The SCEAS System
Navigation Menu

Search the dblp DataBase

Title:
Author:

Daniel Thalmann: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Luca Vacchetti, Vincent Lepetit, George Papagiannakis, Michal Ponder, Pascal Fua, Daniel Thalmann, Nadia Magnenat-Thalmann
    Stable Real-Time Interaction Between Virtual Humans And Real Scenes . [Citation Graph (0, 0)][DBLP]
    3DIM, 2003, pp:449-457 [Conf]
  2. Srikanth Bandi, Daniel Thalmann
    The Use of Space Discretization for Autonomous Virtual Humans. [Citation Graph (0, 0)][DBLP]
    Agents, 1998, pp:336-337 [Conf]
  3. Luc Emering, Ronan Boulic, Selim Balcisoy, Daniel Thalmann
    Real-Time Interactions with Virtual Agents Driven by Human Action Identification. [Citation Graph (0, 0)][DBLP]
    Agents, 1997, pp:476-477 [Conf]
  4. Luc Emering, Ronan Boulic, Selim Balcisoy, Daniel Thalmann
    Multi-Level Modeling and Recognition of Human Actions Involving Full Body Motion. [Citation Graph (0, 0)][DBLP]
    Agents, 1997, pp:504-505 [Conf]
  5. Anthony Guye-Vuillème, Daniel Thalmann
    Requirements for an architecture for believable social agents. [Citation Graph (0, 0)][DBLP]
    Agents, 2000, pp:48-49 [Conf]
  6. Ramon Mas, Ronan Boulic, Daniel Thalmann
    Extended Grasping Behavior for Autonomous Human Agents. [Citation Graph (0, 0)][DBLP]
    Agents, 1997, pp:494-495 [Conf]
  7. Jean-Sébastien Monzani, Daniel Thalmann
    Verbal communication: using approximate sound propagation to design an inter-agents communication language. [Citation Graph (0, 0)][DBLP]
    Agents, 2000, pp:235-236 [Conf]
  8. Soraia Raupp Musse, Daniel Thalmann
    From one virtual actor to virtual crowds: requirements and constraints. [Citation Graph (0, 0)][DBLP]
    Agents, 2000, pp:52-53 [Conf]
  9. Elsa Schweiss, Soraia Raupp Musse, Fabien Garat, Daniel Thalmann
    An Architecture to Guide Crowds Using a Rule-Based Behavior System. [Citation Graph (0, 0)][DBLP]
    Agents, 1999, pp:334-335 [Conf]
  10. Ronan Boulic, Marius-Calin Silaghi, Daniel Thalmann
    Visualization of Local Movements for Optimal Marker Positioning. [Citation Graph (0, 0)][DBLP]
    AMDO, 2000, pp:133-144 [Conf]
  11. Toni Conde, Daniel Thalmann
    Learnable behavioural model for autonomous virtual agents: low-level learning. [Citation Graph (0, 0)][DBLP]
    AAMAS, 2006, pp:89-96 [Conf]
  12. Daniel Thalmann
    The Virtual Human as a Multimodal Interface. [Citation Graph (0, 0)][DBLP]
    Advanced Visual Interfaces, 2000, pp:14-20 [Conf]
  13. Selim Balcisoy, Daniel Thalmann
    Interaction between Real and Virtual Humans in Augmented Reality. [Citation Graph (0, 0)][DBLP]
    CA, 1997, pp:31-38 [Conf]
  14. Pascal Bécheiraz, Daniel Thalmann
    A Model of Nonverbal Communication and Interpersonal Relationship Between Virtual Actors. [Citation Graph (0, 0)][DBLP]
    CA, 1996, pp:58-0 [Conf]
  15. Marcelo Kallmann, Daniel Thalmann
    A Behavioral Interface to Simulate Agent-Object Interactions in Real-Time. [Citation Graph (0, 0)][DBLP]
    CA, 1999, pp:138-0 [Conf]
  16. Tolga K. Capin, Maja Jovovic, Joaquim Esmerado, Amaury Aubel, Daniel Thalmann
    Efficient Network Transmission of Virtual Human Bodies. [Citation Graph (0, 0)][DBLP]
    CA, 1998, pp:41-48 [Conf]
  17. Tom Molet, Zhiyong Huang, Ronan Boulic, Daniel Thalmann
    An Animation Interface Designed for Motion Capture. [Citation Graph (0, 0)][DBLP]
    CA, 1997, pp:77-0 [Conf]
  18. Luciana Porcher Nedel, Daniel Thalmann
    Modeling and Deformation of the Human Body using an Anatomically-Based Approach. [Citation Graph (0, 0)][DBLP]
    CA, 1998, pp:34-40 [Conf]
  19. Hansrudi Noser, Daniel Thalmann
    The Animation of Autonomous Actors Based on Production Rules. [Citation Graph (0, 0)][DBLP]
    CA, 1996, pp:47-57 [Conf]
  20. Anthony Guye-Vuillème, Daniel Thalmann
    Specifying MPEG-4 Body Behaviors. [Citation Graph (0, 0)][DBLP]
    CA, 2002, pp:126-132 [Conf]
  21. Yoshihiro Okada, Kenro Shinpo, Yuzuru Tanaka, Daniel Thalmann
    Virtual Input Devices based on Motion Capture and Collision Detection. [Citation Graph (0, 0)][DBLP]
    CA, 1999, pp:201-0 [Conf]
  22. Lorna Herda, Pascal Fua, Ralf Plänkers, Ronan Boulic, Daniel Thalmann
    Skeleton-based Motion Capture for Robust Reconstruction of Human Motion. [Citation Graph (0, 0)][DBLP]
    CA, 2000, pp:77-0 [Conf]
  23. Daniel Thalmann
    Individual and Group Behaviors for Virtual Humans. [Citation Graph (0, 0)][DBLP]
    CA, 2000, pp:122-0 [Conf]
  24. Daniel Thalmann, Jean-Sébastien Monzani
    Behavioural Animation of Virtual Humans: What Kind of Laws and Rules? [Citation Graph (0, 0)][DBLP]
    CA, 2002, pp:144-153 [Conf]
  25. Nadia Magnenat-Thalmann, Daniel Thalmann
    Virtual actors living in a real world. [Citation Graph (0, 0)][DBLP]
    CA, 1995, pp:19-29 [Conf]
  26. Marius-Calin Silaghi, Ralf Plänkers, Ronan Boulic, Pascal Fua, Daniel Thalmann
    Local and Global Skeleton Fitting Techniques for Optical Motion Capture. [Citation Graph (0, 0)][DBLP]
    CAPTECH, 1998, pp:26-40 [Conf]
  27. Ik Soo Lim, Pablo de Heras Ciechomski, Sofiane Sarni, Daniel Thalmann
    Planar Arrangement of High-Dimensional Biomedical Data Sets by Isomap Coordinates. [Citation Graph (0, 0)][DBLP]
    CBMS, 2003, pp:50-55 [Conf]
  28. Ik Soo Lim, Sofiane Sarni, Daniel Thalmann
    Colored Visualization of Shape Differences between Bones. [Citation Graph (0, 0)][DBLP]
    CBMS, 2003, pp:273-278 [Conf]
  29. Sofiane Sarni, Anderson Maciel, Ronan Boulic, Daniel Thalmann
    A Spreadsheet Framework for Visual Exploration of Biomedical Datasets. [Citation Graph (0, 0)][DBLP]
    CBMS, 2005, pp:159-164 [Conf]
  30. Selim Balcisoy, Remy Torre, Michal Ponder, Pascal Fua, Daniel Thalmann
    Augmented Reality for Real and Virtual Humans. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2000, pp:303-308 [Conf]
  31. Pascal Fua, Ralf Plänkers, Daniel Thalmann
    From Synthesis to Analysis: Fitting Human Animation Models to Image Data. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 1999, pp:4-11 [Conf]
  32. Pascal Glardon, Ronan Boulic, Daniel Thalmann
    PCA-Based Walking Engine Using Motion Capture Data. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:292-298 [Conf]
  33. Marcelo Kallmann, Patrick Lemoine, Daniel Thalmann, Frederic Cordier, Nadia Magnenat-Thalmann, Cecilia Ruspa, Silvia Quattrocolo
    Immersive Vehicle Simulators for Prototyping, Training and Ergonomics. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2003, pp:90-95 [Conf]
  34. Hyewon Seo, Chris Joslin, Uwe Berner, Nadia Magnenat-Thalmann, Maja Jovovic, Joaquim Esmerado, Daniel Thalmann, Ian Palmer
    VPARK - A Windows NT Software Platform for a Virtual Networked Amusement Park. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2000, pp:309-0 [Conf]
  35. Etienne de Sevin, Marcelo Kallmann, Daniel Thalmann
    Towards Real Time Virtual Human Life Simulations. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2001, pp:31-37 [Conf]
  36. Luciana Porcher Nedel, Daniel Thalmann
    Real Time Muscle Deformations using Mass-Spring Systems. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 1998, pp:156-165 [Conf]
  37. Etienne de Sevin, Daniel Thalmann
    The Complexity of Testing a Motivational Model of Action Selection for Virtual Humans. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:540-543 [Conf]
  38. Hansrudi Noser, Daniel Thalmann
    Sensor Based Synthetic Actors in a Tennis Game Simulation. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 1997, pp:189-0 [Conf]
  39. Michal Ponder, George Papagiannakis, Tom Molet, Nadia Magnenat-Thalmann, Daniel Thalmann
    VHD++ Development Framework: Towards Extendible, Component Based VR/AR Simulation Engine Featuring Advanced Virtual Character Technologies. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2003, pp:96-104 [Conf]
  40. Daniel Thalmann, Jianhua Shen, Eric Chauvineau
    Fast Realistic Human Body Deformations for Animation and VR Applications. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 1996, pp:166-0 [Conf]
  41. Daniel Thalmann, Nadia Magnenat-Thalmann
    Design and Implementation of Abstract Graphical Data Types. [Citation Graph (0, 0)][DBLP]
    COMPSAC, 1979, pp:- [Conf]
  42. Tolga Abaci, Rachel de Bondeli, Ján Cíger, Mireille Clavien, Fatih Erol, Mario Gutiérrez, Stéphanie Noverraz, Olivier Renault, Frédéric Vexo, Daniel Thalmann
    The Enigma of the Sphinx. [Citation Graph (0, 0)][DBLP]
    CW, 2003, pp:106-113 [Conf]
  43. Tolga Abaci, Ján Cíger, Daniel Thalmann
    Speculative Planning With Delegation. [Citation Graph (0, 0)][DBLP]
    CW, 2004, pp:100-106 [Conf]
  44. Mario Gutiérrez, Daniel Thalmann, Frédéric Vexo
    Creating Cyberworlds: Experiences in Computer Science Education. [Citation Graph (0, 0)][DBLP]
    CW, 2004, pp:401-408 [Conf]
  45. Daniel Thalmann
    Believable Cyberpeople: A True Challenge for the Decade. [Citation Graph (0, 0)][DBLP]
    CW, 2003, pp:- [Conf]
  46. Mario A. Gutierrez A., Frédéric Vexo, Daniel Thalmann
    Standardized Virtual Reality, Are We There Yet? [Citation Graph (0, 0)][DBLP]
    CW, 2006, pp:191-197 [Conf]
  47. Daniel Thalmann, Nathalie Farenc, Ronan Boulic
    Virtual Human Life Simulation and Database: Why and How. [Citation Graph (0, 0)][DBLP]
    DANTE, 1999, pp:471-0 [Conf]
  48. Amaury Aubel, Daniel Thalmann
    Efficient Muscle Shape Deformation. [Citation Graph (0, 0)][DBLP]
    DEFORM/AVATARS, 2000, pp:132-142 [Conf]
  49. Angela Caicedo, Jean-Sébastien Monzani, Daniel Thalmann
    Communicative Autonomous Agents. [Citation Graph (0, 0)][DBLP]
    DEFORM/AVATARS, 2000, pp:217-227 [Conf]
  50. Marcelo Kallmann, Etienne de Sevin, Daniel Thalmann
    Constructing Virtual Human Life Simulations. [Citation Graph (0, 0)][DBLP]
    DEFORM/AVATARS, 2000, pp:240-0 [Conf]
  51. Ik Soo Lim, Daniel Thalmann
    A Vector-Space Representation of Motion Data for Example-based Motion Synthesis. [Citation Graph (0, 0)][DBLP]
    DEFORM/AVATARS, 2000, pp:169-179 [Conf]
  52. Soraia Raupp Musse, Marcelo Kallmann, Daniel Thalmann
    Level of Autonomy for Virtual Human Agents. [Citation Graph (0, 0)][DBLP]
    ECAL, 1999, pp:345-349 [Conf]
  53. Daniel Thalmann
    Populating the Virtual Worlds with Interactive Perceptive Virtual Actors. [Citation Graph (0, 0)][DBLP]
    ECAL, 1999, pp:344- [Conf]
  54. Achille Peternier, Daniel Thalmann, Frédéric Vexo
    Mental Vision: A Computer Graphics Teaching Platform. [Citation Graph (0, 0)][DBLP]
    Edutainment, 2006, pp:223-232 [Conf]
  55. Nadia Magnenat-Thalmann, Daniel Thalmann
    Introduction à l'Informatique Graphique. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Graphics, 1985, pp:3-51 [Conf]
  56. Alejandra García-Rojas, Frédéric Vexo, Daniel Thalmann
    Individualized reaction movements for virtual humans. [Citation Graph (0, 0)][DBLP]
    GRAPHITE, 2006, pp:79-85 [Conf]
  57. Renaud Ott, Mario Gutiérrez, Daniel Thalmann, Frédéric Vexo
    Improving User Comfort in Haptic Virtual Environments through Gravity Compensation. [Citation Graph (0, 0)][DBLP]
    WHC, 2005, pp:401-409 [Conf]
  58. Daniel Thalmann
    Why computerized models to control virtual Humans? [Citation Graph (0, 0)][DBLP]
    HERCMA, 2001, pp:74-79 [Conf]
  59. Hans M. Werner, Nadia Magnenat-Thalmann, Daniel Thalmann
    User Interface for Fashion Design. [Citation Graph (0, 0)][DBLP]
    ICCG, 1993, pp:197-204 [Conf]
  60. Daniel Thalmann
    Evolution in the Design of Abstract Machines for Software Portability. [Citation Graph (0, 0)][DBLP]
    ICSE, 1978, pp:333-340 [Conf]
  61. Daniel Thalmann, Bernard Levrat
    SPIP: A Way of Writing Portable Operating Systems. [Citation Graph (0, 0)][DBLP]
    International Computing Symposium, 1977, pp:451-459 [Conf]
  62. Daniel Thalmann
    Animating Autonomous Virtual Humans in Virtual Reality. [Citation Graph (0, 0)][DBLP]
    IFIP Congress (3), 1994, pp:177-184 [Conf]
  63. Anderson Maciel, Ronan Boulic, Daniel Thalmann
    Deformable Tissue Parameterized by Properties of Real Biological Tissue. [Citation Graph (0, 0)][DBLP]
    IS4TH, 2003, pp:74-87 [Conf]
  64. Daniel Thalmann, Patrick Salamin, Renaud Ott, Mario Gutiérrez, Frédéric Vexo
    Advanced Mixed Reality Technologies for Surveillance and Risk Prevention Applications. [Citation Graph (0, 0)][DBLP]
    ISCIS, 2006, pp:13-23 [Conf]
  65. Vincent Lepetit, Luca Vacchetti, Daniel Thalmann, Pascal Fua
    Fully Automated and Stable Registration for Augmented Reality Applications. [Citation Graph (0, 0)][DBLP]
    ISMAR, 2003, pp:93-102 [Conf]
  66. Vincent Lepetit, Luca Vacchetti, Daniel Thalmann, Pascal Fua
    Real-Time Augmented Face. [Citation Graph (0, 0)][DBLP]
    ISMAR, 2003, pp:346-347 [Conf]
  67. Toni Conde, Daniel Thalmann
    Autonomous Virtual Agents Learning a Cognitive Model and Evolving. [Citation Graph (0, 0)][DBLP]
    IVA, 2005, pp:88-98 [Conf]
  68. Toni Conde, William Tambellini, Daniel Thalmann
    Behavioural Animation of Autonomous Virtual Agents Helped by Reinforcement Learning. [Citation Graph (0, 0)][DBLP]
    IVA, 2003, pp:175-180 [Conf]
  69. Daniel Thalmann
    The Foundations to Build a Virtual Human Society. [Citation Graph (0, 0)][DBLP]
    IVA, 2001, pp:1-14 [Conf]
  70. Alejandra García-Rojas, Mario Gutiérrez, Daniel Thalmann, Frédéric Vexo
    Multimodal Authoring Tool for Populating a Database of Emotional Reactive Animations. [Citation Graph (0, 0)][DBLP]
    MLMI, 2005, pp:206-217 [Conf]
  71. Selim Balcisoy, Daniel Thalmann
    Hybrid Participant Embodiments in Networked Collaborative Virtual Environment. [Citation Graph (0, 0)][DBLP]
    MMM, 1998, pp:130-137 [Conf]
  72. Mario Gutiérrez, Daniel Thalmann, Frédéric Vexo
    Semantic Virtual Environments with Adaptive Multimodal Interfaces. [Citation Graph (0, 0)][DBLP]
    MMM, 2005, pp:277-283 [Conf]
  73. Mario Gutiérrez, Frédéric Vexo, Daniel Thalmann
    Controlling Virtual Humans Using PDAs. [Citation Graph (0, 0)][DBLP]
    MMM, 2003, pp:150-0 [Conf]
  74. Igor S. Pandzic, Tolga K. Capin, Elwin Lee, Nadia Magnenat-Thalmann, Daniel Thalmann
    Autonomous Actors in Networked Collaborative Virtual Environments. [Citation Graph (0, 0)][DBLP]
    MMM, 1998, pp:138-0 [Conf]
  75. Daniel Thalmann, Hansrudi Noser, Zhiyong Huang
    Autonomous Virtual Actors Based on Virtual Sensors. [Citation Graph (0, 0)][DBLP]
    Creating Personalities for Synthetic Actors, 1997, pp:25-42 [Conf]
  76. Luc Emering, Ronan Boulic, Daniel Thalmann
    Live Participant's Action Recognition for Virtual Reality Interactions. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 1997, pp:15-0 [Conf]
  77. Ik Soo Lim, Daniel Thalmann
    Indexed Memory as a Generic Protocol for Handling Vectors of Data in Genetic Programming. [Citation Graph (0, 0)][DBLP]
    PPSN, 1998, pp:325-334 [Conf]
  78. Ik Soo Lim, Daniel Thalmann
    Solve Customers' Problems: Interactive Evolution for Tinkering with Computer Animation. [Citation Graph (0, 0)][DBLP]
    SAC (1), 2000, pp:404-407 [Conf]
  79. Ik Soo Lim, Daniel Thalmann
    Tournament Selection for Browsing Temporal Signals. [Citation Graph (0, 0)][DBLP]
    SAC (2), 2000, pp:570-573 [Conf]
  80. Mario Gutiérrez, Frédéric Vexo, Daniel Thalmann
    Reflex Movements for a Virtual Human: A Biology Inspired Approach. [Citation Graph (0, 0)][DBLP]
    SETN, 2004, pp:525-534 [Conf]
  81. Daniel Thalmann
    Control and Autonomy for Intelligent Virtual Agent Behaviour. [Citation Graph (0, 0)][DBLP]
    SETN, 2004, pp:515-524 [Conf]
  82. Luiz M. G. Gonçalves, Marcelo Kallmann, Daniel Thalmann
    Programming Behaviors with Local Perception and Smart Objects: An Approach to Solve Autonomous Agents Tasks. [Citation Graph (0, 0)][DBLP]
    SIBGRAPI, 2001, pp:184-191 [Conf]
  83. Michel Carignan, Ying Yang, Nadia Magnenat-Thalmann, Daniel Thalmann
    Dressing animated synthetic actors with complex deformable clothes. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1992, pp:99-104 [Conf]
  84. Jean Paul Gourret, Nadia Magnenat-Thalmann, Daniel Thalmann
    Simulation of object and human skin formations in a grasping task. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1989, pp:21-30 [Conf]
  85. Sofiane Sarni, Anderson Maciel, Ronan Boulic, Daniel Thalmann
    Evaluation and Visualization of Stress and Strain on Soft Biological Tissues in Contact. [Citation Graph (0, 0)][DBLP]
    SMI, 2004, pp:255-262 [Conf]
  86. Sofiane Sarni, Anderson Maciel, Ronan Boulic, Daniel Thalmann
    Evaluation and Visualization of Stress and Strain on Soft Biological Tissues in Contact (Figure 7). [Citation Graph (0, 0)][DBLP]
    SMI, 2004, pp:394- [Conf]
  87. Enrico Gobbetti, Jean-Francis Balaguer, Daniel Thalmann
    VB2: An Architecture for Interaction in Synthetic Worlds. [Citation Graph (0, 0)][DBLP]
    ACM Symposium on User Interface Software and Technology, 1993, pp:167-178 [Conf]
  88. Pablo de Heras Ciechomski, Branislav Ulicny, Rachel Cetre, Daniel Thalmann
    A case study of a virtual audience in a reconstruction of an ancient Roman odeon in Aphrodisias. [Citation Graph (0, 0)][DBLP]
    VAST, 2004, pp:9-17 [Conf]
  89. Michael V. Capps, Michael R. Macedonia, Keith McCurdy, Daniel Thalmann
    The Future of Shared Virtual Environments (Panel). [Citation Graph (0, 0)][DBLP]
    VR, 2000, pp:79-0 [Conf]
  90. Mario Gutiérrez, Frédéric Vexo, Daniel Thalmann
    The Mobile Animator: Interactive Character Animation in Collaborative Virtual Environment. [Citation Graph (0, 0)][DBLP]
    VR, 2004, pp:125-132 [Conf]
  91. Mario Gutiérrez, Frédéric Vexo, Daniel Thalmann
    Colorplate: The Mobile Animator: Interactive Character Animation in Collaborative Virtual Environments. [Citation Graph (0, 0)][DBLP]
    VR, 2004, pp:284- [Conf]
  92. Nadia Magnenat-Thalmann, Daniel Thalmann
    Virtual Humans for Virtual Reality and Augmented Reality. [Citation Graph (0, 0)][DBLP]
    VR, 2003, pp:300- [Conf]
  93. Christian Babski, Daniel Thalmann
    Real-time animation and motion capture in Web human director (WHD). [Citation Graph (0, 0)][DBLP]
    Web3D, 2000, pp:139-145 [Conf]
  94. Christian Babski, Daniel Thalmann
    A Seamless Shape for HANIM Compliant Bodies. [Citation Graph (0, 0)][DBLP]
    VRML, 1999, pp:21-28 [Conf]
  95. Mario Gutiérrez, Patrick Lemoine, Daniel Thalmann, Frédéric Vexo
    Telerehabilitation: controlling haptic virtual environments through handheld interfaces. [Citation Graph (0, 0)][DBLP]
    VRST, 2004, pp:195-200 [Conf]
  96. Selim Balcisoy, Marcelo Kallmann, Pascal Fua, Daniel Thalmann
    A framework for rapid evaluation of prototypes with augmented reality. [Citation Graph (0, 0)][DBLP]
    VRST, 2000, pp:61-66 [Conf]
  97. Ronan Boulic, Pascal Bécheiraz, Luc Emering, Daniel Thalmann
    Integration of motion control techniques for virtual human and avatar real-time animation. [Citation Graph (0, 0)][DBLP]
    VRST, 1997, pp:111-118 [Conf]
  98. Marcelo Kallmann, Daniel Thalmann
    Direct 3D interaction with smart objects. [Citation Graph (0, 0)][DBLP]
    VRST, 1999, pp:124-130 [Conf]
  99. Soraia Raupp Musse, Christian Babski, Tolga K. Capin, Daniel Thalmann
    Crowd modelling in collaborative virtual environments. [Citation Graph (0, 0)][DBLP]
    VRST, 1998, pp:115-123 [Conf]
  100. Igor S. Pandzic, Tolga K. Capin, Nadia Magnenat-Thalmann, Daniel Thalmann
    A versatile navigation interface for virtual humans in collaborative virtual environments. [Citation Graph (0, 0)][DBLP]
    VRST, 1997, pp:45-49 [Conf]
  101. Patrick Salamin, Daniel Thalmann, Frédéric Vexo
    The benefits of third-person perspective in virtual and augmented reality? [Citation Graph (0, 0)][DBLP]
    VRST, 2006, pp:27-30 [Conf]
  102. Amaury Aubel, Ronan Boulic, Daniel Thalmann
    Animated Impostors for Real-Time Display of Numerous Virtual Humans. [Citation Graph (0, 0)][DBLP]
    Virtual Worlds, 1998, pp:14-28 [Conf]
  103. Jean-Sébastien Monzani, Daniel Thalmann
    A Sound Propagation Model for Interagents Communication. [Citation Graph (0, 0)][DBLP]
    Virtual Worlds, 2000, pp:135-146 [Conf]
  104. Hansrudi Noser, Christian Stern, Peter Stucki, Daniel Thalmann
    Generic 3D Ball Animation Model for Networked Interactive VR Environments. [Citation Graph (0, 0)][DBLP]
    Virtual Worlds, 2000, pp:77-90 [Conf]
  105. Serge Rezzonico, Daniel Thalmann
    Browsing 3D bookmarks in BED. [Citation Graph (0, 0)][DBLP]
    WebNet, 1996, pp:- [Conf]
  106. Nathalie Farenc, F. Sidler, A. Ferrando, Daniel Thalmann
    Database and Modelling Strategy: A Compliant Way for Display Optimisation. [Citation Graph (0, 0)][DBLP]
    WISE, 2000, pp:320-327 [Conf]
  107. Tolga Abaci, Ján Cíger, Daniel Thalmann
    Planning with Smart Objects. [Citation Graph (0, 0)][DBLP]
    WSCG (Short Papers), 2005, pp:25-28 [Conf]
  108. Laurent Moccozet, Alejandra García-Rojas, Frédéric Vexo, Daniel Thalmann, Nadia Magnenat-Thalmann
    In Search for Your Own Virtual Individual. [Citation Graph (0, 0)][DBLP]
    SAMT, 2006, pp:26-40 [Conf]
  109. Luc Emering, Ronan Boulic, Daniel Thalmann
    Conferring Human Action Recognition Skills to Life-Like Agents. [Citation Graph (0, 0)][DBLP]
    Applied Artificial Intelligence, 1999, v:13, n:4-5, pp:539-565 [Journal]
  110. Nathalie Farenc, Soraia Raupp Musse, Elsa Schweiss, Marcelo Kallmann, Olivier Aune, Ronan Boulic, Daniel Thalmann
    A Paradigm for Controlling Virtual Humans in Urban Environment Simulations. [Citation Graph (0, 0)][DBLP]
    Applied Artificial Intelligence, 2000, v:14, n:1, pp:69-91 [Journal]
  111. Gurminder Singh, Steven Feiner, Daniel Thalmann
    Virtual Reality Software and Technology (Introduction to the Special Section). [Citation Graph (0, 0)][DBLP]
    Commun. ACM, 1996, v:39, n:5, pp:33-36 [Journal]
  112. Jean Paul Gourret, Nadia Magnenat-Thalmann, Daniel Thalmann
    Modeling of contact deformations between a synthetic human and its environment. [Citation Graph (0, 0)][DBLP]
    Computer-Aided Design, 1991, v:23, n:7, pp:514-520 [Journal]
  113. Tolga Abaci, Rachel de Bondeli, Ján Cíger, Mireille Clavien, Fatih Erol, Mario Gutiérrez, Stéphanie Noverraz, Olivier Renault, Frédéric Vexo, Daniel Thalmann
    Magic wand and the Enigma of the Sphinx. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2004, v:28, n:4, pp:477-484 [Journal]
  114. Ronan Boulic, Zhiyong Huang, Nadia Magnenat-Thalmann, Daniel Thalmann
    Goal-oriented design and correction of articulated figure motion with the TRACK system. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1994, v:18, n:4, pp:443-452 [Journal]
  115. Ronan Boulic, Ramon Mas, Daniel Thalmann
    A robust approach for the control of the center of mass with inverse kinetics. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1996, v:20, n:5, pp:693-701 [Journal]
  116. Luiz M. G. Gonçalves, Marcelo Kallmann, Daniel Thalmann
    Defining behaviors for autonomous agents based on local perception and smart objects. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2002, v:26, n:6, pp:887-897 [Journal]
  117. Nadia Magnenat-Thalmann, Daniel Thalmann
    Some unusual primitives in the mira graphical extension of PASCAL. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1982, v:6, n:3, pp:127-139 [Journal]
  118. Nadia Magnenat-Thalmann, Daniel Thalmann
    Computer animated scenes. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1984, v:8, n:3, pp:331-333 [Journal]
  119. Nadia Magnenat-Thalmann, Daniel Thalmann, André Larouche
    A multilevel graphics system based on top-down methodology. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1982, v:6, n:3, pp:97-100 [Journal]
  120. Nadia Magnenat-Thalmann, Daniel Thalmann, André Larouche, Louis Lorrain
    GRAFEDIT: An interactive general-purpose graphics editor. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1982, v:6, n:1, pp:41-46 [Journal]
  121. Walter Maurel, Daniel Thalmann
    Human shoulder modeling including scapulo-thoracic constraint and joint sinus cones. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2000, v:24, n:2, pp:203-218 [Journal]
  122. Hansrudi Noser, Olivier Renault, Daniel Thalmann, Nadia Magnenat-Thalmann
    Navigation for digital actors based on synthetic vision, memory, and learning. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1995, v:19, n:1, pp:7-19 [Journal]
  123. Steven Feiner, Daniel Thalmann
    Guest Editors' Introduction: Virtual Reality. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2000, v:20, n:6, pp:24-25 [Journal]
  124. Chris Joslin, Tom Molet, Nadia Magnenat-Thalmann, Joaquim Esmerado, Daniel Thalmann, Ian Palmer, Nicholas Chilton, Rae A. Earnshaw
    Sharing Attractions on the Net with VPark. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2001, v:21, n:1, pp:61-71 [Journal]
  125. Rynson W. H. Lau, Frederick W. B. Li, Tosiyasu L. Kunii, Baining Guo, Bo Zhang, Nadia Magnenat-Thalmann, Sumedha Kshirsagar, Daniel Thalmann, Mario Gutiérrez
    Emerging Web Graphics Standards and Technologies. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2003, v:23, n:1, pp:66-75 [Journal]
  126. Pierre Beylot, P. Gingins, Prem Kalra, Nadia Magnenat-Thalmann, Walter Maurel, Daniel Thalmann, J. Fasel
    3D Interactive Topological Modeling using Visible Human Dataset. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1996, v:15, n:3, pp:33-44 [Journal]
  127. Christophe Bordeux, Ronan Boulic, Daniel Thalmann
    An Efficient and Flexible Perception Pipeline for Autonomous Agents. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1999, v:18, n:3, pp:23-30 [Journal]
  128. Ronan Boulic, Tolga K. Capin, Zhiyong Huang, Prem Kalra, B. Linterrnann, Nadia Magnenat-Thalmann, Laurent Moccozet, Tom Molet, Igor S. Pandzic, Kurt Saar, Alfred Schmitt, J. Shen, Daniel Thalmann
    The HUMANOID Environment for Interactive Animation of Multiple Deformable Human Characters. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1995, v:14, n:3, pp:337-348 [Journal]
  129. Ronan Boulic, Daniel Thalmann
    Combined Direct and Inverse Kinematic Control for Articulated Figure Motion Editing. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1992, v:11, n:4, pp:189-202 [Journal]
  130. Srikanth Bandi, Daniel Thalmann
    An Adaptive Spatial Subdivision of the Object Space for Fast Collision Detection of Animated Rigid Bodies. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1995, v:14, n:3, pp:259-270 [Journal]
  131. Srikanth Bandi, Daniel Thalmann
    Space Discretization for Efficient Human Navigation. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1998, v:17, n:3, pp:195-206 [Journal]
  132. Agnes Daldegan, Nadia Magnenat-Thalmann, Tsuneya Kurihara, Daniel Thalmann
    An Integrated System for Modeling, Animating and Rendering Hair. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1993, v:12, n:3, pp:211-221 [Journal]
  133. Luc Emering, Ronan Boulic, Tom Molet, Daniel Thalmann
    Versatile Tuning of Humanoid Agent Activity. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2000, v:19, n:4, pp:231-242 [Journal]
  134. Nathalie Farenc, Ronan Boulic, Daniel Thalmann
    An Informed Environment Dedicated to the Simulation of Virtual Humans in Urban Context. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1999, v:18, n:3, pp:309-318 [Journal]
  135. Marcelo Kallmann, Amaury Aubel, Tolga Abaci, Daniel Thalmann
    Planning Collision-Free Reaching Motions for Interactive Object Manipulation and Grasping. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2003, v:22, n:3, pp:313-322 [Journal]
  136. Prem Kalra, Angelo Mangili, Nadia Magnenat-Thalmann, Daniel Thalmann
    Simulation of Facial Muscle Actions Based on Rational Free Form Deformations. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1992, v:11, n:3, pp:59-69 [Journal]
  137. Nadia Magnenat-Thalmann, Daniel Thalmann
    The Problematics of Human Prototyping and Animation. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1989, v:8, n:2, pp:115-123 [Journal]
  138. Jean-Sébastien Monzani, Paolo Baerlocher, Ronan Boulic, Daniel Thalmann
    Using an Intermediate Skeleton and Inverse Kinematics for Motion Retargeting. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2000, v:19, n:3, pp:- [Journal]
  139. Jean-Sébastien Monzani, Angela Caicedo, Daniel Thalmann
    Integrating Behavioural Animation Techniques. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2001, v:20, n:3, pp:- [Journal]
  140. Hansrudi Noser, Daniel Thalmann
    Synthetic Vision and Audition for Digital Actors. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1995, v:14, n:3, pp:325-336 [Journal]
  141. Igor S. Pandzic, Tolga K. Capin, Elwin Lee, Nadia Magnenat-Thalmann, Daniel Thalmann
    A Flexible Architecture for Virtual Humans in Networked Collaborative Virtual Environments. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1997, v:16, n:3, pp:177-188 [Journal]
  142. R. M. Sanso, Daniel Thalmann
    A Hand Control and Automatic Grasping System for Synthetic Actors. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1994, v:13, n:3, pp:167-177 [Journal]
  143. Srikanth Bandi, Daniel Thalmann
    Path finding for human motion in virtual environments. [Citation Graph (0, 0)][DBLP]
    Comput. Geom., 2000, v:15, n:1-3, pp:103-127 [Journal]
  144. Nadia Magnenat-Thalmann, Daniel Thalmann
    Computer Animation. [Citation Graph (0, 0)][DBLP]
    ACM Comput. Surv., 1996, v:28, n:1, pp:161-163 [Journal]
  145. Sébastien Schertenleib, Mario Gutiérrez, Frédéric Vexo, Daniel Thalmann
    Conducting a Virtual Orchestra. [Citation Graph (0, 0)][DBLP]
    IEEE MultiMedia, 2004, v:11, n:3, pp:40-49 [Journal]
  146. Mario Gutiérrez, Frédéric Vexo, Daniel Thalmann
    Semantics-based representation of virtual environments. [Citation Graph (0, 0)][DBLP]
    IJCAT, 2005, v:23, n:2-4, pp:229-238 [Journal]
  147. Nadia Magnenat-Thalmann, Daniel Thalmann
    A Problem-Oriented Analysis of Database Models. [Citation Graph (0, 0)][DBLP]
    Journal of Chemical Information and Computer Sciences, 1979, v:19, n:2, pp:86-89 [Journal]
  148. Amaury Aubel, Daniel Thalmann
    MuscleBuilder: A Modeling Tool for Human Anatomy. [Citation Graph (0, 0)][DBLP]
    J. Comput. Sci. Technol., 2004, v:19, n:5, pp:585-595 [Journal]
  149. Daniel Ballin, Jeff Rickel, Daniel Thalmann
    Graphical Autonomous Virtual Humans - Editorial. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2002, v:13, n:5, pp:- [Journal]
  150. Grigore C. Burdea, Daniel Thalmann
    Editorial: Virtual Reality in Mental Health and Rehabilitation. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2003, v:14, n:5, pp:- [Journal]
  151. Toni Conde, Daniel Thalmann
    An artificial life environment for autonomous virtual agents with multi-sensorial and multi-perceptive features. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2004, v:15, n:3-4, pp:311-318 [Journal]
  152. Nadia Magnenat-Thalmann, Daniel Thalmann
    Editorial. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2000, v:11, n:1, pp:1- [Journal]
  153. Nadia Magnenat-Thalmann, Daniel Thalmann
    Editorial. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2000, v:11, n:2, pp:67- [Journal]
  154. Nadia Magnenat-Thalmann, Daniel Thalmann
    Editorial. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2000, v:11, n:4, pp:167- [Journal]
  155. Nadia Magnenat-Thalmann, Daniel Thalmann
    Editorial. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2001, v:12, n:2, pp:- [Journal]
  156. Nadia Magnenat-Thalmann, Daniel Thalmann
    Editorial. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2001, v:12, n:3, pp:- [Journal]
  157. Nadia Magnenat-Thalmann, Daniel Thalmann
    Editorial. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2002, v:13, n:1, pp:- [Journal]
  158. Nadia Magnenat-Thalmann, Daniel Thalmann
    Editorial. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2004, v:15, n:1, pp:- [Journal]
  159. Nadia Magnenat-Thalmann, Daniel Thalmann
    Editorial. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2004, v:15, n:2, pp:- [Journal]
  160. Nadia Magnenat-Thalmann, Daniel Thalmann
    Editorial. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2004, v:15, n:5, pp:- [Journal]
  161. Nadia Magnenat-Thalmann, Daniel Thalmann
    Editorial. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2005, v:16, n:1, pp:- [Journal]
  162. Nadia Magnenat-Thalmann, Daniel Thalmann
    Editorial. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 1996, v:7, n:4, pp:191- [Journal]
  163. Nadia Magnenat-Thalmann, Daniel Thalmann
    Editorial. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 1996, v:7, n:2, pp:- [Journal]
  164. Nadia Magnenat-Thalmann, Daniel Thalmann
    Editorial. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 1997, v:8, n:4, pp:189- [Journal]
  165. Nadia Magnenat-Thalmann, Daniel Thalmann
    Editorial. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 1996, v:7, n:1, pp:1- [Journal]
  166. Nadia Magnenat-Thalmann, Daniel Thalmann
    Editorial. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 1997, v:8, n:1, pp:1- [Journal]
  167. Nadia Magnenat-Thalmann, Daniel Thalmann
    Editorial. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 1997, v:8, n:3, pp:129- [Journal]
  168. Nadia Magnenat-Thalmann, Daniel Thalmann
    Editorial. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 1998, v:9, n:1, pp:1- [Journal]
  169. Nadia Magnenat-Thalmann, Daniel Thalmann
    Editorial. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 1998, v:9, n:2, pp:51- [Journal]
  170. Nadia Magnenat-Thalmann, Daniel Thalmann
    Editorial. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 1998, v:9, n:4, pp:183- [Journal]
  171. Nadia Magnenat-Thalmann, Daniel Thalmann
    Editorial. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 1999, v:10, n:1, pp:1- [Journal]
  172. Nadia Magnenat-Thalmann, Daniel Thalmann
    Editorial. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 1999, v:10, n:2, pp:55- [Journal]
  173. Nadia Magnenat-Thalmann, Daniel Thalmann
    Editorial. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 1999, v:10, n:3, pp:121- [Journal]
  174. Nadia Magnenat-Thalmann, Daniel Thalmann, Yeong-Gil Shin, James K. Hahn
    Editorial. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 1998, v:9, n:3, pp:111-112 [Journal]
  175. Nadia Magnenat-Thalmann, Daniel Thalmann, Sung Yong Shin, Tosiyasu L. Kunii, Myung-Soo Kim
    Editorial: Special Issue of Pacific Graphics 95. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 1997, v:8, n:2, pp:67-68 [Journal]
  176. George Papagiannakis, Sébastien Schertenleib, Brian O'Kennedy, Marlene Arevalo-Poizat, Nadia Magnenat-Thalmann, Andrew J. Stoddart, Daniel Thalmann
    Mixing virtual and real scenes in the site of ancient Pompeii. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2005, v:16, n:1, pp:11-24 [Journal]
  177. George Baciu, Ming Lin, Rynson W. H. Lau, Daniel Thalmann
    Foreword. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2005, v:16, n:3-4, pp:137-139 [Journal]
  178. Toni Conde, Daniel Thalmann
    An integrated perception for autonomous virtual agents: active and predictive perception. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2006, v:17, n:3-4, pp:457-468 [Journal]
  179. Alejandra García-Rojas, Frédéric Vexo, Daniel Thalmann, Amaryllis Raouzaiou, Kostas Karpouzis, Stefanos D. Kollias, Laurent Moccozet, Nadia Magnenat-Thalmann
    Emotional face expression profiles supported by virtual human ontology. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2006, v:17, n:3-4, pp:259-269 [Journal]
  180. Julien Pettré, Pablo de Heras Ciechomski, Jonathan Maïm, Barbara Yersin, Jean-Paul Laumond, Daniel Thalmann
    Real-time navigating crowds: scalable simulation and rendering. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2006, v:17, n:3-4, pp:445-455 [Journal]
  181. Daniel Thalmann, Frédéric Vexo
    MPEG-4 Character Animation. [Citation Graph (0, 0)][DBLP]
    KI, 2003, v:17, n:4, pp:39-0 [Journal]
  182. Nadia Magnenat-Thalmann, Daniel Thalmann
    Animating Virtual Actors in Real Environments. [Citation Graph (0, 0)][DBLP]
    Multimedia Syst., 1997, v:5, n:2, pp:113-125 [Journal]
  183. Bruno Herbelin, Michal Ponder, Daniel Thalmann
    Building Exposure: Synergy of Interaction and Narration through Social Channel. [Citation Graph (0, 0)][DBLP]
    Presence, 2005, v:14, n:2, pp:234-246 [Journal]
  184. Tom Molet, Amaury Aubel, Tolga K. Capin, Stéphane Carion, Elwin Lee, Nadia Magnenat-Thalmann, Hansrudi Noser, Igor S. Pandzic, Gaël Sannier, Daniel Thalmann
    Anyone for Tennis? [Citation Graph (0, 0)][DBLP]
    Presence, 1999, v:8, n:2, pp:140-156 [Journal]
  185. Tom Molet, Ronan Boulic, Daniel Thalmann
    Human Motion Capture Driven by Orientation Measurements. [Citation Graph (0, 0)][DBLP]
    Presence, 1999, v:8, n:2, pp:187-203 [Journal]
  186. Igor S. Pandzic, Christian Babski, Tolga K. Capin, Won-Sook Lee, Nadia Magnenat-Thalmann, Soraia Raupp Musse, Laurent Moccozet, Hyewon Seo, Daniel Thalmann
    Simulating Virtual Humans in Networked Virtual Environments. [Citation Graph (0, 0)][DBLP]
    Presence, 2001, v:10, n:6, pp:632-646 [Journal]
  187. Igor S. Pandzic, Tolga K. Capin, Nadia Magnenat-Thalmann, Daniel Thalmann
    Virtual Life Network: a Body-Centered Networked Virtual Environment. [Citation Graph (0, 0)][DBLP]
    Presence, 1997, v:6, n:6, pp:676-686 [Journal]
  188. Christian Babski, Daniel Thalmann
    3D graphics define virtual humans on the web. [Citation Graph (0, 0)][DBLP]
    Software Focus, 2000, v:1, n:1, pp:6-14 [Journal]
  189. Nadia Magnenat-Thalmann, Daniel Thalmann
    MIRA-3D: A Three-Dimensional Graphical Extension of Pascal. [Citation Graph (0, 0)][DBLP]
    Softw., Pract. Exper., 1983, v:13, n:9, pp:797-808 [Journal]
  190. Nadia Magnenat-Thalmann, Daniel Thalmann
    A Graphical Pascal Extension Based on Graphical Types. [Citation Graph (0, 0)][DBLP]
    Softw., Pract. Exper., 1981, v:11, n:1, pp:53-62 [Journal]
  191. Daniel Thalmann
    An Interactive Data Visualization System. [Citation Graph (0, 0)][DBLP]
    Softw., Pract. Exper., 1984, v:14, n:3, pp:277-290 [Journal]
  192. Amaury Aubel, Ronan Boulic, Daniel Thalmann
    Real-time display of virtual humans: levels of details and impostors. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Circuits Syst. Video Techn., 2000, v:10, n:2, pp:207-217 [Journal]
  193. Ronan Boulic, Ramon Mas-Sanso, Daniel Thalmann
    Complex Character Positioning Based on a Compatible Flow Model of Multiple Supports. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Vis. Comput. Graph., 1997, v:3, n:3, pp:245-261 [Journal]
  194. Soraia Raupp Musse, Daniel Thalmann
    Hierarchical Model for Real Time Simulation of Virtual Human Crowds. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Vis. Comput. Graph., 2001, v:7, n:2, pp:152-164 [Journal]
  195. Hansrudi Noser, Daniel Thalmann
    A Rule-Based Interactive Behavioral Animation System for Humanoids. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Vis. Comput. Graph., 1999, v:5, n:4, pp:281-307 [Journal]
  196. Anderson Maciel, Ronan Boulic, Daniel Thalmann
    Efficient Collision Detection within Deforming Spherical Sliding Contact. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Vis. Comput. Graph., 2007, v:13, n:3, pp:518-529 [Journal]
  197. Ronan Boulic, Nadia Magnenat-Thalmann, Daniel Thalmann
    A global human walking model with real-time kinematic personification. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 1990, v:6, n:6, pp:344-358 [Journal]
  198. Pascal Glardon, Ronan Boulic, Daniel Thalmann
    Robust on-line adaptive footplant detection and enforcement for locomotion. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2006, v:22, n:3, pp:194-209 [Journal]
  199. Pascal Glardon, Ronan Boulic, Daniel Thalmann
    Dynamic obstacle avoidance for real-time character animation. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2006, v:22, n:6, pp:399-414 [Journal]
  200. Nadia Magnenat-Thalmann, M. Burgess, L. Forest, Daniel Thalmann
    A geometric study of parameters for the recursive midpoint subdivision. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 1987, v:3, n:3, pp:145-151 [Journal]
  201. Nadia Magnenat-Thalmann, H. T. Minh, M. De Angelis, Daniel Thalmann
    Design, transformation and animation of human faces. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 1989, v:5, n:1&2, pp:32-39 [Journal]
  202. Nadia Magnenat-Thalmann, E. Primeau, Daniel Thalmann
    Abstract muscle action procedures for human face animation. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 1988, v:3, n:5, pp:290-297 [Journal]
  203. Nadia Magnenat-Thalmann, Daniel Thalmann
    Virtual humans: thirty years of research, what next? [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2005, v:21, n:12, pp:997-1015 [Journal]
  204. Nadia Magnenat-Thalmann, Daniel Thalmann
    Area, spline-based and structural models for generating and animating 3D characters and logos. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 1985, v:1, n:1, pp:15-23 [Journal]
  205. Hansrudi Noser, Daniel Thalmann
    Sensor-based synthetic actors in a tennis game simulation. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 1998, v:14, n:4, pp:193-205 [Journal]
  206. Luciana Porcher Nedel, Daniel Thalmann
    Anatomic modeling of deformable human bodies. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2000, v:16, n:6, pp:306-321 [Journal]
  207. Gaël Sannier, Selim Balcisoy, Nadia Magnenat-Thalmann, Daniel Thalmann
    VHD: a system for directing real-time virtual actors. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 1999, v:15, n:7/8, pp:320-329 [Journal]
  208. Daniel Thalmann
    A "lifegame" approach to surface modeling and rendering. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 1986, v:2, n:6, pp:384-390 [Journal]
  209. Daniel Thalmann, O. Ratib, Nadia Magnenat-Thalmann, A. Righetti
    A model for the three-dimensional reconstruction and animation of the human heart. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 1985, v:1, n:4, pp:241-248 [Journal]
  210. Marcelo Kallmann, Daniel Thalmann
    Modeling Behaviors of Interactive Objects for Real-Time Virtual Environments. [Citation Graph (0, 0)][DBLP]
    J. Vis. Lang. Comput., 2002, v:13, n:2, pp:177-195 [Journal]
  211. Patrick Salamin, Daniel Thalmann, Frédéric Vexo
    Visualization Learning for Visually Impaired People. [Citation Graph (0, 0)][DBLP]
    Edutainment, 2007, pp:171-181 [Conf]
  212. Julien Pettré, Helena Grillon, Daniel Thalmann
    Crowds of Moving Objects: Navigation Planning and Simulation. [Citation Graph (0, 0)][DBLP]
    ICRA, 2007, pp:3062-3067 [Conf]
  213. Achille Peternier, Sylvain Cardin, Frédéric Vexo, Daniel Thalmann
    Practical design and implementation of a cave system - high quality four walls cave howto. [Citation Graph (0, 0)][DBLP]
    GRAPP (AS/IE), 2007, pp:129-136 [Conf]
  214. Daniel Thalmann, Soraia Raupp Musse
    Editorial. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2007, v:23, n:9-11, pp:619- [Journal]
  215. Renaud Ott, Daniel Thalmann, Frédéric Vexo
    Haptic feedback in mixed-reality environment. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2007, v:23, n:9-11, pp:843-849 [Journal]
  216. Daniel Thalmann, Alexei Sourin
    Editorial. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2007, v:23, n:5, pp:297-298 [Journal]
  217. Sylvain Cardin, Daniel Thalmann, Frédéric Vexo
    A wearable system for mobility improvement of visually impaired people. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2007, v:23, n:2, pp:109-118 [Journal]
  218. Mario Gutiérrez, Alejandra García-Rojas, Daniel Thalmann, Frédéric Vexo, Laurent Moccozet, Nadia Magnenat-Thalmann, Michela Mortara, Michela Spagnuolo
    An ontology of virtual humans. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2007, v:23, n:3, pp:207-218 [Journal]

  219. Simulation of individual spontaneous reactive behavior. [Citation Graph (, )][DBLP]


  220. Gaze Behaviors for Virtual Crowd Characters. [Citation Graph (, )][DBLP]


  221. Thanks to Geolocalized Remote Control: The Sound Will Follow. [Citation Graph (, )][DBLP]


  222. Two-Arm Haptic Force-Feedbacked Aid for the Shoulder and Elbow Telerehabilitation. [Citation Graph (, )][DBLP]


  223. Tangible Drag-and-Drop: Transferring Digital Content with a Remote Control. [Citation Graph (, )][DBLP]


  224. Coding gaze tracking data with chromatic gradients for VR Exposure Therapy. [Citation Graph (, )][DBLP]


  225. Stay Tuned! An Automatic RSS Feeds Trans-coder. [Citation Graph (, )][DBLP]


  226. Crowd patches: populating large-scale virtual environments for real-time applications. [Citation Graph (, )][DBLP]


  227. Brain activity underlying third person and first person perspective training in virtual environments. [Citation Graph (, )][DBLP]


  228. Accurate on-line avatar control with collision anticipation. [Citation Graph (, )][DBLP]


  229. Chloe@University: an indoor, mobile mixed reality guidance system. [Citation Graph (, )][DBLP]


  230. Challenges in Crowd Simulation. [Citation Graph (, )][DBLP]


  231. Design and implementation of a wearable, context-aware MR framework for the Chloe@University application. [Citation Graph (, )][DBLP]


  232. Motion Modeling: Can We Get Rid of Motion Capture?. [Citation Graph (, )][DBLP]


  233. Motion Pattern Encapsulation for Data-Driven Constraint-Based Motion Editing. [Citation Graph (, )][DBLP]


  234. Vibrotactile jacket for perception enhancement. [Citation Graph (, )][DBLP]


  235. Avatars Animation using Reinforcement Learning in 3D Distributed Dynamic Virtual Environments. [Citation Graph (, )][DBLP]


  236. A Cognitive Model for Human Behavior Simulation in EBDI Virtual Humans. [Citation Graph (, )][DBLP]


  237. Context aware, multimodal, and semantic rendering engine. [Citation Graph (, )][DBLP]


  238. Improved third-person perspective: a solution reducing occlusion of the 3PP? [Citation Graph (, )][DBLP]


  239. Populating virtual environments with crowds. [Citation Graph (, )][DBLP]


  240. Advanced virtual reality technologies for surveillance and security applications. [Citation Graph (, )][DBLP]


  241. MotionLab: A Matlab Toolbox for Extracting and Processing Experimental Motion Capture Data for Neuromuscular Simulations. [Citation Graph (, )][DBLP]


  242. WAPA: A Wearable Framework for Aerobatic Pilot Aid. [Citation Graph (, )][DBLP]


  243. Full-Body Avatar Control with Environment Awareness. [Citation Graph (, )][DBLP]


  244. YaQ: An Architecture for Real-Time Navigation and Rendering of Varied Crowds. [Citation Graph (, )][DBLP]


  245. Unique Character Instances for Crowds. [Citation Graph (, )][DBLP]


  246. Guest Editors' Introduction: Computer Animation for Virtual Humans. [Citation Graph (, )][DBLP]


  247. Interacting with Virtual Humans through Body Actions. [Citation Graph (, )][DBLP]


  248. Motion Control of Virtual Humans. [Citation Graph (, )][DBLP]


  249. Real-Time Animation of Realistic Virtual Humans. [Citation Graph (, )][DBLP]


  250. Virtual Human Representation and Communication in VLNet. [Citation Graph (, )][DBLP]


  251. Style-Based Motion Synthesis. [Citation Graph (, )][DBLP]


Search in 0.011secs, Finished in 0.988secs
NOTICE1
System may not be available sometimes or not working properly, since it is still in development with continuous upgrades
NOTICE2
The rankings that are presented on this page should NOT be considered as formal since the citation info is incomplete in DBLP
 
System created by asidirop@csd.auth.gr [http://users.auth.gr/~asidirop/] © 2002
for Data Engineering Laboratory, Department of Informatics, Aristotle University © 2002