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Gerd Bruder: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Frank Steinicke, Timo Ropinski, Gerd Bruder, Klaus Hinrichs
    3D Modeling and Design Supported Via Interscopic Interaction Strategies. [Citation Graph (0, 0)][DBLP]
    HCI (4), 2007, pp:1160-1169 [Conf]
  2. Frank Steinicke, Timo Ropinski, Gerd Bruder, Klaus Hinrichs
    Towards Applicable 3D User Interfaces for Everyday Working Environments. [Citation Graph (0, 0)][DBLP]
    INTERACT (1), 2007, pp:546-559 [Conf]
  3. Timo Ropinski, Frank Steinicke, Gerd Bruder, Klaus Hinrichs
    Focus+Context Resolution Adaption for Autostereoscopic Displays. [Citation Graph (0, 0)][DBLP]
    Smart Graphics, 2007, pp:188-193 [Conf]

  4. Taxonomy and Implementation of Redirection Techniques for Ubiquitous Passive Haptic Feedback. [Citation Graph (, )][DBLP]


  5. The holodeck construction manual. [Citation Graph (, )][DBLP]


  6. Perception of perspective distortions of man-made virtual objects. [Citation Graph (, )][DBLP]


  7. A Universal Virtual Locomotion System: Supporting Generic Redirected Walking and Dynamic Passive Haptics within Legacy 3D Graphics Applications. [Citation Graph (, )][DBLP]


  8. Interscopic User Interface Concepts for Fish Tank Virtual Reality Systems. [Citation Graph (, )][DBLP]


  9. Does a Gradual Transition to the Virtual World increase Presence? [Citation Graph (, )][DBLP]


  10. Change blindness phenomena for stereoscopic projection systems. [Citation Graph (, )][DBLP]


  11. Hybrid traveling in fully-immersive large-scale geographic environments. [Citation Graph (, )][DBLP]


  12. Analyses of human sensitivity to redirected walking. [Citation Graph (, )][DBLP]


  13. Judgment of natural perspective projections in head-mounted display environments. [Citation Graph (, )][DBLP]


  14. Enhancing Presence in Head-Mounted Display Environments by Visual Body Feedback Using Head-Mounted Cameras. [Citation Graph (, )][DBLP]


  15. Transitional environments enhance distance perception in immersive virtual reality systems. [Citation Graph (, )][DBLP]


  16. Estimation of virtual interpupillary distances for immersive head-mounted displays. [Citation Graph (, )][DBLP]


  17. Gradual transitions and their effects on presence and distance estimation. [Citation Graph (, )][DBLP]


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