The SCEAS System
Navigation Menu

Search the dblp DataBase

Title:
Author:

Koichi Moriyama: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Koichi Moriyama, Masayuki Numao
    Construction of a learning agent handling its rewards according to environmental situations. [Citation Graph (0, 0)][DBLP]
    AAMAS, 2002, pp:1262-1263 [Conf]
  2. Khaled Ragab, Naohiro Kaji, Koichi Moriyama, Kinji Mori
    Scalable Multilateral Communication Technique for Large-Scale Information Systems. [Citation Graph (0, 0)][DBLP]
    COMPSAC, 2003, pp:222-0 [Conf]
  3. Koichi Moriyama, Masayuki Numao
    Self-evaluated Learning Agent in Multiple State Games. [Citation Graph (0, 0)][DBLP]
    ECML, 2003, pp:289-300 [Conf]
  4. Roberto S. Legaspi, Yuya Hashimoto, Koichi Moriyama, Satoshi Kurihara, Masayuki Numao
    Music compositional intelligence with an affective flavor. [Citation Graph (0, 0)][DBLP]
    Intelligent User Interfaces, 2007, pp:216-224 [Conf]
  5. Galen S. Swint, Calton Pu, Gueyoung Jung, Wenchang Yan, Younggyun Koh, Qinyi Wu, Charles Consel, Akhil Sahai, Koichi Moriyama
    Clearwater: extensible, flexible, modular code generation. [Citation Graph (0, 0)][DBLP]
    ASE, 2005, pp:144-153 [Conf]
  6. Galen S. Swint, Calton Pu, Younggyun Koh, Ling Liu, Wenchang Yan, Charles Consel, Koichi Moriyama, Jonathan Walpole
    Infopipes: The ISL/ISG Implementation Evaluation. [Citation Graph (0, 0)][DBLP]
    NCA, 2004, pp:293-296 [Conf]
  7. Koichi Moriyama, Masayuki Numao
    Constructing an Autonomous Agent with an Interdependent Heuristics. [Citation Graph (0, 0)][DBLP]
    PRICAI, 2000, pp:329-339 [Conf]
  8. Galen S. Swint, Calton Pu, Koichi Moriyama
    Infopipes: Concepts and ISG Implementation. [Citation Graph (0, 0)][DBLP]
    WSTFEUS, 2004, pp:19-23 [Conf]
  9. Koichi Moriyama, Mitsuhiro Matsumoto, Ken-ichi Fukui, Satoshi Kurihara, Masayuki Numao
    Reinforcement Learning on a Futures Market Simulator. [Citation Graph (0, 0)][DBLP]
    KES-AMSTA, 2007, pp:42-52 [Conf]

  10. Utility Based Q-learning to Maintain Cooperation in Prisoner's Dilemma Games. [Citation Graph (, )][DBLP]


  11. Learning-Rate Adjusting Q-Learning for Prisoner's Dilemma Games. [Citation Graph (, )][DBLP]


  12. Addressing the problems of data-centric physiology-affect relations modeling. [Citation Graph (, )][DBLP]


  13. Three-Subagent Adapting Architecture for Fighting Videogames. [Citation Graph (, )][DBLP]


  14. Learning-Rate Adjusting Q-Learning for Two-Person Two-Action Symmetric Games. [Citation Graph (, )][DBLP]


  15. Modelling Affective-based Music Compositional Intelligence with the Aid of ANS Analyses. [Citation Graph (, )][DBLP]


Search in 0.002secs, Finished in 0.002secs
NOTICE1
System may not be available sometimes or not working properly, since it is still in development with continuous upgrades
NOTICE2
The rankings that are presented on this page should NOT be considered as formal since the citation info is incomplete in DBLP
 
System created by asidirop@csd.auth.gr [http://users.auth.gr/~asidirop/] © 2002
for Data Engineering Laboratory, Department of Informatics, Aristotle University © 2002