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Hideo Saito: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Jiahui Wang, Hideo Saito, Makoto Kimura, Masaaki Mochimaru, Takeo Kanade
    Shape Reconstruction of Human Foot from Multi-Camera Images Based on PCA of Human Shape Database. [Citation Graph (0, 0)][DBLP]
    3DIM, 2005, pp:424-431 [Conf]
  2. Hideo Saito, Shigeyuki Baba, Makoto Kimura, Sundar Vedula, Takeo Kanade
    Appearance-Based Virtual View Generation of Temporally-Varying Events from Multi-Camera Images in the 3D Room. [Citation Graph (0, 0)][DBLP]
    3DIM, 1999, pp:516-525 [Conf]
  3. Hideo Saito, Kazuko Omata, Shinji Ozawa
    Recovery of Shape and Surface Reflectance of Specular Object from Rotation of Light Source. [Citation Graph (0, 0)][DBLP]
    3DIM, 1999, pp:526-535 [Conf]
  4. Naho Inamoto, Hideo Saito
    Free viewpoint video synthesis and presentation of sporting events for mixed reality entertainment. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2004, pp:42-50 [Conf]
  5. Kunihiko Hayashi, Hideo Saito
    Synthesizing Free-Viewpoint Images from Multiple View Videos in Soccer Stadium. [Citation Graph (0, 0)][DBLP]
    CGIV, 2006, pp:220-225 [Conf]
  6. Satoshi Kirihara, Hideo Saito
    Shape Modeling from Multiple View Images Using GAs. [Citation Graph (0, 0)][DBLP]
    ACCV (2), 1998, pp:448-454 [Conf]
  7. Seong Ik Cho, Hideo Saito, Shinji Ozawa
    Analytical Solution of Shape from Shading Problem. [Citation Graph (0, 0)][DBLP]
    BMVC, 1997, pp:- [Conf]
  8. Hideo Saito, Kenjiro Taura
    Locality-aware Connection Management and Rank Assignment forWide-area MPI. [Citation Graph (0, 0)][DBLP]
    CCGRID, 2007, pp:249-258 [Conf]
  9. Seong Ik Cho, Hideo Saito, Shinji Ozawa
    A Divide-and-conquer Strategy in Shape from Shading Problem. [Citation Graph (0, 0)][DBLP]
    CVPR, 1997, pp:413-419 [Conf]
  10. Hideo Saito, Takeo Kanade
    Shape Reconstruction in Projective Grid Space from Large Number of Images. [Citation Graph (0, 0)][DBLP]
    CVPR, 1999, pp:2049-2054 [Conf]
  11. Midori Onogi, Hideo Saito
    Mosaicing and Restoration from Blurred Image Sequence Taken with Moving Camera. [Citation Graph (0, 0)][DBLP]
    ICAPR (2), 2005, pp:598-607 [Conf]
  12. Mototsugu Emori, Hideo Saito
    Texture Overlay onto Deformable Surface Using Geometric Transformation. [Citation Graph (0, 0)][DBLP]
    ICAT, 2003, pp:- [Conf]
  13. Yuko Uematsu, Hideo Saito
    AR Baseball Presentation System with Integrating Multiple Planar Markers. [Citation Graph (0, 0)][DBLP]
    ICAT, 2006, pp:163-174 [Conf]
  14. Hideo Saito, Naoki Kobayashi II
    Evolutionary Computation Approaches to Halftoning Algorithm. [Citation Graph (0, 0)][DBLP]
    International Conference on Evolutionary Computation, 1994, pp:787-791 [Conf]
  15. Seong Ik Cho, Hideo Saito, Shinji Ozawa
    A Divide-and-Conquer Strategy in Recovering Shape of Book Surface from Shading. [Citation Graph (0, 0)][DBLP]
    ICIAP (2), 1997, pp:262-269 [Conf]
  16. Hideo Saito, Hitoshi Ban
    Input and Display of Hand Drawn Pattern Onto Planar Board of Arbitrary Position and Pose Utilizing a Projector and Two Cameras. [Citation Graph (0, 0)][DBLP]
    ICIAP, 2005, pp:131-138 [Conf]
  17. Yuko Uematsu, Hideo Saito
    Vision-Based Registration for Augmented Reality with Integration of Arbitrary Multiple Planes. [Citation Graph (0, 0)][DBLP]
    ICIAP, 2005, pp:155-162 [Conf]
  18. Makoto Kimura, Hideo Saito, Takeo Kanade
    3D Voxel Construction Based on Epipolar Geometry. [Citation Graph (0, 0)][DBLP]
    ICIP (3), 1999, pp:135-139 [Conf]
  19. Hideo Saito, Akihiro Watanabe, Shinji Ozawa
    Face Pose Estimating System Based on Elgen Space Analysis. [Citation Graph (0, 0)][DBLP]
    ICIP (1), 1999, pp:638-642 [Conf]
  20. Yuko Uematsu, Hideo Saito
    Image-based augmentation of virtual object for handy camera video sequence using arbitrary multiple planes. [Citation Graph (0, 0)][DBLP]
    ICIP (1), 2005, pp:1017-1020 [Conf]
  21. Yosuke Ito, Hideo Saito
    Free-viewpoint image synthesis from multiple-view images taken with uncalibrated moving cameras. [Citation Graph (0, 0)][DBLP]
    ICIP (3), 2005, pp:29-32 [Conf]
  22. Hideo Saito, Naho Inamoto, Sachiko Iwase
    Sports scene analysis and visualization from multiple-view video. [Citation Graph (0, 0)][DBLP]
    ICME, 2004, pp:1395-1398 [Conf]
  23. Naho Inamoto, Hideo Saito
    Intermediate View Generation of Soccer Scene from Multiple Videos. [Citation Graph (0, 0)][DBLP]
    ICPR (2), 2002, pp:713-716 [Conf]
  24. Sachiko Iwase, Hideo Saito
    Parallel Tracking of All Soccer Players by Integrating Detected Positions in Multiple View Images. [Citation Graph (0, 0)][DBLP]
    ICPR (4), 2004, pp:751-754 [Conf]
  25. Kenji Nakamura, Hideo Saito, Shinji Ozawa
    3D Reconstruction of Book Surface Taken from Image Sequence with Handy Camera. [Citation Graph (0, 0)][DBLP]
    ICPR, 2000, pp:4575-4578 [Conf]
  26. Taichi Sato, Hideo Saito, Shinji Ozawa
    3D Shape Recovery of Non-Convex Object from Rotation. [Citation Graph (0, 0)][DBLP]
    ICPR, 2000, pp:1742-1745 [Conf]
  27. Tomoaki Teshima, Hideo Saito, Shinji Ozawa, Keiichi Yamamoto, Toru Ihara
    Vehicle Lateral Position Estimation Method Based on Matching of Top-View Images. [Citation Graph (0, 0)][DBLP]
    ICPR (4), 2006, pp:626-629 [Conf]
  28. Daiju Watanabe, Hideo Saito
    Planar Structure Based Registration of Multiple Range Images. [Citation Graph (0, 0)][DBLP]
    ICPR (3), 2006, pp:689-692 [Conf]
  29. Kaori Yoshiki, Hideo Saito, Masaaki Mochimaru
    Reconstruction of 3D Face Model from Single Shading Image Based on Anatomical Database. [Citation Graph (0, 0)][DBLP]
    ICPR (4), 2006, pp:350-353 [Conf]
  30. Shinichiro Hirooka, Hideo Saito
    Displaying Digital Documents on Real Paper Surface with Arbitrary Shape. [Citation Graph (0, 0)][DBLP]
    ISMAR, 2003, pp:278-279 [Conf]
  31. Naho Inamoto, Hideo Saito
    Immersive Observation of Virtualized Soccer Match at Real Stadium Model. [Citation Graph (0, 0)][DBLP]
    ISMAR, 2003, pp:188-197 [Conf]
  32. Naho Inamoto, Hideo Saito
    Fly through view video generation of soccer scene. [Citation Graph (0, 0)][DBLP]
    IWEC, 2002, pp:109-116 [Conf]
  33. Hideo Saito, Kenjiro Taura
    Locality-aware connection management and rank assignment for wide-area MPI. [Citation Graph (0, 0)][DBLP]
    PPOPP, 2007, pp:150-151 [Conf]
  34. Hidenori Tanaka, Itaru Kitahara, Hideo Saito, Hiroshi Murase, Kiyoshi Kogure, Norihiro Hagita
    Dynamically Visual Learning for People Identification with Sparsely Distributed Cameras. [Citation Graph (0, 0)][DBLP]
    SCIA, 2005, pp:130-140 [Conf]
  35. Makoto Kimura, Hideo Saito
    Interpolation of three views based on epipolar geometry. [Citation Graph (0, 0)][DBLP]
    VCIP, 2001, pp:218-227 [Conf]
  36. Naho Inamoto, Hideo Saito
    Fly-through viewpoint video system for multi-view soccer movie using viewpoint interpolation. [Citation Graph (0, 0)][DBLP]
    VCIP, 2003, pp:1143-1151 [Conf]
  37. Sachiko Iwase, Hideo Saito
    Tracking soccer players based on homography among multiple views. [Citation Graph (0, 0)][DBLP]
    VCIP, 2003, pp:283-292 [Conf]
  38. Hiroshi Todoroki, Hideo Saito
    Light field rendering with omni-directional camera. [Citation Graph (0, 0)][DBLP]
    VCIP, 2003, pp:1159-1168 [Conf]
  39. Mototsugu Emori, Hideo Saito
    Texture Overlay onto Deformable Surface Using HMD. [Citation Graph (0, 0)][DBLP]
    VR, 2004, pp:221-222 [Conf]
  40. Satoshi Yaguchi, Hideo Saito
    Arbitrary Viewpoint Video Synthesis from Uncalibrated Multiple Cameras. [Citation Graph (0, 0)][DBLP]
    WSCG, 2002, pp:521-528 [Conf]
  41. Hideaki Uchiyama, Hideo Saito
    Position Estimation of Solid Balls from Handy Camera for Pool Supporting System. [Citation Graph (0, 0)][DBLP]
    PSIVT, 2006, pp:393-402 [Conf]
  42. Jiahui Wang, Hideo Saito, Shinji Ozawa, Tomohiro Kuwahara, Toyonobu Yamashita, Motoji Takahashi
    Extraction of Dermo-Epidermal Surface from 3D Volumetric Images of Human Skin. [Citation Graph (0, 0)][DBLP]
    Int. J. Image Graphics, 2003, v:3, n:4, pp:589-608 [Journal]
  43. Hideo Saito, Kazuko Omata, Shinji Ozawa
    Recovery of shape and surface reflectance of specular object from relative rotation of light source. [Citation Graph (0, 0)][DBLP]
    Image Vision Comput., 2003, v:21, n:9, pp:777-787 [Journal]
  44. Hideo Saito, Masayuki Mori
    Application of genetic algorithms to stereo matching of images. [Citation Graph (0, 0)][DBLP]
    Pattern Recognition Letters, 1995, v:16, n:8, pp:815-821 [Journal]
  45. Shunsuke Harasaki, Hideo Saito
    Virtual object overlay onto uncalibrated camera images for augmented reality. [Citation Graph (0, 0)][DBLP]
    Systems and Computers in Japan, 2003, v:34, n:5, pp:47-55 [Journal]
  46. Tsuyoshi Moriyama, Hideo Saito, Shinji Ozawa
    Evaluation of the relation between emotional concepts and emotional parameters in speech. [Citation Graph (0, 0)][DBLP]
    Systems and Computers in Japan, 2001, v:32, n:3, pp:56-64 [Journal]
  47. Yoshio Nishiyama, Hideo Saito, Shinji Ozawa
    Estimation of 3D model and object color using multiple color images. [Citation Graph (0, 0)][DBLP]
    Systems and Computers in Japan, 2001, v:32, n:11, pp:49-60 [Journal]
  48. Shinichiro Sei, Hideo Saito
    Superresolved image synthesis for multiple-plane scenes captured with an uncalibrated moving camera. [Citation Graph (0, 0)][DBLP]
    Systems and Computers in Japan, 2005, v:36, n:10, pp:62-71 [Journal]
  49. Hideo Saito, Shigeyuki Baba, Takeo Kanade
    Appearance-based virtual view generation from multicamera videos captured in the 3-D room. [Citation Graph (0, 0)][DBLP]
    IEEE Transactions on Multimedia, 2003, v:5, n:3, pp:303-316 [Journal]
  50. K. Abe, Hideo Saito, Shinji Ozawa
    Virtual 3-D interface system via hand motion recognition from two cameras. [Citation Graph (0, 0)][DBLP]
    IEEE Transactions on Systems, Man, and Cybernetics, Part A, 2002, v:32, n:4, pp:536-540 [Journal]
  51. Yuko Uematsu, Hideo Saito
    Interactive AR bowling system by vision-based tracking. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2007, pp:236-237 [Conf]
  52. Yuko Uematsu, Hideo Saito
    AR baseball presentation system based on registration with multiple markers. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:101- [Conf]
  53. Chutisant Kerdvibulvech, Hideo Saito
    Vision-Based Detection of Guitar Players' Fingertips Without Markers. [Citation Graph (0, 0)][DBLP]
    CGIV, 2007, pp:419-428 [Conf]
  54. Vincent Nozick, Hideo Saito
    Real-Time Free Viewpoint from Multiple Moving Cameras. [Citation Graph (0, 0)][DBLP]
    ACIVS, 2007, pp:72-83 [Conf]
  55. Yuji Oyamada, Hideo Saito
    Focal Pre-Correction of Projected Image for Deblurring Screen Image. [Citation Graph (0, 0)][DBLP]
    CVPR, 2007, pp:- [Conf]
  56. Hideo Saito, Kenjiro Taura, Takashi Chikayama
    Collective operations for wide-area message passing systems using adaptive spanning trees. [Citation Graph (0, 0)][DBLP]
    GRID, 2005, pp:40-48 [Conf]
  57. Tatsuya Shirai, Hideo Saito, Kenjiro Taura
    A fast topology inference: a building block for network-aware parallel processing. [Citation Graph (0, 0)][DBLP]
    HPDC, 2007, pp:11-22 [Conf]
  58. Yuko Uematsu, Tomoaki Teshima, Hideo Saito, Cao Honghua
    D-Calib: Calibration Software for Multiple Cameras System. [Citation Graph (0, 0)][DBLP]
    ICIAP, 2007, pp:285-290 [Conf]
  59. Hideo Saito, Yosuke Ito, Masaaki Mochimaru
    Face Shape Reconstruction from Image Sequence Taken with Monocular Camera using Shape Database. [Citation Graph (0, 0)][DBLP]
    ICIAP, 2007, pp:165-170 [Conf]
  60. Jun Ehara, Hideo Saito
    Texture overlay for virtual clothing based on PCA of silhouettes. [Citation Graph (0, 0)][DBLP]
    ISMAR, 2006, pp:139-142 [Conf]
  61. Yoichi Motokawa, Hideo Saito
    Support system for guitar playing using augmented reality display. [Citation Graph (0, 0)][DBLP]
    ISMAR, 2006, pp:243-244 [Conf]

  62. Defocus Blur Correcting Projector-Camera System. [Citation Graph (, )][DBLP]


  63. Dynamics Analysis of Facial Expressions for Person Identification. [Citation Graph (, )][DBLP]


  64. A Stable Broadcast Algorithm. [Citation Graph (, )][DBLP]


  65. A scalable high-performance communication library for wide-area environments. [Citation Graph (, )][DBLP]


  66. AR City Representation System Based on Map Recognition Using Topological Information. [Citation Graph (, )][DBLP]


  67. Complemental Use of Multiple Cameras for Stable Tracking of Multiple Markers. [Citation Graph (, )][DBLP]


  68. AR Display for Observing Sports Events Based on Camera Tracking Using Pattern of Ground. [Citation Graph (, )][DBLP]


  69. High performance wide-area overlay using deadlock-free routing. [Citation Graph (, )][DBLP]


  70. AR Display of Visual Aids for Supporting Pool Games by Online Markerless Tracking. [Citation Graph (, )][DBLP]


  71. Improvement of Accuracy for 2D Marker-Based Tracking Using Particle Filter. [Citation Graph (, )][DBLP]


  72. Real-Time Online Video Object Silhouette Extraction Using Graph Cuts on the GPU. [Citation Graph (, )][DBLP]


  73. Live video object tracking and segmentation using graph cuts. [Citation Graph (, )][DBLP]


  74. Free viewpoint video synthesis and presentation from multiple sporting videos. [Citation Graph (, )][DBLP]


  75. Calibration of a structured light system by observing planar object from unknown viewpoints. [Citation Graph (, )][DBLP]


  76. PCA Based 3D Shape Reconstruction of Human Foot Using Multiple Viewpoint Cameras. [Citation Graph (, )][DBLP]


  77. Augmenting text document by on-line learning of local arrangement of keypoints. [Citation Graph (, )][DBLP]


  78. Reconstruction of Facial Shape from Freehand Multi-viewpoint Snapshots. [Citation Graph (, )][DBLP]


  79. Multiple-view Video Coding Using Depth Map in Projective Space. [Citation Graph (, )][DBLP]


  80. gluepy: A Simple Distributed Python Programming Framework for Complex Grid Environments. [Citation Graph (, )][DBLP]


  81. Virtually augmenting hundreds of real pictures: An approach based on learning, retrieval, and tracking. [Citation Graph (, )][DBLP]


  82. Rotated Image Based Photomosaic Using Combination of Principal Component Hashing. [Citation Graph (, )][DBLP]


  83. Vision-Based Guitarist Fingering Tracking Using a Bayesian Classifier and Particle Filters. [Citation Graph (, )][DBLP]


  84. Online Multiple View Computation for Autostereoscopic Display. [Citation Graph (, )][DBLP]


  85. 3D Reconstruction of a Human Body from Multiple Viewpoints. [Citation Graph (, )][DBLP]


  86. Estimation of FOE Without Optical Flow for ehicle Lateral Position Detection. [Citation Graph (, )][DBLP]


  87. Tracking Soccer Player Using Multiple Views. [Citation Graph (, )][DBLP]


  88. Registration of Range Image Using Texture of High-Resolution Color Images. [Citation Graph (, )][DBLP]


  89. 3D Input Interface via Hand Motion Using Stereo Camera System for Wearable PC Environment. [Citation Graph (, )][DBLP]


  90. Super-Resolved Image Synthesis from Uncalibrated Camera with Unknown Motion. [Citation Graph (, )][DBLP]


  91. Optimized Camera Viewpoint Determination System for Soccer Game Broadcasting. [Citation Graph (, )][DBLP]


  92. 3D Reconstruction Based on Epipolar Geometry. [Citation Graph (, )][DBLP]


  93. 3D Reconstruction of Skin Surface from Image Sequence. [Citation Graph (, )][DBLP]


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