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Gilles Debunne: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Gilles Debunne, Mathieu Desbrun, Marie-Paule Cani, Alan H. Barr
    Adaptive Simulation of Soft Bodies in Real-Time. [Citation Graph (0, 0)][DBLP]
    CA, 2000, pp:15-20 [Conf]
  2. Matthieu Cunzi, Joëlle Thollot, Sylvain Paris, Gilles Debunne, Jean-Dominique Gascuel, Frédo Durand
    Dynamic Canvas for Non-Photorealistic Walkthroughs. [Citation Graph (0, 0)][DBLP]
    Graphics Interface, 2003, pp:121-130 [Conf]
  3. Xavier Décoret, Gilles Debunne, François X. Sillion
    Erosion Based Visibility Preprocessing. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2003, pp:281-288 [Conf]
  4. Gilles Debunne, Mathieu Desbrun, Marie-Paule Cani, Alan H. Barr
    Dynamic real-time deformations using space & time adaptive sampling. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2001, pp:31-36 [Conf]
  5. Richard I. Hartley, Gilles Debunne
    Dualizing Scene Reconstruction Algorithms. [Citation Graph (0, 0)][DBLP]
    SMILE, 1998, pp:14-31 [Conf]
  6. Mark Meyer, Gilles Debunne, Mathieu Desbrun, Alan H. Barr
    Interactive animation of cloth-like objects in virtual reality. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2001, v:12, n:1, pp:1-12 [Journal]
  7. Franck Multon, Laure France, Marie-Paule Cani, Gilles Debunne
    Computer animation of human walking: a survey. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 1999, v:10, n:1, pp:39-54 [Journal]

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