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Peter W. McOwan: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Keith Anderson, Peter W. McOwan
    Real-Time Emotion Recognition Using Biologically Inspired Models. [Citation Graph (0, 0)][DBLP]
    AVBPA, 2003, pp:119-127 [Conf]
  2. Caifeng Shan, Shaogang Gong, Peter W. McOwan
    Appearance Manifold of Facial Expression. [Citation Graph (0, 0)][DBLP]
    ICCV-HCI, 2005, pp:221-230 [Conf]
  3. Caifeng Shan, Shaogang Gong, Peter W. McOwan
    Robust facial expression recognition using local binary patterns. [Citation Graph (0, 0)][DBLP]
    ICIP (2), 2005, pp:370-373 [Conf]
  4. Keith Anderson, Peter W. McOwan
    Robust real-time face tracker for cluttered environments. [Citation Graph (0, 0)][DBLP]
    Computer Vision and Image Understanding, 2004, v:95, n:2, pp:184-200 [Journal]
  5. Peter W. McOwan, Christopher Benton, Jason L. Dale, Alan Johnston
    A Multi-Differential Neuromorphic Approach to Motion Detection. [Citation Graph (0, 0)][DBLP]
    Int. J. Neural Syst., 1999, v:9, n:5, pp:429-434 [Journal]
  6. Ross A. J. Everitt, Peter W. McOwan
    Java-Based Internet Biometric Authentication System. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Pattern Anal. Mach. Intell., 2003, v:25, n:9, pp:1166-1172 [Journal]
  7. Keith Anderson, Peter W. McOwan
    A real-time automated system for the recognition of human facial expressions. [Citation Graph (0, 0)][DBLP]
    IEEE Transactions on Systems, Man, and Cybernetics, Part B, 2006, v:36, n:1, pp:96-105 [Journal]
  8. Milan A. Verma, Peter W. McOwan
    An adaptive methodology for synthesising mobile phone games using genetic algorithms. [Citation Graph (0, 0)][DBLP]
    Congress on Evolutionary Computation, 2005, pp:864-871 [Conf]

  9. Recognizing facial expressions at low resolution. [Citation Graph (, )][DBLP]


  10. Learning gender from human gaits and faces. [Citation Graph (, )][DBLP]


  11. Detecting user engagement with a robot companion using task and social interaction-based features. [Citation Graph (, )][DBLP]


  12. Engaging with computer science through magic shows. [Citation Graph (, )][DBLP]


  13. Enthusing & inspiring with reusable kinaesthetic activities. [Citation Graph (, )][DBLP]


  14. Analysis of affective cues in human-robot interaction: A multi-level approach. [Citation Graph (, )][DBLP]


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