The SCEAS System
Navigation Menu

Search the dblp DataBase


Desney S. Tan: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Krzysztof Z. Gajos, Mary Czerwinski, Desney S. Tan, Daniel S. Weld
    Exploring the design space for adaptive graphical user interfaces. [Citation Graph (0, 0)][DBLP]
    AVI, 2006, pp:201-208 [Conf]
  2. Gonzalo Ramos, George G. Robertson, Mary Czerwinski, Desney S. Tan, Patrick Baudisch, Ken Hinckley, Maneesh Agrawala
    Tumble! Splat! helping users access and manipulate occluded content in 2D drawings. [Citation Graph (0, 0)][DBLP]
    AVI, 2006, pp:428-435 [Conf]
  3. Mary Czerwinski, George G. Robertson, Brian Meyers, Greg Smith, Daniel C. Robbins, Desney S. Tan
    Large display research overview. [Citation Graph (0, 0)][DBLP]
    CHI Extended Abstracts, 2006, pp:69-74 [Conf]
  4. Mary Czerwinski, Desney S. Tan, George G. Robertson
    Women take a wider view. [Citation Graph (0, 0)][DBLP]
    CHI, 2002, pp:195-202 [Conf]
  5. Tara Matthews, Mary Czerwinski, George G. Robertson, Desney S. Tan
    Clipping lists and change borders: improving multitasking efficiency with peripheral information design. [Citation Graph (0, 0)][DBLP]
    CHI, 2006, pp:989-998 [Conf]
  6. Desney S. Tan, Mary Czerwinski
    Information voyeurism: social impact of physically large displays on information privacy. [Citation Graph (0, 0)][DBLP]
    CHI Extended Abstracts, 2003, pp:748-749 [Conf]
  7. Desney S. Tan, Mary Czerwinski, George G. Robertson
    Women go with the (optical) flow. [Citation Graph (0, 0)][DBLP]
    CHI, 2003, pp:209-215 [Conf]
  8. Desney S. Tan, Darren Gergle, Peter Scupelli, Randy Pausch
    With similar visual angles, larger displays improve spatial performance. [Citation Graph (0, 0)][DBLP]
    CHI, 2003, pp:217-224 [Conf]
  9. Desney S. Tan, Darren Gergle, Peter Scupelli, Randy Pausch
    Physically large displays improve path integration in 3D virtual navigation tasks. [Citation Graph (0, 0)][DBLP]
    CHI, 2004, pp:439-446 [Conf]
  10. Desney S. Tan, Brian Meyers, Mary Czerwinski
    WinCuts: manipulating arbitrary window regions for more effective use of screen space. [Citation Graph (0, 0)][DBLP]
    CHI Extended Abstracts, 2004, pp:1525-1528 [Conf]
  11. Desney S. Tan, Randy Pausch
    Pre-emptive shadows: eliminating the blinding light from projectors. [Citation Graph (0, 0)][DBLP]
    CHI Extended Abstracts, 2002, pp:682-683 [Conf]
  12. Desney S. Tan, Randy F. Pausch, Jeanine Stefanucci, Dennis Proffitt
    Kinesthetic cues aid spatial memory. [Citation Graph (0, 0)][DBLP]
    CHI Extended Abstracts, 2002, pp:806-807 [Conf]
  13. Desney S. Tan, George G. Robertson, Mary Czerwinski
    Exploring 3D navigation: combining speed-coupled flying with orbiting. [Citation Graph (0, 0)][DBLP]
    CHI, 2001, pp:418-425 [Conf]
  14. A. J. Bernheim Brush, Brian Meyers, Desney S. Tan, Mary Czerwinski
    Understanding memory triggers for task tracking. [Citation Graph (0, 0)][DBLP]
    CHI, 2007, pp:947-950 [Conf]
  15. Ken Hinckley, Shengdong Zhao, Raman Sarin, Patrick Baudisch, Edward Cutrell, Michael Shilman, Desney S. Tan
    InkSeine: In Situ search for active note taking. [Citation Graph (0, 0)][DBLP]
    CHI, 2007, pp:251-260 [Conf]
  16. Desney S. Tan, Ivan Poupyrev, Mark Billinghurst, Hirokazu Kato, Holger Regenbrecht, Nobuji Tetsutani
    The Best Of Two Worlds: Merging Virtual And Real For Face To Face Collaboration. [Citation Graph (0, 0)][DBLP]
    ICME, 2001, pp:- [Conf]
  17. Desney S. Tan, Mary Czerwinski
    Effects of Visual Separation and Physical Discontinuities when Distributing Information across Multiple Displays. [Citation Graph (0, 0)][DBLP]
    INTERACT, 2003, pp:- [Conf]
  18. Michael Shilman, Desney S. Tan, Patrice Simard
    CueTIP: a mixed-initiative interface for correcting handwriting errors. [Citation Graph (0, 0)][DBLP]
    UIST, 2006, pp:323-332 [Conf]
  19. Patrick Baudisch, Desney S. Tan, Maxime Collomb, Daniel C. Robbins, Ken Hinckley, Maneesh Agrawala, Shengdong Zhao, Gonzalo Ramos
    Phosphor: explaining transitions in the user interface using afterglow effects. [Citation Graph (0, 0)][DBLP]
    UIST, 2006, pp:169-178 [Conf]
  20. Johnny Chung Lee, Desney S. Tan
    Using a low-cost electroencephalograph for task classification in HCI research. [Citation Graph (0, 0)][DBLP]
    UIST, 2006, pp:81-90 [Conf]
  21. George G. Robertson, Mary Czerwinski, Patrick Baudisch, Brian Meyers, Daniel C. Robbins, Greg Smith, Desney S. Tan
    The Large-Display User Experience. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2005, v:25, n:4, pp:44-51 [Journal]
  22. Ivan Poupyrev, Desney S. Tan, Mark Billinghurst, Hirokazu Kato, Holger Regenbrecht, Nobuji Tetsutani
    Developing a Generic Augmented-Reality Interface. [Citation Graph (0, 0)][DBLP]
    IEEE Computer, 2002, v:35, n:3, pp:44-50 [Journal]
  23. Desney S. Tan, Darren Gergle, Peter Scupelli, Randy Pausch
    Physically large displays improve performance on spatial tasks. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Comput.-Hum. Interact., 2006, v:13, n:1, pp:71-99 [Journal]
  24. Greg Smith, Mary Czerwinski, Brian Meyers, Daniel C. Robbins, George G. Robertson, Desney S. Tan
    FacetMap: A Scalable Search and Browse Visualization. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Vis. Comput. Graph., 2006, v:12, n:5, pp:797-804 [Journal]
  25. Anton Nijholt, Desney S. Tan
    Playing with your brain: brain-computer interfaces and games. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2007, pp:305-306 [Conf]
  26. Desney S. Tan, Greg Smith, Bongshin Lee, George G. Robertson
    AdaptiviTree: Adaptive Tree Visualization for Tournament-Style Brackets. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Vis. Comput. Graph., 2007, v:13, n:6, pp:1113-1120 [Journal]

  27. iSee: interactive scenario explorer for online tournament games. [Citation Graph (, )][DBLP]

  28. Human-aided computing: utilizing implicit human processing to classify images. [Citation Graph (, )][DBLP]

  29. Predictability and accuracy in adaptive user interfaces. [Citation Graph (, )][DBLP]

  30. CueFlik: interactive concept learning in image search. [Citation Graph (, )][DBLP]

  31. Impromptu: a new interaction framework for supporting collaboration in multiple display environments and its field evaluation for co-located software development. [Citation Graph (, )][DBLP]

  32. Feasibility and pragmatics of classifying working memory load with an electroencephalograph. [Citation Graph (, )][DBLP]

  33. Demonstrating the feasibility of using forearm electromyography for muscle-computer interfaces. [Citation Graph (, )][DBLP]

  34. Brain-computer interfaces for HCI and games. [Citation Graph (, )][DBLP]

  35. FacetLens: exposing trends and relationships to support sensemaking within faceted datasets. [Citation Graph (, )][DBLP]

  36. EnsembleMatrix: interactive visualization to support machine learning with multiple classifiers. [Citation Graph (, )][DBLP]

  37. Interacting with eHealth: towards grand challenges for HCI. [Citation Graph (, )][DBLP]

  38. Investigating web search strategies and forum use to support diet and weight loss. [Citation Graph (, )][DBLP]

  39. Hidden markets: UI design for a P2P backup application. [Citation Graph (, )][DBLP]

  40. Examining multiple potential models in end-user interactive concept learning. [Citation Graph (, )][DBLP]

  41. Interactive optimization for steering machine classification. [Citation Graph (, )][DBLP]

  42. Skinput: appropriating the body as an input surface. [Citation Graph (, )][DBLP]

  43. Designing patient-centric information displays for hospitals. [Citation Graph (, )][DBLP]

  44. Making muscle-computer interfaces more practical. [Citation Graph (, )][DBLP]

  45. Brain, body and bytes: psychophysiological user interaction. [Citation Graph (, )][DBLP]

  46. Combining brain computer interfaces with vision for object categorization. [Citation Graph (, )][DBLP]

  47. An Evaluation of Extended Validation and Picture-in-Picture Phishing Attacks. [Citation Graph (, )][DBLP]

  48. Complementary computing for visual tasks: Meshing computer vision with human visual processing. [Citation Graph (, )][DBLP]

  49. Toward technologies that support family reflections on health. [Citation Graph (, )][DBLP]

  50. Designing Novel Image Search Interfaces by Understanding Unique Characteristics and Usage. [Citation Graph (, )][DBLP]

  51. Optically sensing tongue gestures for computer input. [Citation Graph (, )][DBLP]

  52. Enabling always-available input with muscle-computer interfaces. [Citation Graph (, )][DBLP]

  53. Overview based example selection in end user interactive concept learning. [Citation Graph (, )][DBLP]

  54. Collabio: a game for annotating people within social networks. [Citation Graph (, )][DBLP]

  55. Spy-resistant keyboard: more secure password entry on public touch screen displays. [Citation Graph (, )][DBLP]

  56. Panoramic viewfinder: providing a real-time preview to help users avoid flaws in panoramic pictures. [Citation Graph (, )][DBLP]

Search in 0.005secs, Finished in 0.007secs
System may not be available sometimes or not working properly, since it is still in development with continuous upgrades
The rankings that are presented on this page should NOT be considered as formal since the citation info is incomplete in DBLP
System created by [] © 2002
for Data Engineering Laboratory, Department of Informatics, Aristotle University © 2002