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Ellen Yi-Luen Do: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Mark D. Gross, Ellen Yi-Luen Do
    Ambiguous Intentions: A Paper-like Interface for Creative Design. [Citation Graph (1, 0)][DBLP]
    ACM Symposium on User Interface Software and Technology, 1996, pp:183-192 [Conf]
  2. Gabe Johnson, Mark D. Gross, Ellen Yi-Luen Do
    Flow selection: a time-based selection and operation technique for sketching tools. [Citation Graph (0, 0)][DBLP]
    AVI, 2006, pp:83-86 [Conf]
  3. Ken Camarata, Ellen Yi-Luen Do, Mark D. Gross, Brian R. Johnson
    Navigational blocks: tangible navigation of digital information. [Citation Graph (0, 0)][DBLP]
    CHI Extended Abstracts, 2002, pp:752-753 [Conf]
  4. Mark D. Gross, Ellen Yi-Luen Do
    Demonstrating the Electronic Cocktail Napkin: A Paper-Like Interface for Early Design. [Citation Graph (0, 0)][DBLP]
    CHI Conference Companion, 1996, pp:5-6 [Conf]
  5. Thomas Jung, Mark D. Gross, Ellen Yi-Luen Do
    Sketching annotations in a 3D web environment. [Citation Graph (0, 0)][DBLP]
    CHI Extended Abstracts, 2002, pp:618-619 [Conf]
  6. Lo Ping Wei, Ellen Yi-Luen Do, Charles M. Eastman
    On context of content: a comparative methodology review of how HCI and mass communication analyze blogs and social media. [Citation Graph (0, 0)][DBLP]
    CHI Extended Abstracts, 2007, pp:2753-2758 [Conf]
  7. Mark D. Gross, Ellen Yi-Luen Do
    Diagram query and image retrieval in design. [Citation Graph (0, 0)][DBLP]
    ICIP, 1995, pp:2308-2311 [Conf]
  8. Daniel C. Glaser, Roger Tan, John F. Canny, Ellen Yi-Luen Do
    Developing Architectural Lighting Representations. [Citation Graph (0, 0)][DBLP]
    INFOVIS, 2003, pp:- [Conf]
  9. Ken Camarata, Ellen Yi-Luen Do, Brian R. Johnson, Mark D. Gross
    Navigational blocks: navigating information space with tangible media. [Citation Graph (0, 0)][DBLP]
    IUI, 2002, pp:31-38 [Conf]
  10. Thomas Jung, Mark D. Gross, Ellen Yi-Luen Do
    Annotating and sketching on 3D web models. [Citation Graph (0, 0)][DBLP]
    IUI, 2002, pp:95-102 [Conf]
  11. Ellen Yi-Luen Do
    Drawing marks, acts, and reacts: Toward a computational sketching interface for architectural design. [Citation Graph (0, 0)][DBLP]
    AI EDAM, 2002, v:16, n:3, pp:149-171 [Journal]
  12. Ellen Yi-Luen Do, Mark D. Gross
    Thinking with Diagrams in Architectural Design. [Citation Graph (0, 0)][DBLP]
    Artif. Intell. Rev., 2001, v:15, n:1/2, pp:135-149 [Journal]
  13. Mark D. Gross, Ellen Yi-Luen Do
    Drawing on the Back of an Envelope: a framework for interacting with application programs by freehand drawing. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2000, v:24, n:6, pp:835-849 [Journal]
  14. Ellen Yi-Luen Do
    Design sketches and sketch design tools. [Citation Graph (0, 0)][DBLP]
    Knowl.-Based Syst., 2005, v:18, n:8, pp:383-405 [Journal]
  15. Ellen Yi-Luen Do, Mark D. Gross
    Environments for creativity: a lab for making things. [Citation Graph (0, 0)][DBLP]
    Creativity & Cognition, 2007, pp:27-36 [Conf]

  16. Distance-Based Multiple Paths Quantization of Vocabulary Tree for Object and Scene Retrieval. [Citation Graph (, )][DBLP]

  17. Tangible sketching in 3D with posey. [Citation Graph (, )][DBLP]

  18. Senior-friendly technologies: interaction design for senior users. [Citation Graph (, )][DBLP]

  19. HealthQuest: Technology That Encourages Physical Activity in the Workplace. [Citation Graph (, )][DBLP]

  20. Designing Together While Apart: The Role of Computer-Mediated Communication and Collaborative Virtual Environments on Design Collaboration. [Citation Graph (, )][DBLP]

  21. The effects of computing technology in creative design tasks: a case study of design collaboration. [Citation Graph (, )][DBLP]

  22. Fun with blow painting!: making leaf collages by blowing at toy windmill. [Citation Graph (, )][DBLP]

  23. Managing information in a creative environment. [Citation Graph (, )][DBLP]

  24. Design patterns in creative design processes. [Citation Graph (, )][DBLP]

  25. Exploring architectural robotics with the human hive. [Citation Graph (, )][DBLP]

  26. Alcohol and creativity: a pilot study. [Citation Graph (, )][DBLP]

  27. Easigami: a reconfigurable folded-sheet TUI. [Citation Graph (, )][DBLP]

  28. Posey: instrumenting a poseable hub and strut construction toy. [Citation Graph (, )][DBLP]

  29. Making digital leaf collages with blow painting! [Citation Graph (, )][DBLP]

  30. Escape machine: teaching computational thinking with a tangible state machine game. [Citation Graph (, )][DBLP]

  31. State machines are child's play: observing children ages 9 to 11 playing Escape Machine. [Citation Graph (, )][DBLP]

  32. MunchCrunch: a game to learn healthy-eating heuristics. [Citation Graph (, )][DBLP]

  33. Tangible optical chess: a laser strategy game on an interactive tabletop. [Citation Graph (, )][DBLP]

  34. Back to the real world: Tangible interaction for design. [Citation Graph (, )][DBLP]

  35. Special Issue: Understanding, representing, and reasoning about style. [Citation Graph (, )][DBLP]

  36. Design computing and cognition: An introduction. [Citation Graph (, )][DBLP]

  37. ArchiDNA: An interactive system for creating 2D and 3D conceptual drawings in architectural design. [Citation Graph (, )][DBLP]

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