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Nadia Magnenat-Thalmann :
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Nadia Magnenat-Thalmann , Hyewon Seo , Frederic Cordier Automatic Modeling of Animatable Virtual Humans - A Survey. [Citation Graph (0, 0)][DBLP ] 3DIM, 2003, pp:2-11 [Conf ] Luca Vacchetti , Vincent Lepetit , George Papagiannakis , Michal Ponder , Pascal Fua , Daniel Thalmann , Nadia Magnenat-Thalmann Stable Real-Time Interaction Between Virtual Humans And Real Scenes . [Citation Graph (0, 0)][DBLP ] 3DIM, 2003, pp:449-457 [Conf ] Nadia Magnenat-Thalmann , Hyewon Seo Data-Driven Approaches to Digital Human Modeling. [Citation Graph (0, 0)][DBLP ] 3DPVT, 2004, pp:380-387 [Conf ] Sumedha Kshirsagar , Nadia Magnenat-Thalmann Virtual humans personified. [Citation Graph (0, 0)][DBLP ] AAMAS, 2002, pp:356-357 [Conf ] Prem Kalra , Pierre Beylot , P. Gingins , Nadia Magnenat-Thalmann , Pascal Volino , Pierre Hoffmeyer , J. Fasel , F. Terrier Topological modeling of human anatomy using medical data. [Citation Graph (0, 0)][DBLP ] CA, 1995, pp:172-0 [Conf ] MyungJin Kang , Hassan Sadri , Laurent Moccozet , Nadia Magnenat-Thalmann , Pierre Hoffmeyer Accurate Simulation of Hip Joint Range of Motion. [Citation Graph (0, 0)][DBLP ] CA, 2002, pp:215-219 [Conf ] Frederic Cordier , Nadia Magnenat-Thalmann Integrated System for Skin Deformation. [Citation Graph (0, 0)][DBLP ] CA, 2000, pp:2-8 [Conf ] Won-Sook Lee , Marc Escher , Gaël Sannier , Nadia Magnenat-Thalmann MPEG-4 Compatible Faces from Orthogonal Photos. [Citation Graph (0, 0)][DBLP ] CA, 1999, pp:186-194 [Conf ] Marc Escher , Nadia Magnenat-Thalmann Automatic 3D Cloning and Real-Time Animation of a Human Face. [Citation Graph (0, 0)][DBLP ] CA, 1997, pp:58-66 [Conf ] Marc Escher , Igor S. Pandzic , Nadia Magnenat-Thalmann Facial Deformations for MPEG-4. [Citation Graph (0, 0)][DBLP ] CA, 1998, pp:56-0 [Conf ] Nadia Magnenat-Thalmann , Pascal Volino , Frederic Cordier Avenues of Research in Dynamic Clothing. [Citation Graph (0, 0)][DBLP ] CA, 2002, pp:193-202 [Conf ] Laurent Moccozet , Nadia Magnenat-Thalmann Dirichlet Free-Form Deformations and their Application to Hand Simulation. [Citation Graph (0, 0)][DBLP ] CA, 1997, pp:93-102 [Conf ] Thomas Di Giacomo , Nadia Magnenat-Thalmann Bi-layered Mass-Spring Model for Fast Deformations of Flexible Linear Bodies. [Citation Graph (0, 0)][DBLP ] CASA, 2003, pp:48-53 [Conf ] Hyewon Seo , Lydia Yahia-Cherif , Taro Goto , Nadia Magnenat-Thalmann GENESIS: Generation of E-Population Based on Statistical Information. [Citation Graph (0, 0)][DBLP ] CA, 2002, pp:81-88 [Conf ] Nadia Magnenat-Thalmann , Daniel Thalmann Virtual actors living in a real world. [Citation Graph (0, 0)][DBLP ] CA, 1995, pp:19-29 [Conf ] Pascal Volino , Nadia Magnenat-Thalmann Accurate Collision Response on Polygonal Meshes. [Citation Graph (0, 0)][DBLP ] CA, 2000, pp:154-163 [Conf ] Pascal Volino , Nadia Magnenat-Thalmann The SPHERIGON: A Simple Polygon Patch for Smoothing Quickly Your Polygonal Meshes. [Citation Graph (0, 0)][DBLP ] CA, 1998, pp:72-78 [Conf ] Yin Wu , Pierre Beylot , Nadia Magnenat-Thalmann Skin Aging Estimation by Facial Simulation. [Citation Graph (0, 0)][DBLP ] CA, 1999, pp:210-0 [Conf ] Yin Wu , Prem Kalra , Nadia Magnenat-Thalmann Simulation of Static and Dynamic Wrinkles of Skin. [Citation Graph (0, 0)][DBLP ] CA, 1996, pp:90-97 [Conf ] Won-Sook Lee , Nadia Magnenat-Thalmann Head Modeling from Pictures and Morphing in 3D with Image Metamorphosis Based on Triangulation. [Citation Graph (0, 0)][DBLP ] CAPTECH, 1998, pp:254-267 [Conf ] Lydia Yahia-Cherif , Benjamin Gilles , Laurent Moccozet , Nadia Magnenat-Thalmann Individualaized bone modelling from MRI: application to tth human hip. [Citation Graph (0, 0)][DBLP ] CARS, 2003, pp:1306- [Conf ] Stéphane Carion , Gaël Sannier , Nadia Magnenat-Thalmann Invited Lecture: Virtual Humans in CyberDance. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 1998, pp:142-0 [Conf ] Rajeev Gupta , Melanie Montagnol , Pascal Volino , Nadia Magnenat-Thalmann Optimized Framework for Real Time Hair Simulation. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2006, pp:702-710 [Conf ] Nadia Magnenat-Thalmann , Stéphane Carion , Martin Courchesne , Pascal Volino , Yin Wu Virtual clothes, Hair and Skin for Beautiful Top Models. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 1996, pp:132-0 [Conf ] Marcelo Kallmann , Patrick Lemoine , Daniel Thalmann , Frederic Cordier , Nadia Magnenat-Thalmann , Cecilia Ruspa , Silvia Quattrocolo Immersive Vehicle Simulators for Prototyping, Training and Ergonomics. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2003, pp:90-95 [Conf ] Junhwan Kim , Frederic Cordier , Nadia Magnenat-Thalmann Neural Network-based Violinist's Hand Animation. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2000, pp:37-0 [Conf ] HyungSeok Kim , Chris Joslin , Thomas Di Giacomo , Stephane Garchery , Nadia Magnenat-Thalmann Adaptation Mechanism for Three Dimensional Content within the MPEG-21 Framework. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2004, pp:462-469 [Conf ] Sumedha Kshirsagar , Tom Molet , Nadia Magnenat-Thalmann Principal Components of Expressive Speech Animation. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2001, pp:38-46 [Conf ] Hyewon Seo , Chris Joslin , Uwe Berner , Nadia Magnenat-Thalmann , Maja Jovovic , Joaquim Esmerado , Daniel Thalmann , Ian Palmer VPARK - A Windows NT Software Platform for a Virtual Networked Amusement Park. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2000, pp:309-0 [Conf ] Michal Ponder , George Papagiannakis , Tom Molet , Nadia Magnenat-Thalmann , Daniel Thalmann VHD++ Development Framework: Towards Extendible, Component Based VR/AR Simulation Engine Featuring Advanced Virtual Character Technologies. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2003, pp:96-104 [Conf ] Gaël Sannier , Nadia Magnenat-Thalmann A User-Friendly Texture-Fitting Methodology for Virtual Humans. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 1997, pp:167-0 [Conf ] Pascal Volino , Nadia Magnenat-Thalmann Implementing Fast Cloth Simulation with Collision Response. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2000, pp:257-0 [Conf ] Pascal Volino , Nadia Magnenat-Thalmann Comparing Efficiency of Integration Methods for Cloth Simulation. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2001, pp:265-274 [Conf ] Nadia Magnenat-Thalmann , Sumedha Kshirsagar The Emotional Talking Virutal Humans. [Citation Graph (0, 0)][DBLP ] Virtual Reality: Cognitive Foundations, Technological Issues & Philosophical Implications, 2001, pp:75-84 [Conf ] Daniel Thalmann , Nadia Magnenat-Thalmann Design and Implementation of Abstract Graphical Data Types. [Citation Graph (0, 0)][DBLP ] COMPSAC, 1979, pp:- [Conf ] Thomas Di Giacomo , Chris Joslin , Stephane Garchery , Nadia Magnenat-Thalmann Adaptation of Facial and Body Animation for MPEG-based Architectures. [Citation Graph (0, 0)][DBLP ] CW, 2003, pp:221-228 [Conf ] Nadia Magnenat-Thalmann , Frederic Cordier , Hyewon Seo , George Papagiannakis Modeling of Bodies and Clothes for Virtual Environments. [Citation Graph (0, 0)][DBLP ] CW, 2004, pp:201-208 [Conf ] Arjan Egges , George Papagiannakis , Nadia Magnenat-Thalmann An Interactive Mixed Reality Framework for Virtual Humans. [Citation Graph (0, 0)][DBLP ] CW, 2006, pp:165-172 [Conf ] Sumedha Kshirsagar , Stephane Garchery , Nadia Magnenat-Thalmann Feature Point Based Mesh Deformation Applied to MPEG-4 Facial Animation. [Citation Graph (0, 0)][DBLP ] DEFORM/AVATARS, 2000, pp:24-34 [Conf ] Hyewon Seo , Frederic Cordier , Laurent Philippon , Nadia Magnenat-Thalmann Interactive Modelling of MPEG-4 Deformable Human Body Models. [Citation Graph (0, 0)][DBLP ] DEFORM/AVATARS, 2000, pp:120-131 [Conf ] Nadia Magnenat-Thalmann , Daniel Thalmann Introduction à l'Informatique Graphique. [Citation Graph (0, 0)][DBLP ] Advances in Computer Graphics, 1985, pp:3-51 [Conf ] Nadia Magnenat-Thalmann , Alessandro Enrico Foni , Nedjma Cadi-Yazli Real-time animation of ancient Roman sites. [Citation Graph (0, 0)][DBLP ] GRAPHITE, 2006, pp:19-30 [Conf ] Nadia Magnenat-Thalmann Multimedia, Virtual Reality and Computer Animation. [Citation Graph (0, 0)][DBLP ] Hypertext/Hypermedia, 1991, pp:1-17 [Conf ] Prem Kalra , Nadia Magnenat-Thalmann Simulation of Facial Skin using Texture Mapping and Coloration. [Citation Graph (0, 0)][DBLP ] ICCG, 1993, pp:365-374 [Conf ] Hans M. Werner , Nadia Magnenat-Thalmann , Daniel Thalmann User Interface for Fashion Design. [Citation Graph (0, 0)][DBLP ] ICCG, 1993, pp:197-204 [Conf ] Taro Goto , Marc Escher , Christian Zanardi , Nadia Magnenat-Thalmann Multimodal Interaction in Collaborative Virtual Environments. [Citation Graph (0, 0)][DBLP ] ICIP (3), 1999, pp:1-5 [Conf ] Sumedha Kshirsagar , Nadia Magnenat-Thalmann Lip Synchronization using Linear Predictive Analysis. [Citation Graph (0, 0)][DBLP ] IEEE International Conference on Multimedia and Expo (II), 2000, pp:1077-1080 [Conf ] HyungSeok Kim , Chris Joslin , Thomas Di Giacomo , Stephane Garchery , Nadia Magnenat-Thalmann Multi-resolution meshes for multiple target, single content adaptation within the MPEG-21 framework. [Citation Graph (0, 0)][DBLP ] ICME, 2004, pp:1699-1702 [Conf ] Arjan Egges , Sumedha Kshirsagar , Nadia Magnenat-Thalmann A Model for Personality and Emotion Simulation. [Citation Graph (0, 0)][DBLP ] KES, 2003, pp:453-461 [Conf ] Nadia Magnenat-Thalmann Creating a Smart Virtual Personality. [Citation Graph (0, 0)][DBLP ] KES, 2003, pp:15-16 [Conf ] Benjamin Gilles , Laurent Moccozet , Nadia Magnenat-Thalmann Anatomical Modelling of the Musculoskeletal System from MRI. [Citation Graph (0, 0)][DBLP ] MICCAI (1), 2006, pp:289-296 [Conf ] Benjamin Gilles , Rosalind Perrin , Nadia Magnenat-Thalmann , Jean-Paul Vallée Bone Motion Analysis from Dynamic MRI: Acquisition and Tracking. [Citation Graph (0, 0)][DBLP ] MICCAI (2), 2004, pp:942-949 [Conf ] Arjan Egges , Sumedha Kshirsagar , Xuan Zhang , Nadia Magnenat-Thalmann Emotional Communication with Virtual Humans. [Citation Graph (0, 0)][DBLP ] MMM, 2003, pp:243-263 [Conf ] Igor S. Pandzic , Tolga K. Capin , Elwin Lee , Nadia Magnenat-Thalmann , Daniel Thalmann Autonomous Actors in Networked Collaborative Virtual Environments. [Citation Graph (0, 0)][DBLP ] MMM, 1998, pp:138-0 [Conf ] Nadia Magnenat-Thalmann , HyungSeok Kim , Arjan Egges , Stephane Garchery Believability and Interaction in Virtual Worlds. [Citation Graph (0, 0)][DBLP ] MMM, 2005, pp:2-9 [Conf ] Nadia Magnenat-Thalmann , Prem Kalra A Model for Creating and Visualizing Speech and Emotion. [Citation Graph (0, 0)][DBLP ] NLG, 1992, pp:1-12 [Conf ] Nadia Magnenat-Thalmann , Pascal Volino Dressing Virtual Humans. [Citation Graph (0, 0)][DBLP ] Creating Personalities for Synthetic Actors, 1997, pp:9-24 [Conf ] Frederic Cordier , Nadia Magnenat-Thalmann A Data-Driven Approach for Real-Time Clothes Simulation. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2004, pp:257-266 [Conf ] Arjan Egges , Tom Molet , Nadia Magnenat-Thalmann Personalised Real-Time Idle Motion Synthesis. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2004, pp:121-130 [Conf ] Neeharika Adabala , Nadia Magnenat-Thalmann , Guangzheng Fei Visualization of Woven Cloth. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2003, pp:179-185 [Conf ] Hyewon Seo , Nadia Magnenat-Thalmann An automatic modeling of human bodies from sizing parameters. [Citation Graph (0, 0)][DBLP ] SI3D, 2003, pp:19-26 [Conf ] David E. Breen , Jeffrey W. Eischen , Michael Kass , Nadia Magnenat-Thalmann , Maurizio Vecchione Can we get there from here? Current challenges in cloth design, modeling and animation (panel). [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 1997, pp:437-439 [Conf ] Michel Carignan , Ying Yang , Nadia Magnenat-Thalmann , Daniel Thalmann Dressing animated synthetic actors with complex deformable clothes. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 1992, pp:99-104 [Conf ] Jean Paul Gourret , Nadia Magnenat-Thalmann , Daniel Thalmann Simulation of object and human skin formations in a grasping task. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 1989, pp:21-30 [Conf ] Pascal Volino , Martin Courchesne , Nadia Magnenat-Thalmann Versatile and efficient techniques for simulating cloth and other deformable objects. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 1995, pp:137-144 [Conf ] Nadia Magnenat-Thalmann , Hyewon Seo Dynamic Body Transformation and Matching from Scanned Data. [Citation Graph (0, 0)][DBLP ] SMI, 2004, pp:3- [Conf ] Nadia Magnenat-Thalmann Visualizing Humans by Computer. [Citation Graph (0, 0)][DBLP ] VDB, 1991, pp:141-150 [Conf ] Sunil Hadap , Endre Bangerter , Pascal Volino , Nadia Magnenat-Thalmann Animating Wrinkles on Clothes. [Citation Graph (0, 0)][DBLP ] IEEE Visualization, 1999, pp:175-182 [Conf ] Sumedha Kshirsagar , Chris Joslin , Won-Sook Lee , Nadia Magnenat-Thalmann Personalized Face and Speech Communication over the Internet. [Citation Graph (0, 0)][DBLP ] VR, 2001, pp:37-44 [Conf ] Won-Sook Lee , Yin Wu , Nadia Magnenat-Thalmann Cloning and Aging in a VR Family. [Citation Graph (0, 0)][DBLP ] VR, 1999, pp:61-0 [Conf ] Hyewon Seo , Nadia Magnenat-Thalmann LoD Management on Animating Face Models. [Citation Graph (0, 0)][DBLP ] VR, 2000, pp:161-168 [Conf ] Nadia Magnenat-Thalmann , Daniel Thalmann Virtual Humans for Virtual Reality and Augmented Reality. [Citation Graph (0, 0)][DBLP ] VR, 2003, pp:300- [Conf ] Neeharika Adabala , Nadia Magnenat-Thalmann , Guangzheng Fei Real-time rendering of woven clothes. [Citation Graph (0, 0)][DBLP ] VRST, 2003, pp:41-47 [Conf ] Chris Joslin , Nadia Magnenat-Thalmann Significant facet retrieval for real-time 3D sound rendering in complex virtual environments. [Citation Graph (0, 0)][DBLP ] VRST, 2003, pp:15-21 [Conf ] Chris Joslin , Tom Molet , Nadia Magnenat-Thalmann Advanced real-time collaboration over the internet. [Citation Graph (0, 0)][DBLP ] VRST, 2000, pp:25-32 [Conf ] Igor S. Pandzic , Tolga K. Capin , Nadia Magnenat-Thalmann , Daniel Thalmann A versatile navigation interface for virtual humans in collaborative virtual environments. [Citation Graph (0, 0)][DBLP ] VRST, 1997, pp:45-49 [Conf ] Pascal Volino , Nadia Magnenat-Thalmann Animating complex hairstyles in real-time. [Citation Graph (0, 0)][DBLP ] VRST, 2004, pp:41-48 [Conf ] Takao Furukawa , Jin Gu , Won-Sook Lee , Nadia Magnenat-Thalmann 3D Clothes Modeling from Photo Cloned Human Body. [Citation Graph (0, 0)][DBLP ] Virtual Worlds, 2000, pp:159-170 [Conf ] Won-Sook Lee , Elwin Lee , Nadia Magnenat-Thalmann Real Face Communication in a Virtual World. [Citation Graph (0, 0)][DBLP ] Virtual Worlds, 1998, pp:1-13 [Conf ] Won-Sook Lee , Pierre Beylot , David Sankoff , Nadia Magnenat-Thalmann Generating 3D Virtual Populations from Pictures of a Few Individuals. [Citation Graph (0, 0)][DBLP ] WADS, 1999, pp:134-144 [Conf ] Laurent Moccozet , Alejandra García-Rojas , Frédéric Vexo , Daniel Thalmann , Nadia Magnenat-Thalmann In Search for Your Own Virtual Individual. [Citation Graph (0, 0)][DBLP ] SAMT, 2006, pp:26-40 [Conf ] Azam Bastanfard , Nadia Magnenat-Thalmann Skin modeling and rendering based on visual perception. [Citation Graph (0, 0)][DBLP ] GRAPP, 2006, pp:313-318 [Conf ] Pascal Volino , Nadia Magnenat-Thalmann Simple linear bending stiffness in particle systems. [Citation Graph (0, 0)][DBLP ] Symposium on Computer Animation, 2006, pp:101-105 [Conf ] Jean Paul Gourret , Nadia Magnenat-Thalmann , Daniel Thalmann Modeling of contact deformations between a synthetic human and its environment. [Citation Graph (0, 0)][DBLP ] Computer-Aided Design, 1991, v:23, n:7, pp:514-520 [Journal ] Pascal Volino , Frederic Cordier , Nadia Magnenat-Thalmann From early virtual garment simulation to interactive fashion design. [Citation Graph (0, 0)][DBLP ] Computer-Aided Design, 2005, v:37, n:6, pp:593-608 [Journal ] Ronan Boulic , Zhiyong Huang , Nadia Magnenat-Thalmann , Daniel Thalmann Goal-oriented design and correction of articulated figure motion with the TRACK system. [Citation Graph (0, 0)][DBLP ] Computers & Graphics, 1994, v:18, n:4, pp:443-452 [Journal ] Thomas Di Giacomo , Chris Joslin , Stephane Garchery , HyungSeok Kim , Nadia Magnenat-Thalmann Adaptation of virtual human animation and representation for MPEG. [Citation Graph (0, 0)][DBLP ] Computers & Graphics, 2004, v:28, n:4, pp:485-495 [Journal ] Nadia Magnenat-Thalmann , Daniel Thalmann Some unusual primitives in the mira graphical extension of PASCAL. [Citation Graph (0, 0)][DBLP ] Computers & Graphics, 1982, v:6, n:3, pp:127-139 [Journal ] Nadia Magnenat-Thalmann , Daniel Thalmann Computer animated scenes. [Citation Graph (0, 0)][DBLP ] Computers & Graphics, 1984, v:8, n:3, pp:331-333 [Journal ] Nadia Magnenat-Thalmann , Daniel Thalmann , André Larouche A multilevel graphics system based on top-down methodology. [Citation Graph (0, 0)][DBLP ] Computers & Graphics, 1982, v:6, n:3, pp:97-100 [Journal ] Nadia Magnenat-Thalmann , Daniel Thalmann , André Larouche , Louis Lorrain GRAFEDIT: An interactive general-purpose graphics editor. [Citation Graph (0, 0)][DBLP ] Computers & Graphics, 1982, v:6, n:1, pp:41-46 [Journal ] Hansrudi Noser , Olivier Renault , Daniel Thalmann , Nadia Magnenat-Thalmann Navigation for digital actors based on synthetic vision, memory, and learning. [Citation Graph (0, 0)][DBLP ] Computers & Graphics, 1995, v:19, n:1, pp:7-19 [Journal ] Frederic Cordier , Hyewon Seo , Nadia Magnenat-Thalmann Made-to-Measure Technologies for an Online Clothing Store. [Citation Graph (0, 0)][DBLP ] IEEE Computer Graphics and Applications, 2003, v:23, n:1, pp:38-48 [Journal ] Chris Joslin , Tom Molet , Nadia Magnenat-Thalmann , Joaquim Esmerado , Daniel Thalmann , Ian Palmer , Nicholas Chilton , Rae A. Earnshaw Sharing Attractions on the Net with VPark. [Citation Graph (0, 0)][DBLP ] IEEE Computer Graphics and Applications, 2001, v:21, n:1, pp:61-71 [Journal ] Rynson W. H. Lau , Frederick W. B. Li , Tosiyasu L. Kunii , Baining Guo , Bo Zhang , Nadia Magnenat-Thalmann , Sumedha Kshirsagar , Daniel Thalmann , Mario Gutiérrez Emerging Web Graphics Standards and Technologies. [Citation Graph (0, 0)][DBLP ] IEEE Computer Graphics and Applications, 2003, v:23, n:1, pp:66-75 [Journal ] Pierre Beylot , P. Gingins , Prem Kalra , Nadia Magnenat-Thalmann , Walter Maurel , Daniel Thalmann , J. Fasel 3D Interactive Topological Modeling using Visible Human Dataset. [Citation Graph (0, 0)][DBLP ] Comput. Graph. Forum, 1996, v:15, n:3, pp:33-44 [Journal ] Ronan Boulic , Tolga K. Capin , Zhiyong Huang , Prem Kalra , B. Linterrnann , Nadia Magnenat-Thalmann , Laurent Moccozet , Tom Molet , Igor S. Pandzic , Kurt Saar , Alfred Schmitt , J. Shen , Daniel Thalmann The HUMANOID Environment for Interactive Animation of Multiple Deformable Human Characters. [Citation Graph (0, 0)][DBLP ] Comput. Graph. Forum, 1995, v:14, n:3, pp:337-348 [Journal ] Frederic Cordier , Nadia Magnenat-Thalmann Real-time Animation of Dressed Virtual Humans. [Citation Graph (0, 0)][DBLP ] Comput. Graph. Forum, 2002, v:21, n:3, pp:- [Journal ] Agnes Daldegan , Nadia Magnenat-Thalmann , Tsuneya Kurihara , Daniel Thalmann An Integrated System for Modeling, Animating and Rendering Hair. [Citation Graph (0, 0)][DBLP ] Comput. Graph. Forum, 1993, v:12, n:3, pp:211-221 [Journal ] Sunil Hadap , Nadia Magnenat-Thalmann Modeling Dynamic Hair as a Continuum. [Citation Graph (0, 0)][DBLP ] Comput. Graph. Forum, 2001, v:20, n:3, pp:- [Journal ] Prem Kalra , Angelo Mangili , Nadia Magnenat-Thalmann , Daniel Thalmann Simulation of Facial Muscle Actions Based on Rational Free Form Deformations. [Citation Graph (0, 0)][DBLP ] Comput. Graph. Forum, 1992, v:11, n:3, pp:59-69 [Journal ] Sumedha Kshirsagar , Nadia Magnenat-Thalmann Visyllable Based Speech Animation. [Citation Graph (0, 0)][DBLP ] Comput. Graph. Forum, 2003, v:22, n:3, pp:632-640 [Journal ] Nadia Magnenat-Thalmann Efficient Self-Collision Detection on Smoothly Discretized Surface Animations using Geometrical Shape Regularity. [Citation Graph (0, 0)][DBLP ] Comput. Graph. Forum, 1994, v:13, n:3, pp:155-166 [Journal ] Nadia Magnenat-Thalmann , Daniel Thalmann The Problematics of Human Prototyping and Animation. [Citation Graph (0, 0)][DBLP ] Comput. Graph. Forum, 1989, v:8, n:2, pp:115-123 [Journal ] Won-Sook Lee , Jin Gu , Nadia Magnenat-Thalmann Generating Animatable 3D Virtual Humans from Photographs. [Citation Graph (0, 0)][DBLP ] Comput. Graph. Forum, 2000, v:19, n:3, pp:- [Journal ] Igor S. Pandzic , Tolga K. Capin , Elwin Lee , Nadia Magnenat-Thalmann , Daniel Thalmann A Flexible Architecture for Virtual Humans in Networked Collaborative Virtual Environments. [Citation Graph (0, 0)][DBLP ] Comput. Graph. Forum, 1997, v:16, n:3, pp:177-188 [Journal ] Nadia Magnenat-Thalmann Choosing an Implementation Language for Automatic Translation. [Citation Graph (0, 0)][DBLP ] Comput. Lang., 1982, v:7, n:3/4, pp:161-170 [Journal ] Chris Joslin , Igor S. Pandzic , Nadia Magnenat-Thalmann Trends in networked collaborative virtual environments. [Citation Graph (0, 0)][DBLP ] Computer Communications, 2003, v:26, n:5, pp:430-437 [Journal ] Nadia Magnenat-Thalmann , Daniel Thalmann Computer Animation. [Citation Graph (0, 0)][DBLP ] ACM Comput. Surv., 1996, v:28, n:1, pp:161-163 [Journal ] Hyewon Seo , Nadia Magnenat-Thalmann An example-based approach to human body manipulation. [Citation Graph (0, 0)][DBLP ] Graphical Models, 2004, v:66, n:1, pp:1-23 [Journal ] Nadia Magnenat-Thalmann , Pascal Volino , Laurent Moccozet Designing and Simulating Clothes. [Citation Graph (0, 0)][DBLP ] Int. J. Image Graphics, 2001, v:1, n:1, pp:1-17 [Journal ] Won-Sook Lee , Nadia Magnenat-Thalmann Fast head modeling for animation. [Citation Graph (0, 0)][DBLP ] Image Vision Comput., 2000, v:18, n:4, pp:355-364 [Journal ] Nadia Magnenat-Thalmann , Daniel Thalmann A Problem-Oriented Analysis of Database Models. [Citation Graph (0, 0)][DBLP ] Journal of Chemical Information and Computer Sciences, 1979, v:19, n:2, pp:86-89 [Journal ] Nadia Magnenat-Thalmann , Hyewon Seo , Frederic Cordier Automatic Modeling of Virtual Humans and Body Clothing. [Citation Graph (0, 0)][DBLP ] J. Comput. Sci. Technol., 2004, v:19, n:5, pp:575-584 [Journal ] Frederic Cordier , Pascal Volino , Nadia Magnenat-Thalmann Integrating deformations between bodies and clothes. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2001, v:12, n:1, pp:45-53 [Journal ] Nadia Magnenat-Thalmann , Bernd Eberhardt Editorial. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2001, v:12, n:1, pp:- [Journal ] Arjan Egges , Sumedha Kshirsagar , Nadia Magnenat-Thalmann Generic personality and emotion simulation for conversational agents. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2004, v:15, n:1, pp:1-13 [Journal ] Nadia Magnenat-Thalmann Editorial. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2004, v:15, n:3-4, pp:123-124 [Journal ] Nadia Magnenat-Thalmann , Daniel Thalmann Editorial. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2000, v:11, n:1, pp:1- [Journal ] Nadia Magnenat-Thalmann , Daniel Thalmann Editorial. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2000, v:11, n:2, pp:67- [Journal ] Nadia Magnenat-Thalmann , Daniel Thalmann Editorial. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2000, v:11, n:4, pp:167- [Journal ] Nadia Magnenat-Thalmann , Daniel Thalmann Editorial. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2001, v:12, n:2, pp:- [Journal ] Nadia Magnenat-Thalmann , Daniel Thalmann Editorial. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2001, v:12, n:3, pp:- [Journal ] Nadia Magnenat-Thalmann , Daniel Thalmann Editorial. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2002, v:13, n:1, pp:- [Journal ] Nadia Magnenat-Thalmann , Daniel Thalmann Editorial. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2004, v:15, n:1, pp:- [Journal ] Nadia Magnenat-Thalmann , Daniel Thalmann Editorial. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2004, v:15, n:2, pp:- [Journal ] Nadia Magnenat-Thalmann , Daniel Thalmann Editorial. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2004, v:15, n:5, pp:- [Journal ] Nadia Magnenat-Thalmann , Daniel Thalmann Editorial. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2005, v:16, n:1, pp:- [Journal ] Nadia Magnenat-Thalmann , Daniel Thalmann Editorial. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 1996, v:7, n:4, pp:191- [Journal ] Nadia Magnenat-Thalmann , Yoshihisa Shinagawa , Hung Chuan Teh Editorial. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 1999, v:10, n:4, pp:179-180 [Journal ] Nadia Magnenat-Thalmann , Daniel Thalmann Editorial. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 1996, v:7, n:2, pp:- [Journal ] Nadia Magnenat-Thalmann , Daniel Thalmann Editorial. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 1997, v:8, n:4, pp:189- [Journal ] Nadia Magnenat-Thalmann , Daniel Thalmann Editorial. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 1996, v:7, n:1, pp:1- [Journal ] Nadia Magnenat-Thalmann , Daniel Thalmann Editorial. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 1997, v:8, n:1, pp:1- [Journal ] Nadia Magnenat-Thalmann , Daniel Thalmann Editorial. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 1997, v:8, n:3, pp:129- [Journal ] Nadia Magnenat-Thalmann , Daniel Thalmann Editorial. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 1998, v:9, n:1, pp:1- [Journal ] Nadia Magnenat-Thalmann , Daniel Thalmann Editorial. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 1998, v:9, n:2, pp:51- [Journal ] Nadia Magnenat-Thalmann , Daniel Thalmann Editorial. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 1998, v:9, n:4, pp:183- [Journal ] Nadia Magnenat-Thalmann , Daniel Thalmann Editorial. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 1999, v:10, n:1, pp:1- [Journal ] Nadia Magnenat-Thalmann , Daniel Thalmann Editorial. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 1999, v:10, n:2, pp:55- [Journal ] Nadia Magnenat-Thalmann , Daniel Thalmann Editorial. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 1999, v:10, n:3, pp:121- [Journal ] Nadia Magnenat-Thalmann , Daniel Thalmann , Yeong-Gil Shin , James K. Hahn Editorial. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 1998, v:9, n:3, pp:111-112 [Journal ] Nadia Magnenat-Thalmann , Daniel Thalmann , Sung Yong Shin , Tosiyasu L. Kunii , Myung-Soo Kim Editorial: Special Issue of Pacific Graphics 95. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 1997, v:8, n:2, pp:67-68 [Journal ] Lydia Yahia-Cherif , Benjamin Gilles , Tom Molet , Nadia Magnenat-Thalmann Motion capture and visualization of the hip joint with dynamic MRI and optical systems. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2004, v:15, n:3-4, pp:377-385 [Journal ] George Papagiannakis , Sébastien Schertenleib , Brian O'Kennedy , Marlene Arevalo-Poizat , Nadia Magnenat-Thalmann , Andrew J. Stoddart , Daniel Thalmann Mixing virtual and real scenes in the site of ancient Pompeii. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2005, v:16, n:1, pp:11-24 [Journal ] Pascal Volino , Nadia Magnenat-Thalmann Implicit midpoint integration and adaptive damping for efficient cloth simulation. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2005, v:16, n:3-4, pp:163-175 [Journal ] Alejandra García-Rojas , Frédéric Vexo , Daniel Thalmann , Amaryllis Raouzaiou , Kostas Karpouzis , Stefanos D. Kollias , Laurent Moccozet , Nadia Magnenat-Thalmann Emotional face expression profiles supported by virtual human ontology. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2006, v:17, n:3-4, pp:259-269 [Journal ] Nadia Magnenat-Thalmann , Enhua Wu , Ana Paiva , Dinesh K. Pai Editorial. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2006, v:17, n:3-4, pp:141-144 [Journal ] Nadia Magnenat-Thalmann , Daniel Thalmann Animating Virtual Actors in Real Environments. [Citation Graph (0, 0)][DBLP ] Multimedia Syst., 1997, v:5, n:2, pp:113-125 [Journal ] Tom Molet , Amaury Aubel , Tolga K. Capin , Stéphane Carion , Elwin Lee , Nadia Magnenat-Thalmann , Hansrudi Noser , Igor S. Pandzic , Gaël Sannier , Daniel Thalmann Anyone for Tennis? [Citation Graph (0, 0)][DBLP ] Presence, 1999, v:8, n:2, pp:140-156 [Journal ] Igor S. Pandzic , Christian Babski , Tolga K. Capin , Won-Sook Lee , Nadia Magnenat-Thalmann , Soraia Raupp Musse , Laurent Moccozet , Hyewon Seo , Daniel Thalmann Simulating Virtual Humans in Networked Virtual Environments. [Citation Graph (0, 0)][DBLP ] Presence, 2001, v:10, n:6, pp:632-646 [Journal ] Véronique Normand , Christian Babski , Steve Benford , Adrian Bullock , Stéphane Carion , Yiorgos Chrysanthou , Nicolas Farcet , John Harvey , Nico Kuijpers , Nadia Magnenat-Thalmann , Soraia Raupp Musse , Tom Rodden , Mel Slater , Gareth Smith The COVEN project: exploring applicative, technical and usage dimensions of collaborative virtual environments. [Citation Graph (0, 0)][DBLP ] Presence, 1999, v:8, n:2, pp:218-236 [Journal ] Igor S. Pandzic , Tolga K. Capin , Nadia Magnenat-Thalmann , Daniel Thalmann Virtual Life Network: a Body-Centered Networked Virtual Environment. [Citation Graph (0, 0)][DBLP ] Presence, 1997, v:6, n:6, pp:676-686 [Journal ] Nadia Magnenat-Thalmann , Daniel Thalmann MIRA-3D: A Three-Dimensional Graphical Extension of Pascal. [Citation Graph (0, 0)][DBLP ] Softw., Pract. Exper., 1983, v:13, n:9, pp:797-808 [Journal ] Nadia Magnenat-Thalmann , Daniel Thalmann A Graphical Pascal Extension Based on Graphical Types. [Citation Graph (0, 0)][DBLP ] Softw., Pract. Exper., 1981, v:11, n:1, pp:53-62 [Journal ] Nadia Magnenat-Thalmann , Frederic Cordier Construction of a human topological model from medical data. [Citation Graph (0, 0)][DBLP ] IEEE Transactions on Information Technology in Biomedicine, 2000, v:4, n:2, pp:137-143 [Journal ] Nadia Magnenat-Thalmann , Prem Kalra , Jean Luc Lévêque , Roland Bazin , Dominique Batisse , Bernard Querleux A computational skin model: fold and wrinkle formation. [Citation Graph (0, 0)][DBLP ] IEEE Transactions on Information Technology in Biomedicine, 2002, v:6, n:4, pp:317-323 [Journal ] Pascal Volino , Nadia Magnenat-Thalmann Resolving surface collisions through intersection contour minimization. [Citation Graph (0, 0)][DBLP ] ACM Trans. Graph., 2006, v:25, n:3, pp:1154-1159 [Journal ] Pascal Volino , Nadia Magnenat-Thalmann Real-Time Animation of Complex Hairstyles. [Citation Graph (0, 0)][DBLP ] IEEE Trans. Vis. Comput. Graph., 2006, v:12, n:2, pp:131-142 [Journal ] Francois Bolduc , Albert Lejeune , Nadia Magnenat-Thalmann Image synthesis and 3-D computer animation: a new approach for strategic analysis. [Citation Graph (0, 0)][DBLP ] The Visual Computer, 1987, v:3, n:1, pp:51-56 [Journal ] Ronan Boulic , Nadia Magnenat-Thalmann , Daniel Thalmann A global human walking model with real-time kinematic personification. [Citation Graph (0, 0)][DBLP ] The Visual Computer, 1990, v:6, n:6, pp:344-358 [Journal ] HyungSeok Kim , Chris Joslin , Thomas Di Giacomo , Stephane Garchery , Nadia Magnenat-Thalmann Device-based decision-making for adaptation of three-dimensional content. [Citation Graph (0, 0)][DBLP ] The Visual Computer, 2006, v:22, n:5, pp:332-345 [Journal ] Nadia Magnenat-Thalmann , M. Burgess , L. Forest , Daniel Thalmann A geometric study of parameters for the recursive midpoint subdivision. [Citation Graph (0, 0)][DBLP ] The Visual Computer, 1987, v:3, n:3, pp:145-151 [Journal ] Nadia Magnenat-Thalmann Special issue on CGS 2001. [Citation Graph (0, 0)][DBLP ] The Visual Computer, 2003, v:19, n:5, pp:279- [Journal ] Nadia Magnenat-Thalmann Editoria. [Citation Graph (0, 0)][DBLP ] The Visual Computer, 2004, v:20, n:1, pp:1-3 [Journal ] Nadia Magnenat-Thalmann Editorial. [Citation Graph (0, 0)][DBLP ] The Visual Computer, 2005, v:21, n:1-2, pp:1-3 [Journal ] Nadia Magnenat-Thalmann Preface. [Citation Graph (0, 0)][DBLP ] The Visual Computer, 2005, v:21, n:8-10, pp:503-505 [Journal ] Nadia Magnenat-Thalmann Editorial. [Citation Graph (0, 0)][DBLP ] The Visual Computer, 2005, v:21, n:12, pp:957-957 [Journal ] Nadia Magnenat-Thalmann Editorial. [Citation Graph (0, 0)][DBLP ] The Visual Computer, 2006, v:22, n:1, pp:1-3 [Journal ] Nadia Magnenat-Thalmann Preface. [Citation Graph (0, 0)][DBLP ] The Visual Computer, 2006, v:22, n:5, pp:299-299 [Journal ] Nadia Magnenat-Thalmann , H. T. Minh , M. De Angelis , Daniel Thalmann Design, transformation and animation of human faces. [Citation Graph (0, 0)][DBLP ] The Visual Computer, 1989, v:5, n:1&2, pp:32-39 [Journal ] Nadia Magnenat-Thalmann , E. Primeau , Daniel Thalmann Abstract muscle action procedures for human face animation. [Citation Graph (0, 0)][DBLP ] The Visual Computer, 1988, v:3, n:5, pp:290-297 [Journal ] Nadia Magnenat-Thalmann , Daniel Thalmann Virtual humans: thirty years of research, what next? [Citation Graph (0, 0)][DBLP ] The Visual Computer, 2005, v:21, n:12, pp:997-1015 [Journal ] Nadia Magnenat-Thalmann , Daniel Thalmann Area, spline-based and structural models for generating and animating 3D characters and logos. [Citation Graph (0, 0)][DBLP ] The Visual Computer, 1985, v:1, n:1, pp:15-23 [Journal ] Nadia Magnenat-Thalmann , Pascal Volino From early draping to haute couture models: 20 years of research. [Citation Graph (0, 0)][DBLP ] The Visual Computer, 2005, v:21, n:8-10, pp:506-519 [Journal ] Seungwoo Oh , HyungSeok Kim , Nadia Magnenat-Thalmann , KwangYun Wohn Generating unified model for dressed virtual humans. [Citation Graph (0, 0)][DBLP ] The Visual Computer, 2005, v:21, n:8-10, pp:522-531 [Journal ] Gaël Sannier , Selim Balcisoy , Nadia Magnenat-Thalmann , Daniel Thalmann VHD: a system for directing real-time virtual actors. [Citation Graph (0, 0)][DBLP ] The Visual Computer, 1999, v:15, n:7/8, pp:320-329 [Journal ] Daniel Thalmann , O. Ratib , Nadia Magnenat-Thalmann , A. Righetti A model for the three-dimensional reconstruction and animation of the human heart. [Citation Graph (0, 0)][DBLP ] The Visual Computer, 1985, v:1, n:4, pp:241-248 [Journal ] Yin Wu , Prem Kalra , Laurent Moccozet , Nadia Magnenat-Thalmann Simulating wrinkles and skin aging. [Citation Graph (0, 0)][DBLP ] The Visual Computer, 1999, v:15, n:4, pp:183-198 [Journal ] Nadia Magnenat-Thalmann , Arjan Egges Interactive Virtual Humans in Real-Time Virtual Environments. [Citation Graph (0, 0)][DBLP ] IJVR, 2006, v:5, n:2, pp:15-24 [Journal ] F. Dellas , Laurent Moccozet , Nadia Magnenat-Thalmann , Michela Mortara , Giuseppe Patanè , Michela Spagnuolo , Bianca Falcidieno Knowledge-based extraction of control skeletons for animation. [Citation Graph (0, 0)][DBLP ] Shape Modeling International, 2007, pp:51-60 [Conf ] Frederic Cordier , Nadia Magnenat-Thalmann A Data-Driven Approach for Real-Time Clothes Simulation. [Citation Graph (0, 0)][DBLP ] Comput. Graph. Forum, 2005, v:24, n:2, pp:173-183 [Journal ] Matthias Teschner , Stefan Kimmerle , Bruno Heidelberger , Gabriel Zachmann , Laks Raghupathi , Arnulph Fuhrmann , Marie-Paule Cani , François Faure , Nadia Magnenat-Thalmann , Wolfgang Straßer , Pascal Volino Collision Detection for Deformable Objects. [Citation Graph (0, 0)][DBLP ] Comput. Graph. Forum, 2005, v:24, n:1, pp:61-81 [Journal ] Nadia Magnenat-Thalmann Editorial. [Citation Graph (0, 0)][DBLP ] The Visual Computer, 2006, v:22, n:9-11, pp:591-592 [Journal ] Nadia Magnenat-Thalmann Guest editorial. [Citation Graph (0, 0)][DBLP ] The Visual Computer, 2007, v:23, n:2, pp:95- [Journal ] Pascal Volino , Nadia Magnenat-Thalmann Stop-and-go cloth draping. [Citation Graph (0, 0)][DBLP ] The Visual Computer, 2007, v:23, n:9-11, pp:669-677 [Journal ] Pascal Volino , Pierre Davy , Ugo Bonanni , Christiane Luible , Nadia Magnenat-Thalmann , Mailis Mäkinen , Harriet Meinander From measured physical parameters to the haptic feeling of fabric. [Citation Graph (0, 0)][DBLP ] The Visual Computer, 2007, v:23, n:2, pp:133-142 [Journal ] Nadia Magnenat-Thalmann Editorial. [Citation Graph (0, 0)][DBLP ] The Visual Computer, 2007, v:23, n:1, pp:1-3 [Journal ] Nadia Magnenat-Thalmann Editorial. [Citation Graph (0, 0)][DBLP ] The Visual Computer, 2007, v:23, n:4, pp:231- [Journal ] Etienne Lyard , Nadia Magnenat-Thalmann A simple footskate removal method for virtual reality applications. [Citation Graph (0, 0)][DBLP ] The Visual Computer, 2007, v:23, n:9-11, pp:689-695 [Journal ] Arjan Egges , George Papagiannakis , Nadia Magnenat-Thalmann Presence and interaction in mixed reality environments. [Citation Graph (0, 0)][DBLP ] The Visual Computer, 2007, v:23, n:5, pp:317-333 [Journal ] Mario Gutiérrez , Alejandra García-Rojas , Daniel Thalmann , Frédéric Vexo , Laurent Moccozet , Nadia Magnenat-Thalmann , Michela Mortara , Michela Spagnuolo An ontology of virtual humans. [Citation Graph (0, 0)][DBLP ] The Visual Computer, 2007, v:23, n:3, pp:207-218 [Journal ] Zerrin Kasap , Nadia Magnenat-Thalmann Intelligent virtual humans with autonomy and personality: State-of-the-art. [Citation Graph (0, 0)][DBLP ] Intelligent Decision Technologies, 2007, v:1, n:1-2, pp:3-15 [Journal ] Hair simulation model for real-time environments. [Citation Graph (, )][DBLP ] Communicating with a virtual human or a skin-based robot head. [Citation Graph (, )][DBLP ] Learning How to Dance Using a Web 3D Platform. [Citation Graph (, )][DBLP ] MRI Bone Segmentation Using Deformable Models and Shape Priors. [Citation Graph (, )][DBLP ] Coupled Registration-Segmentation: Application to Femur Analysis with Intra-subject Multiple Levels of Detail MRI Data. [Citation Graph (, )][DBLP ] Interactive rendering of optical effects in wet hair. [Citation Graph (, )][DBLP ] Chloe@University: an indoor, mobile mixed reality guidance system. [Citation Graph (, )][DBLP ] Sizing avatars from skin weights. [Citation Graph (, )][DBLP ] Haptic interaction with one-dimensional structures. [Citation Graph (, )][DBLP ] Virtual Humans in Serious Games. [Citation Graph (, )][DBLP ] Semantic Human 3D Shapes Annotation for Animation. [Citation Graph (, )][DBLP ] A general collaborative platform for mobile multi-user applications. [Citation Graph (, )][DBLP ] Interacting with virtual and augmented worlds. [Citation Graph (, )][DBLP ] Interacting with virtual and augmented worlds. [Citation Graph (, )][DBLP ] User centric media in the future internet: trends and challenges. [Citation Graph (, )][DBLP ] Adaptive Body, Motion and Cloth. [Citation Graph (, )][DBLP ] Applying Affect Recognition in Serious Games: The PlayMancer Project. [Citation Graph (, )][DBLP ] Multimedia application to the simulation of human Musculoskeletal system: A visual lower limb model from multimodal captured data. [Citation Graph (, )][DBLP ] Multimedia application to the simulation of human musculoskeletal system: A visual lower limb model from multimodal captured data. [Citation Graph (, )][DBLP ] Modelling socially intelligent virtual humans. [Citation Graph (, )][DBLP ] The PlayMancer Database: A Multimodal Affect Database in Support of Research and Development Activities in Serious Game Environment. [Citation Graph (, )][DBLP ] Interactive Segmentation of Volumetric Medical Images for Collaborative Telemedicine. [Citation Graph (, )][DBLP ] Making Them Remember - Emotional Virtual Characters with Memory. [Citation Graph (, )][DBLP ] Guest Editors' Introduction: Computer Animation for Virtual Humans. [Citation Graph (, )][DBLP ] Motion Control of Virtual Humans. [Citation Graph (, )][DBLP ] Real-Time Animation of Realistic Virtual Humans. [Citation Graph (, )][DBLP ] Virtual Human Representation and Communication in VLNet. 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