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Koichi Moriyama:
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- Koichi Moriyama, Masayuki Numao
Construction of a learning agent handling its rewards according to environmental situations. [Citation Graph (0, 0)][DBLP] AAMAS, 2002, pp:1262-1263 [Conf]
- Khaled Ragab, Naohiro Kaji, Koichi Moriyama, Kinji Mori
Scalable Multilateral Communication Technique for Large-Scale Information Systems. [Citation Graph (0, 0)][DBLP] COMPSAC, 2003, pp:222-0 [Conf]
- Koichi Moriyama, Masayuki Numao
Self-evaluated Learning Agent in Multiple State Games. [Citation Graph (0, 0)][DBLP] ECML, 2003, pp:289-300 [Conf]
- Roberto S. Legaspi, Yuya Hashimoto, Koichi Moriyama, Satoshi Kurihara, Masayuki Numao
Music compositional intelligence with an affective flavor. [Citation Graph (0, 0)][DBLP] Intelligent User Interfaces, 2007, pp:216-224 [Conf]
- Galen S. Swint, Calton Pu, Gueyoung Jung, Wenchang Yan, Younggyun Koh, Qinyi Wu, Charles Consel, Akhil Sahai, Koichi Moriyama
Clearwater: extensible, flexible, modular code generation. [Citation Graph (0, 0)][DBLP] ASE, 2005, pp:144-153 [Conf]
- Galen S. Swint, Calton Pu, Younggyun Koh, Ling Liu, Wenchang Yan, Charles Consel, Koichi Moriyama, Jonathan Walpole
Infopipes: The ISL/ISG Implementation Evaluation. [Citation Graph (0, 0)][DBLP] NCA, 2004, pp:293-296 [Conf]
- Koichi Moriyama, Masayuki Numao
Constructing an Autonomous Agent with an Interdependent Heuristics. [Citation Graph (0, 0)][DBLP] PRICAI, 2000, pp:329-339 [Conf]
- Galen S. Swint, Calton Pu, Koichi Moriyama
Infopipes: Concepts and ISG Implementation. [Citation Graph (0, 0)][DBLP] WSTFEUS, 2004, pp:19-23 [Conf]
- Koichi Moriyama, Mitsuhiro Matsumoto, Ken-ichi Fukui, Satoshi Kurihara, Masayuki Numao
Reinforcement Learning on a Futures Market Simulator. [Citation Graph (0, 0)][DBLP] KES-AMSTA, 2007, pp:42-52 [Conf]
Utility Based Q-learning to Maintain Cooperation in Prisoner's Dilemma Games. [Citation Graph (, )][DBLP]
Learning-Rate Adjusting Q-Learning for Prisoner's Dilemma Games. [Citation Graph (, )][DBLP]
Addressing the problems of data-centric physiology-affect relations modeling. [Citation Graph (, )][DBLP]
Three-Subagent Adapting Architecture for Fighting Videogames. [Citation Graph (, )][DBLP]
Learning-Rate Adjusting Q-Learning for Two-Person Two-Action Symmetric Games. [Citation Graph (, )][DBLP]
Modelling Affective-based Music Compositional Intelligence with the Aid of ANS Analyses. [Citation Graph (, )][DBLP]
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