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Frank Glinka: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author


  1. From a single- to multi-server online game: a Quake 3 case study using RTF. [Citation Graph (, )][DBLP]


  2. Enhancing Grids for Massively Multiplayer Online Computer Games. [Citation Graph (, )][DBLP]


  3. Securing Real-Time On-Line Interactive Applications in edutain@grid. [Citation Graph (, )][DBLP]


  4. A Case Study on Using RTF for Developing Multi-player Online Games. [Citation Graph (, )][DBLP]


  5. A Service-Oriented Interface for Highly Interactive Distributed Applications. [Citation Graph (, )][DBLP]


  6. Scalable Distributed Simulation of Large Dense Crowds Using the Real-Time Framework (RTF). [Citation Graph (, )][DBLP]


  7. Towards a High-level design Approach for Multi-Server Online Games. [Citation Graph (, )][DBLP]


  8. Netlag: a performance evaluation tool for massively multi-user networked applications. [Citation Graph (, )][DBLP]


  9. RTF: a real-time framework for developing scalable multiplayer online games. [Citation Graph (, )][DBLP]


  10. Edutain@Grid: A Business Grid Infrastructure for Real-Time On-Line Interactive Applications. [Citation Graph (, )][DBLP]


  11. User-Oriented Software Development for Real-Time Online Applications. [Citation Graph (, )][DBLP]


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