An Analysis of Students' Intention to Use Ubiquitous Video Game-Based Learning System. [Citation Graph (, )][DBLP]
Courseware Authoring Tool for Achieving Interoperability among Various E-Learning Specifications Based on Web 2.0 Technologies. [Citation Graph (, )][DBLP]
Developing the Historical Culture Course by Using the Ubiquitous Game-Based Learning Environment. [Citation Graph (, )][DBLP]
Exploring the distribution and relationship between MSN and the physical world. [Citation Graph (, )][DBLP]
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