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Daniel Thalmann: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Luca Vacchetti, Vincent Lepetit, George Papagiannakis, Michal Ponder, Pascal Fua, Daniel Thalmann, Nadia Magnenat-Thalmann
    Stable Real-Time Interaction Between Virtual Humans And Real Scenes . [Citation Graph (0, 0)][DBLP]
    3DIM, 2003, pp:449-457 [Conf]
  2. Srikanth Bandi, Daniel Thalmann
    The Use of Space Discretization for Autonomous Virtual Humans. [Citation Graph (0, 0)][DBLP]
    Agents, 1998, pp:336-337 [Conf]
  3. Luc Emering, Ronan Boulic, Selim Balcisoy, Daniel Thalmann
    Real-Time Interactions with Virtual Agents Driven by Human Action Identification. [Citation Graph (0, 0)][DBLP]
    Agents, 1997, pp:476-477 [Conf]
  4. Luc Emering, Ronan Boulic, Selim Balcisoy, Daniel Thalmann
    Multi-Level Modeling and Recognition of Human Actions Involving Full Body Motion. [Citation Graph (0, 0)][DBLP]
    Agents, 1997, pp:504-505 [Conf]
  5. Anthony Guye-Vuillème, Daniel Thalmann
    Requirements for an architecture for believable social agents. [Citation Graph (0, 0)][DBLP]
    Agents, 2000, pp:48-49 [Conf]
  6. Ramon Mas, Ronan Boulic, Daniel Thalmann
    Extended Grasping Behavior for Autonomous Human Agents. [Citation Graph (0, 0)][DBLP]
    Agents, 1997, pp:494-495 [Conf]
  7. Jean-Sébastien Monzani, Daniel Thalmann
    Verbal communication: using approximate sound propagation to design an inter-agents communication language. [Citation Graph (0, 0)][DBLP]
    Agents, 2000, pp:235-236 [Conf]
  8. Soraia Raupp Musse, Daniel Thalmann
    From one virtual actor to virtual crowds: requirements and constraints. [Citation Graph (0, 0)][DBLP]
    Agents, 2000, pp:52-53 [Conf]
  9. Elsa Schweiss, Soraia Raupp Musse, Fabien Garat, Daniel Thalmann
    An Architecture to Guide Crowds Using a Rule-Based Behavior System. [Citation Graph (0, 0)][DBLP]
    Agents, 1999, pp:334-335 [Conf]
  10. Ronan Boulic, Marius-Calin Silaghi, Daniel Thalmann
    Visualization of Local Movements for Optimal Marker Positioning. [Citation Graph (0, 0)][DBLP]
    AMDO, 2000, pp:133-144 [Conf]
  11. Toni Conde, Daniel Thalmann
    Learnable behavioural model for autonomous virtual agents: low-level learning. [Citation Graph (0, 0)][DBLP]
    AAMAS, 2006, pp:89-96 [Conf]
  12. Daniel Thalmann
    The Virtual Human as a Multimodal Interface. [Citation Graph (0, 0)][DBLP]
    Advanced Visual Interfaces, 2000, pp:14-20 [Conf]
  13. Selim Balcisoy, Daniel Thalmann
    Interaction between Real and Virtual Humans in Augmented Reality. [Citation Graph (0, 0)][DBLP]
    CA, 1997, pp:31-38 [Conf]
  14. Pascal Bécheiraz, Daniel Thalmann
    A Model of Nonverbal Communication and Interpersonal Relationship Between Virtual Actors. [Citation Graph (0, 0)][DBLP]
    CA, 1996, pp:58-0 [Conf]
  15. Marcelo Kallmann, Daniel Thalmann
    A Behavioral Interface to Simulate Agent-Object Interactions in Real-Time. [Citation Graph (0, 0)][DBLP]
    CA, 1999, pp:138-0 [Conf]
  16. Tolga K. Capin, Maja Jovovic, Joaquim Esmerado, Amaury Aubel, Daniel Thalmann
    Efficient Network Transmission of Virtual Human Bodies. [Citation Graph (0, 0)][DBLP]
    CA, 1998, pp:41-48 [Conf]
  17. Tom Molet, Zhiyong Huang, Ronan Boulic, Daniel Thalmann
    An Animation Interface Designed for Motion Capture. [Citation Graph (0, 0)][DBLP]
    CA, 1997, pp:77-0 [Conf]
  18. Luciana Porcher Nedel, Daniel Thalmann
    Modeling and Deformation of the Human Body using an Anatomically-Based Approach. [Citation Graph (0, 0)][DBLP]
    CA, 1998, pp:34-40 [Conf]
  19. Hansrudi Noser, Daniel Thalmann
    The Animation of Autonomous Actors Based on Production Rules. [Citation Graph (0, 0)][DBLP]
    CA, 1996, pp:47-57 [Conf]
  20. Anthony Guye-Vuillème, Daniel Thalmann
    Specifying MPEG-4 Body Behaviors. [Citation Graph (0, 0)][DBLP]
    CA, 2002, pp:126-132 [Conf]
  21. Yoshihiro Okada, Kenro Shinpo, Yuzuru Tanaka, Daniel Thalmann
    Virtual Input Devices based on Motion Capture and Collision Detection. [Citation Graph (0, 0)][DBLP]
    CA, 1999, pp:201-0 [Conf]
  22. Lorna Herda, Pascal Fua, Ralf Plänkers, Ronan Boulic, Daniel Thalmann
    Skeleton-based Motion Capture for Robust Reconstruction of Human Motion. [Citation Graph (0, 0)][DBLP]
    CA, 2000, pp:77-0 [Conf]
  23. Daniel Thalmann
    Individual and Group Behaviors for Virtual Humans. [Citation Graph (0, 0)][DBLP]
    CA, 2000, pp:122-0 [Conf]
  24. Daniel Thalmann, Jean-Sébastien Monzani
    Behavioural Animation of Virtual Humans: What Kind of Laws and Rules? [Citation Graph (0, 0)][DBLP]
    CA, 2002, pp:144-153 [Conf]
  25. Nadia Magnenat-Thalmann, Daniel Thalmann
    Virtual actors living in a real world. [Citation Graph (0, 0)][DBLP]
    CA, 1995, pp:19-29 [Conf]
  26. Marius-Calin Silaghi, Ralf Plänkers, Ronan Boulic, Pascal Fua, Daniel Thalmann
    Local and Global Skeleton Fitting Techniques for Optical Motion Capture. [Citation Graph (0, 0)][DBLP]
    CAPTECH, 1998, pp:26-40 [Conf]
  27. Ik Soo Lim, Pablo de Heras Ciechomski, Sofiane Sarni, Daniel Thalmann
    Planar Arrangement of High-Dimensional Biomedical Data Sets by Isomap Coordinates. [Citation Graph (0, 0)][DBLP]
    CBMS, 2003, pp:50-55 [Conf]
  28. Ik Soo Lim, Sofiane Sarni, Daniel Thalmann
    Colored Visualization of Shape Differences between Bones. [Citation Graph (0, 0)][DBLP]
    CBMS, 2003, pp:273-278 [Conf]
  29. Sofiane Sarni, Anderson Maciel, Ronan Boulic, Daniel Thalmann
    A Spreadsheet Framework for Visual Exploration of Biomedical Datasets. [Citation Graph (0, 0)][DBLP]
    CBMS, 2005, pp:159-164 [Conf]
  30. Selim Balcisoy, Remy Torre, Michal Ponder, Pascal Fua, Daniel Thalmann
    Augmented Reality for Real and Virtual Humans. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2000, pp:303-308 [Conf]
  31. Pascal Fua, Ralf Plänkers, Daniel Thalmann
    From Synthesis to Analysis: Fitting Human Animation Models to Image Data. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 1999, pp:4-11 [Conf]
  32. Pascal Glardon, Ronan Boulic, Daniel Thalmann
    PCA-Based Walking Engine Using Motion Capture Data. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:292-298 [Conf]
  33. Marcelo Kallmann, Patrick Lemoine, Daniel Thalmann, Frederic Cordier, Nadia Magnenat-Thalmann, Cecilia Ruspa, Silvia Quattrocolo
    Immersive Vehicle Simulators for Prototyping, Training and Ergonomics. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2003, pp:90-95 [Conf]
  34. Hyewon Seo, Chris Joslin, Uwe Berner, Nadia Magnenat-Thalmann, Maja Jovovic, Joaquim Esmerado, Daniel Thalmann, Ian Palmer
    VPARK - A Windows NT Software Platform for a Virtual Networked Amusement Park. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2000, pp:309-0 [Conf]
  35. Etienne de Sevin, Marcelo Kallmann, Daniel Thalmann
    Towards Real Time Virtual Human Life Simulations. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2001, pp:31-37 [Conf]
  36. Luciana Porcher Nedel, Daniel Thalmann
    Real Time Muscle Deformations using Mass-Spring Systems. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 1998, pp:156-165 [Conf]
  37. Etienne de Sevin, Daniel Thalmann
    The Complexity of Testing a Motivational Model of Action Selection for Virtual Humans. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:540-543 [Conf]
  38. Hansrudi Noser, Daniel Thalmann
    Sensor Based Synthetic Actors in a Tennis Game Simulation. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 1997, pp:189-0 [Conf]
  39. Michal Ponder, George Papagiannakis, Tom Molet, Nadia Magnenat-Thalmann, Daniel Thalmann
    VHD++ Development Framework: Towards Extendible, Component Based VR/AR Simulation Engine Featuring Advanced Virtual Character Technologies. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2003, pp:96-104 [Conf]
  40. Daniel Thalmann, Jianhua Shen, Eric Chauvineau
    Fast Realistic Human Body Deformations for Animation and VR Applications. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 1996, pp:166-0 [Conf]
  41. Daniel Thalmann, Nadia Magnenat-Thalmann
    Design and Implementation of Abstract Graphical Data Types. [Citation Graph (0, 0)][DBLP]
    COMPSAC, 1979, pp:- [Conf]
  42. Tolga Abaci, Rachel de Bondeli, Ján Cíger, Mireille Clavien, Fatih Erol, Mario Gutiérrez, Stéphanie Noverraz, Olivier Renault, Frédéric Vexo, Daniel Thalmann
    The Enigma of the Sphinx. [Citation Graph (0, 0)][DBLP]
    CW, 2003, pp:106-113 [Conf]
  43. Tolga Abaci, Ján Cíger, Daniel Thalmann
    Speculative Planning With Delegation. [Citation Graph (0, 0)][DBLP]
    CW, 2004, pp:100-106 [Conf]
  44. Mario Gutiérrez, Daniel Thalmann, Frédéric Vexo
    Creating Cyberworlds: Experiences in Computer Science Education. [Citation Graph (0, 0)][DBLP]
    CW, 2004, pp:401-408 [Conf]
  45. Daniel Thalmann
    Believable Cyberpeople: A True Challenge for the Decade. [Citation Graph (0, 0)][DBLP]
    CW, 2003, pp:- [Conf]
  46. Mario A. Gutierrez A., Frédéric Vexo, Daniel Thalmann
    Standardized Virtual Reality, Are We There Yet? [Citation Graph (0, 0)][DBLP]
    CW, 2006, pp:191-197 [Conf]
  47. Daniel Thalmann, Nathalie Farenc, Ronan Boulic
    Virtual Human Life Simulation and Database: Why and How. [Citation Graph (0, 0)][DBLP]
    DANTE, 1999, pp:471-0 [Conf]
  48. Amaury Aubel, Daniel Thalmann
    Efficient Muscle Shape Deformation. [Citation Graph (0, 0)][DBLP]
    DEFORM/AVATARS, 2000, pp:132-142 [Conf]
  49. Angela Caicedo, Jean-Sébastien Monzani, Daniel Thalmann
    Communicative Autonomous Agents. [Citation Graph (0, 0)][DBLP]
    DEFORM/AVATARS, 2000, pp:217-227 [Conf]
  50. Marcelo Kallmann, Etienne de Sevin, Daniel Thalmann
    Constructing Virtual Human Life Simulations. [Citation Graph (0, 0)][DBLP]
    DEFORM/AVATARS, 2000, pp:240-0 [Conf]
  51. Ik Soo Lim, Daniel Thalmann
    A Vector-Space Representation of Motion Data for Example-based Motion Synthesis. [Citation Graph (0, 0)][DBLP]
    DEFORM/AVATARS, 2000, pp:169-179 [Conf]
  52. Soraia Raupp Musse, Marcelo Kallmann, Daniel Thalmann
    Level of Autonomy for Virtual Human Agents. [Citation Graph (0, 0)][DBLP]
    ECAL, 1999, pp:345-349 [Conf]
  53. Daniel Thalmann
    Populating the Virtual Worlds with Interactive Perceptive Virtual Actors. [Citation Graph (0, 0)][DBLP]
    ECAL, 1999, pp:344- [Conf]
  54. Achille Peternier, Daniel Thalmann, Frédéric Vexo
    Mental Vision: A Computer Graphics Teaching Platform. [Citation Graph (0, 0)][DBLP]
    Edutainment, 2006, pp:223-232 [Conf]
  55. Nadia Magnenat-Thalmann, Daniel Thalmann
    Introduction à l'Informatique Graphique. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Graphics, 1985, pp:3-51 [Conf]
  56. Alejandra García-Rojas, Frédéric Vexo, Daniel Thalmann
    Individualized reaction movements for virtual humans. [Citation Graph (0, 0)][DBLP]
    GRAPHITE, 2006, pp:79-85 [Conf]
  57. Renaud Ott, Mario Gutiérrez, Daniel Thalmann, Frédéric Vexo
    Improving User Comfort in Haptic Virtual Environments through Gravity Compensation. [Citation Graph (0, 0)][DBLP]
    WHC, 2005, pp:401-409 [Conf]
  58. Daniel Thalmann
    Why computerized models to control virtual Humans? [Citation Graph (0, 0)][DBLP]
    HERCMA, 2001, pp:74-79 [Conf]
  59. Hans M. Werner, Nadia Magnenat-Thalmann, Daniel Thalmann
    User Interface for Fashion Design. [Citation Graph (0, 0)][DBLP]
    ICCG, 1993, pp:197-204 [Conf]
  60. Daniel Thalmann
    Evolution in the Design of Abstract Machines for Software Portability. [Citation Graph (0, 0)][DBLP]
    ICSE, 1978, pp:333-340 [Conf]
  61. Daniel Thalmann, Bernard Levrat
    SPIP: A Way of Writing Portable Operating Systems. [Citation Graph (0, 0)][DBLP]
    International Computing Symposium, 1977, pp:451-459 [Conf]
  62. Daniel Thalmann
    Animating Autonomous Virtual Humans in Virtual Reality. [Citation Graph (0, 0)][DBLP]
    IFIP Congress (3), 1994, pp:177-184 [Conf]
  63. Anderson Maciel, Ronan Boulic, Daniel Thalmann
    Deformable Tissue Parameterized by Properties of Real Biological Tissue. [Citation Graph (0, 0)][DBLP]
    IS4TH, 2003, pp:74-87 [Conf]
  64. Daniel Thalmann, Patrick Salamin, Renaud Ott, Mario Gutiérrez, Frédéric Vexo
    Advanced Mixed Reality Technologies for Surveillance and Risk Prevention Applications. [Citation Graph (0, 0)][DBLP]
    ISCIS, 2006, pp:13-23 [Conf]
  65. Vincent Lepetit, Luca Vacchetti, Daniel Thalmann, Pascal Fua
    Fully Automated and Stable Registration for Augmented Reality Applications. [Citation Graph (0, 0)][DBLP]
    ISMAR, 2003, pp:93-102 [Conf]
  66. Vincent Lepetit, Luca Vacchetti, Daniel Thalmann, Pascal Fua
    Real-Time Augmented Face. [Citation Graph (0, 0)][DBLP]
    ISMAR, 2003, pp:346-347 [Conf]
  67. Toni Conde, Daniel Thalmann
    Autonomous Virtual Agents Learning a Cognitive Model and Evolving. [Citation Graph (0, 0)][DBLP]
    IVA, 2005, pp:88-98 [Conf]
  68. Toni Conde, William Tambellini, Daniel Thalmann
    Behavioural Animation of Autonomous Virtual Agents Helped by Reinforcement Learning. [Citation Graph (0, 0)][DBLP]
    IVA, 2003, pp:175-180 [Conf]
  69. Daniel Thalmann
    The Foundations to Build a Virtual Human Society. [Citation Graph (0, 0)][DBLP]
    IVA, 2001, pp:1-14 [Conf]
  70. Alejandra García-Rojas, Mario Gutiérrez, Daniel Thalmann, Frédéric Vexo
    Multimodal Authoring Tool for Populating a Database of Emotional Reactive Animations. [Citation Graph (0, 0)][DBLP]
    MLMI, 2005, pp:206-217 [Conf]
  71. Selim Balcisoy, Daniel Thalmann
    Hybrid Participant Embodiments in Networked Collaborative Virtual Environment. [Citation Graph (0, 0)][DBLP]
    MMM, 1998, pp:130-137 [Conf]
  72. Mario Gutiérrez, Daniel Thalmann, Frédéric Vexo
    Semantic Virtual Environments with Adaptive Multimodal Interfaces. [Citation Graph (0, 0)][DBLP]
    MMM, 2005, pp:277-283 [Conf]
  73. Mario Gutiérrez, Frédéric Vexo, Daniel Thalmann
    Controlling Virtual Humans Using PDAs. [Citation Graph (0, 0)][DBLP]
    MMM, 2003, pp:150-0 [Conf]
  74. Igor S. Pandzic, Tolga K. Capin, Elwin Lee, Nadia Magnenat-Thalmann, Daniel Thalmann
    Autonomous Actors in Networked Collaborative Virtual Environments. [Citation Graph (0, 0)][DBLP]
    MMM, 1998, pp:138-0 [Conf]
  75. Daniel Thalmann, Hansrudi Noser, Zhiyong Huang
    Autonomous Virtual Actors Based on Virtual Sensors. [Citation Graph (0, 0)][DBLP]
    Creating Personalities for Synthetic Actors, 1997, pp:25-42 [Conf]
  76. Luc Emering, Ronan Boulic, Daniel Thalmann
    Live Participant's Action Recognition for Virtual Reality Interactions. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 1997, pp:15-0 [Conf]
  77. Ik Soo Lim, Daniel Thalmann
    Indexed Memory as a Generic Protocol for Handling Vectors of Data in Genetic Programming. [Citation Graph (0, 0)][DBLP]
    PPSN, 1998, pp:325-334 [Conf]
  78. Ik Soo Lim, Daniel Thalmann
    Solve Customers' Problems: Interactive Evolution for Tinkering with Computer Animation. [Citation Graph (0, 0)][DBLP]
    SAC (1), 2000, pp:404-407 [Conf]
  79. Ik Soo Lim, Daniel Thalmann
    Tournament Selection for Browsing Temporal Signals. [Citation Graph (0, 0)][DBLP]
    SAC (2), 2000, pp:570-573 [Conf]
  80. Mario Gutiérrez, Frédéric Vexo, Daniel Thalmann
    Reflex Movements for a Virtual Human: A Biology Inspired Approach. [Citation Graph (0, 0)][DBLP]
    SETN, 2004, pp:525-534 [Conf]
  81. Daniel Thalmann
    Control and Autonomy for Intelligent Virtual Agent Behaviour. [Citation Graph (0, 0)][DBLP]
    SETN, 2004, pp:515-524 [Conf]
  82. Luiz M. G. Gonçalves, Marcelo Kallmann, Daniel Thalmann
    Programming Behaviors with Local Perception and Smart Objects: An Approach to Solve Autonomous Agents Tasks. [Citation Graph (0, 0)][DBLP]
    SIBGRAPI, 2001, pp:184-191 [Conf]
  83. Michel Carignan, Ying Yang, Nadia Magnenat-Thalmann, Daniel Thalmann
    Dressing animated synthetic actors with complex deformable clothes. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1992, pp:99-104 [Conf]
  84. Jean Paul Gourret, Nadia Magnenat-Thalmann, Daniel Thalmann
    Simulation of object and human skin formations in a grasping task. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1989, pp:21-30 [Conf]
  85. Sofiane Sarni, Anderson Maciel, Ronan Boulic, Daniel Thalmann
    Evaluation and Visualization of Stress and Strain on Soft Biological Tissues in Contact. [Citation Graph (0, 0)][DBLP]
    SMI, 2004, pp:255-262 [Conf]
  86. Sofiane Sarni, Anderson Maciel, Ronan Boulic, Daniel Thalmann
    Evaluation and Visualization of Stress and Strain on Soft Biological Tissues in Contact (Figure 7). [Citation Graph (0, 0)][DBLP]
    SMI, 2004, pp:394- [Conf]
  87. Enrico Gobbetti, Jean-Francis Balaguer, Daniel Thalmann
    VB2: An Architecture for Interaction in Synthetic Worlds. [Citation Graph (0, 0)][DBLP]
    ACM Symposium on User Interface Software and Technology, 1993, pp:167-178 [Conf]
  88. Pablo de Heras Ciechomski, Branislav Ulicny, Rachel Cetre, Daniel Thalmann
    A case study of a virtual audience in a reconstruction of an ancient Roman odeon in Aphrodisias. [Citation Graph (0, 0)][DBLP]
    VAST, 2004, pp:9-17 [Conf]
  89. Michael V. Capps, Michael R. Macedonia, Keith McCurdy, Daniel Thalmann
    The Future of Shared Virtual Environments (Panel). [Citation Graph (0, 0)][DBLP]
    VR, 2000, pp:79-0 [Conf]
  90. Mario Gutiérrez, Frédéric Vexo, Daniel Thalmann
    The Mobile Animator: Interactive Character Animation in Collaborative Virtual Environment. [Citation Graph (0, 0)][DBLP]
    VR, 2004, pp:125-132 [Conf]
  91. Mario Gutiérrez, Frédéric Vexo, Daniel Thalmann
    Colorplate: The Mobile Animator: Interactive Character Animation in Collaborative Virtual Environments. [Citation Graph (0, 0)][DBLP]
    VR, 2004, pp:284- [Conf]
  92. Nadia Magnenat-Thalmann, Daniel Thalmann
    Virtual Humans for Virtual Reality and Augmented Reality. [Citation Graph (0, 0)][DBLP]
    VR, 2003, pp:300- [Conf]
  93. Christian Babski, Daniel Thalmann
    Real-time animation and motion capture in Web human director (WHD). [Citation Graph (0, 0)][DBLP]
    Web3D, 2000, pp:139-145 [Conf]
  94. Christian Babski, Daniel Thalmann
    A Seamless Shape for HANIM Compliant Bodies. [Citation Graph (0, 0)][DBLP]
    VRML, 1999, pp:21-28 [Conf]
  95. Mario Gutiérrez, Patrick Lemoine, Daniel Thalmann, Frédéric Vexo
    Telerehabilitation: controlling haptic virtual environments through handheld interfaces. [Citation Graph (0, 0)][DBLP]
    VRST, 2004, pp:195-200 [Conf]
  96. Selim Balcisoy, Marcelo Kallmann, Pascal Fua, Daniel Thalmann
    A framework for rapid evaluation of prototypes with augmented reality. [Citation Graph (0, 0)][DBLP]
    VRST, 2000, pp:61-66 [Conf]
  97. Ronan Boulic, Pascal Bécheiraz, Luc Emering, Daniel Thalmann
    Integration of motion control techniques for virtual human and avatar real-time animation. [Citation Graph (0, 0)][DBLP]
    VRST, 1997, pp:111-118 [Conf]
  98. Marcelo Kallmann, Daniel Thalmann
    Direct 3D interaction with smart objects. [Citation Graph (0, 0)][DBLP]
    VRST, 1999, pp:124-130 [Conf]
  99. Soraia Raupp Musse, Christian Babski, Tolga K. Capin, Daniel Thalmann
    Crowd modelling in collaborative virtual environments. [Citation Graph (0, 0)][DBLP]
    VRST, 1998, pp:115-123 [Conf]
  100. Igor S. Pandzic, Tolga K. Capin, Nadia Magnenat-Thalmann, Daniel Thalmann
    A versatile navigation interface for virtual humans in collaborative virtual environments. [Citation Graph (0, 0)][DBLP]
    VRST, 1997, pp:45-49 [Conf]
  101. Patrick Salamin, Daniel Thalmann, Frédéric Vexo
    The benefits of third-person perspective in virtual and augmented reality? [Citation Graph (0, 0)][DBLP]
    VRST, 2006, pp:27-30 [Conf]
  102. Amaury Aubel, Ronan Boulic, Daniel Thalmann
    Animated Impostors for Real-Time Display of Numerous Virtual Humans. [Citation Graph (0, 0)][DBLP]
    Virtual Worlds, 1998, pp:14-28 [Conf]
  103. Jean-Sébastien Monzani, Daniel Thalmann
    A Sound Propagation Model for Interagents Communication. [Citation Graph (0, 0)][DBLP]
    Virtual Worlds, 2000, pp:135-146 [Conf]
  104. Hansrudi Noser, Christian Stern, Peter Stucki, Daniel Thalmann
    Generic 3D Ball Animation Model for Networked Interactive VR Environments. [Citation Graph (0, 0)][DBLP]
    Virtual Worlds, 2000, pp:77-90 [Conf]
  105. Serge Rezzonico, Daniel Thalmann
    Browsing 3D bookmarks in BED. [Citation Graph (0, 0)][DBLP]
    WebNet, 1996, pp:- [Conf]
  106. Nathalie Farenc, F. Sidler, A. Ferrando, Daniel Thalmann
    Database and Modelling Strategy: A Compliant Way for Display Optimisation. [Citation Graph (0, 0)][DBLP]
    WISE, 2000, pp:320-327 [Conf]
  107. Tolga Abaci, Ján Cíger, Daniel Thalmann
    Planning with Smart Objects. [Citation Graph (0, 0)][DBLP]
    WSCG (Short Papers), 2005, pp:25-28 [Conf]
  108. Laurent Moccozet, Alejandra García-Rojas, Frédéric Vexo, Daniel Thalmann, Nadia Magnenat-Thalmann
    In Search for Your Own Virtual Individual. [Citation Graph (0, 0)][DBLP]
    SAMT, 2006, pp:26-40 [Conf]
  109. Luc Emering, Ronan Boulic, Daniel Thalmann
    Conferring Human Action Recognition Skills to Life-Like Agents. [Citation Graph (0, 0)][DBLP]
    Applied Artificial Intelligence, 1999, v:13, n:4-5, pp:539-565 [Journal]
  110. Nathalie Farenc, Soraia Raupp Musse, Elsa Schweiss, Marcelo Kallmann, Olivier Aune, Ronan Boulic, Daniel Thalmann
    A Paradigm for Controlling Virtual Humans in Urban Environment Simulations. [Citation Graph (0, 0)][DBLP]
    Applied Artificial Intelligence, 2000, v:14, n:1, pp:69-91 [Journal]
  111. Gurminder Singh, Steven Feiner, Daniel Thalmann
    Virtual Reality Software and Technology (Introduction to the Special Section). [Citation Graph (0, 0)][DBLP]
    Commun. ACM, 1996, v:39, n:5, pp:33-36 [Journal]
  112. Jean Paul Gourret, Nadia Magnenat-Thalmann, Daniel Thalmann
    Modeling of contact deformations between a synthetic human and its environment. [Citation Graph (0, 0)][DBLP]
    Computer-Aided Design, 1991, v:23, n:7, pp:514-520 [Journal]
  113. Tolga Abaci, Rachel de Bondeli, Ján Cíger, Mireille Clavien, Fatih Erol, Mario Gutiérrez, Stéphanie Noverraz, Olivier Renault, Frédéric Vexo, Daniel Thalmann
    Magic wand and the Enigma of the Sphinx. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2004, v:28, n:4, pp:477-484 [Journal]
  114. Ronan Boulic, Zhiyong Huang, Nadia Magnenat-Thalmann, Daniel Thalmann
    Goal-oriented design and correction of articulated figure motion with the TRACK system. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1994, v:18, n:4, pp:443-452 [Journal]
  115. Ronan Boulic, Ramon Mas, Daniel Thalmann
    A robust approach for the control of the center of mass with inverse kinetics. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1996, v:20, n:5, pp:693-701 [Journal]
  116. Luiz M. G. Gonçalves, Marcelo Kallmann, Daniel Thalmann
    Defining behaviors for autonomous agents based on local perception and smart objects. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2002, v:26, n:6, pp:887-897 [Journal]
  117. Nadia Magnenat-Thalmann, Daniel Thalmann
    Some unusual primitives in the mira graphical extension of PASCAL. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1982, v:6, n:3, pp:127-139 [Journal]
  118. Nadia Magnenat-Thalmann, Daniel Thalmann
    Computer animated scenes. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1984, v:8, n:3, pp:331-333 [Journal]
  119. Nadia Magnenat-Thalmann, Daniel Thalmann, André Larouche
    A multilevel graphics system based on top-down methodology. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1982, v:6, n:3, pp:97-100 [Journal]
  120. Nadia Magnenat-Thalmann, Daniel Thalmann, André Larouche, Louis Lorrain
    GRAFEDIT: An interactive general-purpose graphics editor. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1982, v:6, n:1, pp:41-46 [Journal]
  121. Walter Maurel, Daniel Thalmann
    Human shoulder modeling including scapulo-thoracic constraint and joint sinus cones. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2000, v:24, n:2, pp:203-218 [Journal]
  122. Hansrudi Noser, Olivier Renault, Daniel Thalmann, Nadia Magnenat-Thalmann
    Navigation for digital actors based on synthetic vision, memory, and learning. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1995, v:19, n:1, pp:7-19 [Journal]
  123. Steven Feiner, Daniel Thalmann
    Guest Editors' Introduction: Virtual Reality. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2000, v:20, n:6, pp:24-25 [Journal]
  124. Chris Joslin, Tom Molet, Nadia Magnenat-Thalmann, Joaquim Esmerado, Daniel Thalmann, Ian Palmer, Nicholas Chilton, Rae A. Earnshaw
    Sharing Attractions on the Net with VPark. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2001, v:21, n:1, pp:61-71 [Journal]
  125. Rynson W. H. Lau, Frederick W. B. Li, Tosiyasu L. Kunii, Baining Guo, Bo Zhang, Nadia Magnenat-Thalmann, Sumedha Kshirsagar, Daniel Thalmann, Mario Gutiérrez
    Emerging Web Graphics Standards and Technologies. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2003, v:23, n:1, pp:66-75 [Journal]
  126. Pierre Beylot, P. Gingins, Prem Kalra, Nadia Magnenat-Thalmann, Walter Maurel, Daniel Thalmann, J. Fasel
    3D Interactive Topological Modeling using Visible Human Dataset. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1996, v:15, n:3, pp:33-44 [Journal]
  127. Christophe Bordeux, Ronan Boulic, Daniel Thalmann
    An Efficient and Flexible Perception Pipeline for Autonomous Agents. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1999, v:18, n:3, pp:23-30 [Journal]
  128. Ronan Boulic, Tolga K. Capin, Zhiyong Huang, Prem Kalra, B. Linterrnann, Nadia Magnenat-Thalmann, Laurent Moccozet, Tom Molet, Igor S. Pandzic, Kurt Saar, Alfred Schmitt, J. Shen, Daniel Thalmann
    The HUMANOID Environment for Interactive Animation of Multiple Deformable Human Characters. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1995, v:14, n:3, pp:337-348 [Journal]
  129. Ronan Boulic, Daniel Thalmann
    Combined Direct and Inverse Kinematic Control for Articulated Figure Motion Editing. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1992, v:11, n:4, pp:189-202 [Journal]
  130. Srikanth Bandi, Daniel Thalmann
    An Adaptive Spatial Subdivision of the Object Space for Fast Collision Detection of Animated Rigid Bodies. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1995, v:14, n:3, pp:259-270 [Journal]
  131. Srikanth Bandi, Daniel Thalmann
    Space Discretization for Efficient Human Navigation. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1998, v:17, n:3, pp:195-206 [Journal]
  132. Agnes Daldegan, Nadia Magnenat-Thalmann, Tsuneya Kurihara, Daniel Thalmann
    An Integrated System for Modeling, Animating and Rendering Hair. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1993, v:12, n:3, pp:211-221 [Journal]
  133. Luc Emering, Ronan Boulic, Tom Molet, Daniel Thalmann
    Versatile Tuning of Humanoid Agent Activity. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2000, v:19, n:4, pp:231-242 [Journal]
  134. Nathalie Farenc, Ronan Boulic, Daniel Thalmann
    An Informed Environment Dedicated to the Simulation of Virtual Humans in Urban Context. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1999, v:18, n:3, pp:309-318 [Journal]
  135. Marcelo Kallmann, Amaury Aubel, Tolga Abaci, Daniel Thalmann
    Planning Collision-Free Reaching Motions for Interactive Object Manipulation and Grasping. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2003, v:22, n:3, pp:313-322 [Journal]
  136. Prem Kalra, Angelo Mangili, Nadia Magnenat-Thalmann, Daniel Thalmann
    Simulation of Facial Muscle Actions Based on Rational Free Form Deformations. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1992, v:11, n:3, pp:59-69 [Journal]
  137. Nadia Magnenat-Thalmann, Daniel Thalmann
    The Problematics of Human Prototyping and Animation. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1989, v:8, n:2, pp:115-123 [Journal]
  138. Jean-Sébastien Monzani, Paolo Baerlocher, Ronan Boulic, Daniel Thalmann
    Using an Intermediate Skeleton and Inverse Kinematics for Motion Retargeting. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2000, v:19, n:3, pp:- [Journal]
  139. Jean-Sébastien Monzani, Angela Caicedo, Daniel Thalmann
    Integrating Behavioural Animation Techniques. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2001, v:20, n:3, pp:- [Journal]
  140. Hansrudi Noser, Daniel Thalmann
    Synthetic Vision and Audition for Digital Actors. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1995, v:14, n:3, pp:325-336 [Journal]
  141. Igor S. Pandzic, Tolga K. Capin, Elwin Lee, Nadia Magnenat-Thalmann, Daniel Thalmann
    A Flexible Architecture for Virtual Humans in Networked Collaborative Virtual Environments. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1997, v:16, n:3, pp:177-188 [Journal]
  142. R. M. Sanso, Daniel Thalmann
    A Hand Control and Automatic Grasping System for Synthetic Actors. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1994, v:13, n:3, pp:167-177 [Journal]
  143. Srikanth Bandi, Daniel Thalmann
    Path finding for human motion in virtual environments. [Citation Graph (0, 0)][DBLP]
    Comput. Geom., 2000, v:15, n:1-3, pp:103-127 [Journal]
  144. Nadia Magnenat-Thalmann, Daniel Thalmann
    Computer Animation. [Citation Graph (0, 0)][DBLP]
    ACM Comput. Surv., 1996, v:28, n:1, pp:161-163 [Journal]
  145. Sébastien Schertenleib, Mario Gutiérrez, Frédéric Vexo, Daniel Thalmann
    Conducting a Virtual Orchestra. [Citation Graph (0, 0)][DBLP]
    IEEE MultiMedia, 2004, v:11, n:3, pp:40-49 [Journal]
  146. Mario Gutiérrez, Frédéric Vexo, Daniel Thalmann
    Semantics-based representation of virtual environments. [Citation Graph (0, 0)][DBLP]
    IJCAT, 2005, v:23, n:2-4, pp:229-238 [Journal]
  147. Nadia Magnenat-Thalmann, Daniel Thalmann
    A Problem-Oriented Analysis of Database Models. [Citation Graph (0, 0)][DBLP]
    Journal of Chemical Information and Computer Sciences, 1979, v:19, n:2, pp:86-89 [Journal]
  148. Amaury Aubel, Daniel Thalmann
    MuscleBuilder: A Modeling Tool for Human Anatomy. [Citation Graph (0, 0)][DBLP]
    J. Comput. Sci. Technol., 2004, v:19, n:5, pp:585-595 [Journal]
  149. Daniel Ballin, Jeff Rickel, Daniel Thalmann
    Graphical Autonomous Virtual Humans - Editorial. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2002, v:13, n:5, pp:- [Journal]
  150. Grigore C. Burdea, Daniel Thalmann
    Editorial: Virtual Reality in Mental Health and Rehabilitation. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2003, v:14, n:5, pp:- [Journal]
  151. Toni Conde, Daniel Thalmann
    An artificial life environment for autonomous virtual agents with multi-sensorial and multi-perceptive features. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2004, v:15, n:3-4, pp:311-318 [Journal]
  152. Nadia Magnenat-Thalmann, Daniel Thalmann
    Editorial. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2000, v:11, n:1, pp:1- [Journal]
  153. Nadia Magnenat-Thalmann, Daniel Thalmann
    Editorial. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2000, v:11, n:2, pp:67- [Journal]
  154. Nadia Magnenat-Thalmann, Daniel Thalmann
    Editorial. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2000, v:11, n:4, pp:167- [Journal]
  155. Nadia Magnenat-Thalmann, Daniel Thalmann
    Editorial. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2001, v:12, n:2, pp:- [Journal]
  156. Nadia Magnenat-Thalmann, Daniel Thalmann
    Editorial. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2001, v:12, n:3, pp:- [Journal]
  157. Nadia Magnenat-Thalmann, Daniel Thalmann
    Editorial. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2002, v:13, n:1, pp:- [Journal]
  158. Nadia Magnenat-Thalmann, Daniel Thalmann
    Editorial. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2004, v:15, n:1, pp:- [Journal]
  159. Nadia Magnenat-Thalmann, Daniel Thalmann
    Editorial. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2004, v:15, n:2, pp:- [Journal]
  160. Nadia Magnenat-Thalmann, Daniel Thalmann
    Editorial. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2004, v:15, n:5, pp:- [Journal]
  161. Nadia Magnenat-Thalmann, Daniel Thalmann
    Editorial. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2005, v:16, n:1, pp:- [Journal]
  162. Nadia Magnenat-Thalmann, Daniel Thalmann
    Editorial. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 1996, v:7, n:4, pp:191- [Journal]
  163. Nadia Magnenat-Thalmann, Daniel Thalmann
    Editorial. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 1996, v:7, n:2, pp:- [Journal]
  164. Nadia Magnenat-Thalmann, Daniel Thalmann
    Editorial. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 1997, v:8, n:4, pp:189- [Journal]
  165. Nadia Magnenat-Thalmann, Daniel Thalmann
    Editorial. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 1996, v:7, n:1, pp:1- [Journal]
  166. Nadia Magnenat-Thalmann, Daniel Thalmann
    Editorial. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 1997, v:8, n:1, pp:1- [Journal]
  167. Nadia Magnenat-Thalmann, Daniel Thalmann
    Editorial. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 1997, v:8, n:3, pp:129- [Journal]
  168. Nadia Magnenat-Thalmann, Daniel Thalmann
    Editorial. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 1998, v:9, n:1, pp:1- [Journal]
  169. Nadia Magnenat-Thalmann, Daniel Thalmann
    Editorial. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 1998, v:9, n:2, pp:51- [Journal]
  170. Nadia Magnenat-Thalmann, Daniel Thalmann
    Editorial. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 1998, v:9, n:4, pp:183- [Journal]
  171. Nadia Magnenat-Thalmann, Daniel Thalmann
    Editorial. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 1999, v:10, n:1, pp:1- [Journal]
  172. Nadia Magnenat-Thalmann, Daniel Thalmann
    Editorial. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 1999, v:10, n:2, pp:55- [Journal]
  173. Nadia Magnenat-Thalmann, Daniel Thalmann
    Editorial. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 1999, v:10, n:3, pp:121- [Journal]
  174. Nadia Magnenat-Thalmann, Daniel Thalmann, Yeong-Gil Shin, James K. Hahn
    Editorial. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 1998, v:9, n:3, pp:111-112 [Journal]
  175. Nadia Magnenat-Thalmann, Daniel Thalmann, Sung Yong Shin, Tosiyasu L. Kunii, Myung-Soo Kim
    Editorial: Special Issue of Pacific Graphics 95. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 1997, v:8, n:2, pp:67-68 [Journal]
  176. George Papagiannakis, Sébastien Schertenleib, Brian O'Kennedy, Marlene Arevalo-Poizat, Nadia Magnenat-Thalmann, Andrew J. Stoddart, Daniel Thalmann
    Mixing virtual and real scenes in the site of ancient Pompeii. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2005, v:16, n:1, pp:11-24 [Journal]
  177. George Baciu, Ming Lin, Rynson W. H. Lau, Daniel Thalmann
    Foreword. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2005, v:16, n:3-4, pp:137-139 [Journal]
  178. Toni Conde, Daniel Thalmann
    An integrated perception for autonomous virtual agents: active and predictive perception. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2006, v:17, n:3-4, pp:457-468 [Journal]
  179. Alejandra García-Rojas, Frédéric Vexo, Daniel Thalmann, Amaryllis Raouzaiou, Kostas Karpouzis, Stefanos D. Kollias, Laurent Moccozet, Nadia Magnenat-Thalmann
    Emotional face expression profiles supported by virtual human ontology. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2006, v:17, n:3-4, pp:259-269 [Journal]
  180. Julien Pettré, Pablo de Heras Ciechomski, Jonathan Maïm, Barbara Yersin, Jean-Paul Laumond, Daniel Thalmann
    Real-time navigating crowds: scalable simulation and rendering. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2006, v:17, n:3-4, pp:445-455 [Journal]
  181. Daniel Thalmann, Frédéric Vexo
    MPEG-4 Character Animation. [Citation Graph (0, 0)][DBLP]
    KI, 2003, v:17, n:4, pp:39-0 [Journal]
  182. Nadia Magnenat-Thalmann, Daniel Thalmann
    Animating Virtual Actors in Real Environments. [Citation Graph (0, 0)][DBLP]
    Multimedia Syst., 1997, v:5, n:2, pp:113-125 [Journal]
  183. Bruno Herbelin, Michal Ponder, Daniel Thalmann
    Building Exposure: Synergy of Interaction and Narration through Social Channel. [Citation Graph (0, 0)][DBLP]
    Presence, 2005, v:14, n:2, pp:234-246 [Journal]
  184. Tom Molet, Amaury Aubel, Tolga K. Capin, Stéphane Carion, Elwin Lee, Nadia Magnenat-Thalmann, Hansrudi Noser, Igor S. Pandzic, Gaël Sannier, Daniel Thalmann
    Anyone for Tennis? [Citation Graph (0, 0)][DBLP]
    Presence, 1999, v:8, n:2, pp:140-156 [Journal]
  185. Tom Molet, Ronan Boulic, Daniel Thalmann
    Human Motion Capture Driven by Orientation Measurements. [Citation Graph (0, 0)][DBLP]
    Presence, 1999, v:8, n:2, pp:187-203 [Journal]
  186. Igor S. Pandzic, Christian Babski, Tolga K. Capin, Won-Sook Lee, Nadia Magnenat-Thalmann, Soraia Raupp Musse, Laurent Moccozet, Hyewon Seo, Daniel Thalmann
    Simulating Virtual Humans in Networked Virtual Environments. [Citation Graph (0, 0)][DBLP]
    Presence, 2001, v:10, n:6, pp:632-646 [Journal]
  187. Igor S. Pandzic, Tolga K. Capin, Nadia Magnenat-Thalmann, Daniel Thalmann
    Virtual Life Network: a Body-Centered Networked Virtual Environment. [Citation Graph (0, 0)][DBLP]
    Presence, 1997, v:6, n:6, pp:676-686 [Journal]
  188. Christian Babski, Daniel Thalmann
    3D graphics define virtual humans on the web. [Citation Graph (0, 0)][DBLP]
    Software Focus, 2000, v:1, n:1, pp:6-14 [Journal]
  189. Nadia Magnenat-Thalmann, Daniel Thalmann
    MIRA-3D: A Three-Dimensional Graphical Extension of Pascal. [Citation Graph (0, 0)][DBLP]
    Softw., Pract. Exper., 1983, v:13, n:9, pp:797-808 [Journal]
  190. Nadia Magnenat-Thalmann, Daniel Thalmann
    A Graphical Pascal Extension Based on Graphical Types. [Citation Graph (0, 0)][DBLP]
    Softw., Pract. Exper., 1981, v:11, n:1, pp:53-62 [Journal]
  191. Daniel Thalmann
    An Interactive Data Visualization System. [Citation Graph (0, 0)][DBLP]
    Softw., Pract. Exper., 1984, v:14, n:3, pp:277-290 [Journal]
  192. Amaury Aubel, Ronan Boulic, Daniel Thalmann
    Real-time display of virtual humans: levels of details and impostors. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Circuits Syst. Video Techn., 2000, v:10, n:2, pp:207-217 [Journal]
  193. Ronan Boulic, Ramon Mas-Sanso, Daniel Thalmann
    Complex Character Positioning Based on a Compatible Flow Model of Multiple Supports. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Vis. Comput. Graph., 1997, v:3, n:3, pp:245-261 [Journal]
  194. Soraia Raupp Musse, Daniel Thalmann
    Hierarchical Model for Real Time Simulation of Virtual Human Crowds. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Vis. Comput. Graph., 2001, v:7, n:2, pp:152-164 [Journal]
  195. Hansrudi Noser, Daniel Thalmann
    A Rule-Based Interactive Behavioral Animation System for Humanoids. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Vis. Comput. Graph., 1999, v:5, n:4, pp:281-307 [Journal]
  196. Anderson Maciel, Ronan Boulic, Daniel Thalmann
    Efficient Collision Detection within Deforming Spherical Sliding Contact. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Vis. Comput. Graph., 2007, v:13, n:3, pp:518-529 [Journal]
  197. Ronan Boulic, Nadia Magnenat-Thalmann, Daniel Thalmann
    A global human walking model with real-time kinematic personification. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 1990, v:6, n:6, pp:344-358 [Journal]
  198. Pascal Glardon, Ronan Boulic, Daniel Thalmann
    Robust on-line adaptive footplant detection and enforcement for locomotion. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2006, v:22, n:3, pp:194-209 [Journal]
  199. Pascal Glardon, Ronan Boulic, Daniel Thalmann
    Dynamic obstacle avoidance for real-time character animation. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2006, v:22, n:6, pp:399-414 [Journal]
  200. Nadia Magnenat-Thalmann, M. Burgess, L. Forest, Daniel Thalmann
    A geometric study of parameters for the recursive midpoint subdivision. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 1987, v:3, n:3, pp:145-151 [Journal]
  201. Nadia Magnenat-Thalmann, H. T. Minh, M. De Angelis, Daniel Thalmann
    Design, transformation and animation of human faces. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 1989, v:5, n:1&2, pp:32-39 [Journal]
  202. Nadia Magnenat-Thalmann, E. Primeau, Daniel Thalmann
    Abstract muscle action procedures for human face animation. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 1988, v:3, n:5, pp:290-297 [Journal]
  203. Nadia Magnenat-Thalmann, Daniel Thalmann
    Virtual humans: thirty years of research, what next? [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2005, v:21, n:12, pp:997-1015 [Journal]
  204. Nadia Magnenat-Thalmann, Daniel Thalmann
    Area, spline-based and structural models for generating and animating 3D characters and logos. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 1985, v:1, n:1, pp:15-23 [Journal]
  205. Hansrudi Noser, Daniel Thalmann
    Sensor-based synthetic actors in a tennis game simulation. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 1998, v:14, n:4, pp:193-205 [Journal]
  206. Luciana Porcher Nedel, Daniel Thalmann
    Anatomic modeling of deformable human bodies. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2000, v:16, n:6, pp:306-321 [Journal]
  207. Gaël Sannier, Selim Balcisoy, Nadia Magnenat-Thalmann, Daniel Thalmann
    VHD: a system for directing real-time virtual actors. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 1999, v:15, n:7/8, pp:320-329 [Journal]
  208. Daniel Thalmann
    A "lifegame" approach to surface modeling and rendering. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 1986, v:2, n:6, pp:384-390 [Journal]
  209. Daniel Thalmann, O. Ratib, Nadia Magnenat-Thalmann, A. Righetti
    A model for the three-dimensional reconstruction and animation of the human heart. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 1985, v:1, n:4, pp:241-248 [Journal]
  210. Marcelo Kallmann, Daniel Thalmann
    Modeling Behaviors of Interactive Objects for Real-Time Virtual Environments. [Citation Graph (0, 0)][DBLP]
    J. Vis. Lang. Comput., 2002, v:13, n:2, pp:177-195 [Journal]
  211. Patrick Salamin, Daniel Thalmann, Frédéric Vexo
    Visualization Learning for Visually Impaired People. [Citation Graph (0, 0)][DBLP]
    Edutainment, 2007, pp:171-181 [Conf]
  212. Julien Pettré, Helena Grillon, Daniel Thalmann
    Crowds of Moving Objects: Navigation Planning and Simulation. [Citation Graph (0, 0)][DBLP]
    ICRA, 2007, pp:3062-3067 [Conf]
  213. Achille Peternier, Sylvain Cardin, Frédéric Vexo, Daniel Thalmann
    Practical design and implementation of a cave system - high quality four walls cave howto. [Citation Graph (0, 0)][DBLP]
    GRAPP (AS/IE), 2007, pp:129-136 [Conf]
  214. Daniel Thalmann, Soraia Raupp Musse
    Editorial. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2007, v:23, n:9-11, pp:619- [Journal]
  215. Renaud Ott, Daniel Thalmann, Frédéric Vexo
    Haptic feedback in mixed-reality environment. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2007, v:23, n:9-11, pp:843-849 [Journal]
  216. Daniel Thalmann, Alexei Sourin
    Editorial. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2007, v:23, n:5, pp:297-298 [Journal]
  217. Sylvain Cardin, Daniel Thalmann, Frédéric Vexo
    A wearable system for mobility improvement of visually impaired people. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2007, v:23, n:2, pp:109-118 [Journal]
  218. Mario Gutiérrez, Alejandra García-Rojas, Daniel Thalmann, Frédéric Vexo, Laurent Moccozet, Nadia Magnenat-Thalmann, Michela Mortara, Michela Spagnuolo
    An ontology of virtual humans. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2007, v:23, n:3, pp:207-218 [Journal]

  219. Simulation of individual spontaneous reactive behavior. [Citation Graph (, )][DBLP]


  220. Gaze Behaviors for Virtual Crowd Characters. [Citation Graph (, )][DBLP]


  221. Thanks to Geolocalized Remote Control: The Sound Will Follow. [Citation Graph (, )][DBLP]


  222. Two-Arm Haptic Force-Feedbacked Aid for the Shoulder and Elbow Telerehabilitation. [Citation Graph (, )][DBLP]


  223. Tangible Drag-and-Drop: Transferring Digital Content with a Remote Control. [Citation Graph (, )][DBLP]


  224. Coding gaze tracking data with chromatic gradients for VR Exposure Therapy. [Citation Graph (, )][DBLP]


  225. Stay Tuned! An Automatic RSS Feeds Trans-coder. [Citation Graph (, )][DBLP]


  226. Crowd patches: populating large-scale virtual environments for real-time applications. [Citation Graph (, )][DBLP]


  227. Brain activity underlying third person and first person perspective training in virtual environments. [Citation Graph (, )][DBLP]


  228. Accurate on-line avatar control with collision anticipation. [Citation Graph (, )][DBLP]


  229. Chloe@University: an indoor, mobile mixed reality guidance system. [Citation Graph (, )][DBLP]


  230. Challenges in Crowd Simulation. [Citation Graph (, )][DBLP]


  231. Design and implementation of a wearable, context-aware MR framework for the Chloe@University application. [Citation Graph (, )][DBLP]


  232. Motion Modeling: Can We Get Rid of Motion Capture?. [Citation Graph (, )][DBLP]


  233. Motion Pattern Encapsulation for Data-Driven Constraint-Based Motion Editing. [Citation Graph (, )][DBLP]


  234. Vibrotactile jacket for perception enhancement. [Citation Graph (, )][DBLP]


  235. Avatars Animation using Reinforcement Learning in 3D Distributed Dynamic Virtual Environments. [Citation Graph (, )][DBLP]


  236. A Cognitive Model for Human Behavior Simulation in EBDI Virtual Humans. [Citation Graph (, )][DBLP]


  237. Context aware, multimodal, and semantic rendering engine. [Citation Graph (, )][DBLP]


  238. Improved third-person perspective: a solution reducing occlusion of the 3PP? [Citation Graph (, )][DBLP]


  239. Populating virtual environments with crowds. [Citation Graph (, )][DBLP]


  240. Advanced virtual reality technologies for surveillance and security applications. [Citation Graph (, )][DBLP]


  241. MotionLab: A Matlab Toolbox for Extracting and Processing Experimental Motion Capture Data for Neuromuscular Simulations. [Citation Graph (, )][DBLP]


  242. WAPA: A Wearable Framework for Aerobatic Pilot Aid. [Citation Graph (, )][DBLP]


  243. Full-Body Avatar Control with Environment Awareness. [Citation Graph (, )][DBLP]


  244. YaQ: An Architecture for Real-Time Navigation and Rendering of Varied Crowds. [Citation Graph (, )][DBLP]


  245. Unique Character Instances for Crowds. [Citation Graph (, )][DBLP]


  246. Guest Editors' Introduction: Computer Animation for Virtual Humans. [Citation Graph (, )][DBLP]


  247. Interacting with Virtual Humans through Body Actions. [Citation Graph (, )][DBLP]


  248. Motion Control of Virtual Humans. [Citation Graph (, )][DBLP]


  249. Real-Time Animation of Realistic Virtual Humans. [Citation Graph (, )][DBLP]


  250. Virtual Human Representation and Communication in VLNet. [Citation Graph (, )][DBLP]


  251. Style-Based Motion Synthesis. [Citation Graph (, )][DBLP]


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