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Mark O. Riedl :
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Mark O. Riedl , Robert St. Amant Social navigation: modeling, simulation, and experimentation. [Citation Graph (0, 0)][DBLP ] AAMAS, 2003, pp:361-368 [Conf ] Mark O. Riedl , C. J. Saretto , R. Michael Young Managing interaction between users and agents in a multi-agent storytelling environment. [Citation Graph (0, 0)][DBLP ] AAMAS, 2003, pp:741-748 [Conf ] Mark O. Riedl , R. Michael Young An Intent-Driven Planner for Multi-Agent Story Generation. [Citation Graph (0, 0)][DBLP ] AAMAS, 2004, pp:186-193 [Conf ] Mark O. Riedl , R. Michael Young Open-World Planning for Story Generation. [Citation Graph (0, 0)][DBLP ] IJCAI, 2005, pp:1719-1720 [Conf ] Robert St. Amant , Christopher G. Healey , Mark O. Riedl , Sarat Kocherlakota , David A. Pegram , Mika Torhola Intelligent visualization in a planning simulation. [Citation Graph (0, 0)][DBLP ] Intelligent User Interfaces, 2001, pp:153-159 [Conf ] Mark O. Riedl A computational model and classification framework for social navigation. [Citation Graph (0, 0)][DBLP ] Intelligent User Interfaces, 2001, pp:137-144 [Conf ] Mark O. Riedl , Robert St. Amant Toward automated exploration of interactive systems. [Citation Graph (0, 0)][DBLP ] IUI, 2002, pp:135-142 [Conf ] R. Michael Young , Mark O. Riedl Towards an architecture for intelligent control of narrative in interactive virtual worlds . [Citation Graph (0, 0)][DBLP ] Intelligent User Interfaces, 2003, pp:310-312 [Conf ] Mark O. Riedl , R. Michael Young An Objective Character Believability Evaluation Procedure for Multi-agent Story Generation Systems. [Citation Graph (0, 0)][DBLP ] IVA, 2005, pp:278-291 [Conf ] Mark O. Riedl , R. Michael Young Character-Focused Narrative Generation for Execution in Virtual Worlds. [Citation Graph (0, 0)][DBLP ] International Conference on Virtual Storytelling, 2003, pp:47-56 [Conf ] Mark O. Riedl , Andrew Stern Believable Agents and Intelligent Story Adaptation for Interactive Storytelling. [Citation Graph (0, 0)][DBLP ] TIDSE, 2006, pp:1-12 [Conf ] Mark O. Riedl , Andrew Stern Failing Believably: Toward Drama Management with Autonomous Actors in Interactive Narratives. [Citation Graph (0, 0)][DBLP ] TIDSE, 2006, pp:195-206 [Conf ] Mark O. Riedl , Andrew Stern , Don M. Dini Mixing Story and Simulation in Interactive Narrative. [Citation Graph (0, 0)][DBLP ] AIIDE, 2006, pp:149-150 [Conf ] Michael van Lent , Mark O. Riedl , Paul Carpenter , Ryan McAlinden , Paul Brobst Increasing Replayability with Deliberative and Reactive Planning. [Citation Graph (0, 0)][DBLP ] AIIDE, 2005, pp:135-140 [Conf ] Mark O. Riedl , R. Michael Young From Linear Story Generation to Branching Story Graphs. [Citation Graph (0, 0)][DBLP ] AIIDE, 2005, pp:111-116 [Conf ] Mark O. Riedl , R. Michael Young From Linear Story Generation to Branching Story Graphs. [Citation Graph (0, 0)][DBLP ] IEEE Computer Graphics and Applications, 2006, v:26, n:3, pp:23-31 [Journal ] Robert St. Amant , Mark O. Riedl A perception/action substrate for cognitive modeling in HCI. [Citation Graph (0, 0)][DBLP ] Int. J. Hum.-Comput. Stud., 2001, v:55, n:1, pp:15-39 [Journal ] R. Michael Young , Mark O. Riedl Integrating plan-based behavior generation with game environments. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2005, pp:370- [Conf ] David K. Elson , Mark O. Riedl A Lightweight Intelligent Virtual Cinematography System for Machinima Production. [Citation Graph (0, 0)][DBLP ] AIIDE, 2007, pp:8-13 [Conf ] Towards intelligent authoring tools for machinima creation. [Citation Graph (, )][DBLP ] Integrating Story-Centric and Character-Centric Processes for Authoring Interactive Drama. [Citation Graph (, )][DBLP ] On the Use of Computational Models of Influence for Managing Interactive Virtual Experiences. [Citation Graph (, )][DBLP ] Story Planning with Vignettes: Toward Overcoming the Content Production Bottleneck. [Citation Graph (, )][DBLP ] A Computational Model of Emotional Response to Stories. [Citation Graph (, )][DBLP ] Search in 0.002secs, Finished in 0.002secs