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Bernd Fröhlich: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Bernd Fröhlich, Andreas Johannsen
    Beschleunigung des Ray-Tracing Algorithmus: Drei Vorschläge zum verbesserten Einsatz der Octree-Raumteilung. [Citation Graph (0, 0)][DBLP]
    Austrographics, 1988, pp:51-70 [Conf]
  2. Bernd Fröhlich, Jan Hochstrate, Verena Skuk, Anke Huckauf
    The GlobeFish and the GlobeMouse: two new six degree of freedom input devices for graphics applications. [Citation Graph (0, 0)][DBLP]
    CHI, 2006, pp:191-199 [Conf]
  3. Bernd Fröhlich, John Plate
    The cubic mouse: a new device for three-dimensional input. [Citation Graph (0, 0)][DBLP]
    CHI, 2000, pp:526-531 [Conf]
  4. Rüdiger Westermann, Gerold Wesche, Bernd Fröhlich
    Interaktive Visualisierung hochaufgelöster Volumendaten durch Vernetzung graphischer und numerischer Höchstleistungsrechner. [Citation Graph (0, 0)][DBLP]
    GI Jahrestagung, 1995, pp:651-660 [Conf]
  5. Anselm Grundhöfer, Benjamin Brombach, Robert Scheibe, Bernd Fröhlich
    Level of detail based occlusion culling for dynamic scenes. [Citation Graph (0, 0)][DBLP]
    GRAPHITE, 2005, pp:37-45 [Conf]
  6. Anke Huckauf, Alexander Speed, André Kunert, Jan Hochstrate, Bernd Fröhlich
    Evaluation of 12-DOF Input Devices for Navigation and Manipulation in Virtual Environments. [Citation Graph (0, 0)][DBLP]
    INTERACT, 2005, pp:601-614 [Conf]
  7. Oliver Bimber, Bernd Fröhlich
    Occlusion Shadows: Using Projected Light to Generate Realistic Occlusion Effects for View-Dependent Optical See-Through Displays. [Citation Graph (0, 0)][DBLP]
    ISMAR, 2002, pp:186-0 [Conf]
  8. Oliver Bimber, Bernd Fröhlich
    Occlusion Shadows: Using Projected Light to Generate Ralistic Occlusion Effects for View-Dependent Optical See-Through Approaches. [Citation Graph (0, 0)][DBLP]
    ISMAR, 2002, pp:319- [Conf]
  9. Lawrence D. Cutler, Bernd Fröhlich, Pat Hanrahan
    Two-Handed Direct Manipulation on the Responsive Workbench. [Citation Graph (0, 0)][DBLP]
    SI3D, 1997, pp:107-114 [Conf]
  10. Maneesh Agrawala, Andrew C. Beers, Ian McDowall, Bernd Fröhlich, Mark T. Bolas, Pat Hanrahan
    The two-user Responsive Workbench: support for collaboration through individual views of a shared space. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1997, pp:327-332 [Conf]
  11. Magdalena Feldhoffer, Bernd Fröhlich
    Flexible and Efficient Implementations of Communication Protocols. [Citation Graph (0, 0)][DBLP]
    ULPAA, 1994, pp:3-13 [Conf]
  12. Bernd Fröhlich, Henry Fuchs, Andreas Johannsen
    Ray-Tracing von Funktionen in zwei Veränderlichen. [Citation Graph (0, 0)][DBLP]
    Visualisierungstechniken und Algorithmen, 1988, pp:51-58 [Conf]
  13. John Plate, Anselm Grundhöfer, Benjamin Schmidt, Bernd Fröhlich
    Occlusion Culling for Sub-Surface Models in Geo-Scientific Applications. [Citation Graph (0, 0)][DBLP]
    VisSym, 2004, pp:267-272 [Conf]
  14. Bernd Fröhlich, Stephen Barrass, Björn Zehner, John Plate, Martin Göbel
    Exploring Geo-Scientific Data in Virtual Environments. [Citation Graph (0, 0)][DBLP]
    IEEE Visualization, 1999, pp:169-173 [Conf]
  15. Bernd Fröhlich, Yoshifumi Kitamura, Doug A. Bowman
    Beyond Wand and Glove Based Interaction. [Citation Graph (0, 0)][DBLP]
    VR, 2004, pp:268- [Conf]
  16. Bernd Fröhlich, Henrik Tramberend, Andrew C. Beers, Maneesh Agrawala, David Baraff
    Physically-based Manipulation on the Responsive Workbench. [Citation Graph (0, 0)][DBLP]
    VR, 2000, pp:5-12 [Conf]
  17. Bernd Fröhlich, Roland Blach, Oliver Stefani, Jan Hochstrate, Jörg Hoffmann, Karsten Klüger, Matthias Bues
    Implementing Multi-Viewer Stereo Displays. [Citation Graph (0, 0)][DBLP]
    WSCG (Full Papers), 2005, pp:139-146 [Conf]
  18. Oliver Bimber, Bernd Fröhlich, Dieter Schmalstieg, L. Miguel Encarnação
    Real-time view-dependent image warping to correct non-linear distortion for curved Virtual Showcase displays. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2003, v:27, n:4, pp:515-528 [Journal]
  19. Yigang Wang, Bernd Fröhlich, Martin Göbel
    Selective refinement of progressive meshes using vertex hierarchies. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2003, v:27, n:2, pp:179-188 [Journal]
  20. Oliver Bimber, Bernd Fröhlich, Dieter Schmalstieg, L. Miguel Encarnação
    The Virtual Showcase. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2001, v:21, n:6, pp:48-55 [Journal]
  21. Bernd Fröhlich, Jan Hochstrate, Alexander Kulik, Anke Huckauf
    On 3D Input Devices. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2006, v:26, n:2, pp:15-19 [Journal]
  22. Bernd Fröhlich, John Plate, Jürgen Wind, Gerold Wesche, Martin Göbel
    Cubic-Mouse-Based Interaction in Virtual Environments. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2000, v:20, n:4, pp:12-15 [Journal]
  23. Wolfgang Krüger, Christian-A. Bohn, Bernd Fröhlich, Heinrich Schüth, Wolfgang Strauss, Gerold Wesche
    The Responsive Workbench: A Virtual Work Environment. [Citation Graph (0, 0)][DBLP]
    IEEE Computer, 1995, v:28, n:7, pp:42-48 [Journal]
  24. Bernd Fröhlich, Simon Julier, Haruo Takemura
    Special Issue: IEEE Virtual Reality 2005 Conference Guest Editors' Introduction. [Citation Graph (0, 0)][DBLP]
    Presence, 2006, v:15, n:1, pp:- [Journal]
  25. Bernd Fröhlich, Doug A. Bowman, Hiroo Iwata
    Guest Editors' Introduction: Special Section on Virtual Reality. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Vis. Comput. Graph., 2007, v:13, n:3, pp:420-421 [Journal]
  26. John Plate, Thorsten Holtkämper, Bernd Fröhlich
    A Flexible Multi-Volume Shader Framework for Arbitrarily Intersecting Multi-Resolution Datasets. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Vis. Comput. Graph., 2007, v:13, n:6, pp:1584-1591 [Journal]

  27. GPU-Based Ray Casting of Multiple Multi-resolution Volume Datasets. [Citation Graph (, )][DBLP]


  28. Reducing Artifacts between Adjacent Bricks in Multi-resolution Volume Rendering. [Citation Graph (, )][DBLP]


  29. The Pie Slider: Combining Advantages of the Real and the Virtual Space. [Citation Graph (, )][DBLP]


  30. An Image-Warping Architecture for VR: Low Latency versus Image Quality. [Citation Graph (, )][DBLP]


  31. An image-warping VR-architecture: design, implementation and applications. [Citation Graph (, )][DBLP]


  32. The design and implementation of a VR-architecture for smooth motion. [Citation Graph (, )][DBLP]


  33. Facilitating system control in ray-based interaction tasks. [Citation Graph (, )][DBLP]


  34. Virtual world interfaces for special needs education based on props on a board. [Citation Graph (, )][DBLP]


  35. Collaborative Production Modeling and Planning. [Citation Graph (, )][DBLP]


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