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Ho-Lun Cheng: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Ho-Lun Cheng, Herbert Edelsbrunner
    Area and Perimeter Derivatives of a Union of Disks. [Citation Graph (0, 0)][DBLP]
    Computer Science in Perspective, 2003, pp:88-97 [Conf]
  2. Ho-Lun Cheng, Tony Tan
    Subdividing Alpha Complex. [Citation Graph (0, 0)][DBLP]
    FSTTCS, 2004, pp:186-197 [Conf]
  3. Chao Chen, Ho-Lun Cheng
    Superimposing Voronoi Complexes for Shape Deformation. [Citation Graph (0, 0)][DBLP]
    ISAAC, 2004, pp:330-341 [Conf]
  4. Ho-Lun Cheng, Xinwei Shi
    Quality Tetrahedral Mesh Generation for Macromolecules. [Citation Graph (0, 0)][DBLP]
    ISAAC, 2006, pp:203-212 [Conf]
  5. Ho-Lun Cheng, Tony Tan
    Approximating Polygonal Objects by Deformable Smooth Surfaces. [Citation Graph (0, 0)][DBLP]
    MFCS, 2005, pp:248-259 [Conf]
  6. Ho-Lun Cheng, Herbert Edelsbrunner, Ping Fu
    Shape Space from Deformation. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 1998, pp:104-0 [Conf]
  7. Ho-Lun Cheng, Tamal K. Dey, Herbert Edelsbrunner, John Sullivan
    Dynamic skin triangulation. [Citation Graph (0, 0)][DBLP]
    SODA, 2001, pp:47-56 [Conf]
  8. Ho-Lun Cheng, Xinwei Shi
    Guaranteed Quality Triangulation of Molecular Skin Surfaces. [Citation Graph (0, 0)][DBLP]
    IEEE Visualization, 2004, pp:481-488 [Conf]
  9. Ho-Lun Cheng, Xinwei Shi
    Quality Mesh Generation for Molecular Skin Surfaces Using Restricted Union of Balls. [Citation Graph (0, 0)][DBLP]
    IEEE Visualization, 2005, pp:51- [Conf]
  10. Ho-Lun Cheng, Herbert Edelsbrunner
    Area, perimeter and derivatives of a skin curve. [Citation Graph (0, 0)][DBLP]
    Comput. Geom., 2003, v:26, n:2, pp:173-192 [Journal]
  11. Ho-Lun Cheng, Herbert Edelsbrunner, Ping Fu
    Shape space from deformation. [Citation Graph (0, 0)][DBLP]
    Comput. Geom., 2001, v:19, n:2-3, pp:191-204 [Journal]
  12. Ho-Lun Cheng, Tamal K. Dey, Herbert Edelsbrunner, John Sullivan
    Dynamic Skin Triangulation. [Citation Graph (0, 0)][DBLP]
    Discrete & Computational Geometry, 2001, v:25, n:4, pp:525-568 [Journal]
  13. Chao Chen, Ho-Lun Cheng
    Superimposing Voronoi Complexes for Shape Deformation. [Citation Graph (0, 0)][DBLP]
    Int. J. Comput. Geometry Appl., 2006, v:16, n:2-3, pp:159-174 [Journal]
  14. Chek Tien Tan, Ho-Lun Cheng
    Personality-based Adaptation for Teamwork in Game Agents. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2007, pp:37-42 [Conf]

  15. Multi-level Free-space Dilation for Sampling narrow Passages in PRM Planning. [Citation Graph (, )][DBLP]


  16. Mesh Deformation of Dynamic Smooth Manifolds with Surface Correspondences. [Citation Graph (, )][DBLP]


  17. TAP: An Effective Personality Representation for Inter-Agent Adaptation in Games. [Citation Graph (, )][DBLP]


  18. IMPLANT: An Integrated MDP and POMDP Learning AgeNT for Adaptive Games. [Citation Graph (, )][DBLP]


  19. Approximating polyhedral objects with deformable smooth surfaces. [Citation Graph (, )][DBLP]


  20. Quality mesh generation for molecular skin surfaces using restricted union of balls. [Citation Graph (, )][DBLP]


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