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Ming C. Lin: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Arthur D. Gregory, Andrei State, Ming C. Lin, Dinesh Manocha, Mark A. Livingston
    Feature-based Surface Decomposition for Correspondence and Morphing Between Polyhedra. [Citation Graph (0, 0)][DBLP]
    CA, 1998, pp:64-71 [Conf]
  2. Merlin Hughes, Christopher DiMattia, Ming C. Lin, Dinesh Manocha
    Efficient And Accurate Interference Detection For Polynomial Deformation. [Citation Graph (0, 0)][DBLP]
    CA, 1996, pp:155-0 [Conf]
  3. Kelly Ward, Ming C. Lin, Joohi Lee, Susan Fisher, Dean Macri
    Modeling Hair Using Level-of-Detail Representations. [Citation Graph (0, 0)][DBLP]
    CASA, 2003, pp:41-47 [Conf]
  4. Jonathan D. Cohen, Ming C. Lin, Dinesh Manocha, Madhav K. Ponamgi
    Exact Collision Detection for Interactive Environments (Extended Abstract). [Citation Graph (0, 0)][DBLP]
    Symposium on Computational Geometry, 1994, pp:391-392 [Conf]
  5. Naga K. Govindaraju, Ming C. Lin, Dinesh Manocha
    Fast and reliable collision detection using graphics processors. [Citation Graph (0, 0)][DBLP]
    Symposium on Computational Geometry, 2005, pp:384-385 [Conf]
  6. Arthur D. Gregory, Andrei State, Ming C. Lin, Dinesh Manocha, Mark A. Livingston
    Feature-Based Surface Decomposition for Polyhedral Morphing. [Citation Graph (0, 0)][DBLP]
    Symposium on Computational Geometry, 1999, pp:415-416 [Conf]
  7. Kenneth E. Hoff III, Tim Culver, John Keyser, Ming C. Lin, Dinesh Manocha
    Fast computation of generalized Voronoi diagrams using graphics hardware. [Citation Graph (0, 0)][DBLP]
    Symposium on Computational Geometry, 2000, pp:375-376 [Conf]
  8. Thomas C. Hudson, Dinesh Manocha, Jonathan D. Cohen, Ming C. Lin, Kenneth E. Hoff III, Hansong Zhang
    Accelerated Occlusion Culling using Shadow Frusta. [Citation Graph (0, 0)][DBLP]
    Symposium on Computational Geometry, 1997, pp:1-10 [Conf]
  9. Young J. Kim, Miguel A. Otaduy, Ming C. Lin, Dinesh Manocha
    Fast penetration depth estimation using rasterization hardware and hierarchical refinement. [Citation Graph (0, 0)][DBLP]
    Symposium on Computational Geometry, 2003, pp:386-387 [Conf]
  10. Subodh Kumar, Dinesh Manocha, William F. Garrett, Ming C. Lin
    Back-Face Computation of Polygon Clusters. [Citation Graph (0, 0)][DBLP]
    Symposium on Computational Geometry, 1997, pp:487-488 [Conf]
  11. Madhav K. Ponamgi, Ming C. Lin, Dinesh Manocha
    Incremental Collision Detection for Polygonal Models. [Citation Graph (0, 0)][DBLP]
    Symposium on Computational Geometry, 1995, pp:0-0 [Conf]
  12. Andy Wilson, Eric Larsen, Dinesh Manocha, Ming C. Lin
    Graph Partitioning and Ordering for Interactive Proximity Queries. [Citation Graph (0, 0)][DBLP]
    Symposium on Computational Geometry, 1999, pp:429-430 [Conf]
  13. Ming C. Lin
    Fast and Accurate Collision Detection for Virtual Environments. [Citation Graph (0, 0)][DBLP]
    Scientific Visualization, 1997, pp:171-180 [Conf]
  14. William V. Baxter III, Ming C. Lin
    Haptic Interaction with Fluid Media. [Citation Graph (0, 0)][DBLP]
    Graphics Interface, 2004, pp:81-88 [Conf]
  15. Young J. Kim, Miguel A. Otaduy, Ming C. Lin, Dinesh Manocha
    Six-Degree-of-Freedom Haptic Display Using Localized Contact Computations. [Citation Graph (0, 0)][DBLP]
    Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2002, pp:209-216 [Conf]
  16. Miguel A. Otaduy, Ming C. Lin
    Stable and Responsive Six-Degree-of-Freedom Haptic Manipulation Using Implicit Integration. [Citation Graph (0, 0)][DBLP]
    WHC, 2005, pp:247-256 [Conf]
  17. Kenneth E. Hoff III, Tim Culver, John Keyser, Ming C. Lin, Dinesh Manocha
    Interactive Motion Planning Using Hardware-Accelerated Computation of Generalized Voronoi Diagrams. [Citation Graph (0, 0)][DBLP]
    ICRA, 2000, pp:2931-2937 [Conf]
  18. Young J. Kim, Ming C. Lin, Dinesh Manocha
    DEEP: Dual-Space Expansion for Estimating Penetration Depth Between Convex Polytopes. [Citation Graph (0, 0)][DBLP]
    ICRA, 2002, pp:921-926 [Conf]
  19. Eric Larsen, Stefan Gottschalk, Ming C. Lin, Dinesh Manocha
    Fast Distance Queries with Rectangular Swept Sphere Volumes. [Citation Graph (0, 0)][DBLP]
    ICRA, 2000, pp:3719-3726 [Conf]
  20. Ming C. Lin, William V. Baxter III, Mark Foskey, Miguel A. Otaduy, Vincent Scheib
    Haptic Interaction for Creative Processes with Simulated Media. [Citation Graph (0, 0)][DBLP]
    ICRA, 2002, pp:598-604 [Conf]
  21. Ming C. Lin, Dinesh Manocha, John F. Canny
    Fast Contact Determination in Dynamic Environments. [Citation Graph (0, 0)][DBLP]
    ICRA, 1994, pp:602-608 [Conf]
  22. Ming C. Lin, Dinesh Manocha, Madhav K. Ponamgi
    Fast Algorighms for Penetration and Contact Determination between Non-Convex Polyhedral Models. [Citation Graph (0, 0)][DBLP]
    ICRA, 1995, pp:2707-2712 [Conf]
  23. Andy Wilson, Dinesh Manocha, Ming C. Lin
    Representation and Interactive Manipulation of Massive CAD Databases. [Citation Graph (0, 0)][DBLP]
    Integrated Spatial Databases, 1999, pp:268-285 [Conf]
  24. Andrew Wilson, Ming C. Lin, Boon-Lock Yeo, Minerva M. Yeung, Dinesh Manocha
    A video-based rendering acceleration algorithm for interactive walkthroughs. [Citation Graph (0, 0)][DBLP]
    ACM Multimedia, 2000, pp:75-83 [Conf]
  25. William Baxter, Jeremy Wendt, Ming C. Lin
    IMPaSTo: a realistic, interactive model for paint. [Citation Graph (0, 0)][DBLP]
    NPAR, 2004, pp:45-148 [Conf]
  26. Ming C. Lin
    Accelerated Geometric Queries and Physical Simulation Using Graphics Processors. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2004, pp:37-39 [Conf]
  27. William V. Baxter III, Ming C. Lin
    A Versatile Interactive 3D Brush Model. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2004, pp:319-328 [Conf]
  28. Theodore Kim, Ming C. Lin
    Physically Based Animation and Rendering of Lightning. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2004, pp:267-275 [Conf]
  29. Kelly Ward, Ming C. Lin
    Adaptive Grouping and Subdivision for Simulating Hair Dynamics. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2003, pp:234-243 [Conf]
  30. Subodh Kumar, Dinesh Manocha, William F. Garrett, Ming C. Lin
    Hierarchical Back-Face Computation. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 1996, pp:235-244 [Conf]
  31. Miguel A. Otaduy, Ming C. Lin
    CLODs: Dual Hierarchies for Multiresolution Collision Detection. [Citation Graph (0, 0)][DBLP]
    Symposium on Geometry Processing, 2003, pp:94-101 [Conf]
  32. Sung-Eui Yoon, Brian Salomon, Ming C. Lin, Dinesh Manocha
    Fast Collision Detection between Massive Models using Dynamic Simplification. [Citation Graph (0, 0)][DBLP]
    Symposium on Geometry Processing, 2004, pp:139-150 [Conf]
  33. Kenneth E. Hoff III, Andrew Zaferakis, Ming C. Lin, Dinesh Manocha
    Fast and simple 2D geometric proximity queries using graphics hardware. [Citation Graph (0, 0)][DBLP]
    SI3D, 2001, pp:145-148 [Conf]
  34. Jonathan D. Cohen, Ming C. Lin, Dinesh Manocha, Madhav K. Ponamgi
    I-COLLIDE: An Interactive and Exact Collision Detection System for Large-Scale Environments. [Citation Graph (0, 0)][DBLP]
    SI3D, 1995, pp:189-196 [Conf]
  35. Naga K. Govindaraju, Michael Henson, Ming C. Lin, Dinesh Manocha
    Interactive visibility ordering and transparency computations among geometric primitives in complex environments. [Citation Graph (0, 0)][DBLP]
    SI3D, 2005, pp:49-56 [Conf]
  36. Nikunj Raghuvanshi, Ming C. Lin
    Interactive sound synthesis for large scale environments. [Citation Graph (0, 0)][DBLP]
    SI3D, 2006, pp:101-108 [Conf]
  37. Brian Salomon, Maxim Garber, Ming C. Lin, Dinesh Manocha
    Interactive navigation in complex environments using path planning. [Citation Graph (0, 0)][DBLP]
    SI3D, 2003, pp:41-50 [Conf]
  38. William V. Baxter III, Vincent Scheib, Ming C. Lin, Dinesh Manocha
    DAB: interactive haptic painting with 3D virtual brushes. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2001, pp:461-468 [Conf]
  39. Stefan Gottschalk, Ming C. Lin, Dinesh Manocha
    OBBTree: A Hierarchical Structure for Rapid Interference Detection. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1996, pp:171-180 [Conf]
  40. Kenneth E. Hoff III, John Keyser, Ming C. Lin, Dinesh Manocha, Tim Culver
    Fast Computation of Generalized Voronoi Diagrams Using Graphics Hardware. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1999, pp:277-286 [Conf]
  41. Naga K. Govindaraju, Brandon Lloyd, Wei Wang, Ming C. Lin, Dinesh Manocha
    Fast Computation of Database Operations using Graphics Processors. [Citation Graph (0, 0)][DBLP]
    SIGMOD Conference, 2004, pp:215-226 [Conf]
  42. Mark Foskey, Ming C. Lin, Dinesh Manocha
    Efficient computation of a simplified medial axis. [Citation Graph (0, 0)][DBLP]
    Symposium on Solid Modeling and Applications, 2003, pp:96-107 [Conf]
  43. Maxim Garber, Ming C. Lin
    Constraint-based motion planning for virtual prototyping. [Citation Graph (0, 0)][DBLP]
    Symposium on Solid Modeling and Applications, 2002, pp:257-264 [Conf]
  44. Gentaro Hirota, Renee Maheshwari, Ming C. Lin
    Fast volume-preserving free form deformation using multi-level optimization. [Citation Graph (0, 0)][DBLP]
    Symposium on Solid Modeling and Applications, 1999, pp:234-245 [Conf]
  45. Young J. Kim, Gokul Varadhan, Ming C. Lin, Dinesh Manocha
    Fast swept volume approximation of complex polyhedral models. [Citation Graph (0, 0)][DBLP]
    Symposium on Solid Modeling and Applications, 2003, pp:11-22 [Conf]
  46. Madhav K. Ponamgi, Dinesh Manocha, Ming C. Lin
    Incremental algorithms for collision detection between solid models. [Citation Graph (0, 0)][DBLP]
    Symposium on Solid Modeling and Applications, 1995, pp:293-304 [Conf]
  47. Stephane Redon, Ming C. Lin
    An efficient, error-bounded approximation algorithm for simulating quasi-statics of complex linkages. [Citation Graph (0, 0)][DBLP]
    Symposium on Solid and Physical Modeling, 2005, pp:175-186 [Conf]
  48. Ilknur Kabul, Russell Gayle, Ming C. Lin
    Cable route planning in complex environments using constrained sampling. [Citation Graph (0, 0)][DBLP]
    Symposium on Solid and Physical Modeling, 2007, pp:395-402 [Conf]
  49. Arthur D. Gregory, Ajith Mascarenhas, Stephen A. Ehmann, Ming C. Lin, Dinesh Manocha
    Six degree-of-freedom haptic display of polygonal models. [Citation Graph (0, 0)][DBLP]
    IEEE Visualization, 2000, pp:139-146 [Conf]
  50. Miguel A. Otaduy, Nitin Jain, Avneesh Sud, Ming C. Lin
    Haptic Display of Interaction between Textured Models. [Citation Graph (0, 0)][DBLP]
    IEEE Visualization, 2004, pp:297-304 [Conf]
  51. Miguel A. Otaduy, Ming C. Lin
    User-Centric Viewpoint Computations for Haptic Exploration and Manipulation. [Citation Graph (0, 0)][DBLP]
    IEEE Visualization, 2001, pp:- [Conf]
  52. Mark Foskey, Miguel A. Otaduy, Ming C. Lin
    ArtNova: Touch-Enabled 3D Model Design. [Citation Graph (0, 0)][DBLP]
    VR, 2002, pp:119-126 [Conf]
  53. Arthur D. Gregory, Stephen A. Ehmann, Ming C. Lin
    inTouch: Interactive Multiresolution Modeling and 3D Painting with a Haptic Interface. [Citation Graph (0, 0)][DBLP]
    VR, 2000, pp:45-0 [Conf]
  54. Arthur D. Gregory, Ming C. Lin, Stefan Gottschalk, Russell Taylor
    A Framework for Fast and Accurate Collision Detection for Haptic Interaction. [Citation Graph (0, 0)][DBLP]
    VR, 1999, pp:38-45 [Conf]
  55. Stephane Redon, Young J. Kim, Ming C. Lin, Dinesh Manocha, Jim Templeman
    Interactive and Continuous Collision Detection for Avatars in Virtual Environments. [Citation Graph (0, 0)][DBLP]
    VR, 2004, pp:117-124 [Conf]
  56. Stephane Redon, Young J. Kim, Ming C. Lin, Dinesh Manocha, Jim Templeman
    Colorplate: Interactive and Continuous Collision Detection for Avatars in Virtual Environments. [Citation Graph (0, 0)][DBLP]
    VR, 2004, pp:283- [Conf]
  57. Thomas C. Hudson, Ming C. Lin, Jonathan D. Cohen, Stefan Gottschalk, Dinesh Manocha
    V-COLLIDE: Accelerated Collision Detection for VRML. [Citation Graph (0, 0)][DBLP]
    VRML, 1997, pp:117-0 [Conf]
  58. Naga K. Govindaraju, Ming C. Lin, Dinesh Manocha
    Fast and reliable collision culling using graphics hardware. [Citation Graph (0, 0)][DBLP]
    VRST, 2004, pp:2-9 [Conf]
  59. Russell Gayle, Paul Segars, Ming C. Lin, Dinesh Manocha
    Path Planning for Deformable Robots in Complex Environments. [Citation Graph (0, 0)][DBLP]
    Robotics: Science and Systems, 2005, pp:225-232 [Conf]
  60. Russell Gayle, Ming C. Lin, Dinesh Manocha
    Adaptive Dynamics with Efficient Contact Handling for Articulated Robots. [Citation Graph (0, 0)][DBLP]
    Robotics: Science and Systems, 2006, pp:- [Conf]
  61. Nico Galoppo, Miguel A. Otaduy, Paul Mecklenburg, Markus H. Gross, Ming C. Lin
    Fast simulation of deformable models in contact using dynamic deformation textures. [Citation Graph (0, 0)][DBLP]
    Symposium on Computer Animation, 2006, pp:73-82 [Conf]
  62. Theodore Kim, David Adalsteinsson, Ming C. Lin
    Modeling ice dynamics as a thin-film Stefan problem. [Citation Graph (0, 0)][DBLP]
    Symposium on Computer Animation, 2006, pp:167-176 [Conf]
  63. John F. Canny, Ming C. Lin
    An Opportunistic Global Path Planner. [Citation Graph (0, 0)][DBLP]
    Algorithmica, 1993, v:10, n:2-4, pp:102-120 [Journal]
  64. Ming C. Lin, William V. Baxter III, Vincent Scheib, Jeremy Wendt
    Physically based virtual painting. [Citation Graph (0, 0)][DBLP]
    Commun. ACM, 2004, v:47, n:8, pp:40-47 [Journal]
  65. Gentaro Hirota, Renee Maheshwari, Ming C. Lin
    Fast volume-preserving free-form deformation using multi-level optimization. [Citation Graph (0, 0)][DBLP]
    Computer-Aided Design, 2000, v:32, n:8-9, pp:499-512 [Journal]
  66. Young J. Kim, Gokul Varadhan, Ming C. Lin, Dinesh Manocha
    Fast swept volume approximation of complex polyhedral models. [Citation Graph (0, 0)][DBLP]
    Computer-Aided Design, 2004, v:36, n:11, pp:1013-1027 [Journal]
  67. Stephane Redon, Ming C. Lin
    An efficient, error-bounded approximation algorithm for simulating quasi-statics of complex linkages. [Citation Graph (0, 0)][DBLP]
    Computer-Aided Design, 2006, v:38, n:4, pp:300-314 [Journal]
  68. Subodh Kumar, Dinesh Manocha, William F. Garrett, Ming C. Lin
    Hierarchical back-face computation. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1999, v:23, n:5, pp:681-692 [Journal]
  69. Ming C. Lin, Miguel A. Otaduy
    Sensation-Preserving Haptic Rendering. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2005, v:25, n:4, pp:8-11 [Journal]
  70. Ming C. Lin, Kenneth Salisbury
    Haptic Rendering - Beyond Visual Computing. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2004, v:24, n:2, pp:22-23 [Journal]
  71. Ming C. Lin, Kenneth Salisbury
    Guest Editors' Introduction: Haptic Rendering-Touch - Enabled Interfaces. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2004, v:24, n:6, pp:20-21 [Journal]
  72. Stephen A. Ehmann, Ming C. Lin
    Accurate and Fast Proximity Queries Between Polyhedra Using Convex Surface Decomposition. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2001, v:20, n:3, pp:- [Journal]
  73. Shankar Krishnan, M. Gopi, Ming C. Lin, Dinesh Manocha, A. Pattekar
    Rapid and Accurate Contact Determination between Spline Models using ShellTrees. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1998, v:17, n:3, pp:315-326 [Journal]
  74. Vincent Scheib, Jörg Haber, Ming C. Lin, Hans-Peter Seidel
    Efficient Fitting and Rendering of Large Scattered Data Sets Using Subdivision Surfaces. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2002, v:21, n:3, pp:- [Journal]
  75. Andy Wilson, Eric Larsen, Dinesh Manocha, Ming C. Lin
    Partitioning and Handling Massive Models for Interactive Collision Detection. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1999, v:18, n:3, pp:319-330 [Journal]
  76. Arthur D. Gregory, Ming C. Lin, Stefan Gottschalk, Russell Taylor
    Fast and accurate collision detection for haptic interaction using a three degree-of-freedom force-feedback device. [Citation Graph (0, 0)][DBLP]
    Comput. Geom., 2000, v:15, n:1-3, pp:69-89 [Journal]
  77. Pankaj K. Agarwal, Leonidas J. Guibas, Herbert Edelsbrunner, Jeff Erickson, Michael Isard, Sariel Har-Peled, John Hershberger, Christian S. Jensen, Lydia E. Kavraki, Patrice Koehl, Ming C. Lin, Dinesh Manocha, Dimitris N. Metaxas, Brian Mirtich, David M. Mount, S. Muthukrishnan, Dinesh K. Pai, Elisha Sacks, Jack Snoeyink, Subhash Suri, Ouri Wolfson
    Algorithmic issues in modeling motion. [Citation Graph (0, 0)][DBLP]
    ACM Comput. Surv., 2002, v:34, n:4, pp:550-572 [Journal]
  78. Jeremy D. Wendt, William Baxter, Ipek Oguz, Ming C. Lin
    Finite volume flow simulations on arbitrary domains. [Citation Graph (0, 0)][DBLP]
    Graphical Models, 2007, v:69, n:1, pp:19-32 [Journal]
  79. Ming C. Lin, Dinesh Manocha
    Efficient Contact Determination in Dynamic Environments. [Citation Graph (0, 0)][DBLP]
    Int. J. Comput. Geometry Appl., 1997, v:7, n:1/2, pp:123-151 [Journal]
  80. Ming C. Lin, Dinesh Manocha
    Guest Editors' Foreword. [Citation Graph (0, 0)][DBLP]
    Int. J. Comput. Geometry Appl., 1998, v:8, n:4, pp:385-0 [Journal]
  81. Mark Foskey, Ming C. Lin, Dinesh Manocha
    Efficient Computation of A Simplified Medial Axis. [Citation Graph (0, 0)][DBLP]
    J. Comput. Inf. Sci. Eng., 2003, v:3, n:4, pp:274-284 [Journal]
  82. William Baxter, Yuanxin Liu, Ming C. Lin
    A viscous paint model for interactive applications. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2004, v:15, n:3-4, pp:433-441 [Journal]
  83. Stephen A. Ehmann, Arthur D. Gregory, Ming C. Lin
    A touch-enabled system for multi-resolution modeling and 3D painting. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2001, v:12, n:3, pp:145-157 [Journal]
  84. Harald Schmidl, Ming C. Lin
    Geometry-driven physical interaction between avatars and virtual environments. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2004, v:15, n:3-4, pp:229-236 [Journal]
  85. Nitin Jain, Ilknur Kabul, Naga K. Govindaraju, Dinesh Manocha, Ming C. Lin
    Multi-resolution collision handling for cloth-like simulations. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2005, v:16, n:3-4, pp:141-151 [Journal]
  86. Young J. Kim, Miguel A. Otaduy, Ming C. Lin, Dinesh Manocha
    Six-Degree-of-Freedom Haptic Rendering Using Incremental and Localized Computations. [Citation Graph (0, 0)][DBLP]
    Presence, 2003, v:12, n:3, pp:277-295 [Journal]
  87. Naga K. Govindaraju, Ming C. Lin, Dinesh Manocha
    Efficient Collision Culling among Deformable Objects using Graphics Processors. [Citation Graph (0, 0)][DBLP]
    Presence, 2006, v:15, n:1, pp:62-76 [Journal]
  88. Young J. Kim, Stephane Redon, Ming C. Lin, Dinesh Manocha, Jim Templeman
    Interactive Continuous Collision Detection Using Swept Volume for Avatars. [Citation Graph (0, 0)][DBLP]
    Presence, 2007, v:16, n:2, pp:206-223 [Journal]
  89. Naga K. Govindaraju, David Knott, Nitin Jain, Ilknur Kabul, Rasmus Tamstorf, Russell Gayle, Ming C. Lin, Dinesh Manocha
    Interactive collision detection between deformable models using chromatic decomposition. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2005, v:24, n:3, pp:991-999 [Journal]
  90. Miguel A. Otaduy, Ming C. Lin
    Sensation preserving simplification for haptic rendering. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2003, v:22, n:3, pp:543-553 [Journal]
  91. Stephane Redon, Nico Galoppo, Ming C. Lin
    Adaptive dynamics of articulated bodies. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2005, v:24, n:3, pp:936-945 [Journal]
  92. Grigore C. Burdea, Ming C. Lin, William Ribarsky, Benjamin Watson
    Guest Editorial: Special Issue on Haptics, Virtual, and Augmented Reality. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Vis. Comput. Graph., 2005, v:11, n:6, pp:611-613 [Journal]
  93. Naga K. Govindaraju, Ming C. Lin, Dinesh Manocha
    Fast and Reliable Collision Culling Using Graphics Hardware. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Vis. Comput. Graph., 2006, v:12, n:2, pp:143-154 [Journal]
  94. Young J. Kim, Ming C. Lin, Dinesh Manocha
    Incremental Penetration Depth Estimation between Convex Polytopes Using Dual-Space Expansion. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Vis. Comput. Graph., 2004, v:10, n:2, pp:152-163 [Journal]
  95. Madhav K. Ponamgi, Dinesh Manocha, Ming C. Lin
    Incremental Algorithms for Collision Detection Between Polygonal Models. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Vis. Comput. Graph., 1997, v:3, n:1, pp:51-64 [Journal]
  96. Kelly Ward, Florence Bertails, Tae-Yong Kim, Stephen R. Marschner, Marie-Paule Cani, Ming C. Lin
    A Survey on Hair Modeling: Styling, Simulation, and Rendering. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Vis. Comput. Graph., 2007, v:13, n:2, pp:213-234 [Journal]
  97. Theodore Kim, Ming C. Lin
    Fast Animation of Lightning Using an Adaptive Mesh. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Vis. Comput. Graph., 2007, v:13, n:2, pp:390-402 [Journal]
  98. Arthur D. Gregory, Andrei State, Ming C. Lin, Dinesh Manocha, Mark A. Livingston
    Interactive surface decomposition for polyhedral morphing. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 1999, v:15, n:9, pp:453-470 [Journal]
  99. Ming C. Lin, Dinesh Manocha
    Fast interference detection between geometric models. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 1995, v:11, n:10, pp:542-561 [Journal]
  100. Naga K. Govindaraju, Stephane Redon, Ming C. Lin, Dinesh Manocha
    CULLIDE: interactive collision detection between complex models in large environments using graphics hardware. [Citation Graph (0, 0)][DBLP]
    Graphics Hardware, 2003, pp:25-32 [Conf]
  101. Nico Galoppo, Miguel A. Otaduy, Paul Mecklenburg, Markus H. Gross, Ming C. Lin
    Accelerated Proximity Queries for Haptic Rendering of Deformable Models. [Citation Graph (0, 0)][DBLP]
    WHC, 2007, pp:591-592 [Conf]
  102. Nico Galoppo, Serhat Tekin, Miguel A. Otaduy, Markus H. Gross, Ming C. Lin
    Interactive Haptic Rendering of High-Resolution Deformable Objects. [Citation Graph (0, 0)][DBLP]
    HCI (14), 2007, pp:215-223 [Conf]
  103. Russell Gayle, Stephane Redon, Avneesh Sud, Ming C. Lin, Dinesh Manocha
    Efficient Motion Planning of Highly Articulated Chains using Physics-based Sampling. [Citation Graph (0, 0)][DBLP]
    ICRA, 2007, pp:3319-3326 [Conf]
  104. Stephane Redon, Ming C. Lin
    Practical Local Planning in the Contact Space. [Citation Graph (0, 0)][DBLP]
    ICRA, 2005, pp:4200-4205 [Conf]
  105. Russell Gayle, Ming C. Lin, Dinesh Manocha
    Constraint-Based Motion Planning of Deformable Robots. [Citation Graph (0, 0)][DBLP]
    ICRA, 2005, pp:1046-1053 [Conf]
  106. Nikunj Raghuvanshi, Christian Lauterbach, Anish Chandak, Dinesh Manocha, Ming C. Lin
    Real-time sound synthesis and propagation for games. [Citation Graph (0, 0)][DBLP]
    Commun. ACM, 2007, v:50, n:7, pp:66-73 [Journal]
  107. Naga K. Govindaraju, Ilknur Kabul, Ming C. Lin, Dinesh Manocha
    Fast continuous collision detection among deformable models using graphics processors. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2007, v:31, n:1, pp:5-14 [Journal]
  108. Vivek Kwatra, David Adalsteinsson, Theodore Kim, Nipun Kwatra, Mark Carlson, Ming C. Lin
    Texturing Fluids. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Vis. Comput. Graph., 2007, v:13, n:5, pp:939-952 [Journal]

  109. Modeling collision avoidance behavior for virtual humans. [Citation Graph (, )][DBLP]


  110. Geometric methods for multi-agent collision avoidance. [Citation Graph (, )][DBLP]


  111. Reciprocal Velocity Obstacles for real-time multi-agent navigation. [Citation Graph (, )][DBLP]


  112. Multi-robot coordination using generalized social potential fields. [Citation Graph (, )][DBLP]


  113. A fast n-dimensional ray-shooting algorithm for grasping force optimization. [Citation Graph (, )][DBLP]


  114. Physically-Based Validation of Deformable Medical Image Registration. [Citation Graph (, )][DBLP]


  115. Interactive navigation of multiple agents in crowded environments. [Citation Graph (, )][DBLP]


  116. Controlling deformable material with dynamic morph targets. [Citation Graph (, )][DBLP]


  117. Efficient simplex computation for fixture layout design. [Citation Graph (, )][DBLP]


  118. Accelerated wave-based acoustics simulation. [Citation Graph (, )][DBLP]


  119. Virtualized Traffic: Reconstructing Traffic Flows from Discrete Spatio-Temporal Data. [Citation Graph (, )][DBLP]


  120. Real-time Path Planning for Virtual Agents in Dynamic Environments. [Citation Graph (, )][DBLP]


  121. Synthesizing contact sounds between textured models. [Citation Graph (, )][DBLP]


  122. In quest of realism and interactivity for virtual environments. [Citation Graph (, )][DBLP]


  123. Real-time navigation of independent agents using adaptive roadmaps. [Citation Graph (, )][DBLP]


  124. ClearPath: highly parallel collision avoidance for multi-agent simulation. [Citation Graph (, )][DBLP]


  125. A perceptually-inspired force model for haptic texture rendering. [Citation Graph (, )][DBLP]


  126. Path Planning among Movable Obstacles: A Probabilistically Complete Approach. [Citation Graph (, )][DBLP]


  127. Reactive deformation roadmaps: motion planning of multiple robots in dynamic environments. [Citation Graph (, )][DBLP]


  128. Real-Time Path Planning and Navigation for Multi-agent and Crowd Simulations. [Citation Graph (, )][DBLP]


  129. Interactive Modeling, Simulation and Control of Large-Scale Crowds and Traffic. [Citation Graph (, )][DBLP]


  130. Physically-inspired haptic rendering. [Citation Graph (, )][DBLP]


  131. Editor's introduction. [Citation Graph (, )][DBLP]


  132. Physically Based Sound Synthesis for Large-Scale Virtual Environments. [Citation Graph (, )][DBLP]


  133. Fast Simulation of Laplacian Growth. [Citation Graph (, )][DBLP]


  134. Virtual Reality Software and Technology. [Citation Graph (, )][DBLP]


  135. Soft Articulated Characters with Fast Contact Handling. [Citation Graph (, )][DBLP]


  136. Fluid in Video: Augmenting Real Video with Simulated Fluids. [Citation Graph (, )][DBLP]


  137. Visual simulation of shockwaves. [Citation Graph (, )][DBLP]


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