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Mark O. Riedl: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Mark O. Riedl, Robert St. Amant
    Social navigation: modeling, simulation, and experimentation. [Citation Graph (0, 0)][DBLP]
    AAMAS, 2003, pp:361-368 [Conf]
  2. Mark O. Riedl, C. J. Saretto, R. Michael Young
    Managing interaction between users and agents in a multi-agent storytelling environment. [Citation Graph (0, 0)][DBLP]
    AAMAS, 2003, pp:741-748 [Conf]
  3. Mark O. Riedl, R. Michael Young
    An Intent-Driven Planner for Multi-Agent Story Generation. [Citation Graph (0, 0)][DBLP]
    AAMAS, 2004, pp:186-193 [Conf]
  4. Mark O. Riedl, R. Michael Young
    Open-World Planning for Story Generation. [Citation Graph (0, 0)][DBLP]
    IJCAI, 2005, pp:1719-1720 [Conf]
  5. Robert St. Amant, Christopher G. Healey, Mark O. Riedl, Sarat Kocherlakota, David A. Pegram, Mika Torhola
    Intelligent visualization in a planning simulation. [Citation Graph (0, 0)][DBLP]
    Intelligent User Interfaces, 2001, pp:153-159 [Conf]
  6. Mark O. Riedl
    A computational model and classification framework for social navigation. [Citation Graph (0, 0)][DBLP]
    Intelligent User Interfaces, 2001, pp:137-144 [Conf]
  7. Mark O. Riedl, Robert St. Amant
    Toward automated exploration of interactive systems. [Citation Graph (0, 0)][DBLP]
    IUI, 2002, pp:135-142 [Conf]
  8. R. Michael Young, Mark O. Riedl
    Towards an architecture for intelligent control of narrative in interactive virtual worlds . [Citation Graph (0, 0)][DBLP]
    Intelligent User Interfaces, 2003, pp:310-312 [Conf]
  9. Mark O. Riedl, R. Michael Young
    An Objective Character Believability Evaluation Procedure for Multi-agent Story Generation Systems. [Citation Graph (0, 0)][DBLP]
    IVA, 2005, pp:278-291 [Conf]
  10. Mark O. Riedl, R. Michael Young
    Character-Focused Narrative Generation for Execution in Virtual Worlds. [Citation Graph (0, 0)][DBLP]
    International Conference on Virtual Storytelling, 2003, pp:47-56 [Conf]
  11. Mark O. Riedl, Andrew Stern
    Believable Agents and Intelligent Story Adaptation for Interactive Storytelling. [Citation Graph (0, 0)][DBLP]
    TIDSE, 2006, pp:1-12 [Conf]
  12. Mark O. Riedl, Andrew Stern
    Failing Believably: Toward Drama Management with Autonomous Actors in Interactive Narratives. [Citation Graph (0, 0)][DBLP]
    TIDSE, 2006, pp:195-206 [Conf]
  13. Mark O. Riedl, Andrew Stern, Don M. Dini
    Mixing Story and Simulation in Interactive Narrative. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2006, pp:149-150 [Conf]
  14. Michael van Lent, Mark O. Riedl, Paul Carpenter, Ryan McAlinden, Paul Brobst
    Increasing Replayability with Deliberative and Reactive Planning. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2005, pp:135-140 [Conf]
  15. Mark O. Riedl, R. Michael Young
    From Linear Story Generation to Branching Story Graphs. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2005, pp:111-116 [Conf]
  16. Mark O. Riedl, R. Michael Young
    From Linear Story Generation to Branching Story Graphs. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2006, v:26, n:3, pp:23-31 [Journal]
  17. Robert St. Amant, Mark O. Riedl
    A perception/action substrate for cognitive modeling in HCI. [Citation Graph (0, 0)][DBLP]
    Int. J. Hum.-Comput. Stud., 2001, v:55, n:1, pp:15-39 [Journal]
  18. R. Michael Young, Mark O. Riedl
    Integrating plan-based behavior generation with game environments. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:370- [Conf]
  19. David K. Elson, Mark O. Riedl
    A Lightweight Intelligent Virtual Cinematography System for Machinima Production. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2007, pp:8-13 [Conf]

  20. Towards intelligent authoring tools for machinima creation. [Citation Graph (, )][DBLP]


  21. Integrating Story-Centric and Character-Centric Processes for Authoring Interactive Drama. [Citation Graph (, )][DBLP]


  22. On the Use of Computational Models of Influence for Managing Interactive Virtual Experiences. [Citation Graph (, )][DBLP]


  23. Story Planning with Vignettes: Toward Overcoming the Content Production Bottleneck. [Citation Graph (, )][DBLP]


  24. A Computational Model of Emotional Response to Stories. [Citation Graph (, )][DBLP]


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