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Fabrice Neyret:
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Publications of Author
- Jean-Christophe Lombardo, Marie-Paule Cani, Fabrice Neyret
Real-Time Collision Detection for Virtual Surgery. [Citation Graph (0, 0)][DBLP] CA, 1999, pp:82-0 [Conf]
- Maud Marchal, Peggy Provent, Frederic Ruyer, Pirouz Djoharian, Fabrice Neyret
Computer-Assisted Teaching in Class Situation: A High-School Math Lab on Vectors. [Citation Graph (0, 0)][DBLP] Edutainment, 2006, pp:281-290 [Conf]
- Dan Stora, Pierre-Olivier Agliati, Marie-Paule Cani, Fabrice Neyret, Jean-Dominique Gascuel
Animating Lava Flows. [Citation Graph (0, 0)][DBLP] Graphics Interface, 1999, pp:203-210 [Conf]
- Alexandre Meyer, Fabrice Neyret
Multiscale Shaders for the Efficient Realistic Rendering of Pine-Trees. [Citation Graph (0, 0)][DBLP] Graphics Interface, 2000, pp:137-144 [Conf]
- Jean Combaz, Fabrice Neyret
Painting Folds Using Expansion Textures. [Citation Graph (0, 0)][DBLP] Pacific Conference on Computer Graphics and Applications, 2002, pp:176-183 [Conf]
- Philippe Decaudin, Fabrice Neyret
Rendering Forest Scenes in Real-Time. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 2004, pp:93-102 [Conf]
- Sylvain Lefebvre, Fabrice Neyret
Synthesizing Bark. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 2002, pp:105-116 [Conf]
- Alexandre Meyer, Fabrice Neyret
Interactive Volumetric Textures. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 1998, pp:157-168 [Conf]
- Alexandre Meyer, Fabrice Neyret, Pierre Poulin
Interactive Rendering of Trees with Shading and Shadows. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 2001, pp:183-196 [Conf]
- Fabrice Neyret
Synthesizing Verdant Landscapes using Volumetric Textures. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 1996, pp:215-224 [Conf]
- Sylvain Lefebvre, Samuel Hornus, Fabrice Neyret
Texture sprites: texture elements splatted on surfaces. [Citation Graph (0, 0)][DBLP] SI3D, 2005, pp:163-170 [Conf]
- Sylvain Lefebvre, Fabrice Neyret
Pattern based procedural textures. [Citation Graph (0, 0)][DBLP] SI3D, 2003, pp:203-212 [Conf]
- Fabrice Neyret, Marie-Paule Cani
Pattern-Based Texturing Revisited. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 1999, pp:235-242 [Conf]
- Jean Combaz, Fabrice Neyret
Semi-Interactive Morphogenesis. [Citation Graph (0, 0)][DBLP] SMI, 2006, pp:35- [Conf]
- Alexis Angelidis, Fabrice Neyret, Karan Singh, Derek Nowrouzezahrai
A controllable, fast and stable basis for vortex based smoke simulation. [Citation Graph (0, 0)][DBLP] Symposium on Computer Animation, 2006, pp:25-32 [Conf]
- Fabrice Neyret
Modeling, Animating, and Rendering Complex Scenes Using Volumetric Textures. [Citation Graph (0, 0)][DBLP] IEEE Trans. Vis. Comput. Graph., 1998, v:4, n:1, pp:55-70 [Journal]
- Fabrice Neyret, Raphael Heiss, Franck Senegas
Realistic rendering of an organ surface in real-time for laparoscopic surgery simulation. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2002, v:18, n:3, pp:135-149 [Journal]
- Adrien Bousseau, Fabrice Neyret, Joëlle Thollot, David Salesin
Video watercolorization using bidirectional texture advection. [Citation Graph (0, 0)][DBLP] ACM Trans. Graph., 2007, v:26, n:3, pp:104- [Journal]
Interactive multiple anisotropic scattering in clouds. [Citation Graph (, )][DBLP]
GigaVoxels: ray-guided streaming for efficient and detailed voxel rendering. [Citation Graph (, )][DBLP]
Beyond triangles: gigavoxels effects in video games. [Citation Graph (, )][DBLP]
Beyond triangles: gigavoxels effects in video games. [Citation Graph (, )][DBLP]
Real-Time Rendering and Editing of Vector-based Terrains. [Citation Graph (, )][DBLP]
Precomputed Atmospheric Scattering. [Citation Graph (, )][DBLP]
Scalable real-time animation of rivers. [Citation Graph (, )][DBLP]
Volumetric Billboards. [Citation Graph (, )][DBLP]
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