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Pierre Poulin:
[Publications]
[Author Rank by year]
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[Prefers]
[Cites]
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Publications of Author
- C. Kouadio, Pierre Poulin, P. Lachapelle
Real-Time Facial Animation based upon a Bank of 3D Facial Expressions. [Citation Graph (0, 0)][DBLP] CA, 1998, pp:128-136 [Conf]
- Pierre Poulin, Karim Ratib, Marco Jacque
Sketching Shadows and Highlights to Position Lights. [Citation Graph (0, 0)][DBLP] Computer Graphics International, 1997, pp:56-0 [Conf]
- Laurent Lefebvre, Pierre Poulin
Analysis and Synthesis of Structural Textures. [Citation Graph (0, 0)][DBLP] Graphics Interface, 2000, pp:77-86 [Conf]
- Patrick Fournier, Arash Habibi, Pierre Poulin
Simulating the Flow of Liquid Droplets. [Citation Graph (0, 0)][DBLP] Graphics Interface, 1998, pp:133-142 [Conf]
- Philippe Beaudoin, Pierre Poulin
Compressed Multisampling for Efficient Hardware Edge Antialiasing. [Citation Graph (0, 0)][DBLP] Graphics Interface, 2004, pp:169-176 [Conf]
- Philippe Beaudoin, Sébastien Paquet, Pierre Poulin
Realistic and Controllable Fire Simulation. [Citation Graph (0, 0)][DBLP] Graphics Interface, 2001, pp:159-166 [Conf]
- Normand Brière, Pierre Poulin
Adaptive Representation of Specular Light Flux. [Citation Graph (0, 0)][DBLP] Graphics Interface, 2000, pp:127-136 [Conf]
- Jocelyn Houle, Pierre Poulin
Simplification and Real-time Smooth Transitions of Articulated Meshes. [Citation Graph (0, 0)][DBLP] Graphics Interface, 2001, pp:55-60 [Conf]
- Eric Paquette, Pierre Poulin, George Drettakis
Surface Aging by Impacts. [Citation Graph (0, 0)][DBLP] Graphics Interface, 2001, pp:175-182 [Conf]
- Eric Paquette, Pierre Poulin, George Drettakis
The Simulation of Paint Cracking and Peeling. [Citation Graph (0, 0)][DBLP] Graphics Interface, 2002, pp:59-68 [Conf]
- Pierre Poulin, Marc Stamminger, François Duranleau, Marie-Claude Frasson, George Drettakis
Interactive Point-based Modeling of Complex Objects from Images. [Citation Graph (0, 0)][DBLP] Graphics Interface, 2003, pp:11-20 [Conf]
- Jean-François St-Amour, Eric Paquette, Pierre Poulin
Soft shadows from extended light sources with penumbra deep shadow maps. [Citation Graph (0, 0)][DBLP] Graphics Interface, 2005, pp:105-112 [Conf]
- Guillaume Langelier, Houari A. Sahraoui, Pierre Poulin
Visualization-based analysis of quality for large-scale software systems. [Citation Graph (0, 0)][DBLP] ASE, 2005, pp:214-223 [Conf]
- Luc Leblanc, Pierre Poulin
Guaranteed Occlusion and Visibility in Cluster Hierarchical Radiosity. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 2000, pp:89-100 [Conf]
- Céline Loscos, Marie-Claude Frasson, George Drettakis, Bruce Walter, Xavier Granier, Pierre Poulin
Interactive Virtual Relighting and Remodeling of Real Scenes. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 1999, pp:329-340 [Conf]
- Alexandre Meyer, Fabrice Neyret, Pierre Poulin
Interactive Rendering of Trees with Shading and Shadows. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 2001, pp:183-196 [Conf]
- Pierre Poulin, Alain Fournier
Painting Surface Characteristics. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 1995, pp:160-169 [Conf]
- Pierre Poulin, Mathieu Ouimet, Marie-Claude Frasson
Interactively Modeling with Photogrammetry. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 1998, pp:93-104 [Conf]
- Pierre Poulin, Alain Fournier
Lights from Highlights and Shadows. [Citation Graph (0, 0)][DBLP] SI3D, 1992, pp:31-38 [Conf]
- Normand Brière, Pierre Poulin
Hierarchical View-Dependent Structures for Interactive Scene Manipulation. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 1996, pp:83-90 [Conf]
- Pierre Poulin, Alain Fournier
A model for anisotropic reflection. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 1990, pp:273-282 [Conf]
- Martin Granger-Piché, Emric Epstein, Pierre Poulin
Interactive Hierarchical Space Carving with Projector-based Calibrations. [Citation Graph (0, 0)][DBLP] VMV, 2004, pp:159-166 [Conf]
- Pierre Poulin, John Amanatides
Shading and shadowing with linear light sources. [Citation Graph (0, 0)][DBLP] Computers & Graphics, 1991, v:15, n:2, pp:259-265 [Journal]
- Normand Brière, Pierre Poulin
Adaptive Representation of Specular Light. [Citation Graph (0, 0)][DBLP] Comput. Graph. Forum, 2001, v:20, n:2, pp:149-159 [Journal]
- Eric Paquette, Pierre Poulin, George Drettakis
A Light Hierarchy for Fast Rendering of Scenes with Many Lights. [Citation Graph (0, 0)][DBLP] Comput. Graph. Forum, 1998, v:17, n:3, pp:63-74 [Journal]
- Eric Plante, Marie-Paule Cani, Pierre Poulin
Capturing the Complexity of Hair Motion. [Citation Graph (0, 0)][DBLP] Graphical Models, 2002, v:64, n:1, pp:40-58 [Journal]
- Philippe Beaudoin, Pierre Poulin, Michiel van de Panne
Adapting wavelet compression to human motion capture clips. [Citation Graph (0, 0)][DBLP] Graphics Interface, 2007, pp:313-318 [Conf]
- Simon Bouvier-Zappa, Victor Ostromoukhov, Pierre Poulin
Motion cues for illustration of skeletal motion capture data. [Citation Graph (0, 0)][DBLP] NPAR, 2007, pp:133-140 [Conf]
Visual Detection of Design Anomalies. [Citation Graph (, )][DBLP]
Multiresolution point-set surfaces. [Citation Graph (, )][DBLP]
Preserving sharp edges in geometry images. [Citation Graph (, )][DBLP]
BVH for efficient raytracing of dynamic metaballs on GPU. [Citation Graph (, )][DBLP]
Exploring the evolution of software quality with animated visualization. [Citation Graph (, )][DBLP]
Efficient streaming of 3D scenes with complex geometry and complex lighting. [Citation Graph (, )][DBLP]
Visualisation et analyse de logiciels de grande taille. [Citation Graph (, )][DBLP]
Geometry Images of Arbitrary Genus in the Spherical Domain. [Citation Graph (, )][DBLP]
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