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Dieter Schmalstieg: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Gerhard Reitmayr, Dieter Schmalstieg
    Location based Applications for Mobile Augmented Reality. [Citation Graph (0, 0)][DBLP]
    AUIC, 2003, pp:65-73 [Conf]
  2. Raphael Grasset, Laurence Boissieux, Jean-Dominique Gascuel, Dieter Schmalstieg
    Interactive Mediated Reality. [Citation Graph (0, 0)][DBLP]
    AUIC, 2005, pp:21-29 [Conf]
  3. Gernot Schaufler, Tomasz Mazuryk, Dieter Schmalstieg
    High Fidelity for Immersive Displays. [Citation Graph (0, 0)][DBLP]
    CHI Conference Companion, 1996, pp:235-236 [Conf]
  4. Chris Faisstnauer, Dieter Schmalstieg, Werner Purgathofer
    Scheduling for Very Large Virtual Environments and Networked Games Using Visibility and Priorities. [Citation Graph (0, 0)][DBLP]
    DS-RT, 2000, pp:31-38 [Conf]
  5. Gerd Hesina, Dieter Schmalstieg
    A Network Architecture for Remote Rendering. [Citation Graph (0, 0)][DBLP]
    DIS-RT, 1998, pp:88-91 [Conf]
  6. Michael Gervautz, Dieter Schmalstieg
    Animation and Visualization - Current Status and Trends. [Citation Graph (0, 0)][DBLP]
    EUROSIM, 1995, pp:55-64 [Conf]
  7. István Barakonyi, Tamer Fahmy, Dieter Schmalstieg
    Remote Collaboration Using Augmented Reality Videoconferencing. [Citation Graph (0, 0)][DBLP]
    Graphics Interface, 2004, pp:89-96 [Conf]
  8. Dieter Schmalstieg, Gernot Schaufler
    Incremental Encoding of Polygonal Models. [Citation Graph (0, 0)][DBLP]
    HICSS (1), 1997, pp:638-645 [Conf]
  9. Daniel Wagner, Dieter Schmalstieg, Mark Billinghurst
    Handheld AR for Collaborative Edutainment. [Citation Graph (0, 0)][DBLP]
    ICAT, 2006, pp:85-96 [Conf]
  10. Raphael Grasset, Jean-Dominique Gascuel, Dieter Schmalstieg
    Interactive Mediated Reality. [Citation Graph (0, 0)][DBLP]
    ISMAR, 2003, pp:302-303 [Conf]
  11. István Barakonyi, Tamer Fahmy, Dieter Schmalstieg, Karin Kosina
    Collaborative Work with Volumetric Data Using Augmented Reality Videoconferencing. [Citation Graph (0, 0)][DBLP]
    ISMAR, 2003, pp:333-334 [Conf]
  12. István Barakonyi, Thomas Psik, Dieter Schmalstieg
    Agents That Talk And Hit Back: Animated Agents in Augmented Reality. [Citation Graph (0, 0)][DBLP]
    ISMAR, 2004, pp:141-150 [Conf]
  13. Klaus Dorfmüller-Ulhaas, Dieter Schmalstieg
    Finger Tracking for Interaction in Augmented Environments. [Citation Graph (0, 0)][DBLP]
    ISAR, 2001, pp:55-0 [Conf]
  14. Dieter Schmalstieg
    Augmented Reality Techniques in Games. [Citation Graph (0, 0)][DBLP]
    ISMAR, 2005, pp:176-177 [Conf]
  15. Joseph Newman, Martin Wagner, Martin Bauer, Asa MacWilliams, Thomas Pintaric, Dagmar Beyer, Daniel Pustka, Franz Strasser, Dieter Schmalstieg, Gudrun Klinker
    Ubiquitous Tracking for Augmented Reality. [Citation Graph (0, 0)][DBLP]
    ISMAR, 2004, pp:192-201 [Conf]
  16. Bernhard Reitinger, Pascal Werlberger, Alexander Bornik, Reinhard Beichel, Dieter Schmalstieg
    Spatial Measurements for Medical Augmented Reality. [Citation Graph (0, 0)][DBLP]
    ISMAR, 2005, pp:208-209 [Conf]
  17. Gerhard Reitmayr, Mark Billinghurst, Dieter Schmalstieg
    WireAR-Legacy Applications in Augmented Reality. [Citation Graph (0, 0)][DBLP]
    ISMAR, 2003, pp:331-332 [Conf]
  18. Gerhard Reitmayr, Dieter Schmalstieg
    Mobile Collaborative Augmented Reality. [Citation Graph (0, 0)][DBLP]
    ISAR, 2001, pp:114-123 [Conf]
  19. Gerhard Reitmayr, Dieter Schmalstieg
    A Wearable 3D Augmented Reality Workspace. [Citation Graph (0, 0)][DBLP]
    ISWC, 2001, pp:165-166 [Conf]
  20. Daniel Wagner, Dieter Schmalstieg
    First Steps Towards Handheld Augmented Reality. [Citation Graph (0, 0)][DBLP]
    ISWC, 2003, pp:127-137 [Conf]
  21. István Barakonyi, Dieter Schmalstieg
    Augmented Reality Agents in the Development Pipeline of Computer Entertainment. [Citation Graph (0, 0)][DBLP]
    ICEC, 2005, pp:345-356 [Conf]
  22. Daniel Wagner, Thomas Pintaric, Florian Ledermann, Dieter Schmalstieg
    Towards Massively Multi-user Augmented Reality on Handheld Devices. [Citation Graph (0, 0)][DBLP]
    Pervasive, 2005, pp:208-219 [Conf]
  23. Peter Wonka, Michael Wimmer, Dieter Schmalstieg
    Visibility Preprocessing with Occluder Fusion for Urban Walkthroughs. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2000, pp:71-82 [Conf]
  24. Erik Pojar, Dieter Schmalstieg
    User-controlled creation of multiresolution meshes. [Citation Graph (0, 0)][DBLP]
    SI3D, 2003, pp:127-130 [Conf]
  25. Dieter Schmalstieg, L. Miguel Encarnação, Zsolt Szalavári
    Using transparent props for interaction with the virtual table. [Citation Graph (0, 0)][DBLP]
    SI3D, 1999, pp:147-153 [Conf]
  26. Anton L. Fuhrmann, Helwig Löffelmann, Dieter Schmalstieg
    Collaborative augmented reality: exploring dynamical systems. [Citation Graph (0, 0)][DBLP]
    IEEE Visualization, 1997, pp:459-462 [Conf]
  27. Stefan Bruckner, Dieter Schmalstieg, Helwig Hauser, Eduard Gröller
    The Inverse Warp: Non-Invasive Integration of Shear-Warp Volume Rendering into Polygon Rendering Pipelines. [Citation Graph (0, 0)][DBLP]
    VMV, 2003, pp:529-536 [Conf]
  28. Chris Faisstnauer, Dieter Schmalstieg, Werner Purgathofer
    Priority Round-Robin Scheduling for Very Large Virtual Environments. [Citation Graph (0, 0)][DBLP]
    VR, 2000, pp:135-142 [Conf]
  29. Mark Billinghurst, Dieter Schmalstieg
    Tutorial 2: Developing Augmented Reality Applications. [Citation Graph (0, 0)][DBLP]
    VR, 2002, pp:300-0 [Conf]
  30. Oliver Bimber, L. Miguel Encarnação, Dieter Schmalstieg
    Real Mirrors Reflecting Virtual Worlds. [Citation Graph (0, 0)][DBLP]
    VR, 2000, pp:21-0 [Conf]
  31. Gerhard Reitmayr, Dieter Schmalstieg
    OpenTracker-An Open Software Architecture for Reconfigurable Tracking Based on XML. [Citation Graph (0, 0)][DBLP]
    VR, 2001, pp:285-286 [Conf]
  32. Dieter Schmalstieg, Gerd Hesina
    Distributed Applications for Collaborative Augmented Reality. [Citation Graph (0, 0)][DBLP]
    VR, 2002, pp:59-66 [Conf]
  33. Stanislav L. Stoev, Dieter Schmalstieg, Wolfgang Straßer
    The Through-the-Lens Metaphor: Taxonomy and Application. [Citation Graph (0, 0)][DBLP]
    VR, 2002, pp:285-286 [Conf]
  34. Chadwick A. Wingrave, Deborah Hix, Dieter Schmalstieg, Blair MacIntyre, Doug A. Bowman, Mark R. Mine
    Mixed Reality: The Continuum from Virtual to Augmented Reality. [Citation Graph (0, 0)][DBLP]
    VR, 2003, pp:121-124 [Conf]
  35. Dieter Schmalstieg
    Lodestar: An Octree-Based Level of Detail Generator for VRML. [Citation Graph (0, 0)][DBLP]
    VRML, 1997, pp:125-132 [Conf]
  36. Gerd Hesina, Dieter Schmalstieg, Anton L. Fuhrmann, Werner Purgathofer
    Distributed Open Inventor: a practical approach to distributed 3D graphics. [Citation Graph (0, 0)][DBLP]
    VRST, 1999, pp:74-81 [Conf]
  37. Anton L. Fuhrmann, Dieter Schmalstieg, Werner Purgathofer
    Fast calibration for augmented reality. [Citation Graph (0, 0)][DBLP]
    VRST, 1999, pp:166-167 [Conf]
  38. Stanislav L. Stoev, Dieter Schmalstieg
    Application and taxonomy of through-the-lens techniques. [Citation Graph (0, 0)][DBLP]
    VRST, 2002, pp:57-64 [Conf]
  39. Gerhard Reitmayr, Dieter Schmalstieg
    An open software architecture for virtual reality interaction. [Citation Graph (0, 0)][DBLP]
    VRST, 2001, pp:47-54 [Conf]
  40. Dieter Schmalstieg, Michael Gervautz
    Modeling and rendering of outdoor scenes for distributed virtual environments. [Citation Graph (0, 0)][DBLP]
    VRST, 1997, pp:209-215 [Conf]
  41. Alexander Bornik, Reinhard Beichel, Dieter Schmalstieg
    Interactive editing of segmented volumetric datasets in a hybrid 2D/3D virtual environment. [Citation Graph (0, 0)][DBLP]
    VRST, 2006, pp:197-206 [Conf]
  42. Michael Kalkusch, Dieter Schmalstieg
    Extending the scene graph with a dataflow visualization system. [Citation Graph (0, 0)][DBLP]
    VRST, 2006, pp:252-260 [Conf]
  43. Ernst Kruijff, Dieter Schmalstieg, Steffi Beckhaus
    Using neuromuscular electrical stimulation for pseudo-haptic feedback. [Citation Graph (0, 0)][DBLP]
    VRST, 2006, pp:316-319 [Conf]
  44. Ernst Kruijff, Gerold Wesche, Kai Riege, Gernot Goebbels, Martijn Kunstman, Dieter Schmalstieg
    Tactylus, a pen-input device exploring audiotactile sensory binding. [Citation Graph (0, 0)][DBLP]
    VRST, 2006, pp:312-315 [Conf]
  45. Oliver Bimber, Bernd Fröhlich, Dieter Schmalstieg, L. Miguel Encarnação
    Real-time view-dependent image warping to correct non-linear distortion for curved Virtual Showcase displays. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2003, v:27, n:4, pp:515-528 [Journal]
  46. Hannes Kaufmann, Dieter Schmalstieg
    Mathematics and geometry education with collaborative augmented reality. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2003, v:27, n:3, pp:339-345 [Journal]
  47. Dieter Schmalstieg, Robert F. Tobler
    Exploiting coherence in 2.5-D visibility computation. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1997, v:21, n:1, pp:121-123 [Journal]
  48. Michael Wimmer, Markus Giegl, Dieter Schmalstieg
    Fast walkthroughs with image caches and ray casting. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1999, v:23, n:6, pp:831-838 [Journal]
  49. Oliver Bimber, Bernd Fröhlich, Dieter Schmalstieg, L. Miguel Encarnação
    The Virtual Showcase. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2001, v:21, n:6, pp:48-55 [Journal]
  50. Chris Faisstnauer, Dieter Schmalstieg, Werner Purgathofer
    Priority Scheduling for Networked Virtual Environments. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2000, v:20, n:6, pp:66-75 [Journal]
  51. L. Miguel Encarnação, Robert J. Barton, Oliver Bimber, Dieter Schmalstieg
    Walk-up VR: Virtual Reality beyond Projection Screens. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2000, v:20, n:6, pp:19-23 [Journal]
  52. Bernhard Reitinger, Alexander Bornik, Reinhard Beichel, Dieter Schmalstieg
    Liver Surgery Planning Using Virtual Reality. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2006, v:26, n:6, pp:36-47 [Journal]
  53. Oliver Bimber, L. Miguel Encarnação, Dieter Schmalstieg
    Augmented Reality with Back-Projection Systems using Transflective Surfaces. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2000, v:19, n:3, pp:- [Journal]
  54. L. Miguel Encarnação, G. Bimber, Dieter Schmalstieg, S. D. Chandler
    A Translucent Sketchpad for the Virtual Table Exploring Motion-based Gesture Recognition. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1999, v:18, n:3, pp:277-286 [Journal]
  55. Dieter Schmalstieg, Michael Gervautz
    Demand-Driven Geometry Transmission for Distributed Virtual Environments. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1996, v:15, n:3, pp:421-431 [Journal]
  56. Peter Wonka, Dieter Schmalstieg
    Occluder Shadows for Fast Walkthroughs of Urban Environments. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1999, v:18, n:3, pp:51-60 [Journal]
  57. Dieter Schmalstieg, Anton L. Fuhrmann, Gerd Hesina, Zsolt Szalavári, L. Miguel Encarnação, Michael Gervautz, Werner Purgathofer
    The Studierstube Augmented Reality Project. [Citation Graph (0, 0)][DBLP]
    Presence, 2002, v:11, n:1, pp:33-54 [Journal]
  58. Dieter Schmalstieg, Gerhard Reitmayr, Gerd Hesina
    Distributed Applications for Collaborative Three-Dimensional Workspaces. [Citation Graph (0, 0)][DBLP]
    Presence, 2003, v:12, n:1, pp:52-67 [Journal]
  59. Dieter Schmalstieg, Gernot Schaufler
    Sewing Worlds Together with SEAMS: A Mechanism to Construct Complex Virtual Environments. [Citation Graph (0, 0)][DBLP]
    Presence, 1999, v:8, n:4, pp:449-461 [Journal]
  60. Daniel Wagner, Mark Billinghurst, Dieter Schmalstieg
    How real should virtual characters be? [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:57- [Conf]
  61. István Barakonyi, Markus Weilguny, Thomas Psik, Dieter Schmalstieg
    MonkeyBridge: autonomous agents in augmented reality games. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:172-175 [Conf]
  62. István Barakonyi, Dieter Schmalstieg
    Ubiquitous animated agents for augmented reality. [Citation Graph (0, 0)][DBLP]
    ISMAR, 2006, pp:145-154 [Conf]
  63. Erick Méndez, Denis Kalkofen, Dieter Schmalstieg
    Interactive context-driven visualization tools for augmented reality. [Citation Graph (0, 0)][DBLP]
    ISMAR, 2006, pp:209-218 [Conf]
  64. Joseph Newman, Gerhard Schall, Dieter Schmalstieg
    Modelling and Handling Seams in Wide-Area Sensor Networks. [Citation Graph (0, 0)][DBLP]
    ISWC, 2006, pp:51-54 [Conf]
  65. Gerhard Reitmayr, Dieter Schmalstieg
    OpenTracker: A flexible software design for three-dimensional interaction. [Citation Graph (0, 0)][DBLP]
    Virtual Reality, 2005, v:9, n:1, pp:79-92 [Journal]

  66. Caleydo: Design and evaluation of a visual analysis framework for gene expression data in its biological context. [Citation Graph (, )][DBLP]


  67. Experiences with mouse control in multi-display environments. [Citation Graph (, )][DBLP]


  68. Bimanual handheld mixed reality interfaces for urban planning. [Citation Graph (, )][DBLP]


  69. MR Tent: a place for co-constructing mixed realities in urban planning. [Citation Graph (, )][DBLP]


  70. Robust and unobtrusive marker tracking on mobile phones. [Citation Graph (, )][DBLP]


  71. Evaluating the trackability of natural feature-point sets. [Citation Graph (, )][DBLP]


  72. Multiple target detection and tracking with guaranteed framerates on mobile phones. [Citation Graph (, )][DBLP]


  73. Wide area localization on mobile phones. [Citation Graph (, )][DBLP]


  74. Automatic Reconstruction of Wide-Area Fiducial Marker Models. [Citation Graph (, )][DBLP]


  75. Interactive Focus and Context Visualization for Augmented Reality. [Citation Graph (, )][DBLP]


  76. Adaptive Augmented Reality Using Context Markup and Style Maps. [Citation Graph (, )][DBLP]


  77. Urban Sketcher: Mixed Reality on Site for Urban Planning and Architecture. [Citation Graph (, )][DBLP]


  78. Experiences with Handheld Augmented Reality. [Citation Graph (, )][DBLP]


  79. Pose tracking from natural features on mobile phones. [Citation Graph (, )][DBLP]


  80. Virtual redlining for civil engineering in real environments. [Citation Graph (, )][DBLP]


  81. Global pose estimation using multi-sensor fusion for outdoor Augmented Reality. [Citation Graph (, )][DBLP]


  82. AR 2.0: Social Augmented Reality - social computing meets Augmented Reality. [Citation Graph (, )][DBLP]


  83. Automatic configuration of spatially consistent mouse pointer navigation in multi-display environments. [Citation Graph (, )][DBLP]


  84. Connecting Genes with Diseases. [Citation Graph (, )][DBLP]


  85. Compact explosion diagrams. [Citation Graph (, )][DBLP]


  86. Focus and Context in Mixed Reality by Modulating First Order Salient Features. [Citation Graph (, )][DBLP]


  87. Creating Meaningful Environment Models for Augmented Reality. [Citation Graph (, )][DBLP]


  88. Augmented Reality for Industrial Building Acceptance. [Citation Graph (, )][DBLP]


  89. Augmented Reality Scouting for Interactive 3D Reconstruction. [Citation Graph (, )][DBLP]


  90. Muddleware for Prototyping Mixed Reality Multiuser Games. [Citation Graph (, )][DBLP]


  91. Deskotheque: Improved Spatial Awareness in Multi-Display Environments. [Citation Graph (, )][DBLP]


  92. Explosion Diagrams in Augmented Reality. [Citation Graph (, )][DBLP]


  93. Real-time panoramic mapping and tracking on mobile phones. [Citation Graph (, )][DBLP]


  94. Importance masks for revealing occluded objects in augmented reality. [Citation Graph (, )][DBLP]


  95. Mobility and social interaction as core gameplay elements in multi-player augmented reality. [Citation Graph (, )][DBLP]


  96. Caleydo: connecting pathways and gene expression. [Citation Graph (, )][DBLP]


  97. Managing Complex Augmented Reality Models. [Citation Graph (, )][DBLP]


  98. Generating Semantic 3D Models of Underground Infrastructure. [Citation Graph (, )][DBLP]


  99. Making Augmented Reality Practical on Mobile Phones, Part 1. [Citation Graph (, )][DBLP]


  100. Making Augmented Reality Practical on Mobile Phones, Part 2. [Citation Graph (, )][DBLP]


  101. Collaborative Visualization in Augmented Reality. [Citation Graph (, )][DBLP]


  102. Navigation and Exploration of Interconnected Pathways. [Citation Graph (, )][DBLP]


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