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Voicu Popescu: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Voicu Popescu, Elisha Sacks, Gleb Bahmutov
    The ModelCamera: a Hand-Held Device for Interactive Modeling. [Citation Graph (0, 0)][DBLP]
    3DIM, 2003, pp:285-292 [Conf]
  2. Voicu Popescu, Elisha Sacks, Gleb Bahmutov
    Interactive Modeling from Dense Color and Sparse Depth. [Citation Graph (0, 0)][DBLP]
    3DPVT, 2004, pp:430-437 [Conf]
  3. Voicu Popescu, Jordan Dauble, Chunhui Mei, Elisha Sacks
    An Efficient Error-Bounded General Camera Model. [Citation Graph (0, 0)][DBLP]
    3DPVT, 2006, pp:121-128 [Conf]
  4. David K. McAllister, Lars S. Nyland, Voicu Popescu, Anselmo Lastra, Chris McCue
    Real-Time Rendering of Real World Environments. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 1999, pp:145-160 [Conf]
  5. Voicu Popescu, Christoph Hoffmann
    M10 - Realistic visualization for large-scale simulations. [Citation Graph (0, 0)][DBLP]
    SC, 2006, pp:224- [Conf]
  6. Voicu Popescu, Daniel G. Aliaga
    The depth discontinuity occlusion camera. [Citation Graph (0, 0)][DBLP]
    SI3D, 2006, pp:139-143 [Conf]
  7. Voicu Popescu, Anselmo Lastra
    The vacuum buffer. [Citation Graph (0, 0)][DBLP]
    SI3D, 2001, pp:73-76 [Conf]
  8. Cristina Nita-Rotaru, Melissa Dark, Voicu Popescu
    A multi-expertise application-driven class. [Citation Graph (0, 0)][DBLP]
    SIGCSE, 2007, pp:119-123 [Conf]
  9. Voicu Popescu, John G. Eyles, Anselmo Lastra, Joshua Steinhurst, Nick England, Lars S. Nyland
    The WarpEngine: an architecture for the post-polygonal age. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2000, pp:433-442 [Conf]
  10. Gleb Bahmutov, Voicu Popescu, Elisha Sacks
    Depth Enhanced Panoramas. [Citation Graph (0, 0)][DBLP]
    IEEE Visualization, 2004, pp:11- [Conf]
  11. Voicu Popescu, Chris Hoffmann, Sami Kilic, Mete Sozen, Scott Meador
    Producing High Quality Visualizations of Large-Scale Simulations. [Citation Graph (0, 0)][DBLP]
    IEEE Visualization, 2003, pp:575-580 [Conf]
  12. Voicu Popescu, Anselmo Lastra, Daniel G. Aliaga, Manuel Menezes de Oliveira Neto
    Efficient warping for architectural walkthroughs using layered depth images. [Citation Graph (0, 0)][DBLP]
    IEEE Visualization, 1998, pp:211-215 [Conf]
  13. Daniel G. Aliaga, Yi Xu, Voicu Popescu
    Lag camera: A moving multi-camera array for scene acquisition. [Citation Graph (0, 0)][DBLP]
    GRAPP, 2006, pp:98-107 [Conf]
  14. Voicu Popescu, Christoph Hoffmann
    Fidelity in visualizing large-scale simulations. [Citation Graph (0, 0)][DBLP]
    Computer-Aided Design, 2005, v:37, n:1, pp:99-107 [Journal]
  15. Voicu Popescu, Gleb Bahmutov, Elisha Sacks, M. Mudure
    The ModelCamera. [Citation Graph (0, 0)][DBLP]
    Graphical Models, 2006, v:68, n:5-6, pp:385-401 [Journal]
  16. Voicu Popescu, Paul Rosen
    Forward rasterization. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2006, v:25, n:2, pp:375-411 [Journal]
  17. Voicu Popescu, Elisha Sacks, Chunhui Mei
    Sample-Based Cameras for Feed Forward Reflection Rendering. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Vis. Comput. Graph., 2006, v:12, n:6, pp:1590-1600 [Journal]
  18. Chunhui Mei, Voicu Popescu, Elisha Sacks
    A hybrid backward-forward method for interactive reflections. [Citation Graph (0, 0)][DBLP]
    GRAPP (GM/R), 2007, pp:284-292 [Conf]
  19. Chunhui Mei, Voicu Popescu, Elisha Sacks
    The Occlusion Camera. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2005, v:24, n:3, pp:335-342 [Journal]

  20. The Soft Shadow Occlusion Camera. [Citation Graph (, )][DBLP]


  21. The epipolar occlusion camera. [Citation Graph (, )][DBLP]


  22. Occlusion-Resistant Camera Design for Acquiring Active Environments. [Citation Graph (, )][DBLP]


  23. Virtual Classroom Extension for Effective Distance Education. [Citation Graph (, )][DBLP]


  24. Images for Accelerating Architectural Walkthroughs. [Citation Graph (, )][DBLP]


  25. Efficient Large Scale Acquisition of Building Interiors. [Citation Graph (, )][DBLP]


  26. Reflected-Scene Impostors for Realistic Reflections at Interactive Rates. [Citation Graph (, )][DBLP]


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