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Shuangjiu Xiao: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Wuzheng Tan, Lizhuang Ma, Lirong Luo, Shuangjiu Xiao
    Study on an Innovation Design System and Its Application. [Citation Graph (0, 0)][DBLP]
    CGIV, 2005, pp:361-366 [Conf]
  2. Dongdong Nie, Lizhuang Ma, Shuangjiu Xiao
    Similarity based image inpainting method. [Citation Graph (0, 0)][DBLP]
    MMM, 2006, pp:- [Conf]
  3. Dongdong Nie, Lizhuang Ma, Shuangjiu Xiao, XueZhong Xiao
    Grey-Scale Image Colorization by Local Correlation Based Optimization Algorithm. [Citation Graph (0, 0)][DBLP]
    VISUAL, 2005, pp:13-23 [Conf]
  4. Jingxiang Li, Shuangjiu Xiao, Xubo Yang, Lizhuang Ma
    Dynamic Environment Matting Using Radiance. [Citation Graph (0, 0)][DBLP]
    CIMCA/IAWTIC, 2006, pp:104- [Conf]
  5. Xiao Shuangjiu, Ding Yufeng, Ma Lizhuang
    Matting and Compositing in Radiance Space. [Citation Graph (0, 0)][DBLP]
    CIMCA/IAWTIC, 2005, pp:332-337 [Conf]
  6. Ming Jin, Hui Zhang, Xubo Yang, Shuangjiu Xiao
    A Real-Time ProCam System for Interaction with Chinese Ink-and-Wash Cartoons. [Citation Graph (0, 0)][DBLP]
    CVPR, 2007, pp:- [Conf]
  7. Manli Yuan, Xubo Yang, Shuangjiu Xiao, Zheng Ren
    GPU-based rendering and animation for Chinese painting cartoon. [Citation Graph (0, 0)][DBLP]
    Graphics Interface, 2007, pp:57-61 [Conf]
  8. JianJun Yu, Xubo Yang, Shuangjiu Xiao
    Interactive Image Based Relighting with Physical Light Acquisition. [Citation Graph (0, 0)][DBLP]
    ICEC, 2007, pp:288-293 [Conf]
  9. Qi Duan, JianJun Yu, Xubo Yang, Shuangjiu Xiao
    A Practical Framework for Virtual Viewing and Relighting. [Citation Graph (0, 0)][DBLP]
    ICEC, 2007, pp:282-287 [Conf]
  10. Dongdong Nie, Qinyong Ma, Lizhuang Ma, Shuangjiu Xiao
    Optimization based grayscale image colorization. [Citation Graph (0, 0)][DBLP]
    Pattern Recognition Letters, 2007, v:28, n:12, pp:1445-1451 [Journal]

  11. Efficient visibility projection on spherical polar coordinates for shadow rendering using geometry shader. [Citation Graph (, )][DBLP]


  12. A Framework for Tangible User Interfaces within Projector-based Mixed Reality. [Citation Graph (, )][DBLP]


  13. Relighting with real incident light source. [Citation Graph (, )][DBLP]


  14. A practical radiometric compensation method for projector-based augmentation. [Citation Graph (, )][DBLP]


  15. Multi-interfaces based refractive rendering. [Citation Graph (, )][DBLP]


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