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Desney S. Tan: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Krzysztof Z. Gajos, Mary Czerwinski, Desney S. Tan, Daniel S. Weld
    Exploring the design space for adaptive graphical user interfaces. [Citation Graph (0, 0)][DBLP]
    AVI, 2006, pp:201-208 [Conf]
  2. Gonzalo Ramos, George G. Robertson, Mary Czerwinski, Desney S. Tan, Patrick Baudisch, Ken Hinckley, Maneesh Agrawala
    Tumble! Splat! helping users access and manipulate occluded content in 2D drawings. [Citation Graph (0, 0)][DBLP]
    AVI, 2006, pp:428-435 [Conf]
  3. Mary Czerwinski, George G. Robertson, Brian Meyers, Greg Smith, Daniel C. Robbins, Desney S. Tan
    Large display research overview. [Citation Graph (0, 0)][DBLP]
    CHI Extended Abstracts, 2006, pp:69-74 [Conf]
  4. Mary Czerwinski, Desney S. Tan, George G. Robertson
    Women take a wider view. [Citation Graph (0, 0)][DBLP]
    CHI, 2002, pp:195-202 [Conf]
  5. Tara Matthews, Mary Czerwinski, George G. Robertson, Desney S. Tan
    Clipping lists and change borders: improving multitasking efficiency with peripheral information design. [Citation Graph (0, 0)][DBLP]
    CHI, 2006, pp:989-998 [Conf]
  6. Desney S. Tan, Mary Czerwinski
    Information voyeurism: social impact of physically large displays on information privacy. [Citation Graph (0, 0)][DBLP]
    CHI Extended Abstracts, 2003, pp:748-749 [Conf]
  7. Desney S. Tan, Mary Czerwinski, George G. Robertson
    Women go with the (optical) flow. [Citation Graph (0, 0)][DBLP]
    CHI, 2003, pp:209-215 [Conf]
  8. Desney S. Tan, Darren Gergle, Peter Scupelli, Randy Pausch
    With similar visual angles, larger displays improve spatial performance. [Citation Graph (0, 0)][DBLP]
    CHI, 2003, pp:217-224 [Conf]
  9. Desney S. Tan, Darren Gergle, Peter Scupelli, Randy Pausch
    Physically large displays improve path integration in 3D virtual navigation tasks. [Citation Graph (0, 0)][DBLP]
    CHI, 2004, pp:439-446 [Conf]
  10. Desney S. Tan, Brian Meyers, Mary Czerwinski
    WinCuts: manipulating arbitrary window regions for more effective use of screen space. [Citation Graph (0, 0)][DBLP]
    CHI Extended Abstracts, 2004, pp:1525-1528 [Conf]
  11. Desney S. Tan, Randy Pausch
    Pre-emptive shadows: eliminating the blinding light from projectors. [Citation Graph (0, 0)][DBLP]
    CHI Extended Abstracts, 2002, pp:682-683 [Conf]
  12. Desney S. Tan, Randy F. Pausch, Jeanine Stefanucci, Dennis Proffitt
    Kinesthetic cues aid spatial memory. [Citation Graph (0, 0)][DBLP]
    CHI Extended Abstracts, 2002, pp:806-807 [Conf]
  13. Desney S. Tan, George G. Robertson, Mary Czerwinski
    Exploring 3D navigation: combining speed-coupled flying with orbiting. [Citation Graph (0, 0)][DBLP]
    CHI, 2001, pp:418-425 [Conf]
  14. A. J. Bernheim Brush, Brian Meyers, Desney S. Tan, Mary Czerwinski
    Understanding memory triggers for task tracking. [Citation Graph (0, 0)][DBLP]
    CHI, 2007, pp:947-950 [Conf]
  15. Ken Hinckley, Shengdong Zhao, Raman Sarin, Patrick Baudisch, Edward Cutrell, Michael Shilman, Desney S. Tan
    InkSeine: In Situ search for active note taking. [Citation Graph (0, 0)][DBLP]
    CHI, 2007, pp:251-260 [Conf]
  16. Desney S. Tan, Ivan Poupyrev, Mark Billinghurst, Hirokazu Kato, Holger Regenbrecht, Nobuji Tetsutani
    The Best Of Two Worlds: Merging Virtual And Real For Face To Face Collaboration. [Citation Graph (0, 0)][DBLP]
    ICME, 2001, pp:- [Conf]
  17. Desney S. Tan, Mary Czerwinski
    Effects of Visual Separation and Physical Discontinuities when Distributing Information across Multiple Displays. [Citation Graph (0, 0)][DBLP]
    INTERACT, 2003, pp:- [Conf]
  18. Michael Shilman, Desney S. Tan, Patrice Simard
    CueTIP: a mixed-initiative interface for correcting handwriting errors. [Citation Graph (0, 0)][DBLP]
    UIST, 2006, pp:323-332 [Conf]
  19. Patrick Baudisch, Desney S. Tan, Maxime Collomb, Daniel C. Robbins, Ken Hinckley, Maneesh Agrawala, Shengdong Zhao, Gonzalo Ramos
    Phosphor: explaining transitions in the user interface using afterglow effects. [Citation Graph (0, 0)][DBLP]
    UIST, 2006, pp:169-178 [Conf]
  20. Johnny Chung Lee, Desney S. Tan
    Using a low-cost electroencephalograph for task classification in HCI research. [Citation Graph (0, 0)][DBLP]
    UIST, 2006, pp:81-90 [Conf]
  21. George G. Robertson, Mary Czerwinski, Patrick Baudisch, Brian Meyers, Daniel C. Robbins, Greg Smith, Desney S. Tan
    The Large-Display User Experience. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2005, v:25, n:4, pp:44-51 [Journal]
  22. Ivan Poupyrev, Desney S. Tan, Mark Billinghurst, Hirokazu Kato, Holger Regenbrecht, Nobuji Tetsutani
    Developing a Generic Augmented-Reality Interface. [Citation Graph (0, 0)][DBLP]
    IEEE Computer, 2002, v:35, n:3, pp:44-50 [Journal]
  23. Desney S. Tan, Darren Gergle, Peter Scupelli, Randy Pausch
    Physically large displays improve performance on spatial tasks. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Comput.-Hum. Interact., 2006, v:13, n:1, pp:71-99 [Journal]
  24. Greg Smith, Mary Czerwinski, Brian Meyers, Daniel C. Robbins, George G. Robertson, Desney S. Tan
    FacetMap: A Scalable Search and Browse Visualization. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Vis. Comput. Graph., 2006, v:12, n:5, pp:797-804 [Journal]
  25. Anton Nijholt, Desney S. Tan
    Playing with your brain: brain-computer interfaces and games. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2007, pp:305-306 [Conf]
  26. Desney S. Tan, Greg Smith, Bongshin Lee, George G. Robertson
    AdaptiviTree: Adaptive Tree Visualization for Tournament-Style Brackets. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Vis. Comput. Graph., 2007, v:13, n:6, pp:1113-1120 [Journal]

  27. iSee: interactive scenario explorer for online tournament games. [Citation Graph (, )][DBLP]


  28. Human-aided computing: utilizing implicit human processing to classify images. [Citation Graph (, )][DBLP]


  29. Predictability and accuracy in adaptive user interfaces. [Citation Graph (, )][DBLP]


  30. CueFlik: interactive concept learning in image search. [Citation Graph (, )][DBLP]


  31. Impromptu: a new interaction framework for supporting collaboration in multiple display environments and its field evaluation for co-located software development. [Citation Graph (, )][DBLP]


  32. Feasibility and pragmatics of classifying working memory load with an electroencephalograph. [Citation Graph (, )][DBLP]


  33. Demonstrating the feasibility of using forearm electromyography for muscle-computer interfaces. [Citation Graph (, )][DBLP]


  34. Brain-computer interfaces for HCI and games. [Citation Graph (, )][DBLP]


  35. FacetLens: exposing trends and relationships to support sensemaking within faceted datasets. [Citation Graph (, )][DBLP]


  36. EnsembleMatrix: interactive visualization to support machine learning with multiple classifiers. [Citation Graph (, )][DBLP]


  37. Interacting with eHealth: towards grand challenges for HCI. [Citation Graph (, )][DBLP]


  38. Investigating web search strategies and forum use to support diet and weight loss. [Citation Graph (, )][DBLP]


  39. Hidden markets: UI design for a P2P backup application. [Citation Graph (, )][DBLP]


  40. Examining multiple potential models in end-user interactive concept learning. [Citation Graph (, )][DBLP]


  41. Interactive optimization for steering machine classification. [Citation Graph (, )][DBLP]


  42. Skinput: appropriating the body as an input surface. [Citation Graph (, )][DBLP]


  43. Designing patient-centric information displays for hospitals. [Citation Graph (, )][DBLP]


  44. Making muscle-computer interfaces more practical. [Citation Graph (, )][DBLP]


  45. Brain, body and bytes: psychophysiological user interaction. [Citation Graph (, )][DBLP]


  46. Combining brain computer interfaces with vision for object categorization. [Citation Graph (, )][DBLP]


  47. An Evaluation of Extended Validation and Picture-in-Picture Phishing Attacks. [Citation Graph (, )][DBLP]


  48. Complementary computing for visual tasks: Meshing computer vision with human visual processing. [Citation Graph (, )][DBLP]


  49. Toward technologies that support family reflections on health. [Citation Graph (, )][DBLP]


  50. Designing Novel Image Search Interfaces by Understanding Unique Characteristics and Usage. [Citation Graph (, )][DBLP]


  51. Optically sensing tongue gestures for computer input. [Citation Graph (, )][DBLP]


  52. Enabling always-available input with muscle-computer interfaces. [Citation Graph (, )][DBLP]


  53. Overview based example selection in end user interactive concept learning. [Citation Graph (, )][DBLP]


  54. Collabio: a game for annotating people within social networks. [Citation Graph (, )][DBLP]


  55. Spy-resistant keyboard: more secure password entry on public touch screen displays. [Citation Graph (, )][DBLP]


  56. Panoramic viewfinder: providing a real-time preview to help users avoid flaws in panoramic pictures. [Citation Graph (, )][DBLP]


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