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Andri Ioannidou: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Alexander Repenning, Andri Ioannidou
    Mobility agents: guiding and tracking public transportation users. [Citation Graph (0, 0)][DBLP]
    AVI, 2006, pp:127-134 [Conf]
  2. Andri Ioannidou
    Programmorphosis: a Knowledge-Based Approach to End-User Programming. [Citation Graph (0, 0)][DBLP]
    INTERACT, 2003, pp:- [Conf]
  3. Jim Gindling, Andri Ioannidou, Jennifer Loh, Olav Lokkebo, Alexander Repenning
    LEGOsheets: A Rule-Based Programming, Simulation and Manipulation Environment for the LEG0 Programmable Brick. [Citation Graph (0, 0)][DBLP]
    VL, 1995, pp:172-179 [Conf]
  4. Alexander Repenning, Andri Ioannidou
    Behavior Processors: Layers between End-Users and Java Virtual Machines. [Citation Graph (0, 0)][DBLP]
    VL, 1997, pp:406-413 [Conf]
  5. Alexander Repenning, Andri Ioannidou
    AgentCubes: Raising the Ceiling of End-User Development in Education through Incremental 3D. [Citation Graph (0, 0)][DBLP]
    VL/HCC, 2006, pp:27-34 [Conf]
  6. Alexander Repenning, Martin Rausch, Jonathan Phillips, Andri Ioannidou
    Using Agents as a Currency of Exchange between End-Users. [Citation Graph (0, 0)][DBLP]
    WebNet, 1998, pp:- [Conf]
  7. Alexander Repenning, Andri Ioannidou
    Agent-based end-user development. [Citation Graph (0, 0)][DBLP]
    Commun. ACM, 2004, v:47, n:9, pp:43-46 [Journal]
  8. Alexander Repenning, Andri Ioannidou, John Zola
    AgentSheets: End-User Programmable Simulations. [Citation Graph (0, 0)][DBLP]
    J. Artificial Societies and Social Simulation, 2000, v:3, n:3, pp:- [Journal]
  9. Alexander Repenning, Andri Ioannidou, Michele Payton, Wenming Ye, Jeremy Roschelle
    Using Components for Rapid Distributed Software Development. [Citation Graph (0, 0)][DBLP]
    IEEE Software, 2001, v:18, n:2, pp:- [Journal]

  10. End-user visualizations. [Citation Graph (, )][DBLP]


  11. Agent warp engine: formula based shape warping for networked applications. [Citation Graph (, )][DBLP]


  12. Broadening participation through scalable game design. [Citation Graph (, )][DBLP]


  13. Scalable game design and the development of a checklist for getting computational thinking into public schools. [Citation Graph (, )][DBLP]


  14. Collaborative end-user development on handheld devices. [Citation Graph (, )][DBLP]


  15. Using scalable game design to promote 3D fluency: Assessing the AgentCubes incremental 3D end-user development framework. [Citation Graph (, )][DBLP]


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