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Daniel Thalmann :
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Luca Vacchetti , Vincent Lepetit , George Papagiannakis , Michal Ponder , Pascal Fua , Daniel Thalmann , Nadia Magnenat-Thalmann Stable Real-Time Interaction Between Virtual Humans And Real Scenes . [Citation Graph (0, 0)][DBLP ] 3DIM, 2003, pp:449-457 [Conf ] Srikanth Bandi , Daniel Thalmann The Use of Space Discretization for Autonomous Virtual Humans. [Citation Graph (0, 0)][DBLP ] Agents, 1998, pp:336-337 [Conf ] Luc Emering , Ronan Boulic , Selim Balcisoy , Daniel Thalmann Real-Time Interactions with Virtual Agents Driven by Human Action Identification. [Citation Graph (0, 0)][DBLP ] Agents, 1997, pp:476-477 [Conf ] Luc Emering , Ronan Boulic , Selim Balcisoy , Daniel Thalmann Multi-Level Modeling and Recognition of Human Actions Involving Full Body Motion. [Citation Graph (0, 0)][DBLP ] Agents, 1997, pp:504-505 [Conf ] Anthony Guye-Vuillème , Daniel Thalmann Requirements for an architecture for believable social agents. [Citation Graph (0, 0)][DBLP ] Agents, 2000, pp:48-49 [Conf ] Ramon Mas , Ronan Boulic , Daniel Thalmann Extended Grasping Behavior for Autonomous Human Agents. [Citation Graph (0, 0)][DBLP ] Agents, 1997, pp:494-495 [Conf ] Jean-Sébastien Monzani , Daniel Thalmann Verbal communication: using approximate sound propagation to design an inter-agents communication language. [Citation Graph (0, 0)][DBLP ] Agents, 2000, pp:235-236 [Conf ] Soraia Raupp Musse , Daniel Thalmann From one virtual actor to virtual crowds: requirements and constraints. [Citation Graph (0, 0)][DBLP ] Agents, 2000, pp:52-53 [Conf ] Elsa Schweiss , Soraia Raupp Musse , Fabien Garat , Daniel Thalmann An Architecture to Guide Crowds Using a Rule-Based Behavior System. [Citation Graph (0, 0)][DBLP ] Agents, 1999, pp:334-335 [Conf ] Ronan Boulic , Marius-Calin Silaghi , Daniel Thalmann Visualization of Local Movements for Optimal Marker Positioning. [Citation Graph (0, 0)][DBLP ] AMDO, 2000, pp:133-144 [Conf ] Toni Conde , Daniel Thalmann Learnable behavioural model for autonomous virtual agents: low-level learning. [Citation Graph (0, 0)][DBLP ] AAMAS, 2006, pp:89-96 [Conf ] Daniel Thalmann The Virtual Human as a Multimodal Interface. [Citation Graph (0, 0)][DBLP ] Advanced Visual Interfaces, 2000, pp:14-20 [Conf ] Selim Balcisoy , Daniel Thalmann Interaction between Real and Virtual Humans in Augmented Reality. [Citation Graph (0, 0)][DBLP ] CA, 1997, pp:31-38 [Conf ] Pascal Bécheiraz , Daniel Thalmann A Model of Nonverbal Communication and Interpersonal Relationship Between Virtual Actors. [Citation Graph (0, 0)][DBLP ] CA, 1996, pp:58-0 [Conf ] Marcelo Kallmann , Daniel Thalmann A Behavioral Interface to Simulate Agent-Object Interactions in Real-Time. [Citation Graph (0, 0)][DBLP ] CA, 1999, pp:138-0 [Conf ] Tolga K. Capin , Maja Jovovic , Joaquim Esmerado , Amaury Aubel , Daniel Thalmann Efficient Network Transmission of Virtual Human Bodies. [Citation Graph (0, 0)][DBLP ] CA, 1998, pp:41-48 [Conf ] Tom Molet , Zhiyong Huang , Ronan Boulic , Daniel Thalmann An Animation Interface Designed for Motion Capture. [Citation Graph (0, 0)][DBLP ] CA, 1997, pp:77-0 [Conf ] Luciana Porcher Nedel , Daniel Thalmann Modeling and Deformation of the Human Body using an Anatomically-Based Approach. [Citation Graph (0, 0)][DBLP ] CA, 1998, pp:34-40 [Conf ] Hansrudi Noser , Daniel Thalmann The Animation of Autonomous Actors Based on Production Rules. [Citation Graph (0, 0)][DBLP ] CA, 1996, pp:47-57 [Conf ] Anthony Guye-Vuillème , Daniel Thalmann Specifying MPEG-4 Body Behaviors. [Citation Graph (0, 0)][DBLP ] CA, 2002, pp:126-132 [Conf ] Yoshihiro Okada , Kenro Shinpo , Yuzuru Tanaka , Daniel Thalmann Virtual Input Devices based on Motion Capture and Collision Detection. [Citation Graph (0, 0)][DBLP ] CA, 1999, pp:201-0 [Conf ] Lorna Herda , Pascal Fua , Ralf Plänkers , Ronan Boulic , Daniel Thalmann Skeleton-based Motion Capture for Robust Reconstruction of Human Motion. [Citation Graph (0, 0)][DBLP ] CA, 2000, pp:77-0 [Conf ] Daniel Thalmann Individual and Group Behaviors for Virtual Humans. [Citation Graph (0, 0)][DBLP ] CA, 2000, pp:122-0 [Conf ] Daniel Thalmann , Jean-Sébastien Monzani Behavioural Animation of Virtual Humans: What Kind of Laws and Rules? [Citation Graph (0, 0)][DBLP ] CA, 2002, pp:144-153 [Conf ] Nadia Magnenat-Thalmann , Daniel Thalmann Virtual actors living in a real world. [Citation Graph (0, 0)][DBLP ] CA, 1995, pp:19-29 [Conf ] Marius-Calin Silaghi , Ralf Plänkers , Ronan Boulic , Pascal Fua , Daniel Thalmann Local and Global Skeleton Fitting Techniques for Optical Motion Capture. [Citation Graph (0, 0)][DBLP ] CAPTECH, 1998, pp:26-40 [Conf ] Ik Soo Lim , Pablo de Heras Ciechomski , Sofiane Sarni , Daniel Thalmann Planar Arrangement of High-Dimensional Biomedical Data Sets by Isomap Coordinates. [Citation Graph (0, 0)][DBLP ] CBMS, 2003, pp:50-55 [Conf ] Ik Soo Lim , Sofiane Sarni , Daniel Thalmann Colored Visualization of Shape Differences between Bones. [Citation Graph (0, 0)][DBLP ] CBMS, 2003, pp:273-278 [Conf ] Sofiane Sarni , Anderson Maciel , Ronan Boulic , Daniel Thalmann A Spreadsheet Framework for Visual Exploration of Biomedical Datasets. [Citation Graph (0, 0)][DBLP ] CBMS, 2005, pp:159-164 [Conf ] Selim Balcisoy , Remy Torre , Michal Ponder , Pascal Fua , Daniel Thalmann Augmented Reality for Real and Virtual Humans. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2000, pp:303-308 [Conf ] Pascal Fua , Ralf Plänkers , Daniel Thalmann From Synthesis to Analysis: Fitting Human Animation Models to Image Data. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 1999, pp:4-11 [Conf ] Pascal Glardon , Ronan Boulic , Daniel Thalmann PCA-Based Walking Engine Using Motion Capture Data. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2004, pp:292-298 [Conf ] Marcelo Kallmann , Patrick Lemoine , Daniel Thalmann , Frederic Cordier , Nadia Magnenat-Thalmann , Cecilia Ruspa , Silvia Quattrocolo Immersive Vehicle Simulators for Prototyping, Training and Ergonomics. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2003, pp:90-95 [Conf ] Hyewon Seo , Chris Joslin , Uwe Berner , Nadia Magnenat-Thalmann , Maja Jovovic , Joaquim Esmerado , Daniel Thalmann , Ian Palmer VPARK - A Windows NT Software Platform for a Virtual Networked Amusement Park. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2000, pp:309-0 [Conf ] Etienne de Sevin , Marcelo Kallmann , Daniel Thalmann Towards Real Time Virtual Human Life Simulations. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2001, pp:31-37 [Conf ] Luciana Porcher Nedel , Daniel Thalmann Real Time Muscle Deformations using Mass-Spring Systems. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 1998, pp:156-165 [Conf ] Etienne de Sevin , Daniel Thalmann The Complexity of Testing a Motivational Model of Action Selection for Virtual Humans. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2004, pp:540-543 [Conf ] Hansrudi Noser , Daniel Thalmann Sensor Based Synthetic Actors in a Tennis Game Simulation. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 1997, pp:189-0 [Conf ] Michal Ponder , George Papagiannakis , Tom Molet , Nadia Magnenat-Thalmann , Daniel Thalmann VHD++ Development Framework: Towards Extendible, Component Based VR/AR Simulation Engine Featuring Advanced Virtual Character Technologies. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2003, pp:96-104 [Conf ] Daniel Thalmann , Jianhua Shen , Eric Chauvineau Fast Realistic Human Body Deformations for Animation and VR Applications. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 1996, pp:166-0 [Conf ] Daniel Thalmann , Nadia Magnenat-Thalmann Design and Implementation of Abstract Graphical Data Types. [Citation Graph (0, 0)][DBLP ] COMPSAC, 1979, pp:- [Conf ] Tolga Abaci , Rachel de Bondeli , Ján Cíger , Mireille Clavien , Fatih Erol , Mario Gutiérrez , Stéphanie Noverraz , Olivier Renault , Frédéric Vexo , Daniel Thalmann The Enigma of the Sphinx. [Citation Graph (0, 0)][DBLP ] CW, 2003, pp:106-113 [Conf ] Tolga Abaci , Ján Cíger , Daniel Thalmann Speculative Planning With Delegation. [Citation Graph (0, 0)][DBLP ] CW, 2004, pp:100-106 [Conf ] Mario Gutiérrez , Daniel Thalmann , Frédéric Vexo Creating Cyberworlds: Experiences in Computer Science Education. [Citation Graph (0, 0)][DBLP ] CW, 2004, pp:401-408 [Conf ] Daniel Thalmann Believable Cyberpeople: A True Challenge for the Decade. [Citation Graph (0, 0)][DBLP ] CW, 2003, pp:- [Conf ] Mario A. Gutierrez A. , Frédéric Vexo , Daniel Thalmann Standardized Virtual Reality, Are We There Yet? [Citation Graph (0, 0)][DBLP ] CW, 2006, pp:191-197 [Conf ] Daniel Thalmann , Nathalie Farenc , Ronan Boulic Virtual Human Life Simulation and Database: Why and How. [Citation Graph (0, 0)][DBLP ] DANTE, 1999, pp:471-0 [Conf ] Amaury Aubel , Daniel Thalmann Efficient Muscle Shape Deformation. [Citation Graph (0, 0)][DBLP ] DEFORM/AVATARS, 2000, pp:132-142 [Conf ] Angela Caicedo , Jean-Sébastien Monzani , Daniel Thalmann Communicative Autonomous Agents. [Citation Graph (0, 0)][DBLP ] DEFORM/AVATARS, 2000, pp:217-227 [Conf ] Marcelo Kallmann , Etienne de Sevin , Daniel Thalmann Constructing Virtual Human Life Simulations. [Citation Graph (0, 0)][DBLP ] DEFORM/AVATARS, 2000, pp:240-0 [Conf ] Ik Soo Lim , Daniel Thalmann A Vector-Space Representation of Motion Data for Example-based Motion Synthesis. [Citation Graph (0, 0)][DBLP ] DEFORM/AVATARS, 2000, pp:169-179 [Conf ] Soraia Raupp Musse , Marcelo Kallmann , Daniel Thalmann Level of Autonomy for Virtual Human Agents. [Citation Graph (0, 0)][DBLP ] ECAL, 1999, pp:345-349 [Conf ] Daniel Thalmann Populating the Virtual Worlds with Interactive Perceptive Virtual Actors. [Citation Graph (0, 0)][DBLP ] ECAL, 1999, pp:344- [Conf ] Achille Peternier , Daniel Thalmann , Frédéric Vexo Mental Vision: A Computer Graphics Teaching Platform. [Citation Graph (0, 0)][DBLP ] Edutainment, 2006, pp:223-232 [Conf ] Nadia Magnenat-Thalmann , Daniel Thalmann Introduction à l'Informatique Graphique. [Citation Graph (0, 0)][DBLP ] Advances in Computer Graphics, 1985, pp:3-51 [Conf ] Alejandra García-Rojas , Frédéric Vexo , Daniel Thalmann Individualized reaction movements for virtual humans. [Citation Graph (0, 0)][DBLP ] GRAPHITE, 2006, pp:79-85 [Conf ] Renaud Ott , Mario Gutiérrez , Daniel Thalmann , Frédéric Vexo Improving User Comfort in Haptic Virtual Environments through Gravity Compensation. [Citation Graph (0, 0)][DBLP ] WHC, 2005, pp:401-409 [Conf ] Daniel Thalmann Why computerized models to control virtual Humans? [Citation Graph (0, 0)][DBLP ] HERCMA, 2001, pp:74-79 [Conf ] Hans M. Werner , Nadia Magnenat-Thalmann , Daniel Thalmann User Interface for Fashion Design. [Citation Graph (0, 0)][DBLP ] ICCG, 1993, pp:197-204 [Conf ] Daniel Thalmann Evolution in the Design of Abstract Machines for Software Portability. [Citation Graph (0, 0)][DBLP ] ICSE, 1978, pp:333-340 [Conf ] Daniel Thalmann , Bernard Levrat SPIP: A Way of Writing Portable Operating Systems. [Citation Graph (0, 0)][DBLP ] International Computing Symposium, 1977, pp:451-459 [Conf ] Daniel Thalmann Animating Autonomous Virtual Humans in Virtual Reality. [Citation Graph (0, 0)][DBLP ] IFIP Congress (3), 1994, pp:177-184 [Conf ] Anderson Maciel , Ronan Boulic , Daniel Thalmann Deformable Tissue Parameterized by Properties of Real Biological Tissue. [Citation Graph (0, 0)][DBLP ] IS4TH, 2003, pp:74-87 [Conf ] Daniel Thalmann , Patrick Salamin , Renaud Ott , Mario Gutiérrez , Frédéric Vexo Advanced Mixed Reality Technologies for Surveillance and Risk Prevention Applications. [Citation Graph (0, 0)][DBLP ] ISCIS, 2006, pp:13-23 [Conf ] Vincent Lepetit , Luca Vacchetti , Daniel Thalmann , Pascal Fua Fully Automated and Stable Registration for Augmented Reality Applications. [Citation Graph (0, 0)][DBLP ] ISMAR, 2003, pp:93-102 [Conf ] Vincent Lepetit , Luca Vacchetti , Daniel Thalmann , Pascal Fua Real-Time Augmented Face. [Citation Graph (0, 0)][DBLP ] ISMAR, 2003, pp:346-347 [Conf ] Toni Conde , Daniel Thalmann Autonomous Virtual Agents Learning a Cognitive Model and Evolving. [Citation Graph (0, 0)][DBLP ] IVA, 2005, pp:88-98 [Conf ] Toni Conde , William Tambellini , Daniel Thalmann Behavioural Animation of Autonomous Virtual Agents Helped by Reinforcement Learning. [Citation Graph (0, 0)][DBLP ] IVA, 2003, pp:175-180 [Conf ] Daniel Thalmann The Foundations to Build a Virtual Human Society. [Citation Graph (0, 0)][DBLP ] IVA, 2001, pp:1-14 [Conf ] Alejandra García-Rojas , Mario Gutiérrez , Daniel Thalmann , Frédéric Vexo Multimodal Authoring Tool for Populating a Database of Emotional Reactive Animations. [Citation Graph (0, 0)][DBLP ] MLMI, 2005, pp:206-217 [Conf ] Selim Balcisoy , Daniel Thalmann Hybrid Participant Embodiments in Networked Collaborative Virtual Environment. [Citation Graph (0, 0)][DBLP ] MMM, 1998, pp:130-137 [Conf ] Mario Gutiérrez , Daniel Thalmann , Frédéric Vexo Semantic Virtual Environments with Adaptive Multimodal Interfaces. [Citation Graph (0, 0)][DBLP ] MMM, 2005, pp:277-283 [Conf ] Mario Gutiérrez , Frédéric Vexo , Daniel Thalmann Controlling Virtual Humans Using PDAs. [Citation Graph (0, 0)][DBLP ] MMM, 2003, pp:150-0 [Conf ] Igor S. Pandzic , Tolga K. Capin , Elwin Lee , Nadia Magnenat-Thalmann , Daniel Thalmann Autonomous Actors in Networked Collaborative Virtual Environments. [Citation Graph (0, 0)][DBLP ] MMM, 1998, pp:138-0 [Conf ] Daniel Thalmann , Hansrudi Noser , Zhiyong Huang Autonomous Virtual Actors Based on Virtual Sensors. [Citation Graph (0, 0)][DBLP ] Creating Personalities for Synthetic Actors, 1997, pp:25-42 [Conf ] Luc Emering , Ronan Boulic , Daniel Thalmann Live Participant's Action Recognition for Virtual Reality Interactions. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 1997, pp:15-0 [Conf ] Ik Soo Lim , Daniel Thalmann Indexed Memory as a Generic Protocol for Handling Vectors of Data in Genetic Programming. [Citation Graph (0, 0)][DBLP ] PPSN, 1998, pp:325-334 [Conf ] Ik Soo Lim , Daniel Thalmann Solve Customers' Problems: Interactive Evolution for Tinkering with Computer Animation. [Citation Graph (0, 0)][DBLP ] SAC (1), 2000, pp:404-407 [Conf ] Ik Soo Lim , Daniel Thalmann Tournament Selection for Browsing Temporal Signals. [Citation Graph (0, 0)][DBLP ] SAC (2), 2000, pp:570-573 [Conf ] Mario Gutiérrez , Frédéric Vexo , Daniel Thalmann Reflex Movements for a Virtual Human: A Biology Inspired Approach. [Citation Graph (0, 0)][DBLP ] SETN, 2004, pp:525-534 [Conf ] Daniel Thalmann Control and Autonomy for Intelligent Virtual Agent Behaviour. [Citation Graph (0, 0)][DBLP ] SETN, 2004, pp:515-524 [Conf ] Luiz M. G. Gonçalves , Marcelo Kallmann , Daniel Thalmann Programming Behaviors with Local Perception and Smart Objects: An Approach to Solve Autonomous Agents Tasks. [Citation Graph (0, 0)][DBLP ] SIBGRAPI, 2001, pp:184-191 [Conf ] Michel Carignan , Ying Yang , Nadia Magnenat-Thalmann , Daniel Thalmann Dressing animated synthetic actors with complex deformable clothes. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 1992, pp:99-104 [Conf ] Jean Paul Gourret , Nadia Magnenat-Thalmann , Daniel Thalmann Simulation of object and human skin formations in a grasping task. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 1989, pp:21-30 [Conf ] Sofiane Sarni , Anderson Maciel , Ronan Boulic , Daniel Thalmann Evaluation and Visualization of Stress and Strain on Soft Biological Tissues in Contact. [Citation Graph (0, 0)][DBLP ] SMI, 2004, pp:255-262 [Conf ] Sofiane Sarni , Anderson Maciel , Ronan Boulic , Daniel Thalmann Evaluation and Visualization of Stress and Strain on Soft Biological Tissues in Contact (Figure 7). [Citation Graph (0, 0)][DBLP ] SMI, 2004, pp:394- [Conf ] Enrico Gobbetti , Jean-Francis Balaguer , Daniel Thalmann VB2: An Architecture for Interaction in Synthetic Worlds. [Citation Graph (0, 0)][DBLP ] ACM Symposium on User Interface Software and Technology, 1993, pp:167-178 [Conf ] Pablo de Heras Ciechomski , Branislav Ulicny , Rachel Cetre , Daniel Thalmann A case study of a virtual audience in a reconstruction of an ancient Roman odeon in Aphrodisias. [Citation Graph (0, 0)][DBLP ] VAST, 2004, pp:9-17 [Conf ] Michael V. Capps , Michael R. Macedonia , Keith McCurdy , Daniel Thalmann The Future of Shared Virtual Environments (Panel). [Citation Graph (0, 0)][DBLP ] VR, 2000, pp:79-0 [Conf ] Mario Gutiérrez , Frédéric Vexo , Daniel Thalmann The Mobile Animator: Interactive Character Animation in Collaborative Virtual Environment. [Citation Graph (0, 0)][DBLP ] VR, 2004, pp:125-132 [Conf ] Mario Gutiérrez , Frédéric Vexo , Daniel Thalmann Colorplate: The Mobile Animator: Interactive Character Animation in Collaborative Virtual Environments. [Citation Graph (0, 0)][DBLP ] VR, 2004, pp:284- [Conf ] Nadia Magnenat-Thalmann , Daniel Thalmann Virtual Humans for Virtual Reality and Augmented Reality. [Citation Graph (0, 0)][DBLP ] VR, 2003, pp:300- [Conf ] Christian Babski , Daniel Thalmann Real-time animation and motion capture in Web human director (WHD). [Citation Graph (0, 0)][DBLP ] Web3D, 2000, pp:139-145 [Conf ] Christian Babski , Daniel Thalmann A Seamless Shape for HANIM Compliant Bodies. [Citation Graph (0, 0)][DBLP ] VRML, 1999, pp:21-28 [Conf ] Mario Gutiérrez , Patrick Lemoine , Daniel Thalmann , Frédéric Vexo Telerehabilitation: controlling haptic virtual environments through handheld interfaces. [Citation Graph (0, 0)][DBLP ] VRST, 2004, pp:195-200 [Conf ] Selim Balcisoy , Marcelo Kallmann , Pascal Fua , Daniel Thalmann A framework for rapid evaluation of prototypes with augmented reality. [Citation Graph (0, 0)][DBLP ] VRST, 2000, pp:61-66 [Conf ] Ronan Boulic , Pascal Bécheiraz , Luc Emering , Daniel Thalmann Integration of motion control techniques for virtual human and avatar real-time animation. [Citation Graph (0, 0)][DBLP ] VRST, 1997, pp:111-118 [Conf ] Marcelo Kallmann , Daniel Thalmann Direct 3D interaction with smart objects. [Citation Graph (0, 0)][DBLP ] VRST, 1999, pp:124-130 [Conf ] Soraia Raupp Musse , Christian Babski , Tolga K. Capin , Daniel Thalmann Crowd modelling in collaborative virtual environments. [Citation Graph (0, 0)][DBLP ] VRST, 1998, pp:115-123 [Conf ] Igor S. Pandzic , Tolga K. Capin , Nadia Magnenat-Thalmann , Daniel Thalmann A versatile navigation interface for virtual humans in collaborative virtual environments. [Citation Graph (0, 0)][DBLP ] VRST, 1997, pp:45-49 [Conf ] Patrick Salamin , Daniel Thalmann , Frédéric Vexo The benefits of third-person perspective in virtual and augmented reality? [Citation Graph (0, 0)][DBLP ] VRST, 2006, pp:27-30 [Conf ] Amaury Aubel , Ronan Boulic , Daniel Thalmann Animated Impostors for Real-Time Display of Numerous Virtual Humans. [Citation Graph (0, 0)][DBLP ] Virtual Worlds, 1998, pp:14-28 [Conf ] Jean-Sébastien Monzani , Daniel Thalmann A Sound Propagation Model for Interagents Communication. [Citation Graph (0, 0)][DBLP ] Virtual Worlds, 2000, pp:135-146 [Conf ] Hansrudi Noser , Christian Stern , Peter Stucki , Daniel Thalmann Generic 3D Ball Animation Model for Networked Interactive VR Environments. [Citation Graph (0, 0)][DBLP ] Virtual Worlds, 2000, pp:77-90 [Conf ] Serge Rezzonico , Daniel Thalmann Browsing 3D bookmarks in BED. [Citation Graph (0, 0)][DBLP ] WebNet, 1996, pp:- [Conf ] Nathalie Farenc , F. Sidler , A. Ferrando , Daniel Thalmann Database and Modelling Strategy: A Compliant Way for Display Optimisation. [Citation Graph (0, 0)][DBLP ] WISE, 2000, pp:320-327 [Conf ] Tolga Abaci , Ján Cíger , Daniel Thalmann Planning with Smart Objects. [Citation Graph (0, 0)][DBLP ] WSCG (Short Papers), 2005, pp:25-28 [Conf ] Laurent Moccozet , Alejandra García-Rojas , Frédéric Vexo , Daniel Thalmann , Nadia Magnenat-Thalmann In Search for Your Own Virtual Individual. [Citation Graph (0, 0)][DBLP ] SAMT, 2006, pp:26-40 [Conf ] Luc Emering , Ronan Boulic , Daniel Thalmann Conferring Human Action Recognition Skills to Life-Like Agents. [Citation Graph (0, 0)][DBLP ] Applied Artificial Intelligence, 1999, v:13, n:4-5, pp:539-565 [Journal ] Nathalie Farenc , Soraia Raupp Musse , Elsa Schweiss , Marcelo Kallmann , Olivier Aune , Ronan Boulic , Daniel Thalmann A Paradigm for Controlling Virtual Humans in Urban Environment Simulations. [Citation Graph (0, 0)][DBLP ] Applied Artificial Intelligence, 2000, v:14, n:1, pp:69-91 [Journal ] Gurminder Singh , Steven Feiner , Daniel Thalmann Virtual Reality Software and Technology (Introduction to the Special Section). [Citation Graph (0, 0)][DBLP ] Commun. ACM, 1996, v:39, n:5, pp:33-36 [Journal ] Jean Paul Gourret , Nadia Magnenat-Thalmann , Daniel Thalmann Modeling of contact deformations between a synthetic human and its environment. [Citation Graph (0, 0)][DBLP ] Computer-Aided Design, 1991, v:23, n:7, pp:514-520 [Journal ] Tolga Abaci , Rachel de Bondeli , Ján Cíger , Mireille Clavien , Fatih Erol , Mario Gutiérrez , Stéphanie Noverraz , Olivier Renault , Frédéric Vexo , Daniel Thalmann Magic wand and the Enigma of the Sphinx. [Citation Graph (0, 0)][DBLP ] Computers & Graphics, 2004, v:28, n:4, pp:477-484 [Journal ] Ronan Boulic , Zhiyong Huang , Nadia Magnenat-Thalmann , Daniel Thalmann Goal-oriented design and correction of articulated figure motion with the TRACK system. [Citation Graph (0, 0)][DBLP ] Computers & Graphics, 1994, v:18, n:4, pp:443-452 [Journal ] Ronan Boulic , Ramon Mas , Daniel Thalmann A robust approach for the control of the center of mass with inverse kinetics. [Citation Graph (0, 0)][DBLP ] Computers & Graphics, 1996, v:20, n:5, pp:693-701 [Journal ] Luiz M. G. Gonçalves , Marcelo Kallmann , Daniel Thalmann Defining behaviors for autonomous agents based on local perception and smart objects. [Citation Graph (0, 0)][DBLP ] Computers & Graphics, 2002, v:26, n:6, pp:887-897 [Journal ] Nadia Magnenat-Thalmann , Daniel Thalmann Some unusual primitives in the mira graphical extension of PASCAL. [Citation Graph (0, 0)][DBLP ] Computers & Graphics, 1982, v:6, n:3, pp:127-139 [Journal ] Nadia Magnenat-Thalmann , Daniel Thalmann Computer animated scenes. [Citation Graph (0, 0)][DBLP ] Computers & Graphics, 1984, v:8, n:3, pp:331-333 [Journal ] Nadia Magnenat-Thalmann , Daniel Thalmann , André Larouche A multilevel graphics system based on top-down methodology. [Citation Graph (0, 0)][DBLP ] Computers & Graphics, 1982, v:6, n:3, pp:97-100 [Journal ] Nadia Magnenat-Thalmann , Daniel Thalmann , André Larouche , Louis Lorrain GRAFEDIT: An interactive general-purpose graphics editor. [Citation Graph (0, 0)][DBLP ] Computers & Graphics, 1982, v:6, n:1, pp:41-46 [Journal ] Walter Maurel , Daniel Thalmann Human shoulder modeling including scapulo-thoracic constraint and joint sinus cones. [Citation Graph (0, 0)][DBLP ] Computers & Graphics, 2000, v:24, n:2, pp:203-218 [Journal ] Hansrudi Noser , Olivier Renault , Daniel Thalmann , Nadia Magnenat-Thalmann Navigation for digital actors based on synthetic vision, memory, and learning. [Citation Graph (0, 0)][DBLP ] Computers & Graphics, 1995, v:19, n:1, pp:7-19 [Journal ] Steven Feiner , Daniel Thalmann Guest Editors' Introduction: Virtual Reality. [Citation Graph (0, 0)][DBLP ] IEEE Computer Graphics and Applications, 2000, v:20, n:6, pp:24-25 [Journal ] Chris Joslin , Tom Molet , Nadia Magnenat-Thalmann , Joaquim Esmerado , Daniel Thalmann , Ian Palmer , Nicholas Chilton , Rae A. Earnshaw Sharing Attractions on the Net with VPark. [Citation Graph (0, 0)][DBLP ] IEEE Computer Graphics and Applications, 2001, v:21, n:1, pp:61-71 [Journal ] Rynson W. H. Lau , Frederick W. B. Li , Tosiyasu L. Kunii , Baining Guo , Bo Zhang , Nadia Magnenat-Thalmann , Sumedha Kshirsagar , Daniel Thalmann , Mario Gutiérrez Emerging Web Graphics Standards and Technologies. [Citation Graph (0, 0)][DBLP ] IEEE Computer Graphics and Applications, 2003, v:23, n:1, pp:66-75 [Journal ] Pierre Beylot , P. Gingins , Prem Kalra , Nadia Magnenat-Thalmann , Walter Maurel , Daniel Thalmann , J. Fasel 3D Interactive Topological Modeling using Visible Human Dataset. [Citation Graph (0, 0)][DBLP ] Comput. Graph. Forum, 1996, v:15, n:3, pp:33-44 [Journal ] Christophe Bordeux , Ronan Boulic , Daniel Thalmann An Efficient and Flexible Perception Pipeline for Autonomous Agents. [Citation Graph (0, 0)][DBLP ] Comput. Graph. Forum, 1999, v:18, n:3, pp:23-30 [Journal ] Ronan Boulic , Tolga K. Capin , Zhiyong Huang , Prem Kalra , B. Linterrnann , Nadia Magnenat-Thalmann , Laurent Moccozet , Tom Molet , Igor S. Pandzic , Kurt Saar , Alfred Schmitt , J. Shen , Daniel Thalmann The HUMANOID Environment for Interactive Animation of Multiple Deformable Human Characters. [Citation Graph (0, 0)][DBLP ] Comput. Graph. Forum, 1995, v:14, n:3, pp:337-348 [Journal ] Ronan Boulic , Daniel Thalmann Combined Direct and Inverse Kinematic Control for Articulated Figure Motion Editing. [Citation Graph (0, 0)][DBLP ] Comput. Graph. Forum, 1992, v:11, n:4, pp:189-202 [Journal ] Srikanth Bandi , Daniel Thalmann An Adaptive Spatial Subdivision of the Object Space for Fast Collision Detection of Animated Rigid Bodies. [Citation Graph (0, 0)][DBLP ] Comput. Graph. Forum, 1995, v:14, n:3, pp:259-270 [Journal ] Srikanth Bandi , Daniel Thalmann Space Discretization for Efficient Human Navigation. [Citation Graph (0, 0)][DBLP ] Comput. Graph. Forum, 1998, v:17, n:3, pp:195-206 [Journal ] Agnes Daldegan , Nadia Magnenat-Thalmann , Tsuneya Kurihara , Daniel Thalmann An Integrated System for Modeling, Animating and Rendering Hair. [Citation Graph (0, 0)][DBLP ] Comput. Graph. Forum, 1993, v:12, n:3, pp:211-221 [Journal ] Luc Emering , Ronan Boulic , Tom Molet , Daniel Thalmann Versatile Tuning of Humanoid Agent Activity. [Citation Graph (0, 0)][DBLP ] Comput. Graph. Forum, 2000, v:19, n:4, pp:231-242 [Journal ] Nathalie Farenc , Ronan Boulic , Daniel Thalmann An Informed Environment Dedicated to the Simulation of Virtual Humans in Urban Context. [Citation Graph (0, 0)][DBLP ] Comput. Graph. Forum, 1999, v:18, n:3, pp:309-318 [Journal ] Marcelo Kallmann , Amaury Aubel , Tolga Abaci , Daniel Thalmann Planning Collision-Free Reaching Motions for Interactive Object Manipulation and Grasping. [Citation Graph (0, 0)][DBLP ] Comput. Graph. Forum, 2003, v:22, n:3, pp:313-322 [Journal ] Prem Kalra , Angelo Mangili , Nadia Magnenat-Thalmann , Daniel Thalmann Simulation of Facial Muscle Actions Based on Rational Free Form Deformations. [Citation Graph (0, 0)][DBLP ] Comput. Graph. Forum, 1992, v:11, n:3, pp:59-69 [Journal ] Nadia Magnenat-Thalmann , Daniel Thalmann The Problematics of Human Prototyping and Animation. [Citation Graph (0, 0)][DBLP ] Comput. Graph. Forum, 1989, v:8, n:2, pp:115-123 [Journal ] Jean-Sébastien Monzani , Paolo Baerlocher , Ronan Boulic , Daniel Thalmann Using an Intermediate Skeleton and Inverse Kinematics for Motion Retargeting. [Citation Graph (0, 0)][DBLP ] Comput. Graph. Forum, 2000, v:19, n:3, pp:- [Journal ] Jean-Sébastien Monzani , Angela Caicedo , Daniel Thalmann Integrating Behavioural Animation Techniques. [Citation Graph (0, 0)][DBLP ] Comput. Graph. Forum, 2001, v:20, n:3, pp:- [Journal ] Hansrudi Noser , Daniel Thalmann Synthetic Vision and Audition for Digital Actors. [Citation Graph (0, 0)][DBLP ] Comput. Graph. Forum, 1995, v:14, n:3, pp:325-336 [Journal ] Igor S. Pandzic , Tolga K. Capin , Elwin Lee , Nadia Magnenat-Thalmann , Daniel Thalmann A Flexible Architecture for Virtual Humans in Networked Collaborative Virtual Environments. [Citation Graph (0, 0)][DBLP ] Comput. Graph. Forum, 1997, v:16, n:3, pp:177-188 [Journal ] R. M. Sanso , Daniel Thalmann A Hand Control and Automatic Grasping System for Synthetic Actors. [Citation Graph (0, 0)][DBLP ] Comput. Graph. Forum, 1994, v:13, n:3, pp:167-177 [Journal ] Srikanth Bandi , Daniel Thalmann Path finding for human motion in virtual environments. [Citation Graph (0, 0)][DBLP ] Comput. Geom., 2000, v:15, n:1-3, pp:103-127 [Journal ] Nadia Magnenat-Thalmann , Daniel Thalmann Computer Animation. [Citation Graph (0, 0)][DBLP ] ACM Comput. Surv., 1996, v:28, n:1, pp:161-163 [Journal ] Sébastien Schertenleib , Mario Gutiérrez , Frédéric Vexo , Daniel Thalmann Conducting a Virtual Orchestra. [Citation Graph (0, 0)][DBLP ] IEEE MultiMedia, 2004, v:11, n:3, pp:40-49 [Journal ] Mario Gutiérrez , Frédéric Vexo , Daniel Thalmann Semantics-based representation of virtual environments. [Citation Graph (0, 0)][DBLP ] IJCAT, 2005, v:23, n:2-4, pp:229-238 [Journal ] Nadia Magnenat-Thalmann , Daniel Thalmann A Problem-Oriented Analysis of Database Models. [Citation Graph (0, 0)][DBLP ] Journal of Chemical Information and Computer Sciences, 1979, v:19, n:2, pp:86-89 [Journal ] Amaury Aubel , Daniel Thalmann MuscleBuilder: A Modeling Tool for Human Anatomy. [Citation Graph (0, 0)][DBLP ] J. Comput. Sci. Technol., 2004, v:19, n:5, pp:585-595 [Journal ] Daniel Ballin , Jeff Rickel , Daniel Thalmann Graphical Autonomous Virtual Humans - Editorial. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2002, v:13, n:5, pp:- [Journal ] Grigore C. Burdea , Daniel Thalmann Editorial: Virtual Reality in Mental Health and Rehabilitation. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2003, v:14, n:5, pp:- [Journal ] Toni Conde , Daniel Thalmann An artificial life environment for autonomous virtual agents with multi-sensorial and multi-perceptive features. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2004, v:15, n:3-4, pp:311-318 [Journal ] Nadia Magnenat-Thalmann , Daniel Thalmann Editorial. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2000, v:11, n:1, pp:1- [Journal ] Nadia Magnenat-Thalmann , Daniel Thalmann Editorial. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2000, v:11, n:2, pp:67- [Journal ] Nadia Magnenat-Thalmann , Daniel Thalmann Editorial. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2000, v:11, n:4, pp:167- [Journal ] Nadia Magnenat-Thalmann , Daniel Thalmann Editorial. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2001, v:12, n:2, pp:- [Journal ] Nadia Magnenat-Thalmann , Daniel Thalmann Editorial. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2001, v:12, n:3, pp:- [Journal ] Nadia Magnenat-Thalmann , Daniel Thalmann Editorial. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2002, v:13, n:1, pp:- [Journal ] Nadia Magnenat-Thalmann , Daniel Thalmann Editorial. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2004, v:15, n:1, pp:- [Journal ] Nadia Magnenat-Thalmann , Daniel Thalmann Editorial. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2004, v:15, n:2, pp:- [Journal ] Nadia Magnenat-Thalmann , Daniel Thalmann Editorial. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2004, v:15, n:5, pp:- [Journal ] Nadia Magnenat-Thalmann , Daniel Thalmann Editorial. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2005, v:16, n:1, pp:- [Journal ] Nadia Magnenat-Thalmann , Daniel Thalmann Editorial. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 1996, v:7, n:4, pp:191- [Journal ] Nadia Magnenat-Thalmann , Daniel Thalmann Editorial. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 1996, v:7, n:2, pp:- [Journal ] Nadia Magnenat-Thalmann , Daniel Thalmann Editorial. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 1997, v:8, n:4, pp:189- [Journal ] Nadia Magnenat-Thalmann , Daniel Thalmann Editorial. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 1996, v:7, n:1, pp:1- [Journal ] Nadia Magnenat-Thalmann , Daniel Thalmann Editorial. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 1997, v:8, n:1, pp:1- [Journal ] Nadia Magnenat-Thalmann , Daniel Thalmann Editorial. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 1997, v:8, n:3, pp:129- [Journal ] Nadia Magnenat-Thalmann , Daniel Thalmann Editorial. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 1998, v:9, n:1, pp:1- [Journal ] Nadia Magnenat-Thalmann , Daniel Thalmann Editorial. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 1998, v:9, n:2, pp:51- [Journal ] Nadia Magnenat-Thalmann , Daniel Thalmann Editorial. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 1998, v:9, n:4, pp:183- [Journal ] Nadia Magnenat-Thalmann , Daniel Thalmann Editorial. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 1999, v:10, n:1, pp:1- [Journal ] Nadia Magnenat-Thalmann , Daniel Thalmann Editorial. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 1999, v:10, n:2, pp:55- [Journal ] Nadia Magnenat-Thalmann , Daniel Thalmann Editorial. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 1999, v:10, n:3, pp:121- [Journal ] Nadia Magnenat-Thalmann , Daniel Thalmann , Yeong-Gil Shin , James K. Hahn Editorial. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 1998, v:9, n:3, pp:111-112 [Journal ] Nadia Magnenat-Thalmann , Daniel Thalmann , Sung Yong Shin , Tosiyasu L. Kunii , Myung-Soo Kim Editorial: Special Issue of Pacific Graphics 95. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 1997, v:8, n:2, pp:67-68 [Journal ] George Papagiannakis , Sébastien Schertenleib , Brian O'Kennedy , Marlene Arevalo-Poizat , Nadia Magnenat-Thalmann , Andrew J. Stoddart , Daniel Thalmann Mixing virtual and real scenes in the site of ancient Pompeii. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2005, v:16, n:1, pp:11-24 [Journal ] George Baciu , Ming Lin , Rynson W. H. Lau , Daniel Thalmann Foreword. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2005, v:16, n:3-4, pp:137-139 [Journal ] Toni Conde , Daniel Thalmann An integrated perception for autonomous virtual agents: active and predictive perception. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2006, v:17, n:3-4, pp:457-468 [Journal ] Alejandra García-Rojas , Frédéric Vexo , Daniel Thalmann , Amaryllis Raouzaiou , Kostas Karpouzis , Stefanos D. Kollias , Laurent Moccozet , Nadia Magnenat-Thalmann Emotional face expression profiles supported by virtual human ontology. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2006, v:17, n:3-4, pp:259-269 [Journal ] Julien Pettré , Pablo de Heras Ciechomski , Jonathan Maïm , Barbara Yersin , Jean-Paul Laumond , Daniel Thalmann Real-time navigating crowds: scalable simulation and rendering. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2006, v:17, n:3-4, pp:445-455 [Journal ] Daniel Thalmann , Frédéric Vexo MPEG-4 Character Animation. [Citation Graph (0, 0)][DBLP ] KI, 2003, v:17, n:4, pp:39-0 [Journal ] Nadia Magnenat-Thalmann , Daniel Thalmann Animating Virtual Actors in Real Environments. [Citation Graph (0, 0)][DBLP ] Multimedia Syst., 1997, v:5, n:2, pp:113-125 [Journal ] Bruno Herbelin , Michal Ponder , Daniel Thalmann Building Exposure: Synergy of Interaction and Narration through Social Channel. [Citation Graph (0, 0)][DBLP ] Presence, 2005, v:14, n:2, pp:234-246 [Journal ] Tom Molet , Amaury Aubel , Tolga K. Capin , Stéphane Carion , Elwin Lee , Nadia Magnenat-Thalmann , Hansrudi Noser , Igor S. Pandzic , Gaël Sannier , Daniel Thalmann Anyone for Tennis? [Citation Graph (0, 0)][DBLP ] Presence, 1999, v:8, n:2, pp:140-156 [Journal ] Tom Molet , Ronan Boulic , Daniel Thalmann Human Motion Capture Driven by Orientation Measurements. [Citation Graph (0, 0)][DBLP ] Presence, 1999, v:8, n:2, pp:187-203 [Journal ] Igor S. Pandzic , Christian Babski , Tolga K. Capin , Won-Sook Lee , Nadia Magnenat-Thalmann , Soraia Raupp Musse , Laurent Moccozet , Hyewon Seo , Daniel Thalmann Simulating Virtual Humans in Networked Virtual Environments. [Citation Graph (0, 0)][DBLP ] Presence, 2001, v:10, n:6, pp:632-646 [Journal ] Igor S. Pandzic , Tolga K. Capin , Nadia Magnenat-Thalmann , Daniel Thalmann Virtual Life Network: a Body-Centered Networked Virtual Environment. [Citation Graph (0, 0)][DBLP ] Presence, 1997, v:6, n:6, pp:676-686 [Journal ] Christian Babski , Daniel Thalmann 3D graphics define virtual humans on the web. [Citation Graph (0, 0)][DBLP ] Software Focus, 2000, v:1, n:1, pp:6-14 [Journal ] Nadia Magnenat-Thalmann , Daniel Thalmann MIRA-3D: A Three-Dimensional Graphical Extension of Pascal. [Citation Graph (0, 0)][DBLP ] Softw., Pract. Exper., 1983, v:13, n:9, pp:797-808 [Journal ] Nadia Magnenat-Thalmann , Daniel Thalmann A Graphical Pascal Extension Based on Graphical Types. [Citation Graph (0, 0)][DBLP ] Softw., Pract. Exper., 1981, v:11, n:1, pp:53-62 [Journal ] Daniel Thalmann An Interactive Data Visualization System. [Citation Graph (0, 0)][DBLP ] Softw., Pract. Exper., 1984, v:14, n:3, pp:277-290 [Journal ] Amaury Aubel , Ronan Boulic , Daniel Thalmann Real-time display of virtual humans: levels of details and impostors. [Citation Graph (0, 0)][DBLP ] IEEE Trans. Circuits Syst. Video Techn., 2000, v:10, n:2, pp:207-217 [Journal ] Ronan Boulic , Ramon Mas-Sanso , Daniel Thalmann Complex Character Positioning Based on a Compatible Flow Model of Multiple Supports. [Citation Graph (0, 0)][DBLP ] IEEE Trans. Vis. Comput. Graph., 1997, v:3, n:3, pp:245-261 [Journal ] Soraia Raupp Musse , Daniel Thalmann Hierarchical Model for Real Time Simulation of Virtual Human Crowds. [Citation Graph (0, 0)][DBLP ] IEEE Trans. Vis. Comput. Graph., 2001, v:7, n:2, pp:152-164 [Journal ] Hansrudi Noser , Daniel Thalmann A Rule-Based Interactive Behavioral Animation System for Humanoids. [Citation Graph (0, 0)][DBLP ] IEEE Trans. Vis. Comput. Graph., 1999, v:5, n:4, pp:281-307 [Journal ] Anderson Maciel , Ronan Boulic , Daniel Thalmann Efficient Collision Detection within Deforming Spherical Sliding Contact. [Citation Graph (0, 0)][DBLP ] IEEE Trans. Vis. Comput. Graph., 2007, v:13, n:3, pp:518-529 [Journal ] Ronan Boulic , Nadia Magnenat-Thalmann , Daniel Thalmann A global human walking model with real-time kinematic personification. [Citation Graph (0, 0)][DBLP ] The Visual Computer, 1990, v:6, n:6, pp:344-358 [Journal ] Pascal Glardon , Ronan Boulic , Daniel Thalmann Robust on-line adaptive footplant detection and enforcement for locomotion. [Citation Graph (0, 0)][DBLP ] The Visual Computer, 2006, v:22, n:3, pp:194-209 [Journal ] Pascal Glardon , Ronan Boulic , Daniel Thalmann Dynamic obstacle avoidance for real-time character animation. [Citation Graph (0, 0)][DBLP ] The Visual Computer, 2006, v:22, n:6, pp:399-414 [Journal ] Nadia Magnenat-Thalmann , M. Burgess , L. Forest , Daniel Thalmann A geometric study of parameters for the recursive midpoint subdivision. [Citation Graph (0, 0)][DBLP ] The Visual Computer, 1987, v:3, n:3, pp:145-151 [Journal ] Nadia Magnenat-Thalmann , H. T. Minh , M. De Angelis , Daniel Thalmann Design, transformation and animation of human faces. [Citation Graph (0, 0)][DBLP ] The Visual Computer, 1989, v:5, n:1&2, pp:32-39 [Journal ] Nadia Magnenat-Thalmann , E. Primeau , Daniel Thalmann Abstract muscle action procedures for human face animation. [Citation Graph (0, 0)][DBLP ] The Visual Computer, 1988, v:3, n:5, pp:290-297 [Journal ] Nadia Magnenat-Thalmann , Daniel Thalmann Virtual humans: thirty years of research, what next? [Citation Graph (0, 0)][DBLP ] The Visual Computer, 2005, v:21, n:12, pp:997-1015 [Journal ] Nadia Magnenat-Thalmann , Daniel Thalmann Area, spline-based and structural models for generating and animating 3D characters and logos. [Citation Graph (0, 0)][DBLP ] The Visual Computer, 1985, v:1, n:1, pp:15-23 [Journal ] Hansrudi Noser , Daniel Thalmann Sensor-based synthetic actors in a tennis game simulation. [Citation Graph (0, 0)][DBLP ] The Visual Computer, 1998, v:14, n:4, pp:193-205 [Journal ] Luciana Porcher Nedel , Daniel Thalmann Anatomic modeling of deformable human bodies. [Citation Graph (0, 0)][DBLP ] The Visual Computer, 2000, v:16, n:6, pp:306-321 [Journal ] Gaël Sannier , Selim Balcisoy , Nadia Magnenat-Thalmann , Daniel Thalmann VHD: a system for directing real-time virtual actors. [Citation Graph (0, 0)][DBLP ] The Visual Computer, 1999, v:15, n:7/8, pp:320-329 [Journal ] Daniel Thalmann A "lifegame" approach to surface modeling and rendering. [Citation Graph (0, 0)][DBLP ] The Visual Computer, 1986, v:2, n:6, pp:384-390 [Journal ] Daniel Thalmann , O. Ratib , Nadia Magnenat-Thalmann , A. Righetti A model for the three-dimensional reconstruction and animation of the human heart. [Citation Graph (0, 0)][DBLP ] The Visual Computer, 1985, v:1, n:4, pp:241-248 [Journal ] Marcelo Kallmann , Daniel Thalmann Modeling Behaviors of Interactive Objects for Real-Time Virtual Environments. [Citation Graph (0, 0)][DBLP ] J. Vis. Lang. Comput., 2002, v:13, n:2, pp:177-195 [Journal ] Patrick Salamin , Daniel Thalmann , Frédéric Vexo Visualization Learning for Visually Impaired People. [Citation Graph (0, 0)][DBLP ] Edutainment, 2007, pp:171-181 [Conf ] Julien Pettré , Helena Grillon , Daniel Thalmann Crowds of Moving Objects: Navigation Planning and Simulation. [Citation Graph (0, 0)][DBLP ] ICRA, 2007, pp:3062-3067 [Conf ] Achille Peternier , Sylvain Cardin , Frédéric Vexo , Daniel Thalmann Practical design and implementation of a cave system - high quality four walls cave howto. [Citation Graph (0, 0)][DBLP ] GRAPP (AS/IE), 2007, pp:129-136 [Conf ] Daniel Thalmann , Soraia Raupp Musse Editorial. [Citation Graph (0, 0)][DBLP ] The Visual Computer, 2007, v:23, n:9-11, pp:619- [Journal ] Renaud Ott , Daniel Thalmann , Frédéric Vexo Haptic feedback in mixed-reality environment. [Citation Graph (0, 0)][DBLP ] The Visual Computer, 2007, v:23, n:9-11, pp:843-849 [Journal ] Daniel Thalmann , Alexei Sourin Editorial. [Citation Graph (0, 0)][DBLP ] The Visual Computer, 2007, v:23, n:5, pp:297-298 [Journal ] Sylvain Cardin , Daniel Thalmann , Frédéric Vexo A wearable system for mobility improvement of visually impaired people. [Citation Graph (0, 0)][DBLP ] The Visual Computer, 2007, v:23, n:2, pp:109-118 [Journal ] Mario Gutiérrez , Alejandra García-Rojas , Daniel Thalmann , Frédéric Vexo , Laurent Moccozet , Nadia Magnenat-Thalmann , Michela Mortara , Michela Spagnuolo An ontology of virtual humans. [Citation Graph (0, 0)][DBLP ] The Visual Computer, 2007, v:23, n:3, pp:207-218 [Journal ] Simulation of individual spontaneous reactive behavior. [Citation Graph (, )][DBLP ] Gaze Behaviors for Virtual Crowd Characters. [Citation Graph (, )][DBLP ] Thanks to Geolocalized Remote Control: The Sound Will Follow. [Citation Graph (, )][DBLP ] Two-Arm Haptic Force-Feedbacked Aid for the Shoulder and Elbow Telerehabilitation. [Citation Graph (, )][DBLP ] Tangible Drag-and-Drop: Transferring Digital Content with a Remote Control. [Citation Graph (, )][DBLP ] Coding gaze tracking data with chromatic gradients for VR Exposure Therapy. [Citation Graph (, )][DBLP ] Stay Tuned! An Automatic RSS Feeds Trans-coder. [Citation Graph (, )][DBLP ] Crowd patches: populating large-scale virtual environments for real-time applications. [Citation Graph (, )][DBLP ] Brain activity underlying third person and first person perspective training in virtual environments. [Citation Graph (, )][DBLP ] Accurate on-line avatar control with collision anticipation. [Citation Graph (, )][DBLP ] Chloe@University: an indoor, mobile mixed reality guidance system. [Citation Graph (, )][DBLP ] Challenges in Crowd Simulation. [Citation Graph (, )][DBLP ] Design and implementation of a wearable, context-aware MR framework for the Chloe@University application. [Citation Graph (, )][DBLP ] Motion Modeling: Can We Get Rid of Motion Capture?. [Citation Graph (, )][DBLP ] Motion Pattern Encapsulation for Data-Driven Constraint-Based Motion Editing. [Citation Graph (, )][DBLP ] Vibrotactile jacket for perception enhancement. [Citation Graph (, )][DBLP ] Avatars Animation using Reinforcement Learning in 3D Distributed Dynamic Virtual Environments. [Citation Graph (, )][DBLP ] A Cognitive Model for Human Behavior Simulation in EBDI Virtual Humans. [Citation Graph (, )][DBLP ] Context aware, multimodal, and semantic rendering engine. [Citation Graph (, )][DBLP ] Improved third-person perspective: a solution reducing occlusion of the 3PP? [Citation Graph (, )][DBLP ] Populating virtual environments with crowds. [Citation Graph (, )][DBLP ] Advanced virtual reality technologies for surveillance and security applications. [Citation Graph (, )][DBLP ] MotionLab: A Matlab Toolbox for Extracting and Processing Experimental Motion Capture Data for Neuromuscular Simulations. [Citation Graph (, )][DBLP ] WAPA: A Wearable Framework for Aerobatic Pilot Aid. [Citation Graph (, )][DBLP ] Full-Body Avatar Control with Environment Awareness. [Citation Graph (, )][DBLP ] YaQ: An Architecture for Real-Time Navigation and Rendering of Varied Crowds. [Citation Graph (, )][DBLP ] Unique Character Instances for Crowds. [Citation Graph (, )][DBLP ] Guest Editors' Introduction: Computer Animation for Virtual Humans. [Citation Graph (, )][DBLP ] Interacting with Virtual Humans through Body Actions. [Citation Graph (, )][DBLP ] Motion Control of Virtual Humans. [Citation Graph (, )][DBLP ] Real-Time Animation of Realistic Virtual Humans. [Citation Graph (, )][DBLP ] Virtual Human Representation and Communication in VLNet. [Citation Graph (, )][DBLP ] Style-Based Motion Synthesis. [Citation Graph (, )][DBLP ] Search in 0.170secs, Finished in 0.185secs