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Pedro V. Sander: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Pedro V. Sander, Denis Peleshchuk, Barbara J. Grosz
    A scalable, distributed algorithm for efficient task allocation. [Citation Graph (0, 0)][DBLP]
    AAMAS, 2002, pp:1191-1198 [Conf]
  2. Pedro V. Sander, Steven J. Gortler, John Snyder, Hugues Hoppe
    Signal-Specialized Parametrization. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2002, pp:87-98 [Conf]
  3. Geetika Tewari, John Snyder, Pedro V. Sander, Steven J. Gortler, Hugues Hoppe
    Signal-Specialized Parameterization for Piecewise Linear Reconstruction. [Citation Graph (0, 0)][DBLP]
    Symposium on Geometry Processing, 2004, pp:57-66 [Conf]
  4. Danil Kirsanov, Pedro V. Sander, Steven J. Gortler
    Simple Silhouettes for Complex Meshes. [Citation Graph (0, 0)][DBLP]
    Symposium on Geometry Processing, 2003, pp:102-106 [Conf]
  5. Pedro V. Sander, Jason L. Mitchell
    Progressive Buffers: View-dependent Geometry and Texture for LOD Rendering. [Citation Graph (0, 0)][DBLP]
    Symposium on Geometry Processing, 2005, pp:129-138 [Conf]
  6. Pedro V. Sander, Zoë J. Wood, Steven J. Gortler, John Snyder, Hugues Hoppe
    Multi-Chart Geometry Images. [Citation Graph (0, 0)][DBLP]
    Symposium on Geometry Processing, 2003, pp:146-155 [Conf]
  7. Diego Nehab, Joshua Barczak, Pedro V. Sander
    Triangle order optimization for graphics hardware computation culling. [Citation Graph (0, 0)][DBLP]
    SI3D, 2006, pp:207-211 [Conf]
  8. Pedro V. Sander, Hugues Hoppe, John Snyder, Steven J. Gortler
    Discontinuity edge overdraw. [Citation Graph (0, 0)][DBLP]
    SI3D, 2001, pp:167-174 [Conf]
  9. Christopher Oat, Pedro V. Sander
    Ambient aperture lighting. [Citation Graph (0, 0)][DBLP]
    SI3D, 2007, pp:61-64 [Conf]
  10. Pedro V. Sander, Xianfeng Gu, Steven J. Gortler, Hugues Hoppe, John Snyder
    Silhouette clipping. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2000, pp:327-334 [Conf]
  11. Pedro V. Sander, John Snyder, Steven J. Gortler, Hugues Hoppe
    Texture mapping progressive meshes. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2001, pp:409-416 [Conf]
  12. Diego F. Nehab, Pedro V. Sander, Jason Lawrence, Natalya Tatarchuk, John Isidoro
    Accelerating real-time shading with reverse reprojection caching. [Citation Graph (0, 0)][DBLP]
    Graphics Hardware, 2007, pp:25-35 [Conf]
  13. Rui Fang, Bingsheng He, Mian Lu, Ke Yang, Naga K. Govindaraju, Qiong Luo, Pedro V. Sander
    GPUQP: query co-processing using graphics processors. [Citation Graph (0, 0)][DBLP]
    SIGMOD Conference, 2007, pp:1061-1063 [Conf]
  14. Pedro V. Sander, Diego Nehab, Joshua Barczak
    Fast triangle reordering for vertex locality and reduced overdraw. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2007, v:26, n:3, pp:89- [Journal]

  15. In-memory grid files on graphics processors. [Citation Graph (, )][DBLP]


  16. I3DC: Interactive Three-Dimensional Cubes. [Citation Graph (, )][DBLP]


  17. Stack-based parallel recursion on graphics processors. [Citation Graph (, )][DBLP]


  18. Parallel view-dependent refinement of progressive meshes. [Citation Graph (, )][DBLP]


  19. Interactive painterly stylization of images, videos and 3D animations. [Citation Graph (, )][DBLP]


  20. Fast capacity constrained Voronoi tessellation. [Citation Graph (, )][DBLP]


  21. Relational joins on graphics processors. [Citation Graph (, )][DBLP]


  22. Geometry-Aware Framebuffer Level of Detail. [Citation Graph (, )][DBLP]


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