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Pierre Poulin: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. C. Kouadio, Pierre Poulin, P. Lachapelle
    Real-Time Facial Animation based upon a Bank of 3D Facial Expressions. [Citation Graph (0, 0)][DBLP]
    CA, 1998, pp:128-136 [Conf]
  2. Pierre Poulin, Karim Ratib, Marco Jacque
    Sketching Shadows and Highlights to Position Lights. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 1997, pp:56-0 [Conf]
  3. Laurent Lefebvre, Pierre Poulin
    Analysis and Synthesis of Structural Textures. [Citation Graph (0, 0)][DBLP]
    Graphics Interface, 2000, pp:77-86 [Conf]
  4. Patrick Fournier, Arash Habibi, Pierre Poulin
    Simulating the Flow of Liquid Droplets. [Citation Graph (0, 0)][DBLP]
    Graphics Interface, 1998, pp:133-142 [Conf]
  5. Philippe Beaudoin, Pierre Poulin
    Compressed Multisampling for Efficient Hardware Edge Antialiasing. [Citation Graph (0, 0)][DBLP]
    Graphics Interface, 2004, pp:169-176 [Conf]
  6. Philippe Beaudoin, Sébastien Paquet, Pierre Poulin
    Realistic and Controllable Fire Simulation. [Citation Graph (0, 0)][DBLP]
    Graphics Interface, 2001, pp:159-166 [Conf]
  7. Normand Brière, Pierre Poulin
    Adaptive Representation of Specular Light Flux. [Citation Graph (0, 0)][DBLP]
    Graphics Interface, 2000, pp:127-136 [Conf]
  8. Jocelyn Houle, Pierre Poulin
    Simplification and Real-time Smooth Transitions of Articulated Meshes. [Citation Graph (0, 0)][DBLP]
    Graphics Interface, 2001, pp:55-60 [Conf]
  9. Eric Paquette, Pierre Poulin, George Drettakis
    Surface Aging by Impacts. [Citation Graph (0, 0)][DBLP]
    Graphics Interface, 2001, pp:175-182 [Conf]
  10. Eric Paquette, Pierre Poulin, George Drettakis
    The Simulation of Paint Cracking and Peeling. [Citation Graph (0, 0)][DBLP]
    Graphics Interface, 2002, pp:59-68 [Conf]
  11. Pierre Poulin, Marc Stamminger, François Duranleau, Marie-Claude Frasson, George Drettakis
    Interactive Point-based Modeling of Complex Objects from Images. [Citation Graph (0, 0)][DBLP]
    Graphics Interface, 2003, pp:11-20 [Conf]
  12. Jean-François St-Amour, Eric Paquette, Pierre Poulin
    Soft shadows from extended light sources with penumbra deep shadow maps. [Citation Graph (0, 0)][DBLP]
    Graphics Interface, 2005, pp:105-112 [Conf]
  13. Guillaume Langelier, Houari A. Sahraoui, Pierre Poulin
    Visualization-based analysis of quality for large-scale software systems. [Citation Graph (0, 0)][DBLP]
    ASE, 2005, pp:214-223 [Conf]
  14. Luc Leblanc, Pierre Poulin
    Guaranteed Occlusion and Visibility in Cluster Hierarchical Radiosity. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2000, pp:89-100 [Conf]
  15. Céline Loscos, Marie-Claude Frasson, George Drettakis, Bruce Walter, Xavier Granier, Pierre Poulin
    Interactive Virtual Relighting and Remodeling of Real Scenes. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 1999, pp:329-340 [Conf]
  16. Alexandre Meyer, Fabrice Neyret, Pierre Poulin
    Interactive Rendering of Trees with Shading and Shadows. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2001, pp:183-196 [Conf]
  17. Pierre Poulin, Alain Fournier
    Painting Surface Characteristics. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 1995, pp:160-169 [Conf]
  18. Pierre Poulin, Mathieu Ouimet, Marie-Claude Frasson
    Interactively Modeling with Photogrammetry. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 1998, pp:93-104 [Conf]
  19. Pierre Poulin, Alain Fournier
    Lights from Highlights and Shadows. [Citation Graph (0, 0)][DBLP]
    SI3D, 1992, pp:31-38 [Conf]
  20. Normand Brière, Pierre Poulin
    Hierarchical View-Dependent Structures for Interactive Scene Manipulation. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1996, pp:83-90 [Conf]
  21. Pierre Poulin, Alain Fournier
    A model for anisotropic reflection. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1990, pp:273-282 [Conf]
  22. Martin Granger-Piché, Emric Epstein, Pierre Poulin
    Interactive Hierarchical Space Carving with Projector-based Calibrations. [Citation Graph (0, 0)][DBLP]
    VMV, 2004, pp:159-166 [Conf]
  23. Pierre Poulin, John Amanatides
    Shading and shadowing with linear light sources. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1991, v:15, n:2, pp:259-265 [Journal]
  24. Normand Brière, Pierre Poulin
    Adaptive Representation of Specular Light. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2001, v:20, n:2, pp:149-159 [Journal]
  25. Eric Paquette, Pierre Poulin, George Drettakis
    A Light Hierarchy for Fast Rendering of Scenes with Many Lights. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1998, v:17, n:3, pp:63-74 [Journal]
  26. Eric Plante, Marie-Paule Cani, Pierre Poulin
    Capturing the Complexity of Hair Motion. [Citation Graph (0, 0)][DBLP]
    Graphical Models, 2002, v:64, n:1, pp:40-58 [Journal]
  27. Philippe Beaudoin, Pierre Poulin, Michiel van de Panne
    Adapting wavelet compression to human motion capture clips. [Citation Graph (0, 0)][DBLP]
    Graphics Interface, 2007, pp:313-318 [Conf]
  28. Simon Bouvier-Zappa, Victor Ostromoukhov, Pierre Poulin
    Motion cues for illustration of skeletal motion capture data. [Citation Graph (0, 0)][DBLP]
    NPAR, 2007, pp:133-140 [Conf]

  29. Visual Detection of Design Anomalies. [Citation Graph (, )][DBLP]

  30. Multiresolution point-set surfaces. [Citation Graph (, )][DBLP]

  31. Preserving sharp edges in geometry images. [Citation Graph (, )][DBLP]

  32. BVH for efficient raytracing of dynamic metaballs on GPU. [Citation Graph (, )][DBLP]

  33. Exploring the evolution of software quality with animated visualization. [Citation Graph (, )][DBLP]

  34. Efficient streaming of 3D scenes with complex geometry and complex lighting. [Citation Graph (, )][DBLP]

  35. Visualisation et analyse de logiciels de grande taille. [Citation Graph (, )][DBLP]

  36. Geometry Images of Arbitrary Genus in the Spherical Domain. [Citation Graph (, )][DBLP]

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