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Tsuyoshi Yamamoto :
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Masahiro Sakai , Yasutaka Ishizaki , Atsushi Togawa , Tsuyoshi Yamamoto 3D Environments Utilization Effects in Development Processes of Embedded IT Devices. [Citation Graph (0, 0)][DBLP ] C5, 2006, pp:26-28 [Conf ] Masahiro Sakai , Yasutaka Ishizaki , Atsushi Togawa , Tsuyoshi Yamamoto Application of Squeak/Croquet Environment for Embedded Systems Development. [Citation Graph (0, 0)][DBLP ] C5, 2004, pp:117-120 [Conf ] Hisayoshi Zaima , Tsuyoshi Yamamoto 3D Modeling from Captured Images Using Bi-directional Ray Traversal Method. [Citation Graph (0, 0)][DBLP ] CAPTECH, 1998, pp:199-213 [Conf ] Tomoya Sato , Yoshinori Dobashi , Tsuyoshi Yamamoto , Katsumi Takao , Ken Anjyo Extracting 3D Stylized Accentuation Effects from a Painted Image. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2004, pp:222-229 [Conf ] Tsuyoshi Yamamoto , Munehiro Doi Design and Implementation of Panoramic Movie System by Using Commodity 3D Graphics Hardware. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2003, pp:14-21 [Conf ] Tsuyoshi Yamamoto , Yoshinao Aoki REDUCE 3.2 on iAPX 86/286-based personal computers. [Citation Graph (0, 0)][DBLP ] EUROCAL, 1987, pp:134-135 [Conf ] Tsuyoshi Yamamoto , Carl Vilbrandt Parallel HyperFun Polygonizer. [Citation Graph (0, 0)][DBLP ] ISPA, 2003, pp:329-345 [Conf ] Jacques Benkoski , Michelle Clancy , Shankar Krishnamoorthy , David Holt , Ravi Subramanian , Clive Bittlestone , Tsuyoshi Yamamoto , Andrew Kanhg Do Digital Design and Variability Mix like Oil and Water? [Citation Graph (0, 0)][DBLP ] ISQED, 2007, pp:672-676 [Conf ] Tomoya Sato , Yoshinori Dobashi , Tsuyoshi Yamamoto A method for real-time rendering of water droplets taking into account interactive depth of field effects. [Citation Graph (0, 0)][DBLP ] IWEC, 2002, pp:125-132 [Conf ] Munehiro Doi , Tsuyoshi Yamamoto PanoVi: A Multi-Camera Panoramic Movie System by using Client-Side Image Mosaicking. [Citation Graph (0, 0)][DBLP ] Modelling and Simulation, 2003, pp:503-508 [Conf ] Yoshinori Dobashi , Tsuyoshi Yamamoto , Tomoyuki Nishita Interactive Rendering Method for Displaying Shafts of Light. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2000, pp:31-0 [Conf ] Yoshinori Dobashi , Tsuyoshi Yamamoto , Tomoyuki Nishita Efficient Rendering of Lightning Taking into Account Scattering Effects due to Cloud and Atmospheric Particles. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2001, pp:390-400 [Conf ] Yoshinori Dobashi , Tsuyoshi Yamamoto , Tomoyuki Nishita Radiosity for Point-Sampled Geometry. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2004, pp:152-159 [Conf ] Hideki Arata , Yoshiaki Takai , Nami K. Takai , Tsuyoshi Yamamoto Free-form Shape Modeling by 3D Cellular Automata. [Citation Graph (0, 0)][DBLP ] Shape Modeling International, 1999, pp:242-264 [Conf ] Yoshinori Dobashi , Makoto Sato , Shoichi Hasegawa , Tsuyoshi Yamamoto , Mitsuaki Kato , Tomoyuki Nishita A fluid resistance map method for real-time haptic interaction with fluids. [Citation Graph (0, 0)][DBLP ] VRST, 2006, pp:91-99 [Conf ] Yoshinori Dobashi , Tsuyoshi Yamamoto , Tomoyuki Nishita Synthesizing Sound from Turbulent Field using Sound Textures for Interactive Fluid Simulation. [Citation Graph (0, 0)][DBLP ] Comput. Graph. Forum, 2004, v:23, n:3, pp:539-546 [Journal ] Ke Juan Peng , Tsuyoshi Yamamoto , Yoshinao Aoki A new parsing scheme for plex grammars. [Citation Graph (0, 0)][DBLP ] Pattern Recognition, 1990, v:23, n:3-4, pp:393-402 [Journal ] Yoshiaki Takai , Hironori Emaru , Tsuyoshi Yamamoto DGP: Dynamic grouping of particles for parallel molecular dynamics simulations. [Citation Graph (0, 0)][DBLP ] Systems and Computers in Japan, 2000, v:31, n:9, pp:10-17 [Journal ] Yoshinori Dobashi , Tsuyoshi Yamamoto , Tomoyuki Nishita Real-time rendering of aerodynamic sound using sound textures based on computational fluid dynamics. [Citation Graph (0, 0)][DBLP ] ACM Trans. Graph., 2003, v:22, n:3, pp:732-740 [Journal ] Yoshinori Dobashi , Yoshihiro Enjyo , Tsuyoshi Yamamoto , Tomoyuki Nishita A fast rendering method for clouds illuminated by lightning taking into account multiple scattering. [Citation Graph (0, 0)][DBLP ] The Visual Computer, 2007, v:23, n:9-11, pp:697-705 [Journal ] Rendering from unstructured image collections. [Citation Graph (, )][DBLP ] A Precomputed Approach for Real-Time Haptic Interaction with Fluids. [Citation Graph (, )][DBLP ] A Fast Simulation Method Using Overlapping Grids for Interactions between Smoke and Rigid Objects. [Citation Graph (, )][DBLP ] Search in 0.002secs, Finished in 0.152secs