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Nadia Magnenat-Thalmann: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Nadia Magnenat-Thalmann, Hyewon Seo, Frederic Cordier
    Automatic Modeling of Animatable Virtual Humans - A Survey. [Citation Graph (0, 0)][DBLP]
    3DIM, 2003, pp:2-11 [Conf]
  2. Luca Vacchetti, Vincent Lepetit, George Papagiannakis, Michal Ponder, Pascal Fua, Daniel Thalmann, Nadia Magnenat-Thalmann
    Stable Real-Time Interaction Between Virtual Humans And Real Scenes . [Citation Graph (0, 0)][DBLP]
    3DIM, 2003, pp:449-457 [Conf]
  3. Nadia Magnenat-Thalmann, Hyewon Seo
    Data-Driven Approaches to Digital Human Modeling. [Citation Graph (0, 0)][DBLP]
    3DPVT, 2004, pp:380-387 [Conf]
  4. Sumedha Kshirsagar, Nadia Magnenat-Thalmann
    Virtual humans personified. [Citation Graph (0, 0)][DBLP]
    AAMAS, 2002, pp:356-357 [Conf]
  5. Prem Kalra, Pierre Beylot, P. Gingins, Nadia Magnenat-Thalmann, Pascal Volino, Pierre Hoffmeyer, J. Fasel, F. Terrier
    Topological modeling of human anatomy using medical data. [Citation Graph (0, 0)][DBLP]
    CA, 1995, pp:172-0 [Conf]
  6. MyungJin Kang, Hassan Sadri, Laurent Moccozet, Nadia Magnenat-Thalmann, Pierre Hoffmeyer
    Accurate Simulation of Hip Joint Range of Motion. [Citation Graph (0, 0)][DBLP]
    CA, 2002, pp:215-219 [Conf]
  7. Frederic Cordier, Nadia Magnenat-Thalmann
    Integrated System for Skin Deformation. [Citation Graph (0, 0)][DBLP]
    CA, 2000, pp:2-8 [Conf]
  8. Won-Sook Lee, Marc Escher, Gaël Sannier, Nadia Magnenat-Thalmann
    MPEG-4 Compatible Faces from Orthogonal Photos. [Citation Graph (0, 0)][DBLP]
    CA, 1999, pp:186-194 [Conf]
  9. Marc Escher, Nadia Magnenat-Thalmann
    Automatic 3D Cloning and Real-Time Animation of a Human Face. [Citation Graph (0, 0)][DBLP]
    CA, 1997, pp:58-66 [Conf]
  10. Marc Escher, Igor S. Pandzic, Nadia Magnenat-Thalmann
    Facial Deformations for MPEG-4. [Citation Graph (0, 0)][DBLP]
    CA, 1998, pp:56-0 [Conf]
  11. Nadia Magnenat-Thalmann, Pascal Volino, Frederic Cordier
    Avenues of Research in Dynamic Clothing. [Citation Graph (0, 0)][DBLP]
    CA, 2002, pp:193-202 [Conf]
  12. Laurent Moccozet, Nadia Magnenat-Thalmann
    Dirichlet Free-Form Deformations and their Application to Hand Simulation. [Citation Graph (0, 0)][DBLP]
    CA, 1997, pp:93-102 [Conf]
  13. Thomas Di Giacomo, Nadia Magnenat-Thalmann
    Bi-layered Mass-Spring Model for Fast Deformations of Flexible Linear Bodies. [Citation Graph (0, 0)][DBLP]
    CASA, 2003, pp:48-53 [Conf]
  14. Hyewon Seo, Lydia Yahia-Cherif, Taro Goto, Nadia Magnenat-Thalmann
    GENESIS: Generation of E-Population Based on Statistical Information. [Citation Graph (0, 0)][DBLP]
    CA, 2002, pp:81-88 [Conf]
  15. Nadia Magnenat-Thalmann, Daniel Thalmann
    Virtual actors living in a real world. [Citation Graph (0, 0)][DBLP]
    CA, 1995, pp:19-29 [Conf]
  16. Pascal Volino, Nadia Magnenat-Thalmann
    Accurate Collision Response on Polygonal Meshes. [Citation Graph (0, 0)][DBLP]
    CA, 2000, pp:154-163 [Conf]
  17. Pascal Volino, Nadia Magnenat-Thalmann
    The SPHERIGON: A Simple Polygon Patch for Smoothing Quickly Your Polygonal Meshes. [Citation Graph (0, 0)][DBLP]
    CA, 1998, pp:72-78 [Conf]
  18. Yin Wu, Pierre Beylot, Nadia Magnenat-Thalmann
    Skin Aging Estimation by Facial Simulation. [Citation Graph (0, 0)][DBLP]
    CA, 1999, pp:210-0 [Conf]
  19. Yin Wu, Prem Kalra, Nadia Magnenat-Thalmann
    Simulation of Static and Dynamic Wrinkles of Skin. [Citation Graph (0, 0)][DBLP]
    CA, 1996, pp:90-97 [Conf]
  20. Won-Sook Lee, Nadia Magnenat-Thalmann
    Head Modeling from Pictures and Morphing in 3D with Image Metamorphosis Based on Triangulation. [Citation Graph (0, 0)][DBLP]
    CAPTECH, 1998, pp:254-267 [Conf]
  21. Lydia Yahia-Cherif, Benjamin Gilles, Laurent Moccozet, Nadia Magnenat-Thalmann
    Individualaized bone modelling from MRI: application to tth human hip. [Citation Graph (0, 0)][DBLP]
    CARS, 2003, pp:1306- [Conf]
  22. Stéphane Carion, Gaël Sannier, Nadia Magnenat-Thalmann
    Invited Lecture: Virtual Humans in CyberDance. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 1998, pp:142-0 [Conf]
  23. Rajeev Gupta, Melanie Montagnol, Pascal Volino, Nadia Magnenat-Thalmann
    Optimized Framework for Real Time Hair Simulation. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2006, pp:702-710 [Conf]
  24. Nadia Magnenat-Thalmann, Stéphane Carion, Martin Courchesne, Pascal Volino, Yin Wu
    Virtual clothes, Hair and Skin for Beautiful Top Models. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 1996, pp:132-0 [Conf]
  25. Marcelo Kallmann, Patrick Lemoine, Daniel Thalmann, Frederic Cordier, Nadia Magnenat-Thalmann, Cecilia Ruspa, Silvia Quattrocolo
    Immersive Vehicle Simulators for Prototyping, Training and Ergonomics. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2003, pp:90-95 [Conf]
  26. Junhwan Kim, Frederic Cordier, Nadia Magnenat-Thalmann
    Neural Network-based Violinist's Hand Animation. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2000, pp:37-0 [Conf]
  27. HyungSeok Kim, Chris Joslin, Thomas Di Giacomo, Stephane Garchery, Nadia Magnenat-Thalmann
    Adaptation Mechanism for Three Dimensional Content within the MPEG-21 Framework. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:462-469 [Conf]
  28. Sumedha Kshirsagar, Tom Molet, Nadia Magnenat-Thalmann
    Principal Components of Expressive Speech Animation. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2001, pp:38-46 [Conf]
  29. Hyewon Seo, Chris Joslin, Uwe Berner, Nadia Magnenat-Thalmann, Maja Jovovic, Joaquim Esmerado, Daniel Thalmann, Ian Palmer
    VPARK - A Windows NT Software Platform for a Virtual Networked Amusement Park. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2000, pp:309-0 [Conf]
  30. Michal Ponder, George Papagiannakis, Tom Molet, Nadia Magnenat-Thalmann, Daniel Thalmann
    VHD++ Development Framework: Towards Extendible, Component Based VR/AR Simulation Engine Featuring Advanced Virtual Character Technologies. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2003, pp:96-104 [Conf]
  31. Gaël Sannier, Nadia Magnenat-Thalmann
    A User-Friendly Texture-Fitting Methodology for Virtual Humans. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 1997, pp:167-0 [Conf]
  32. Pascal Volino, Nadia Magnenat-Thalmann
    Implementing Fast Cloth Simulation with Collision Response. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2000, pp:257-0 [Conf]
  33. Pascal Volino, Nadia Magnenat-Thalmann
    Comparing Efficiency of Integration Methods for Cloth Simulation. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2001, pp:265-274 [Conf]
  34. Nadia Magnenat-Thalmann, Sumedha Kshirsagar
    The Emotional Talking Virutal Humans. [Citation Graph (0, 0)][DBLP]
    Virtual Reality: Cognitive Foundations, Technological Issues & Philosophical Implications, 2001, pp:75-84 [Conf]
  35. Daniel Thalmann, Nadia Magnenat-Thalmann
    Design and Implementation of Abstract Graphical Data Types. [Citation Graph (0, 0)][DBLP]
    COMPSAC, 1979, pp:- [Conf]
  36. Thomas Di Giacomo, Chris Joslin, Stephane Garchery, Nadia Magnenat-Thalmann
    Adaptation of Facial and Body Animation for MPEG-based Architectures. [Citation Graph (0, 0)][DBLP]
    CW, 2003, pp:221-228 [Conf]
  37. Nadia Magnenat-Thalmann, Frederic Cordier, Hyewon Seo, George Papagiannakis
    Modeling of Bodies and Clothes for Virtual Environments. [Citation Graph (0, 0)][DBLP]
    CW, 2004, pp:201-208 [Conf]
  38. Arjan Egges, George Papagiannakis, Nadia Magnenat-Thalmann
    An Interactive Mixed Reality Framework for Virtual Humans. [Citation Graph (0, 0)][DBLP]
    CW, 2006, pp:165-172 [Conf]
  39. Sumedha Kshirsagar, Stephane Garchery, Nadia Magnenat-Thalmann
    Feature Point Based Mesh Deformation Applied to MPEG-4 Facial Animation. [Citation Graph (0, 0)][DBLP]
    DEFORM/AVATARS, 2000, pp:24-34 [Conf]
  40. Hyewon Seo, Frederic Cordier, Laurent Philippon, Nadia Magnenat-Thalmann
    Interactive Modelling of MPEG-4 Deformable Human Body Models. [Citation Graph (0, 0)][DBLP]
    DEFORM/AVATARS, 2000, pp:120-131 [Conf]
  41. Nadia Magnenat-Thalmann, Daniel Thalmann
    Introduction à l'Informatique Graphique. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Graphics, 1985, pp:3-51 [Conf]
  42. Nadia Magnenat-Thalmann, Alessandro Enrico Foni, Nedjma Cadi-Yazli
    Real-time animation of ancient Roman sites. [Citation Graph (0, 0)][DBLP]
    GRAPHITE, 2006, pp:19-30 [Conf]
  43. Nadia Magnenat-Thalmann
    Multimedia, Virtual Reality and Computer Animation. [Citation Graph (0, 0)][DBLP]
    Hypertext/Hypermedia, 1991, pp:1-17 [Conf]
  44. Prem Kalra, Nadia Magnenat-Thalmann
    Simulation of Facial Skin using Texture Mapping and Coloration. [Citation Graph (0, 0)][DBLP]
    ICCG, 1993, pp:365-374 [Conf]
  45. Hans M. Werner, Nadia Magnenat-Thalmann, Daniel Thalmann
    User Interface for Fashion Design. [Citation Graph (0, 0)][DBLP]
    ICCG, 1993, pp:197-204 [Conf]
  46. Taro Goto, Marc Escher, Christian Zanardi, Nadia Magnenat-Thalmann
    Multimodal Interaction in Collaborative Virtual Environments. [Citation Graph (0, 0)][DBLP]
    ICIP (3), 1999, pp:1-5 [Conf]
  47. Sumedha Kshirsagar, Nadia Magnenat-Thalmann
    Lip Synchronization using Linear Predictive Analysis. [Citation Graph (0, 0)][DBLP]
    IEEE International Conference on Multimedia and Expo (II), 2000, pp:1077-1080 [Conf]
  48. HyungSeok Kim, Chris Joslin, Thomas Di Giacomo, Stephane Garchery, Nadia Magnenat-Thalmann
    Multi-resolution meshes for multiple target, single content adaptation within the MPEG-21 framework. [Citation Graph (0, 0)][DBLP]
    ICME, 2004, pp:1699-1702 [Conf]
  49. Arjan Egges, Sumedha Kshirsagar, Nadia Magnenat-Thalmann
    A Model for Personality and Emotion Simulation. [Citation Graph (0, 0)][DBLP]
    KES, 2003, pp:453-461 [Conf]
  50. Nadia Magnenat-Thalmann
    Creating a Smart Virtual Personality. [Citation Graph (0, 0)][DBLP]
    KES, 2003, pp:15-16 [Conf]
  51. Benjamin Gilles, Laurent Moccozet, Nadia Magnenat-Thalmann
    Anatomical Modelling of the Musculoskeletal System from MRI. [Citation Graph (0, 0)][DBLP]
    MICCAI (1), 2006, pp:289-296 [Conf]
  52. Benjamin Gilles, Rosalind Perrin, Nadia Magnenat-Thalmann, Jean-Paul Vallée
    Bone Motion Analysis from Dynamic MRI: Acquisition and Tracking. [Citation Graph (0, 0)][DBLP]
    MICCAI (2), 2004, pp:942-949 [Conf]
  53. Arjan Egges, Sumedha Kshirsagar, Xuan Zhang, Nadia Magnenat-Thalmann
    Emotional Communication with Virtual Humans. [Citation Graph (0, 0)][DBLP]
    MMM, 2003, pp:243-263 [Conf]
  54. Igor S. Pandzic, Tolga K. Capin, Elwin Lee, Nadia Magnenat-Thalmann, Daniel Thalmann
    Autonomous Actors in Networked Collaborative Virtual Environments. [Citation Graph (0, 0)][DBLP]
    MMM, 1998, pp:138-0 [Conf]
  55. Nadia Magnenat-Thalmann, HyungSeok Kim, Arjan Egges, Stephane Garchery
    Believability and Interaction in Virtual Worlds. [Citation Graph (0, 0)][DBLP]
    MMM, 2005, pp:2-9 [Conf]
  56. Nadia Magnenat-Thalmann, Prem Kalra
    A Model for Creating and Visualizing Speech and Emotion. [Citation Graph (0, 0)][DBLP]
    NLG, 1992, pp:1-12 [Conf]
  57. Nadia Magnenat-Thalmann, Pascal Volino
    Dressing Virtual Humans. [Citation Graph (0, 0)][DBLP]
    Creating Personalities for Synthetic Actors, 1997, pp:9-24 [Conf]
  58. Frederic Cordier, Nadia Magnenat-Thalmann
    A Data-Driven Approach for Real-Time Clothes Simulation. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2004, pp:257-266 [Conf]
  59. Arjan Egges, Tom Molet, Nadia Magnenat-Thalmann
    Personalised Real-Time Idle Motion Synthesis. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2004, pp:121-130 [Conf]
  60. Neeharika Adabala, Nadia Magnenat-Thalmann, Guangzheng Fei
    Visualization of Woven Cloth. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2003, pp:179-185 [Conf]
  61. Hyewon Seo, Nadia Magnenat-Thalmann
    An automatic modeling of human bodies from sizing parameters. [Citation Graph (0, 0)][DBLP]
    SI3D, 2003, pp:19-26 [Conf]
  62. David E. Breen, Jeffrey W. Eischen, Michael Kass, Nadia Magnenat-Thalmann, Maurizio Vecchione
    Can we get there from here? Current challenges in cloth design, modeling and animation (panel). [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1997, pp:437-439 [Conf]
  63. Michel Carignan, Ying Yang, Nadia Magnenat-Thalmann, Daniel Thalmann
    Dressing animated synthetic actors with complex deformable clothes. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1992, pp:99-104 [Conf]
  64. Jean Paul Gourret, Nadia Magnenat-Thalmann, Daniel Thalmann
    Simulation of object and human skin formations in a grasping task. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1989, pp:21-30 [Conf]
  65. Pascal Volino, Martin Courchesne, Nadia Magnenat-Thalmann
    Versatile and efficient techniques for simulating cloth and other deformable objects. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1995, pp:137-144 [Conf]
  66. Nadia Magnenat-Thalmann, Hyewon Seo
    Dynamic Body Transformation and Matching from Scanned Data. [Citation Graph (0, 0)][DBLP]
    SMI, 2004, pp:3- [Conf]
  67. Nadia Magnenat-Thalmann
    Visualizing Humans by Computer. [Citation Graph (0, 0)][DBLP]
    VDB, 1991, pp:141-150 [Conf]
  68. Sunil Hadap, Endre Bangerter, Pascal Volino, Nadia Magnenat-Thalmann
    Animating Wrinkles on Clothes. [Citation Graph (0, 0)][DBLP]
    IEEE Visualization, 1999, pp:175-182 [Conf]
  69. Sumedha Kshirsagar, Chris Joslin, Won-Sook Lee, Nadia Magnenat-Thalmann
    Personalized Face and Speech Communication over the Internet. [Citation Graph (0, 0)][DBLP]
    VR, 2001, pp:37-44 [Conf]
  70. Won-Sook Lee, Yin Wu, Nadia Magnenat-Thalmann
    Cloning and Aging in a VR Family. [Citation Graph (0, 0)][DBLP]
    VR, 1999, pp:61-0 [Conf]
  71. Hyewon Seo, Nadia Magnenat-Thalmann
    LoD Management on Animating Face Models. [Citation Graph (0, 0)][DBLP]
    VR, 2000, pp:161-168 [Conf]
  72. Nadia Magnenat-Thalmann, Daniel Thalmann
    Virtual Humans for Virtual Reality and Augmented Reality. [Citation Graph (0, 0)][DBLP]
    VR, 2003, pp:300- [Conf]
  73. Neeharika Adabala, Nadia Magnenat-Thalmann, Guangzheng Fei
    Real-time rendering of woven clothes. [Citation Graph (0, 0)][DBLP]
    VRST, 2003, pp:41-47 [Conf]
  74. Chris Joslin, Nadia Magnenat-Thalmann
    Significant facet retrieval for real-time 3D sound rendering in complex virtual environments. [Citation Graph (0, 0)][DBLP]
    VRST, 2003, pp:15-21 [Conf]
  75. Chris Joslin, Tom Molet, Nadia Magnenat-Thalmann
    Advanced real-time collaboration over the internet. [Citation Graph (0, 0)][DBLP]
    VRST, 2000, pp:25-32 [Conf]
  76. Igor S. Pandzic, Tolga K. Capin, Nadia Magnenat-Thalmann, Daniel Thalmann
    A versatile navigation interface for virtual humans in collaborative virtual environments. [Citation Graph (0, 0)][DBLP]
    VRST, 1997, pp:45-49 [Conf]
  77. Pascal Volino, Nadia Magnenat-Thalmann
    Animating complex hairstyles in real-time. [Citation Graph (0, 0)][DBLP]
    VRST, 2004, pp:41-48 [Conf]
  78. Takao Furukawa, Jin Gu, Won-Sook Lee, Nadia Magnenat-Thalmann
    3D Clothes Modeling from Photo Cloned Human Body. [Citation Graph (0, 0)][DBLP]
    Virtual Worlds, 2000, pp:159-170 [Conf]
  79. Won-Sook Lee, Elwin Lee, Nadia Magnenat-Thalmann
    Real Face Communication in a Virtual World. [Citation Graph (0, 0)][DBLP]
    Virtual Worlds, 1998, pp:1-13 [Conf]
  80. Won-Sook Lee, Pierre Beylot, David Sankoff, Nadia Magnenat-Thalmann
    Generating 3D Virtual Populations from Pictures of a Few Individuals. [Citation Graph (0, 0)][DBLP]
    WADS, 1999, pp:134-144 [Conf]
  81. Laurent Moccozet, Alejandra García-Rojas, Frédéric Vexo, Daniel Thalmann, Nadia Magnenat-Thalmann
    In Search for Your Own Virtual Individual. [Citation Graph (0, 0)][DBLP]
    SAMT, 2006, pp:26-40 [Conf]
  82. Azam Bastanfard, Nadia Magnenat-Thalmann
    Skin modeling and rendering based on visual perception. [Citation Graph (0, 0)][DBLP]
    GRAPP, 2006, pp:313-318 [Conf]
  83. Pascal Volino, Nadia Magnenat-Thalmann
    Simple linear bending stiffness in particle systems. [Citation Graph (0, 0)][DBLP]
    Symposium on Computer Animation, 2006, pp:101-105 [Conf]
  84. Jean Paul Gourret, Nadia Magnenat-Thalmann, Daniel Thalmann
    Modeling of contact deformations between a synthetic human and its environment. [Citation Graph (0, 0)][DBLP]
    Computer-Aided Design, 1991, v:23, n:7, pp:514-520 [Journal]
  85. Pascal Volino, Frederic Cordier, Nadia Magnenat-Thalmann
    From early virtual garment simulation to interactive fashion design. [Citation Graph (0, 0)][DBLP]
    Computer-Aided Design, 2005, v:37, n:6, pp:593-608 [Journal]
  86. Ronan Boulic, Zhiyong Huang, Nadia Magnenat-Thalmann, Daniel Thalmann
    Goal-oriented design and correction of articulated figure motion with the TRACK system. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1994, v:18, n:4, pp:443-452 [Journal]
  87. Thomas Di Giacomo, Chris Joslin, Stephane Garchery, HyungSeok Kim, Nadia Magnenat-Thalmann
    Adaptation of virtual human animation and representation for MPEG. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2004, v:28, n:4, pp:485-495 [Journal]
  88. Nadia Magnenat-Thalmann, Daniel Thalmann
    Some unusual primitives in the mira graphical extension of PASCAL. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1982, v:6, n:3, pp:127-139 [Journal]
  89. Nadia Magnenat-Thalmann, Daniel Thalmann
    Computer animated scenes. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1984, v:8, n:3, pp:331-333 [Journal]
  90. Nadia Magnenat-Thalmann, Daniel Thalmann, André Larouche
    A multilevel graphics system based on top-down methodology. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1982, v:6, n:3, pp:97-100 [Journal]
  91. Nadia Magnenat-Thalmann, Daniel Thalmann, André Larouche, Louis Lorrain
    GRAFEDIT: An interactive general-purpose graphics editor. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1982, v:6, n:1, pp:41-46 [Journal]
  92. Hansrudi Noser, Olivier Renault, Daniel Thalmann, Nadia Magnenat-Thalmann
    Navigation for digital actors based on synthetic vision, memory, and learning. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1995, v:19, n:1, pp:7-19 [Journal]
  93. Frederic Cordier, Hyewon Seo, Nadia Magnenat-Thalmann
    Made-to-Measure Technologies for an Online Clothing Store. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2003, v:23, n:1, pp:38-48 [Journal]
  94. Chris Joslin, Tom Molet, Nadia Magnenat-Thalmann, Joaquim Esmerado, Daniel Thalmann, Ian Palmer, Nicholas Chilton, Rae A. Earnshaw
    Sharing Attractions on the Net with VPark. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2001, v:21, n:1, pp:61-71 [Journal]
  95. Rynson W. H. Lau, Frederick W. B. Li, Tosiyasu L. Kunii, Baining Guo, Bo Zhang, Nadia Magnenat-Thalmann, Sumedha Kshirsagar, Daniel Thalmann, Mario Gutiérrez
    Emerging Web Graphics Standards and Technologies. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2003, v:23, n:1, pp:66-75 [Journal]
  96. Pierre Beylot, P. Gingins, Prem Kalra, Nadia Magnenat-Thalmann, Walter Maurel, Daniel Thalmann, J. Fasel
    3D Interactive Topological Modeling using Visible Human Dataset. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1996, v:15, n:3, pp:33-44 [Journal]
  97. Ronan Boulic, Tolga K. Capin, Zhiyong Huang, Prem Kalra, B. Linterrnann, Nadia Magnenat-Thalmann, Laurent Moccozet, Tom Molet, Igor S. Pandzic, Kurt Saar, Alfred Schmitt, J. Shen, Daniel Thalmann
    The HUMANOID Environment for Interactive Animation of Multiple Deformable Human Characters. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1995, v:14, n:3, pp:337-348 [Journal]
  98. Frederic Cordier, Nadia Magnenat-Thalmann
    Real-time Animation of Dressed Virtual Humans. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2002, v:21, n:3, pp:- [Journal]
  99. Agnes Daldegan, Nadia Magnenat-Thalmann, Tsuneya Kurihara, Daniel Thalmann
    An Integrated System for Modeling, Animating and Rendering Hair. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1993, v:12, n:3, pp:211-221 [Journal]
  100. Sunil Hadap, Nadia Magnenat-Thalmann
    Modeling Dynamic Hair as a Continuum. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2001, v:20, n:3, pp:- [Journal]
  101. Prem Kalra, Angelo Mangili, Nadia Magnenat-Thalmann, Daniel Thalmann
    Simulation of Facial Muscle Actions Based on Rational Free Form Deformations. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1992, v:11, n:3, pp:59-69 [Journal]
  102. Sumedha Kshirsagar, Nadia Magnenat-Thalmann
    Visyllable Based Speech Animation. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2003, v:22, n:3, pp:632-640 [Journal]
  103. Nadia Magnenat-Thalmann
    Efficient Self-Collision Detection on Smoothly Discretized Surface Animations using Geometrical Shape Regularity. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1994, v:13, n:3, pp:155-166 [Journal]
  104. Nadia Magnenat-Thalmann, Daniel Thalmann
    The Problematics of Human Prototyping and Animation. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1989, v:8, n:2, pp:115-123 [Journal]
  105. Won-Sook Lee, Jin Gu, Nadia Magnenat-Thalmann
    Generating Animatable 3D Virtual Humans from Photographs. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2000, v:19, n:3, pp:- [Journal]
  106. Igor S. Pandzic, Tolga K. Capin, Elwin Lee, Nadia Magnenat-Thalmann, Daniel Thalmann
    A Flexible Architecture for Virtual Humans in Networked Collaborative Virtual Environments. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1997, v:16, n:3, pp:177-188 [Journal]
  107. Nadia Magnenat-Thalmann
    Choosing an Implementation Language for Automatic Translation. [Citation Graph (0, 0)][DBLP]
    Comput. Lang., 1982, v:7, n:3/4, pp:161-170 [Journal]
  108. Chris Joslin, Igor S. Pandzic, Nadia Magnenat-Thalmann
    Trends in networked collaborative virtual environments. [Citation Graph (0, 0)][DBLP]
    Computer Communications, 2003, v:26, n:5, pp:430-437 [Journal]
  109. Nadia Magnenat-Thalmann, Daniel Thalmann
    Computer Animation. [Citation Graph (0, 0)][DBLP]
    ACM Comput. Surv., 1996, v:28, n:1, pp:161-163 [Journal]
  110. Hyewon Seo, Nadia Magnenat-Thalmann
    An example-based approach to human body manipulation. [Citation Graph (0, 0)][DBLP]
    Graphical Models, 2004, v:66, n:1, pp:1-23 [Journal]
  111. Nadia Magnenat-Thalmann, Pascal Volino, Laurent Moccozet
    Designing and Simulating Clothes. [Citation Graph (0, 0)][DBLP]
    Int. J. Image Graphics, 2001, v:1, n:1, pp:1-17 [Journal]
  112. Won-Sook Lee, Nadia Magnenat-Thalmann
    Fast head modeling for animation. [Citation Graph (0, 0)][DBLP]
    Image Vision Comput., 2000, v:18, n:4, pp:355-364 [Journal]
  113. Nadia Magnenat-Thalmann, Daniel Thalmann
    A Problem-Oriented Analysis of Database Models. [Citation Graph (0, 0)][DBLP]
    Journal of Chemical Information and Computer Sciences, 1979, v:19, n:2, pp:86-89 [Journal]
  114. Nadia Magnenat-Thalmann, Hyewon Seo, Frederic Cordier
    Automatic Modeling of Virtual Humans and Body Clothing. [Citation Graph (0, 0)][DBLP]
    J. Comput. Sci. Technol., 2004, v:19, n:5, pp:575-584 [Journal]
  115. Frederic Cordier, Pascal Volino, Nadia Magnenat-Thalmann
    Integrating deformations between bodies and clothes. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2001, v:12, n:1, pp:45-53 [Journal]
  116. Nadia Magnenat-Thalmann, Bernd Eberhardt
    Editorial. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2001, v:12, n:1, pp:- [Journal]
  117. Arjan Egges, Sumedha Kshirsagar, Nadia Magnenat-Thalmann
    Generic personality and emotion simulation for conversational agents. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2004, v:15, n:1, pp:1-13 [Journal]
  118. Nadia Magnenat-Thalmann
    Editorial. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2004, v:15, n:3-4, pp:123-124 [Journal]
  119. Nadia Magnenat-Thalmann, Daniel Thalmann
    Editorial. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2000, v:11, n:1, pp:1- [Journal]
  120. Nadia Magnenat-Thalmann, Daniel Thalmann
    Editorial. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2000, v:11, n:2, pp:67- [Journal]
  121. Nadia Magnenat-Thalmann, Daniel Thalmann
    Editorial. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2000, v:11, n:4, pp:167- [Journal]
  122. Nadia Magnenat-Thalmann, Daniel Thalmann
    Editorial. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2001, v:12, n:2, pp:- [Journal]
  123. Nadia Magnenat-Thalmann, Daniel Thalmann
    Editorial. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2001, v:12, n:3, pp:- [Journal]
  124. Nadia Magnenat-Thalmann, Daniel Thalmann
    Editorial. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2002, v:13, n:1, pp:- [Journal]
  125. Nadia Magnenat-Thalmann, Daniel Thalmann
    Editorial. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2004, v:15, n:1, pp:- [Journal]
  126. Nadia Magnenat-Thalmann, Daniel Thalmann
    Editorial. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2004, v:15, n:2, pp:- [Journal]
  127. Nadia Magnenat-Thalmann, Daniel Thalmann
    Editorial. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2004, v:15, n:5, pp:- [Journal]
  128. Nadia Magnenat-Thalmann, Daniel Thalmann
    Editorial. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2005, v:16, n:1, pp:- [Journal]
  129. Nadia Magnenat-Thalmann, Daniel Thalmann
    Editorial. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 1996, v:7, n:4, pp:191- [Journal]
  130. Nadia Magnenat-Thalmann, Yoshihisa Shinagawa, Hung Chuan Teh
    Editorial. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 1999, v:10, n:4, pp:179-180 [Journal]
  131. Nadia Magnenat-Thalmann, Daniel Thalmann
    Editorial. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 1996, v:7, n:2, pp:- [Journal]
  132. Nadia Magnenat-Thalmann, Daniel Thalmann
    Editorial. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 1997, v:8, n:4, pp:189- [Journal]
  133. Nadia Magnenat-Thalmann, Daniel Thalmann
    Editorial. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 1996, v:7, n:1, pp:1- [Journal]
  134. Nadia Magnenat-Thalmann, Daniel Thalmann
    Editorial. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 1997, v:8, n:1, pp:1- [Journal]
  135. Nadia Magnenat-Thalmann, Daniel Thalmann
    Editorial. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 1997, v:8, n:3, pp:129- [Journal]
  136. Nadia Magnenat-Thalmann, Daniel Thalmann
    Editorial. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 1998, v:9, n:1, pp:1- [Journal]
  137. Nadia Magnenat-Thalmann, Daniel Thalmann
    Editorial. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 1998, v:9, n:2, pp:51- [Journal]
  138. Nadia Magnenat-Thalmann, Daniel Thalmann
    Editorial. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 1998, v:9, n:4, pp:183- [Journal]
  139. Nadia Magnenat-Thalmann, Daniel Thalmann
    Editorial. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 1999, v:10, n:1, pp:1- [Journal]
  140. Nadia Magnenat-Thalmann, Daniel Thalmann
    Editorial. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 1999, v:10, n:2, pp:55- [Journal]
  141. Nadia Magnenat-Thalmann, Daniel Thalmann
    Editorial. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 1999, v:10, n:3, pp:121- [Journal]
  142. Nadia Magnenat-Thalmann, Daniel Thalmann, Yeong-Gil Shin, James K. Hahn
    Editorial. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 1998, v:9, n:3, pp:111-112 [Journal]
  143. Nadia Magnenat-Thalmann, Daniel Thalmann, Sung Yong Shin, Tosiyasu L. Kunii, Myung-Soo Kim
    Editorial: Special Issue of Pacific Graphics 95. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 1997, v:8, n:2, pp:67-68 [Journal]
  144. Lydia Yahia-Cherif, Benjamin Gilles, Tom Molet, Nadia Magnenat-Thalmann
    Motion capture and visualization of the hip joint with dynamic MRI and optical systems. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2004, v:15, n:3-4, pp:377-385 [Journal]
  145. George Papagiannakis, Sébastien Schertenleib, Brian O'Kennedy, Marlene Arevalo-Poizat, Nadia Magnenat-Thalmann, Andrew J. Stoddart, Daniel Thalmann
    Mixing virtual and real scenes in the site of ancient Pompeii. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2005, v:16, n:1, pp:11-24 [Journal]
  146. Pascal Volino, Nadia Magnenat-Thalmann
    Implicit midpoint integration and adaptive damping for efficient cloth simulation. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2005, v:16, n:3-4, pp:163-175 [Journal]
  147. Alejandra García-Rojas, Frédéric Vexo, Daniel Thalmann, Amaryllis Raouzaiou, Kostas Karpouzis, Stefanos D. Kollias, Laurent Moccozet, Nadia Magnenat-Thalmann
    Emotional face expression profiles supported by virtual human ontology. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2006, v:17, n:3-4, pp:259-269 [Journal]
  148. Nadia Magnenat-Thalmann, Enhua Wu, Ana Paiva, Dinesh K. Pai
    Editorial. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2006, v:17, n:3-4, pp:141-144 [Journal]
  149. Nadia Magnenat-Thalmann, Daniel Thalmann
    Animating Virtual Actors in Real Environments. [Citation Graph (0, 0)][DBLP]
    Multimedia Syst., 1997, v:5, n:2, pp:113-125 [Journal]
  150. Tom Molet, Amaury Aubel, Tolga K. Capin, Stéphane Carion, Elwin Lee, Nadia Magnenat-Thalmann, Hansrudi Noser, Igor S. Pandzic, Gaël Sannier, Daniel Thalmann
    Anyone for Tennis? [Citation Graph (0, 0)][DBLP]
    Presence, 1999, v:8, n:2, pp:140-156 [Journal]
  151. Igor S. Pandzic, Christian Babski, Tolga K. Capin, Won-Sook Lee, Nadia Magnenat-Thalmann, Soraia Raupp Musse, Laurent Moccozet, Hyewon Seo, Daniel Thalmann
    Simulating Virtual Humans in Networked Virtual Environments. [Citation Graph (0, 0)][DBLP]
    Presence, 2001, v:10, n:6, pp:632-646 [Journal]
  152. Véronique Normand, Christian Babski, Steve Benford, Adrian Bullock, Stéphane Carion, Yiorgos Chrysanthou, Nicolas Farcet, John Harvey, Nico Kuijpers, Nadia Magnenat-Thalmann, Soraia Raupp Musse, Tom Rodden, Mel Slater, Gareth Smith
    The COVEN project: exploring applicative, technical and usage dimensions of collaborative virtual environments. [Citation Graph (0, 0)][DBLP]
    Presence, 1999, v:8, n:2, pp:218-236 [Journal]
  153. Igor S. Pandzic, Tolga K. Capin, Nadia Magnenat-Thalmann, Daniel Thalmann
    Virtual Life Network: a Body-Centered Networked Virtual Environment. [Citation Graph (0, 0)][DBLP]
    Presence, 1997, v:6, n:6, pp:676-686 [Journal]
  154. Nadia Magnenat-Thalmann, Daniel Thalmann
    MIRA-3D: A Three-Dimensional Graphical Extension of Pascal. [Citation Graph (0, 0)][DBLP]
    Softw., Pract. Exper., 1983, v:13, n:9, pp:797-808 [Journal]
  155. Nadia Magnenat-Thalmann, Daniel Thalmann
    A Graphical Pascal Extension Based on Graphical Types. [Citation Graph (0, 0)][DBLP]
    Softw., Pract. Exper., 1981, v:11, n:1, pp:53-62 [Journal]
  156. Nadia Magnenat-Thalmann, Frederic Cordier
    Construction of a human topological model from medical data. [Citation Graph (0, 0)][DBLP]
    IEEE Transactions on Information Technology in Biomedicine, 2000, v:4, n:2, pp:137-143 [Journal]
  157. Nadia Magnenat-Thalmann, Prem Kalra, Jean Luc Lévêque, Roland Bazin, Dominique Batisse, Bernard Querleux
    A computational skin model: fold and wrinkle formation. [Citation Graph (0, 0)][DBLP]
    IEEE Transactions on Information Technology in Biomedicine, 2002, v:6, n:4, pp:317-323 [Journal]
  158. Pascal Volino, Nadia Magnenat-Thalmann
    Resolving surface collisions through intersection contour minimization. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2006, v:25, n:3, pp:1154-1159 [Journal]
  159. Pascal Volino, Nadia Magnenat-Thalmann
    Real-Time Animation of Complex Hairstyles. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Vis. Comput. Graph., 2006, v:12, n:2, pp:131-142 [Journal]
  160. Francois Bolduc, Albert Lejeune, Nadia Magnenat-Thalmann
    Image synthesis and 3-D computer animation: a new approach for strategic analysis. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 1987, v:3, n:1, pp:51-56 [Journal]
  161. Ronan Boulic, Nadia Magnenat-Thalmann, Daniel Thalmann
    A global human walking model with real-time kinematic personification. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 1990, v:6, n:6, pp:344-358 [Journal]
  162. HyungSeok Kim, Chris Joslin, Thomas Di Giacomo, Stephane Garchery, Nadia Magnenat-Thalmann
    Device-based decision-making for adaptation of three-dimensional content. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2006, v:22, n:5, pp:332-345 [Journal]
  163. Nadia Magnenat-Thalmann, M. Burgess, L. Forest, Daniel Thalmann
    A geometric study of parameters for the recursive midpoint subdivision. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 1987, v:3, n:3, pp:145-151 [Journal]
  164. Nadia Magnenat-Thalmann
    Special issue on CGS 2001. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2003, v:19, n:5, pp:279- [Journal]
  165. Nadia Magnenat-Thalmann
    Editoria. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2004, v:20, n:1, pp:1-3 [Journal]
  166. Nadia Magnenat-Thalmann
    Editorial. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2005, v:21, n:1-2, pp:1-3 [Journal]
  167. Nadia Magnenat-Thalmann
    Preface. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2005, v:21, n:8-10, pp:503-505 [Journal]
  168. Nadia Magnenat-Thalmann
    Editorial. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2005, v:21, n:12, pp:957-957 [Journal]
  169. Nadia Magnenat-Thalmann
    Editorial. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2006, v:22, n:1, pp:1-3 [Journal]
  170. Nadia Magnenat-Thalmann
    Preface. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2006, v:22, n:5, pp:299-299 [Journal]
  171. Nadia Magnenat-Thalmann, H. T. Minh, M. De Angelis, Daniel Thalmann
    Design, transformation and animation of human faces. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 1989, v:5, n:1&2, pp:32-39 [Journal]
  172. Nadia Magnenat-Thalmann, E. Primeau, Daniel Thalmann
    Abstract muscle action procedures for human face animation. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 1988, v:3, n:5, pp:290-297 [Journal]
  173. Nadia Magnenat-Thalmann, Daniel Thalmann
    Virtual humans: thirty years of research, what next? [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2005, v:21, n:12, pp:997-1015 [Journal]
  174. Nadia Magnenat-Thalmann, Daniel Thalmann
    Area, spline-based and structural models for generating and animating 3D characters and logos. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 1985, v:1, n:1, pp:15-23 [Journal]
  175. Nadia Magnenat-Thalmann, Pascal Volino
    From early draping to haute couture models: 20 years of research. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2005, v:21, n:8-10, pp:506-519 [Journal]
  176. Seungwoo Oh, HyungSeok Kim, Nadia Magnenat-Thalmann, KwangYun Wohn
    Generating unified model for dressed virtual humans. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2005, v:21, n:8-10, pp:522-531 [Journal]
  177. Gaël Sannier, Selim Balcisoy, Nadia Magnenat-Thalmann, Daniel Thalmann
    VHD: a system for directing real-time virtual actors. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 1999, v:15, n:7/8, pp:320-329 [Journal]
  178. Daniel Thalmann, O. Ratib, Nadia Magnenat-Thalmann, A. Righetti
    A model for the three-dimensional reconstruction and animation of the human heart. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 1985, v:1, n:4, pp:241-248 [Journal]
  179. Yin Wu, Prem Kalra, Laurent Moccozet, Nadia Magnenat-Thalmann
    Simulating wrinkles and skin aging. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 1999, v:15, n:4, pp:183-198 [Journal]
  180. Nadia Magnenat-Thalmann, Arjan Egges
    Interactive Virtual Humans in Real-Time Virtual Environments. [Citation Graph (0, 0)][DBLP]
    IJVR, 2006, v:5, n:2, pp:15-24 [Journal]
  181. F. Dellas, Laurent Moccozet, Nadia Magnenat-Thalmann, Michela Mortara, Giuseppe Patanè, Michela Spagnuolo, Bianca Falcidieno
    Knowledge-based extraction of control skeletons for animation. [Citation Graph (0, 0)][DBLP]
    Shape Modeling International, 2007, pp:51-60 [Conf]
  182. Frederic Cordier, Nadia Magnenat-Thalmann
    A Data-Driven Approach for Real-Time Clothes Simulation. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2005, v:24, n:2, pp:173-183 [Journal]
  183. Matthias Teschner, Stefan Kimmerle, Bruno Heidelberger, Gabriel Zachmann, Laks Raghupathi, Arnulph Fuhrmann, Marie-Paule Cani, François Faure, Nadia Magnenat-Thalmann, Wolfgang Straßer, Pascal Volino
    Collision Detection for Deformable Objects. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2005, v:24, n:1, pp:61-81 [Journal]
  184. Nadia Magnenat-Thalmann
    Editorial. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2006, v:22, n:9-11, pp:591-592 [Journal]
  185. Nadia Magnenat-Thalmann
    Guest editorial. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2007, v:23, n:2, pp:95- [Journal]
  186. Pascal Volino, Nadia Magnenat-Thalmann
    Stop-and-go cloth draping. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2007, v:23, n:9-11, pp:669-677 [Journal]
  187. Pascal Volino, Pierre Davy, Ugo Bonanni, Christiane Luible, Nadia Magnenat-Thalmann, Mailis Mäkinen, Harriet Meinander
    From measured physical parameters to the haptic feeling of fabric. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2007, v:23, n:2, pp:133-142 [Journal]
  188. Nadia Magnenat-Thalmann
    Editorial. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2007, v:23, n:1, pp:1-3 [Journal]
  189. Nadia Magnenat-Thalmann
    Editorial. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2007, v:23, n:4, pp:231- [Journal]
  190. Etienne Lyard, Nadia Magnenat-Thalmann
    A simple footskate removal method for virtual reality applications. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2007, v:23, n:9-11, pp:689-695 [Journal]
  191. Arjan Egges, George Papagiannakis, Nadia Magnenat-Thalmann
    Presence and interaction in mixed reality environments. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2007, v:23, n:5, pp:317-333 [Journal]
  192. Mario Gutiérrez, Alejandra García-Rojas, Daniel Thalmann, Frédéric Vexo, Laurent Moccozet, Nadia Magnenat-Thalmann, Michela Mortara, Michela Spagnuolo
    An ontology of virtual humans. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2007, v:23, n:3, pp:207-218 [Journal]
  193. Zerrin Kasap, Nadia Magnenat-Thalmann
    Intelligent virtual humans with autonomy and personality: State-of-the-art. [Citation Graph (0, 0)][DBLP]
    Intelligent Decision Technologies, 2007, v:1, n:1-2, pp:3-15 [Journal]

  194. Hair simulation model for real-time environments. [Citation Graph (, )][DBLP]


  195. Communicating with a virtual human or a skin-based robot head. [Citation Graph (, )][DBLP]


  196. Learning How to Dance Using a Web 3D Platform. [Citation Graph (, )][DBLP]


  197. MRI Bone Segmentation Using Deformable Models and Shape Priors. [Citation Graph (, )][DBLP]


  198. Coupled Registration-Segmentation: Application to Femur Analysis with Intra-subject Multiple Levels of Detail MRI Data. [Citation Graph (, )][DBLP]


  199. Interactive rendering of optical effects in wet hair. [Citation Graph (, )][DBLP]


  200. Chloe@University: an indoor, mobile mixed reality guidance system. [Citation Graph (, )][DBLP]


  201. Sizing avatars from skin weights. [Citation Graph (, )][DBLP]


  202. Haptic interaction with one-dimensional structures. [Citation Graph (, )][DBLP]


  203. Virtual Humans in Serious Games. [Citation Graph (, )][DBLP]


  204. Semantic Human 3D Shapes Annotation for Animation. [Citation Graph (, )][DBLP]


  205. A general collaborative platform for mobile multi-user applications. [Citation Graph (, )][DBLP]


  206. Interacting with virtual and augmented worlds. [Citation Graph (, )][DBLP]


  207. Interacting with virtual and augmented worlds. [Citation Graph (, )][DBLP]


  208. User centric media in the future internet: trends and challenges. [Citation Graph (, )][DBLP]


  209. Adaptive Body, Motion and Cloth. [Citation Graph (, )][DBLP]


  210. Applying Affect Recognition in Serious Games: The PlayMancer Project. [Citation Graph (, )][DBLP]


  211. Multimedia application to the simulation of human Musculoskeletal system: A visual lower limb model from multimodal captured data. [Citation Graph (, )][DBLP]


  212. Multimedia application to the simulation of human musculoskeletal system: A visual lower limb model from multimodal captured data. [Citation Graph (, )][DBLP]


  213. Modelling socially intelligent virtual humans. [Citation Graph (, )][DBLP]


  214. The PlayMancer Database: A Multimodal Affect Database in Support of Research and Development Activities in Serious Game Environment. [Citation Graph (, )][DBLP]


  215. Interactive Segmentation of Volumetric Medical Images for Collaborative Telemedicine. [Citation Graph (, )][DBLP]


  216. Making Them Remember - Emotional Virtual Characters with Memory. [Citation Graph (, )][DBLP]


  217. Guest Editors' Introduction: Computer Animation for Virtual Humans. [Citation Graph (, )][DBLP]


  218. Motion Control of Virtual Humans. [Citation Graph (, )][DBLP]


  219. Real-Time Animation of Realistic Virtual Humans. [Citation Graph (, )][DBLP]


  220. Virtual Human Representation and Communication in VLNet. [Citation Graph (, )][DBLP]


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