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Johan Sanneblad:
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- Johan Sanneblad, Lars Erik Holmquist
Ubiquitous graphics: combining hand-held and wall-size displays to interact with large images. [Citation Graph (0, 0)][DBLP] AVI, 2006, pp:373-377 [Conf]
- Helena Fabersjö, Elisabeth Windt, Ylva Wridell, Johan Sanneblad
Amigo - wireless image based instant messaging for handheld computers. [Citation Graph (0, 0)][DBLP] CHI Extended Abstracts, 2003, pp:910-911 [Conf]
- Lars Erik Holmquist, Johan Sanneblad, Lalya Gaye
Total recall: in-place viewing of captured whiteboard annotations. [Citation Graph (0, 0)][DBLP] CHI Extended Abstracts, 2003, pp:980-981 [Conf]
- Henrik Fagrell, Kerstin Forsberg, Johan Sanneblad
FieldWise: a mobile knowledge management architecture. [Citation Graph (0, 0)][DBLP] CSCW, 2000, pp:211-220 [Conf]
- Johan Sanneblad, Lars Erik Holmquist
Prototyping mobile game applications. [Citation Graph (0, 0)][DBLP] IWEC, 2002, pp:117-124 [Conf]
- Johan Sanneblad, Lars Erik Holmquist
"Why Is Everyone Inside Me?!" Using Shared Displays in Mobile Computer Games. [Citation Graph (0, 0)][DBLP] ICEC, 2004, pp:487-498 [Conf]
- Johan Sanneblad, Lars Erik Holmquist
OpenTrek: A Platform for Developing Interactive Networked Games on Mobile Devices. [Citation Graph (0, 0)][DBLP] Mobile HCI, 2003, pp:224-240 [Conf]
- Johan Sanneblad, Lars Erik Holmquist
Designing collaborative games on handheld computers. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2003, pp:- [Conf]
The GapiDraw platform: high-performance cross-platform graphics on mobile devices. [Citation Graph (, )][DBLP]
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