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Frank Glinka:
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Publications of Author
From a single- to multi-server online game: a Quake 3 case study using RTF. [Citation Graph (, )][DBLP]
Enhancing Grids for Massively Multiplayer Online Computer Games. [Citation Graph (, )][DBLP]
Securing Real-Time On-Line Interactive Applications in edutain@grid. [Citation Graph (, )][DBLP]
A Case Study on Using RTF for Developing Multi-player Online Games. [Citation Graph (, )][DBLP]
A Service-Oriented Interface for Highly Interactive Distributed Applications. [Citation Graph (, )][DBLP]
Scalable Distributed Simulation of Large Dense Crowds Using the Real-Time Framework (RTF). [Citation Graph (, )][DBLP]
Towards a High-level design Approach for Multi-Server Online Games. [Citation Graph (, )][DBLP]
Netlag: a performance evaluation tool for massively multi-user networked applications. [Citation Graph (, )][DBLP]
RTF: a real-time framework for developing scalable multiplayer online games. [Citation Graph (, )][DBLP]
Edutain@Grid: A Business Grid Infrastructure for Real-Time On-Line Interactive Applications. [Citation Graph (, )][DBLP]
User-Oriented Software Development for Real-Time Online Applications. [Citation Graph (, )][DBLP]
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