGIV, 2007, pp:31-40 [Conf]

  14. Real-Time Antialiasing of Edges and Contours of Point Rendered Implicit Surfaces. [Citation Graph (, )][DBLP]


  15. Point rendering of non-manifold surfaces with features. [Citation Graph (, )][DBLP]


  16. Effective instructional animation in 3D computer graphics education. [Citation Graph (, )][DBLP]


  17. Point-Based Rendering of Non-Manifold Surfaces. [Citation Graph (, )][DBLP]


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