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Jean-Dominique Gascuel: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Raphael Grasset, Laurence Boissieux, Jean-Dominique Gascuel, Dieter Schmalstieg
    Interactive Mediated Reality. [Citation Graph (0, 0)][DBLP]
    AUIC, 2005, pp:21-29 [Conf]
  2. François Faure, Chris Faisstnauer, Gerd Hesina, Amaury Aubel, Marc Escher, Frédéric Labrosse, Jean-Christophe Nebel, Jean-Dominique Gascuel
    Collaborative Animation over the Network. [Citation Graph (0, 0)][DBLP]
    CA, 1999, pp:107-0 [Conf]
  3. Jean-Dominique Gascuel, Christophe Lyon
    A new set of tools to describe and tune trajectories. [Citation Graph (0, 0)][DBLP]
    CA, 1995, pp:82-0 [Conf]
  4. Matthieu Cunzi, Joëlle Thollot, Sylvain Paris, Gilles Debunne, Jean-Dominique Gascuel, Frédo Durand
    Dynamic Canvas for Non-Photorealistic Walkthroughs. [Citation Graph (0, 0)][DBLP]
    Graphics Interface, 2003, pp:121-130 [Conf]
  5. Dan Stora, Pierre-Olivier Agliati, Marie-Paule Cani, Fabrice Neyret, Jean-Dominique Gascuel
    Animating Lava Flows. [Citation Graph (0, 0)][DBLP]
    Graphics Interface, 1999, pp:203-210 [Conf]
  6. Nicolas Tsingos, Jean-Dominique Gascuel
    Soundtracks for Computer Animation: Sound Rendering in Dynamic Environment with Occlusions. [Citation Graph (0, 0)][DBLP]
    Graphics Interface, 1997, pp:9-16 [Conf]
  7. Raphael Grasset, Jean-Dominique Gascuel, Dieter Schmalstieg
    Interactive Mediated Reality. [Citation Graph (0, 0)][DBLP]
    ISMAR, 2003, pp:302-303 [Conf]
  8. Chris Faisstnauer, Werner Purgathofer, Michael Gervautz, Jean-Dominique Gascuel
    Construction of an Open Geometry Server for Client-Server Virtual Environments. [Citation Graph (0, 0)][DBLP]
    VR, 2001, pp:105-0 [Conf]
  9. Jean-Marc Hasenfratz, Marc Lapierre, Jean-Dominique Gascuel, Edmond Boyer
    Real-Time Capture, Reconstruction and Insertion intoVirtualWorld of Human Actors. [Citation Graph (0, 0)][DBLP]
    VVG, 2003, pp:49-56 [Conf]
  10. Eric Ferley, Marie-Paule Cani, Jean-Dominique Gascuel
    Resolution Adaptive Volume Sculpting. [Citation Graph (0, 0)][DBLP]
    Graphical Models, 2001, v:63, n:6, pp:459-478 [Journal]
  11. Olivier Martin, Benjamin Julian, Laurence Boissieux, Jean-Dominique Gascuel, Claude Prablanc
    Evaluating online control of goal-directed arm movement while standing in virtual visual environment. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2003, v:14, n:5, pp:253-260 [Journal]
  12. Eric Ferley, Marie-Paule Cani, Jean-Dominique Gascuel
    Practical volumetric sculpting. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2000, v:16, n:7, pp:469-480 [Journal]
  13. Jean-Dominique Gascuel, Marie-Paule Gascuel
    Displacement constraints for interactive modeling and animation of articulated structures. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 1994, v:10, n:4, pp:191-204 [Journal]

  14. Fast non-linear projections using graphics hardware. [Citation Graph (, )][DBLP]


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