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Jian J. Zhang: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Xiaosong Yang, Jian J. Zhang
    Stretch It - Realistic Smooth Skinning. [Citation Graph (0, 0)][DBLP]
    CGIV, 2006, pp:323-328 [Conf]
  2. Lihua You, Jian J. Zhang
    Effects of Different Order PDEs on Blending Surfaces. [Citation Graph (0, 0)][DBLP]
    CGIV, 2006, pp:329-334 [Conf]
  3. Jian J. Zhang, L. H. You
    Solid Blends of High Order Continuity. [Citation Graph (0, 0)][DBLP]
    CGIV, 2005, pp:264-270 [Conf]
  4. Alpaslan Duysak, Jian J. Zhang, V. Ilankovan
    An Efficient modelling and simulation of soft tissue deformation using mass-spring systems. [Citation Graph (0, 0)][DBLP]
    CARS, 2003, pp:337-342 [Conf]
  5. Lihua You, Jian J. Zhang
    Generating Blending Surfaces with an Iterative Solution to Fourth Order PDE. [Citation Graph (0, 0)][DBLP]
    GMAG, 2003, pp:62-68 [Conf]
  6. X. S. Yang, Jian J. Zhang
    Modelling and Animating Hand Wrinkles. [Citation Graph (0, 0)][DBLP]
    International Conference on Computational Science (2), 2005, pp:199-206 [Conf]
  7. L. H. You, Jian J. Zhang
    Deformation of Dynamic Surfaces. [Citation Graph (0, 0)][DBLP]
    International Conference on Computational Science (2), 2006, pp:231-238 [Conf]
  8. Jian J. Zhang, Lihua You
    Rapid Generation of C2 Continuous Blending Surfaces. [Citation Graph (0, 0)][DBLP]
    International Conference on Computational Science (2), 2002, pp:92-101 [Conf]
  9. Jin Jin Zheng, Jian J. Zhang
    Interactive Deformation of Irregular Surface Models. [Citation Graph (0, 0)][DBLP]
    International Conference on Computational Science (2), 2002, pp:239-248 [Conf]
  10. X. S. Yang, Jian J. Zhang
    Realistic Skeleton Driven Skin Deformation. [Citation Graph (0, 0)][DBLP]
    ICCSA (3), 2005, pp:1109-1118 [Conf]
  11. Lihua You, Jian J. Zhang
    An Efficient Approach for Surface Creation. [Citation Graph (0, 0)][DBLP]
    ICCSA (3), 2005, pp:197-205 [Conf]
  12. Jin Jin Zheng, Jian J. Zhang, Hong Jun Zhou, L. G. Shen
    C2 Continuous Spline Surfaces over Catmull-Clark Meshes. [Citation Graph (0, 0)][DBLP]
    ICCSA (3), 2005, pp:1003-1012 [Conf]
  13. Alpaslan Duysak, Jian J. Zhang
    Fast Simulation of Deformable Objects. [Citation Graph (0, 0)][DBLP]
    IV, 2004, pp:422-427 [Conf]
  14. Matthew J. Hyland, Jian J. Zhang
    Generating Bipedal Animation Using Dynamic Implementation. [Citation Graph (0, 0)][DBLP]
    IV, 2002, pp:99-104 [Conf]
  15. ZhiDong Xiao, Xiaosong Yang, Jian J. Zhang
    Motion Data Correction and Extrapolation Using Physical Constraints. [Citation Graph (0, 0)][DBLP]
    IV, 2005, pp:571-576 [Conf]
  16. ZhiDong Xiao, Jian J. Zhang, Stephen Bell
    Control of Motion in Character Animation. [Citation Graph (0, 0)][DBLP]
    IV, 2004, pp:841-848 [Conf]
  17. Lihua You, Jian J. Zhang
    Finite Difference Surface Representation Considering Effect of Boundary Curvature. [Citation Graph (0, 0)][DBLP]
    IV, 2001, pp:404-0 [Conf]
  18. Lihua You, Jian J. Zhang
    Fourth Order PDE Blends. [Citation Graph (0, 0)][DBLP]
    IV, 2004, pp:1013-1019 [Conf]
  19. Jian J. Zhang, Lihua You
    Blending Solids with Approximate Analytical Solution to PDE. [Citation Graph (0, 0)][DBLP]
    IV, 2004, pp:415-421 [Conf]
  20. Jin Jin Zheng, Jian J. Zhang
    Texture Mapping on Irregular Topology Surface. [Citation Graph (0, 0)][DBLP]
    IV, 2002, pp:323-0 [Conf]
  21. Jian J. Zhang, Lihua You
    Surface Representation Using Second, Fourth and Mixed Order Partial Differential Equations. [Citation Graph (0, 0)][DBLP]
    Shape Modeling International, 2001, pp:250-256 [Conf]
  22. Jian Chang, Jian J. Zhang
    Force Mapping. [Citation Graph (0, 0)][DBLP]
    TPCG, 2004, pp:204-210 [Conf]
  23. L. H. You, Javier Romero Rodriguez, Jian J. Zhang
    Manipulation of Elastically Deformable Surfaces through Maya Plug-in. [Citation Graph (0, 0)][DBLP]
    GMAI, 2006, pp:15-21 [Conf]
  24. Hai-Yin Xu, Hon-Yuen Tam, Jian J. Zhang
    Isophote interpolation. [Citation Graph (0, 0)][DBLP]
    Computer-Aided Design, 2003, v:35, n:14, pp:1337-1344 [Journal]
  25. Lihua You, Peter Comninos, Jian J. Zhang
    PDE blending surfaces with C2 continuity. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2004, v:28, n:6, pp:895-906 [Journal]
  26. Jian J. Zhang
    Least distorted bump mapping onto surface patches. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1998, v:22, n:2-3, pp:233-242 [Journal]
  27. Jian J. Zhang, Lihua You
    PDE based surface representation - vase design. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2002, v:26, n:1, pp:89-98 [Journal]
  28. Jian J. Zhang, Lihua You
    Fast Surface Modelling Using a 6th Order PDE. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2004, v:23, n:3, pp:311-320 [Journal]
  29. Lihua You, Jian J. Zhang, Peter Comninos
    Generating Blending Surfaces with a Pseudo-Lévy Series Solution to Fourth Order Partial Differential Equations. [Citation Graph (0, 0)][DBLP]
    Computing, 2003, v:71, n:4, pp:353-373 [Journal]
  30. Jian J. Zhang, Lihua You
    Analytical C2 smooth blending surfaces. [Citation Graph (0, 0)][DBLP]
    Future Generation Comp. Syst., 2004, v:20, n:8, pp:1317-1326 [Journal]
  31. Jian J. Zhang, Lihua You
    Surface Blending Using a Power Series Solution to Fourth Order Partial Differential Equations. [Citation Graph (0, 0)][DBLP]
    International Journal of Shape Modeling, 2004, v:10, n:2, pp:155-186 [Journal]
  32. Jian Chang, Jian J. Zhang
    Mesh-free deformations. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2004, v:15, n:3-4, pp:211-218 [Journal]
  33. Haitao Wang, Jian J. Zhang, Stan Z. Li, Yangsheng Wang
    Shape and texture preserved non-photorealistic rendering. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2004, v:15, n:3-4, pp:453-461 [Journal]
  34. Xiaosong Yang, Arun Somasekharan, Jian J. Zhang
    Curve skeleton skinning for human and creature characters. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2006, v:17, n:3-4, pp:281-292 [Journal]
  35. Xiaosong Yang, Jian J. Zhang
    Automatic muscle generation for character skin deformation. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2006, v:17, n:3-4, pp:293-303 [Journal]
  36. Lihua You, Jian J. Zhang
    Fast generation of 3-D deformable moving surfaces. [Citation Graph (0, 0)][DBLP]
    IEEE Transactions on Systems, Man, and Cybernetics, Part B, 2003, v:33, n:4, pp:616-625 [Journal]
  37. Lihua You, Jian J. Zhang, Peter Comninos
    Blending surface generation using a fast and accurate analytical solution of a fourth-order PDE with three shape control parameters. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2004, v:20, n:2-3, pp:199-214 [Journal]
  38. Jin Jin Zheng, Jian J. Zhang, Hong Jun Zhou, L. G. Shen
    Smooth spline surface generation over meshes of irregular topology. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2005, v:21, n:8-10, pp:858-864 [Journal]
  39. Jian Chang, Jian J. Zhang, L. H. You
    Physically-based deformations: copy and paste. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2007, v:23, n:1, pp:71-82 [Journal]

  40. Automatic Estimation of Skeletal Motion from Optical Motion Capture Data. [Citation Graph (, )][DBLP]


  41. Fast Vehicle Crash Modelling for Games. [Citation Graph (, )][DBLP]


  42. Modelling Rod-Like Flexible Biological Tissues for Medical Training. [Citation Graph (, )][DBLP]


  43. Boundary Constrained Swept Surfaces for Modelling and Animation. [Citation Graph (, )][DBLP]


  44. Animating the Human Muscle Structure. [Citation Graph (, )][DBLP]


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