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Marcelo Kallmann: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Marcelo Kallmann, Daniel Thalmann
    A Behavioral Interface to Simulate Agent-Object Interactions in Real-Time. [Citation Graph (0, 0)][DBLP]
    CA, 1999, pp:138-0 [Conf]
  2. Marcelo Kallmann, Patrick Lemoine, Daniel Thalmann, Frederic Cordier, Nadia Magnenat-Thalmann, Cecilia Ruspa, Silvia Quattrocolo
    Immersive Vehicle Simulators for Prototyping, Training and Ergonomics. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2003, pp:90-95 [Conf]
  3. Etienne de Sevin, Marcelo Kallmann, Daniel Thalmann
    Towards Real Time Virtual Human Life Simulations. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2001, pp:31-37 [Conf]
  4. Marcelo Kallmann, Etienne de Sevin, Daniel Thalmann
    Constructing Virtual Human Life Simulations. [Citation Graph (0, 0)][DBLP]
    DEFORM/AVATARS, 2000, pp:240-0 [Conf]
  5. Soraia Raupp Musse, Marcelo Kallmann, Daniel Thalmann
    Level of Autonomy for Virtual Human Agents. [Citation Graph (0, 0)][DBLP]
    ECAL, 1999, pp:345-349 [Conf]
  6. Marcelo Kallmann, Stacy Marsella
    Hierarchical Motion Controllers for Real-Time Autonomous Virtual Humans. [Citation Graph (0, 0)][DBLP]
    IVA, 2005, pp:253-265 [Conf]
  7. Ari Shapiro, Marcelo Kallmann, Petros Faloutsos
    Interactive motion correction and object manipulation. [Citation Graph (0, 0)][DBLP]
    SI3D, 2007, pp:137-144 [Conf]
  8. Luiz M. G. Gonçalves, Marcelo Kallmann, Daniel Thalmann
    Programming Behaviors with Local Perception and Smart Objects: An Approach to Solve Autonomous Agents Tasks. [Citation Graph (0, 0)][DBLP]
    SIBGRAPI, 2001, pp:184-191 [Conf]
  9. Selim Balcisoy, Marcelo Kallmann, Pascal Fua, Daniel Thalmann
    A framework for rapid evaluation of prototypes with augmented reality. [Citation Graph (0, 0)][DBLP]
    VRST, 2000, pp:61-66 [Conf]
  10. Marcelo Kallmann, Daniel Thalmann
    Direct 3D interaction with smart objects. [Citation Graph (0, 0)][DBLP]
    VRST, 1999, pp:124-130 [Conf]
  11. Marcelo Kallmann
    Scalable Solutions for Interactive Virtual Humans that Can Manipulate Objects. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2005, pp:69-75 [Conf]
  12. Nathalie Farenc, Soraia Raupp Musse, Elsa Schweiss, Marcelo Kallmann, Olivier Aune, Ronan Boulic, Daniel Thalmann
    A Paradigm for Controlling Virtual Humans in Urban Environment Simulations. [Citation Graph (0, 0)][DBLP]
    Applied Artificial Intelligence, 2000, v:14, n:1, pp:69-91 [Journal]
  13. Luiz M. G. Gonçalves, Marcelo Kallmann, Daniel Thalmann
    Defining behaviors for autonomous agents based on local perception and smart objects. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2002, v:26, n:6, pp:887-897 [Journal]
  14. Marcelo Kallmann, Amaury Aubel, Tolga Abaci, Daniel Thalmann
    Planning Collision-Free Reaching Motions for Interactive Object Manipulation and Grasping. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2003, v:22, n:3, pp:313-322 [Journal]
  15. Marcelo Kallmann, Antonio A. F. Oliveira
    Homeomorphisms and Metamorphosis of Polyhedral Models Using Fields of Directions Defined on Triangulations. [Citation Graph (0, 0)][DBLP]
    J. Braz. Comp. Soc., 1997, v:3, n:3, pp:- [Journal]
  16. Marcelo Kallmann, Daniel Thalmann
    Modeling Behaviors of Interactive Objects for Real-Time Virtual Environments. [Citation Graph (0, 0)][DBLP]
    J. Vis. Lang. Comput., 2002, v:13, n:2, pp:177-195 [Journal]
  17. Marcelo Kallmann, Maja J. Mataric
    Motion Planning using Dynamic Roadmaps. [Citation Graph (0, 0)][DBLP]
    ICRA, 2004, pp:4399-4404 [Conf]

  18. SmartBody: behavior realization for embodied conversational agents. [Citation Graph (, )][DBLP]


  19. Collaboratory: An Open Source Teaching and Learning Facility for Computer Science and Engineering Education. [Citation Graph (, )][DBLP]


  20. Interactive Demonstration of Pointing Gestures for Virtual Trainers. [Citation Graph (, )][DBLP]


  21. A skill-based motion planning framework for humanoids. [Citation Graph (, )][DBLP]


  22. Interactive Motion Modeling and Parameterization by Direct Demonstration. [Citation Graph (, )][DBLP]


  23. Learning humanoid reaching tasks in dynamic environments. [Citation Graph (, )][DBLP]


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