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Ming C. Lin :
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Arthur D. Gregory , Andrei State , Ming C. Lin , Dinesh Manocha , Mark A. Livingston Feature-based Surface Decomposition for Correspondence and Morphing Between Polyhedra. [Citation Graph (0, 0)][DBLP ] CA, 1998, pp:64-71 [Conf ] Merlin Hughes , Christopher DiMattia , Ming C. Lin , Dinesh Manocha Efficient And Accurate Interference Detection For Polynomial Deformation. [Citation Graph (0, 0)][DBLP ] CA, 1996, pp:155-0 [Conf ] Kelly Ward , Ming C. Lin , Joohi Lee , Susan Fisher , Dean Macri Modeling Hair Using Level-of-Detail Representations. [Citation Graph (0, 0)][DBLP ] CASA, 2003, pp:41-47 [Conf ] Jonathan D. Cohen , Ming C. Lin , Dinesh Manocha , Madhav K. Ponamgi Exact Collision Detection for Interactive Environments (Extended Abstract). [Citation Graph (0, 0)][DBLP ] Symposium on Computational Geometry, 1994, pp:391-392 [Conf ] Naga K. Govindaraju , Ming C. Lin , Dinesh Manocha Fast and reliable collision detection using graphics processors. [Citation Graph (0, 0)][DBLP ] Symposium on Computational Geometry, 2005, pp:384-385 [Conf ] Arthur D. Gregory , Andrei State , Ming C. Lin , Dinesh Manocha , Mark A. Livingston Feature-Based Surface Decomposition for Polyhedral Morphing. [Citation Graph (0, 0)][DBLP ] Symposium on Computational Geometry, 1999, pp:415-416 [Conf ] Kenneth E. Hoff III , Tim Culver , John Keyser , Ming C. Lin , Dinesh Manocha Fast computation of generalized Voronoi diagrams using graphics hardware. [Citation Graph (0, 0)][DBLP ] Symposium on Computational Geometry, 2000, pp:375-376 [Conf ] Thomas C. Hudson , Dinesh Manocha , Jonathan D. Cohen , Ming C. Lin , Kenneth E. Hoff III , Hansong Zhang Accelerated Occlusion Culling using Shadow Frusta. [Citation Graph (0, 0)][DBLP ] Symposium on Computational Geometry, 1997, pp:1-10 [Conf ] Young J. Kim , Miguel A. Otaduy , Ming C. Lin , Dinesh Manocha Fast penetration depth estimation using rasterization hardware and hierarchical refinement. [Citation Graph (0, 0)][DBLP ] Symposium on Computational Geometry, 2003, pp:386-387 [Conf ] Subodh Kumar , Dinesh Manocha , William F. Garrett , Ming C. Lin Back-Face Computation of Polygon Clusters. [Citation Graph (0, 0)][DBLP ] Symposium on Computational Geometry, 1997, pp:487-488 [Conf ] Madhav K. Ponamgi , Ming C. Lin , Dinesh Manocha Incremental Collision Detection for Polygonal Models. [Citation Graph (0, 0)][DBLP ] Symposium on Computational Geometry, 1995, pp:0-0 [Conf ] Andy Wilson , Eric Larsen , Dinesh Manocha , Ming C. Lin Graph Partitioning and Ordering for Interactive Proximity Queries. [Citation Graph (0, 0)][DBLP ] Symposium on Computational Geometry, 1999, pp:429-430 [Conf ] Ming C. Lin Fast and Accurate Collision Detection for Virtual Environments. [Citation Graph (0, 0)][DBLP ] Scientific Visualization, 1997, pp:171-180 [Conf ] William V. Baxter III , Ming C. Lin Haptic Interaction with Fluid Media. [Citation Graph (0, 0)][DBLP ] Graphics Interface, 2004, pp:81-88 [Conf ] Young J. Kim , Miguel A. Otaduy , Ming C. Lin , Dinesh Manocha Six-Degree-of-Freedom Haptic Display Using Localized Contact Computations. [Citation Graph (0, 0)][DBLP ] Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2002, pp:209-216 [Conf ] Miguel A. Otaduy , Ming C. Lin Stable and Responsive Six-Degree-of-Freedom Haptic Manipulation Using Implicit Integration. [Citation Graph (0, 0)][DBLP ] WHC, 2005, pp:247-256 [Conf ] Kenneth E. Hoff III , Tim Culver , John Keyser , Ming C. Lin , Dinesh Manocha Interactive Motion Planning Using Hardware-Accelerated Computation of Generalized Voronoi Diagrams. [Citation Graph (0, 0)][DBLP ] ICRA, 2000, pp:2931-2937 [Conf ] Young J. Kim , Ming C. Lin , Dinesh Manocha DEEP: Dual-Space Expansion for Estimating Penetration Depth Between Convex Polytopes. [Citation Graph (0, 0)][DBLP ] ICRA, 2002, pp:921-926 [Conf ] Eric Larsen , Stefan Gottschalk , Ming C. Lin , Dinesh Manocha Fast Distance Queries with Rectangular Swept Sphere Volumes. [Citation Graph (0, 0)][DBLP ] ICRA, 2000, pp:3719-3726 [Conf ] Ming C. Lin , William V. Baxter III , Mark Foskey , Miguel A. Otaduy , Vincent Scheib Haptic Interaction for Creative Processes with Simulated Media. [Citation Graph (0, 0)][DBLP ] ICRA, 2002, pp:598-604 [Conf ] Ming C. Lin , Dinesh Manocha , John F. Canny Fast Contact Determination in Dynamic Environments. [Citation Graph (0, 0)][DBLP ] ICRA, 1994, pp:602-608 [Conf ] Ming C. Lin , Dinesh Manocha , Madhav K. Ponamgi Fast Algorighms for Penetration and Contact Determination between Non-Convex Polyhedral Models. [Citation Graph (0, 0)][DBLP ] ICRA, 1995, pp:2707-2712 [Conf ] Andy Wilson , Dinesh Manocha , Ming C. Lin Representation and Interactive Manipulation of Massive CAD Databases. [Citation Graph (0, 0)][DBLP ] Integrated Spatial Databases, 1999, pp:268-285 [Conf ] Andrew Wilson , Ming C. Lin , Boon-Lock Yeo , Minerva M. Yeung , Dinesh Manocha A video-based rendering acceleration algorithm for interactive walkthroughs. [Citation Graph (0, 0)][DBLP ] ACM Multimedia, 2000, pp:75-83 [Conf ] William Baxter , Jeremy Wendt , Ming C. Lin IMPaSTo: a realistic, interactive model for paint. [Citation Graph (0, 0)][DBLP ] NPAR, 2004, pp:45-148 [Conf ] Ming C. Lin Accelerated Geometric Queries and Physical Simulation Using Graphics Processors. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2004, pp:37-39 [Conf ] William V. Baxter III , Ming C. Lin A Versatile Interactive 3D Brush Model. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2004, pp:319-328 [Conf ] Theodore Kim , Ming C. Lin Physically Based Animation and Rendering of Lightning. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2004, pp:267-275 [Conf ] Kelly Ward , Ming C. Lin Adaptive Grouping and Subdivision for Simulating Hair Dynamics. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2003, pp:234-243 [Conf ] Subodh Kumar , Dinesh Manocha , William F. Garrett , Ming C. Lin Hierarchical Back-Face Computation. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 1996, pp:235-244 [Conf ] Miguel A. Otaduy , Ming C. Lin CLODs: Dual Hierarchies for Multiresolution Collision Detection. [Citation Graph (0, 0)][DBLP ] Symposium on Geometry Processing, 2003, pp:94-101 [Conf ] Sung-Eui Yoon , Brian Salomon , Ming C. Lin , Dinesh Manocha Fast Collision Detection between Massive Models using Dynamic Simplification. [Citation Graph (0, 0)][DBLP ] Symposium on Geometry Processing, 2004, pp:139-150 [Conf ] Kenneth E. Hoff III , Andrew Zaferakis , Ming C. Lin , Dinesh Manocha Fast and simple 2D geometric proximity queries using graphics hardware. [Citation Graph (0, 0)][DBLP ] SI3D, 2001, pp:145-148 [Conf ] Jonathan D. Cohen , Ming C. Lin , Dinesh Manocha , Madhav K. Ponamgi I-COLLIDE: An Interactive and Exact Collision Detection System for Large-Scale Environments. [Citation Graph (0, 0)][DBLP ] SI3D, 1995, pp:189-196 [Conf ] Naga K. Govindaraju , Michael Henson , Ming C. Lin , Dinesh Manocha Interactive visibility ordering and transparency computations among geometric primitives in complex environments. [Citation Graph (0, 0)][DBLP ] SI3D, 2005, pp:49-56 [Conf ] Nikunj Raghuvanshi , Ming C. Lin Interactive sound synthesis for large scale environments. [Citation Graph (0, 0)][DBLP ] SI3D, 2006, pp:101-108 [Conf ] Brian Salomon , Maxim Garber , Ming C. Lin , Dinesh Manocha Interactive navigation in complex environments using path planning. [Citation Graph (0, 0)][DBLP ] SI3D, 2003, pp:41-50 [Conf ] William V. Baxter III , Vincent Scheib , Ming C. Lin , Dinesh Manocha DAB: interactive haptic painting with 3D virtual brushes. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2001, pp:461-468 [Conf ] Stefan Gottschalk , Ming C. Lin , Dinesh Manocha OBBTree: A Hierarchical Structure for Rapid Interference Detection. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 1996, pp:171-180 [Conf ] Kenneth E. Hoff III , John Keyser , Ming C. Lin , Dinesh Manocha , Tim Culver Fast Computation of Generalized Voronoi Diagrams Using Graphics Hardware. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 1999, pp:277-286 [Conf ] Naga K. Govindaraju , Brandon Lloyd , Wei Wang , Ming C. Lin , Dinesh Manocha Fast Computation of Database Operations using Graphics Processors. [Citation Graph (0, 0)][DBLP ] SIGMOD Conference, 2004, pp:215-226 [Conf ] Mark Foskey , Ming C. Lin , Dinesh Manocha Efficient computation of a simplified medial axis. [Citation Graph (0, 0)][DBLP ] Symposium on Solid Modeling and Applications, 2003, pp:96-107 [Conf ] Maxim Garber , Ming C. Lin Constraint-based motion planning for virtual prototyping. [Citation Graph (0, 0)][DBLP ] Symposium on Solid Modeling and Applications, 2002, pp:257-264 [Conf ] Gentaro Hirota , Renee Maheshwari , Ming C. Lin Fast volume-preserving free form deformation using multi-level optimization. [Citation Graph (0, 0)][DBLP ] Symposium on Solid Modeling and Applications, 1999, pp:234-245 [Conf ] Young J. Kim , Gokul Varadhan , Ming C. Lin , Dinesh Manocha Fast swept volume approximation of complex polyhedral models. [Citation Graph (0, 0)][DBLP ] Symposium on Solid Modeling and Applications, 2003, pp:11-22 [Conf ] Madhav K. Ponamgi , Dinesh Manocha , Ming C. Lin Incremental algorithms for collision detection between solid models. [Citation Graph (0, 0)][DBLP ] Symposium on Solid Modeling and Applications, 1995, pp:293-304 [Conf ] Stephane Redon , Ming C. Lin An efficient, error-bounded approximation algorithm for simulating quasi-statics of complex linkages. [Citation Graph (0, 0)][DBLP ] Symposium on Solid and Physical Modeling, 2005, pp:175-186 [Conf ] Ilknur Kabul , Russell Gayle , Ming C. Lin Cable route planning in complex environments using constrained sampling. [Citation Graph (0, 0)][DBLP ] Symposium on Solid and Physical Modeling, 2007, pp:395-402 [Conf ] Arthur D. Gregory , Ajith Mascarenhas , Stephen A. Ehmann , Ming C. Lin , Dinesh Manocha Six degree-of-freedom haptic display of polygonal models. [Citation Graph (0, 0)][DBLP ] IEEE Visualization, 2000, pp:139-146 [Conf ] Miguel A. Otaduy , Nitin Jain , Avneesh Sud , Ming C. Lin Haptic Display of Interaction between Textured Models. [Citation Graph (0, 0)][DBLP ] IEEE Visualization, 2004, pp:297-304 [Conf ] Miguel A. Otaduy , Ming C. Lin User-Centric Viewpoint Computations for Haptic Exploration and Manipulation. [Citation Graph (0, 0)][DBLP ] IEEE Visualization, 2001, pp:- [Conf ] Mark Foskey , Miguel A. Otaduy , Ming C. Lin ArtNova: Touch-Enabled 3D Model Design. [Citation Graph (0, 0)][DBLP ] VR, 2002, pp:119-126 [Conf ] Arthur D. Gregory , Stephen A. Ehmann , Ming C. Lin inTouch: Interactive Multiresolution Modeling and 3D Painting with a Haptic Interface. [Citation Graph (0, 0)][DBLP ] VR, 2000, pp:45-0 [Conf ] Arthur D. Gregory , Ming C. Lin , Stefan Gottschalk , Russell Taylor A Framework for Fast and Accurate Collision Detection for Haptic Interaction. [Citation Graph (0, 0)][DBLP ] VR, 1999, pp:38-45 [Conf ] Stephane Redon , Young J. Kim , Ming C. Lin , Dinesh Manocha , Jim Templeman Interactive and Continuous Collision Detection for Avatars in Virtual Environments. [Citation Graph (0, 0)][DBLP ] VR, 2004, pp:117-124 [Conf ] Stephane Redon , Young J. Kim , Ming C. Lin , Dinesh Manocha , Jim Templeman Colorplate: Interactive and Continuous Collision Detection for Avatars in Virtual Environments. [Citation Graph (0, 0)][DBLP ] VR, 2004, pp:283- [Conf ] Thomas C. Hudson , Ming C. Lin , Jonathan D. Cohen , Stefan Gottschalk , Dinesh Manocha V-COLLIDE: Accelerated Collision Detection for VRML. [Citation Graph (0, 0)][DBLP ] VRML, 1997, pp:117-0 [Conf ] Naga K. Govindaraju , Ming C. Lin , Dinesh Manocha Fast and reliable collision culling using graphics hardware. [Citation Graph (0, 0)][DBLP ] VRST, 2004, pp:2-9 [Conf ] Russell Gayle , Paul Segars , Ming C. Lin , Dinesh Manocha Path Planning for Deformable Robots in Complex Environments. [Citation Graph (0, 0)][DBLP ] Robotics: Science and Systems, 2005, pp:225-232 [Conf ] Russell Gayle , Ming C. Lin , Dinesh Manocha Adaptive Dynamics with Efficient Contact Handling for Articulated Robots. [Citation Graph (0, 0)][DBLP ] Robotics: Science and Systems, 2006, pp:- [Conf ] Nico Galoppo , Miguel A. Otaduy , Paul Mecklenburg , Markus H. Gross , Ming C. Lin Fast simulation of deformable models in contact using dynamic deformation textures. [Citation Graph (0, 0)][DBLP ] Symposium on Computer Animation, 2006, pp:73-82 [Conf ] Theodore Kim , David Adalsteinsson , Ming C. Lin Modeling ice dynamics as a thin-film Stefan problem. [Citation Graph (0, 0)][DBLP ] Symposium on Computer Animation, 2006, pp:167-176 [Conf ] John F. Canny , Ming C. Lin An Opportunistic Global Path Planner. [Citation Graph (0, 0)][DBLP ] Algorithmica, 1993, v:10, n:2-4, pp:102-120 [Journal ] Ming C. Lin , William V. Baxter III , Vincent Scheib , Jeremy Wendt Physically based virtual painting. [Citation Graph (0, 0)][DBLP ] Commun. ACM, 2004, v:47, n:8, pp:40-47 [Journal ] Gentaro Hirota , Renee Maheshwari , Ming C. Lin Fast volume-preserving free-form deformation using multi-level optimization. [Citation Graph (0, 0)][DBLP ] Computer-Aided Design, 2000, v:32, n:8-9, pp:499-512 [Journal ] Young J. Kim , Gokul Varadhan , Ming C. Lin , Dinesh Manocha Fast swept volume approximation of complex polyhedral models. [Citation Graph (0, 0)][DBLP ] Computer-Aided Design, 2004, v:36, n:11, pp:1013-1027 [Journal ] Stephane Redon , Ming C. Lin An efficient, error-bounded approximation algorithm for simulating quasi-statics of complex linkages. [Citation Graph (0, 0)][DBLP ] Computer-Aided Design, 2006, v:38, n:4, pp:300-314 [Journal ] Subodh Kumar , Dinesh Manocha , William F. Garrett , Ming C. Lin Hierarchical back-face computation. [Citation Graph (0, 0)][DBLP ] Computers & Graphics, 1999, v:23, n:5, pp:681-692 [Journal ] Ming C. Lin , Miguel A. Otaduy Sensation-Preserving Haptic Rendering. [Citation Graph (0, 0)][DBLP ] IEEE Computer Graphics and Applications, 2005, v:25, n:4, pp:8-11 [Journal ] Ming C. Lin , Kenneth Salisbury Haptic Rendering - Beyond Visual Computing. [Citation Graph (0, 0)][DBLP ] IEEE Computer Graphics and Applications, 2004, v:24, n:2, pp:22-23 [Journal ] Ming C. Lin , Kenneth Salisbury Guest Editors' Introduction: Haptic Rendering-Touch - Enabled Interfaces. [Citation Graph (0, 0)][DBLP ] IEEE Computer Graphics and Applications, 2004, v:24, n:6, pp:20-21 [Journal ] Stephen A. Ehmann , Ming C. Lin Accurate and Fast Proximity Queries Between Polyhedra Using Convex Surface Decomposition. [Citation Graph (0, 0)][DBLP ] Comput. Graph. Forum, 2001, v:20, n:3, pp:- [Journal ] Shankar Krishnan , M. Gopi , Ming C. Lin , Dinesh Manocha , A. Pattekar Rapid and Accurate Contact Determination between Spline Models using ShellTrees. [Citation Graph (0, 0)][DBLP ] Comput. Graph. Forum, 1998, v:17, n:3, pp:315-326 [Journal ] Vincent Scheib , Jörg Haber , Ming C. Lin , Hans-Peter Seidel Efficient Fitting and Rendering of Large Scattered Data Sets Using Subdivision Surfaces. [Citation Graph (0, 0)][DBLP ] Comput. Graph. Forum, 2002, v:21, n:3, pp:- [Journal ] Andy Wilson , Eric Larsen , Dinesh Manocha , Ming C. Lin Partitioning and Handling Massive Models for Interactive Collision Detection. [Citation Graph (0, 0)][DBLP ] Comput. Graph. Forum, 1999, v:18, n:3, pp:319-330 [Journal ] Arthur D. Gregory , Ming C. Lin , Stefan Gottschalk , Russell Taylor Fast and accurate collision detection for haptic interaction using a three degree-of-freedom force-feedback device. [Citation Graph (0, 0)][DBLP ] Comput. Geom., 2000, v:15, n:1-3, pp:69-89 [Journal ] Pankaj K. Agarwal , Leonidas J. Guibas , Herbert Edelsbrunner , Jeff Erickson , Michael Isard , Sariel Har-Peled , John Hershberger , Christian S. Jensen , Lydia E. Kavraki , Patrice Koehl , Ming C. Lin , Dinesh Manocha , Dimitris N. Metaxas , Brian Mirtich , David M. Mount , S. Muthukrishnan , Dinesh K. Pai , Elisha Sacks , Jack Snoeyink , Subhash Suri , Ouri Wolfson Algorithmic issues in modeling motion. [Citation Graph (0, 0)][DBLP ] ACM Comput. Surv., 2002, v:34, n:4, pp:550-572 [Journal ] Jeremy D. Wendt , William Baxter , Ipek Oguz , Ming C. Lin Finite volume flow simulations on arbitrary domains. [Citation Graph (0, 0)][DBLP ] Graphical Models, 2007, v:69, n:1, pp:19-32 [Journal ] Ming C. Lin , Dinesh Manocha Efficient Contact Determination in Dynamic Environments. [Citation Graph (0, 0)][DBLP ] Int. J. Comput. Geometry Appl., 1997, v:7, n:1/2, pp:123-151 [Journal ] Ming C. Lin , Dinesh Manocha Guest Editors' Foreword. [Citation Graph (0, 0)][DBLP ] Int. J. Comput. Geometry Appl., 1998, v:8, n:4, pp:385-0 [Journal ] Mark Foskey , Ming C. Lin , Dinesh Manocha Efficient Computation of A Simplified Medial Axis. [Citation Graph (0, 0)][DBLP ] J. Comput. Inf. Sci. Eng., 2003, v:3, n:4, pp:274-284 [Journal ] William Baxter , Yuanxin Liu , Ming C. Lin A viscous paint model for interactive applications. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2004, v:15, n:3-4, pp:433-441 [Journal ] Stephen A. Ehmann , Arthur D. Gregory , Ming C. Lin A touch-enabled system for multi-resolution modeling and 3D painting. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2001, v:12, n:3, pp:145-157 [Journal ] Harald Schmidl , Ming C. Lin Geometry-driven physical interaction between avatars and virtual environments. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2004, v:15, n:3-4, pp:229-236 [Journal ] Nitin Jain , Ilknur Kabul , Naga K. Govindaraju , Dinesh Manocha , Ming C. Lin Multi-resolution collision handling for cloth-like simulations. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2005, v:16, n:3-4, pp:141-151 [Journal ] Young J. Kim , Miguel A. Otaduy , Ming C. Lin , Dinesh Manocha Six-Degree-of-Freedom Haptic Rendering Using Incremental and Localized Computations. [Citation Graph (0, 0)][DBLP ] Presence, 2003, v:12, n:3, pp:277-295 [Journal ] Naga K. Govindaraju , Ming C. Lin , Dinesh Manocha Efficient Collision Culling among Deformable Objects using Graphics Processors. [Citation Graph (0, 0)][DBLP ] Presence, 2006, v:15, n:1, pp:62-76 [Journal ] Young J. Kim , Stephane Redon , Ming C. Lin , Dinesh Manocha , Jim Templeman Interactive Continuous Collision Detection Using Swept Volume for Avatars. [Citation Graph (0, 0)][DBLP ] Presence, 2007, v:16, n:2, pp:206-223 [Journal ] Naga K. Govindaraju , David Knott , Nitin Jain , Ilknur Kabul , Rasmus Tamstorf , Russell Gayle , Ming C. Lin , Dinesh Manocha Interactive collision detection between deformable models using chromatic decomposition. [Citation Graph (0, 0)][DBLP ] ACM Trans. Graph., 2005, v:24, n:3, pp:991-999 [Journal ] Miguel A. Otaduy , Ming C. Lin Sensation preserving simplification for haptic rendering. [Citation Graph (0, 0)][DBLP ] ACM Trans. Graph., 2003, v:22, n:3, pp:543-553 [Journal ] Stephane Redon , Nico Galoppo , Ming C. Lin Adaptive dynamics of articulated bodies. [Citation Graph (0, 0)][DBLP ] ACM Trans. Graph., 2005, v:24, n:3, pp:936-945 [Journal ] Grigore C. Burdea , Ming C. Lin , William Ribarsky , Benjamin Watson Guest Editorial: Special Issue on Haptics, Virtual, and Augmented Reality. [Citation Graph (0, 0)][DBLP ] IEEE Trans. Vis. Comput. Graph., 2005, v:11, n:6, pp:611-613 [Journal ] Naga K. Govindaraju , Ming C. Lin , Dinesh Manocha Fast and Reliable Collision Culling Using Graphics Hardware. [Citation Graph (0, 0)][DBLP ] IEEE Trans. Vis. Comput. Graph., 2006, v:12, n:2, pp:143-154 [Journal ] Young J. Kim , Ming C. Lin , Dinesh Manocha Incremental Penetration Depth Estimation between Convex Polytopes Using Dual-Space Expansion. [Citation Graph (0, 0)][DBLP ] IEEE Trans. Vis. Comput. Graph., 2004, v:10, n:2, pp:152-163 [Journal ] Madhav K. Ponamgi , Dinesh Manocha , Ming C. Lin Incremental Algorithms for Collision Detection Between Polygonal Models. [Citation Graph (0, 0)][DBLP ] IEEE Trans. Vis. Comput. Graph., 1997, v:3, n:1, pp:51-64 [Journal ] Kelly Ward , Florence Bertails , Tae-Yong Kim , Stephen R. Marschner , Marie-Paule Cani , Ming C. Lin A Survey on Hair Modeling: Styling, Simulation, and Rendering. [Citation Graph (0, 0)][DBLP ] IEEE Trans. Vis. Comput. Graph., 2007, v:13, n:2, pp:213-234 [Journal ] Theodore Kim , Ming C. Lin Fast Animation of Lightning Using an Adaptive Mesh. [Citation Graph (0, 0)][DBLP ] IEEE Trans. Vis. Comput. Graph., 2007, v:13, n:2, pp:390-402 [Journal ] Arthur D. Gregory , Andrei State , Ming C. Lin , Dinesh Manocha , Mark A. Livingston Interactive surface decomposition for polyhedral morphing. [Citation Graph (0, 0)][DBLP ] The Visual Computer, 1999, v:15, n:9, pp:453-470 [Journal ] Ming C. Lin , Dinesh Manocha Fast interference detection between geometric models. [Citation Graph (0, 0)][DBLP ] The Visual Computer, 1995, v:11, n:10, pp:542-561 [Journal ] Naga K. Govindaraju , Stephane Redon , Ming C. Lin , Dinesh Manocha CULLIDE: interactive collision detection between complex models in large environments using graphics hardware. [Citation Graph (0, 0)][DBLP ] Graphics Hardware, 2003, pp:25-32 [Conf ] Nico Galoppo , Miguel A. Otaduy , Paul Mecklenburg , Markus H. Gross , Ming C. Lin Accelerated Proximity Queries for Haptic Rendering of Deformable Models. [Citation Graph (0, 0)][DBLP ] WHC, 2007, pp:591-592 [Conf ] Nico Galoppo , Serhat Tekin , Miguel A. Otaduy , Markus H. Gross , Ming C. Lin Interactive Haptic Rendering of High-Resolution Deformable Objects. [Citation Graph (0, 0)][DBLP ] HCI (14), 2007, pp:215-223 [Conf ] Russell Gayle , Stephane Redon , Avneesh Sud , Ming C. Lin , Dinesh Manocha Efficient Motion Planning of Highly Articulated Chains using Physics-based Sampling. [Citation Graph (0, 0)][DBLP ] ICRA, 2007, pp:3319-3326 [Conf ] Stephane Redon , Ming C. Lin Practical Local Planning in the Contact Space. [Citation Graph (0, 0)][DBLP ] ICRA, 2005, pp:4200-4205 [Conf ] Russell Gayle , Ming C. Lin , Dinesh Manocha Constraint-Based Motion Planning of Deformable Robots. [Citation Graph (0, 0)][DBLP ] ICRA, 2005, pp:1046-1053 [Conf ] Nikunj Raghuvanshi , Christian Lauterbach , Anish Chandak , Dinesh Manocha , Ming C. Lin Real-time sound synthesis and propagation for games. [Citation Graph (0, 0)][DBLP ] Commun. ACM, 2007, v:50, n:7, pp:66-73 [Journal ] Naga K. Govindaraju , Ilknur Kabul , Ming C. Lin , Dinesh Manocha Fast continuous collision detection among deformable models using graphics processors. [Citation Graph (0, 0)][DBLP ] Computers & Graphics, 2007, v:31, n:1, pp:5-14 [Journal ] Vivek Kwatra , David Adalsteinsson , Theodore Kim , Nipun Kwatra , Mark Carlson , Ming C. Lin Texturing Fluids. [Citation Graph (0, 0)][DBLP ] IEEE Trans. Vis. Comput. Graph., 2007, v:13, n:5, pp:939-952 [Journal ] Modeling collision avoidance behavior for virtual humans. [Citation Graph (, )][DBLP ] Geometric methods for multi-agent collision avoidance. [Citation Graph (, )][DBLP ] Reciprocal Velocity Obstacles for real-time multi-agent navigation. [Citation Graph (, )][DBLP ] Multi-robot coordination using generalized social potential fields. [Citation Graph (, )][DBLP ] A fast n-dimensional ray-shooting algorithm for grasping force optimization. [Citation Graph (, )][DBLP ] Physically-Based Validation of Deformable Medical Image Registration. [Citation Graph (, )][DBLP ] Interactive navigation of multiple agents in crowded environments. [Citation Graph (, )][DBLP ] Controlling deformable material with dynamic morph targets. [Citation Graph (, )][DBLP ] Efficient simplex computation for fixture layout design. [Citation Graph (, )][DBLP ] Accelerated wave-based acoustics simulation. [Citation Graph (, )][DBLP ] Virtualized Traffic: Reconstructing Traffic Flows from Discrete Spatio-Temporal Data. [Citation Graph (, )][DBLP ] Real-time Path Planning for Virtual Agents in Dynamic Environments. [Citation Graph (, )][DBLP ] Synthesizing contact sounds between textured models. [Citation Graph (, )][DBLP ] In quest of realism and interactivity for virtual environments. [Citation Graph (, )][DBLP ] Real-time navigation of independent agents using adaptive roadmaps. [Citation Graph (, )][DBLP ] ClearPath: highly parallel collision avoidance for multi-agent simulation. [Citation Graph (, )][DBLP ] A perceptually-inspired force model for haptic texture rendering. [Citation Graph (, )][DBLP ] Path Planning among Movable Obstacles: A Probabilistically Complete Approach. [Citation Graph (, )][DBLP ] Reactive deformation roadmaps: motion planning of multiple robots in dynamic environments. [Citation Graph (, )][DBLP ] Real-Time Path Planning and Navigation for Multi-agent and Crowd Simulations. [Citation Graph (, )][DBLP ] Interactive Modeling, Simulation and Control of Large-Scale Crowds and Traffic. [Citation Graph (, )][DBLP ] Physically-inspired haptic rendering. [Citation Graph (, )][DBLP ] Editor's introduction. [Citation Graph (, )][DBLP ] Physically Based Sound Synthesis for Large-Scale Virtual Environments. [Citation Graph (, )][DBLP ] Fast Simulation of Laplacian Growth. [Citation Graph (, )][DBLP ] Virtual Reality Software and Technology. [Citation Graph (, )][DBLP ] Soft Articulated Characters with Fast Contact Handling. [Citation Graph (, )][DBLP ] Fluid in Video: Augmenting Real Video with Simulated Fluids. [Citation Graph (, )][DBLP ] Visual simulation of shockwaves. [Citation Graph (, )][DBLP ] Search in 0.208secs, Finished in 0.214secs