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Marie-Paule Cani:
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[Author Rank by year]
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Publications of Author
- Gilles Debunne, Mathieu Desbrun, Marie-Paule Cani, Alan H. Barr
Adaptive Simulation of Soft Bodies in Real-Time. [Citation Graph (0, 0)][DBLP] CA, 2000, pp:15-20 [Conf]
- Jean-Christophe Lombardo, Marie-Paule Cani, Fabrice Neyret
Real-Time Collision Detection for Virtual Surgery. [Citation Graph (0, 0)][DBLP] CA, 1999, pp:82-0 [Conf]
- Sylvain Guerraz, Frank Perbet, David Raulo, François Faure, Marie-Paule Cani
A Procedural Approach to Animate Interactive Natural Sceneries. [Citation Graph (0, 0)][DBLP] CASA, 2003, pp:73-78 [Conf]
- Caroline Larboulette, Marie-Paule Cani
Real-Time Dynamic Wrinkles. [Citation Graph (0, 0)][DBLP] Computer Graphics International, 2004, pp:522-525 [Conf]
- Dan Stora, Pierre-Olivier Agliati, Marie-Paule Cani, Fabrice Neyret, Jean-Dominique Gascuel
Animating Lava Flows. [Citation Graph (0, 0)][DBLP] Graphics Interface, 1999, pp:203-210 [Conf]
- Florence Bertails, Clément Ménier, Marie-Paule Cani
A practical self-shadowing algorithm for interactive hair animation. [Citation Graph (0, 0)][DBLP] Graphics Interface, 2005, pp:71-78 [Conf]
- Laks Raghupathi, Vincent Cantin, François Faure, Marie-Paule Cani
Real-Time Simulation of Self-collisions for Virtual Intestinal Surgery. [Citation Graph (0, 0)][DBLP] IS4TH, 2003, pp:15-26 [Conf]
- Alexis Angelidis, Marie-Paule Cani, Geoff Wyvill, Scott A. King
Swirling-Sweepers: Constant-Volume Modeling. [Citation Graph (0, 0)][DBLP] Pacific Conference on Computer Graphics and Applications, 2004, pp:10-15 [Conf]
- Guillaume Dewaele, Marie-Paule Cani
Interactive Global and Local Deformations for Virtual Clay. [Citation Graph (0, 0)][DBLP] Pacific Conference on Computer Graphics and Applications, 2003, pp:131-140 [Conf]
- Frank Perbet, Marie-Paule Cani
Animating prairies in real-time. [Citation Graph (0, 0)][DBLP] SI3D, 2001, pp:103-110 [Conf]
- Gilles Debunne, Mathieu Desbrun, Marie-Paule Cani, Alan H. Barr
Dynamic real-time deformations using space & time adaptive sampling. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2001, pp:31-36 [Conf]
- Fabrice Neyret, Marie-Paule Cani
Pattern-Based Texturing Revisited. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 1999, pp:235-242 [Conf]
- Cyril Soler, Marie-Paule Cani, Alexis Angelidis
Hierarchical pattern mapping. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2002, pp:673-680 [Conf]
- Alexis Angelidis, Marie-Paule Cani
Adaptive implicit modeling using subdivision curves and surfaces as skeletons. [Citation Graph (0, 0)][DBLP] Symposium on Solid Modeling and Applications, 2002, pp:45-52 [Conf]
- Marie-Paule Cani
Interactive sculpting with implicit surfaces. [Citation Graph (0, 0)][DBLP] Symposium on Solid Modeling and Applications, 2002, pp:179- [Conf]
- Alexis Angelidis, Pauline Jepp, Marie-Paule Cani
Implicit Modelling with Skeleton Curves: Controlled Blending in Contact Situation. [Citation Graph (0, 0)][DBLP] Shape Modeling International, 2002, pp:137-144 [Conf]
- Alexis Angelidis, Geoff Wyvill, Marie-Paule Cani
Sweepers: Swept User-Defined Tools for Modeling by Deformation. [Citation Graph (0, 0)][DBLP] SMI, 2004, pp:63-73 [Conf]
- Marie-Paule Cani, Samuel Hornus
Subdivision-Curve Primitives: A New Solution for Interactive Implicit Modeling. [Citation Graph (0, 0)][DBLP] Shape Modeling International, 2001, pp:82-88 [Conf]
- David Bourguignon, Marie-Paule Cani, George Drettakis
Drawing for Illustration and Annotation in 3D. [Citation Graph (0, 0)][DBLP] Comput. Graph. Forum, 2001, v:20, n:3, pp:- [Journal]
- Eric Ferley, Marie-Paule Cani, Dominique Attali
Skeletal Reconstruction of Branching Shapes. [Citation Graph (0, 0)][DBLP] Comput. Graph. Forum, 1997, v:16, n:5, pp:283-293 [Journal]
- Alexis Angelidis, Geoff Wyvill, Marie-Paule Cani
Sweepers: Swept deformation defined by gesture. [Citation Graph (0, 0)][DBLP] Graphical Models, 2006, v:68, n:1, pp:2-14 [Journal]
- Guillaume Dewaele, Marie-Paule Cani
Interactive global and local deformations for virtual clay. [Citation Graph (0, 0)][DBLP] Graphical Models, 2004, v:66, n:6, pp:352-369 [Journal]
- Laurent Favreau, Lionel Revéret, Christine Depraz, Marie-Paule Cani
Animal gaits from video: Comparative studies. [Citation Graph (0, 0)][DBLP] Graphical Models, 2006, v:68, n:2, pp:212-234 [Journal]
- Eric Ferley, Marie-Paule Cani, Jean-Dominique Gascuel
Resolution Adaptive Volume Sculpting. [Citation Graph (0, 0)][DBLP] Graphical Models, 2001, v:63, n:6, pp:459-478 [Journal]
- Eric Plante, Marie-Paule Cani, Pierre Poulin
Capturing the Complexity of Hair Motion. [Citation Graph (0, 0)][DBLP] Graphical Models, 2002, v:64, n:1, pp:40-58 [Journal]
- Alexis Angelidis, Marie-Paule Cani, Geoff Wyvill, Scott A. King
Swirling-sweepers: Constant-volume modeling. [Citation Graph (0, 0)][DBLP] Graphical Models, 2006, v:68, n:4, pp:324-332 [Journal]
- Franck Multon, Laure France, Marie-Paule Cani, Gilles Debunne
Computer animation of human walking: a survey. [Citation Graph (0, 0)][DBLP] Journal of Visualization and Computer Animation, 1999, v:10, n:1, pp:39-54 [Journal]
- Florence Bertails, Basile Audoly, Marie-Paule Cani, Bernard Querleux, Frédéric Leroy, Jean Luc Lévêque
Super-helices for predicting the dynamics of natural hair. [Citation Graph (0, 0)][DBLP] ACM Trans. Graph., 2006, v:25, n:3, pp:1180-1187 [Journal]
- Cyril Soler, Marie-Paule Cani, Alexis Angelidis
Hierarchical pattern mapping. [Citation Graph (0, 0)][DBLP] ACM Trans. Graph., 2002, v:21, n:3, pp:673-680 [Journal]
- Marie-Paule Cani, Mathieu Desbrun
Animation of Deformable Models Using Implicit Surfaces. [Citation Graph (0, 0)][DBLP] IEEE Trans. Vis. Comput. Graph., 1997, v:3, n:1, pp:39-50 [Journal]
- Laks Raghupathi, Laurent Grisoni, François Faure, Damien Marchal, Marie-Paule Cani, Christophe Chaillou
An Intestinal Surgery Simulator: Real-Time Collision Processing and Visualization. [Citation Graph (0, 0)][DBLP] IEEE Trans. Vis. Comput. Graph., 2004, v:10, n:6, pp:708-718 [Journal]
- Kelly Ward, Florence Bertails, Tae-Yong Kim, Stephen R. Marschner, Marie-Paule Cani, Ming C. Lin
A Survey on Hair Modeling: Styling, Simulation, and Rendering. [Citation Graph (0, 0)][DBLP] IEEE Trans. Vis. Comput. Graph., 2007, v:13, n:2, pp:213-234 [Journal]
- Eric Ferley, Marie-Paule Cani, Jean-Dominique Gascuel
Practical volumetric sculpting. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2000, v:16, n:7, pp:469-480 [Journal]
- Samuel Hornus, Alexis Angelidis, Marie-Paule Cani
Implicit modeling using subdivision curves. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2003, v:19, n:2-3, pp:94-104 [Journal]
- Kenneth Rose, Alla Sheffer, Jamie Wither, Marie-Paule Cani, Boris Thibert
Developable surfaces from arbitrary sketched boundaries. [Citation Graph (0, 0)][DBLP] Symposium on Geometry Processing, 2007, pp:163-172 [Conf]
- Jamie Wither, Florence Bertails, Marie-Paule Cani
Realistic Hair from a Sketch. [Citation Graph (0, 0)][DBLP] Shape Modeling International, 2007, pp:33-42 [Conf]
- Jamie Wither, Florence Bertails, Marie-Paule Cani
Color Plates. [Citation Graph (0, 0)][DBLP] Shape Modeling International, 2007, pp:271-300 [Conf]
- Matthias Teschner, Stefan Kimmerle, Bruno Heidelberger, Gabriel Zachmann, Laks Raghupathi, Arnulph Fuhrmann, Marie-Paule Cani, François Faure, Nadia Magnenat-Thalmann, Wolfgang Straßer, Pascal Volino
Collision Detection for Deformable Objects. [Citation Graph (0, 0)][DBLP] Comput. Graph. Forum, 2005, v:24, n:1, pp:61-81 [Journal]
- Mathieu Coquerelle, Jérémie Allard, Georges-Henri Cottet, Marie-Paule Cani
A Vortex Method for Bi-phasic Fluids Interacting with Rigid Bodies [Citation Graph (0, 0)][DBLP] CoRR, 2006, v:0, n:, pp:- [Journal]
Hands on virtual clay. [Citation Graph (, )][DBLP]
HandNavigator: hands-on interaction for desktop virtual reality. [Citation Graph (, )][DBLP]
Exact volume preserving skinning with shape control. [Citation Graph (, )][DBLP]
Editorial. [Citation Graph (, )][DBLP]
A Sketch-Based Interface for Clothing Virtual Characters. [Citation Graph (, )][DBLP]
Virtual Garments: A Fully Geometric Approach for Clothing Design. [Citation Graph (, )][DBLP]
Local Volume Preservation for Skinned Characters. [Citation Graph (, )][DBLP]
Structure from silhouettes: a new paradigm for fast sketch-based design of trees. [Citation Graph (, )][DBLP]
Modal Locomotion: Animating Virtual Characters with Natural Vibrations. [Citation Graph (, )][DBLP]
Animating Quadrupeds: Methods and Applications. [Citation Graph (, )][DBLP]
SCA 2006 Symposium. [Citation Graph (, )][DBLP]
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