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Magnus Bång: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Magnus Bang, Carin Torstensson, Cecilia Katzeff
    The PowerHhouse: A Persuasive Computer Game Designed to Raise Awareness of Domestic Energy Consumption. [Citation Graph (0, 0)][DBLP]
    PERSUASIVE, 2006, pp:123-132 [Conf]
  2. Magnus Gyllenswärd, Anton Gustafsson, Magnus Bang
    Visualizing Energy Consumption of Radiators. [Citation Graph (0, 0)][DBLP]
    PERSUASIVE, 2006, pp:167-170 [Conf]
  3. Toomas Timpka, Magnus Bång, Tom Delbanco, Janet Walker
    Information infrastructure for inter-organizational mental health services: An actor network theory analysis of psychiatric rehabilitation. [Citation Graph (0, 0)][DBLP]
    Journal of Biomedical Informatics, 2007, v:40, n:4, pp:429-437 [Journal]

  4. Evaluation of a pervasive game for domestic energy engagement among teenagers. [Citation Graph (, )][DBLP]


  5. Power explorer: a casual game style for encouraging long term behavior change among teenagers. [Citation Graph (, )][DBLP]


  6. Technology in mental health. [Citation Graph (, )][DBLP]


  7. Promoting New Patterns in Household Energy Consumption with Pervasive Learning Games. [Citation Graph (, )][DBLP]


  8. Mobile Phone Computing for In-situ Cognitive Behavioral Therapy. [Citation Graph (, )][DBLP]


  9. Evaluation of a pervasive game for domestic energy engagement among teenagers. [Citation Graph (, )][DBLP]


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