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Fabrice Neyret: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Jean-Christophe Lombardo, Marie-Paule Cani, Fabrice Neyret
    Real-Time Collision Detection for Virtual Surgery. [Citation Graph (0, 0)][DBLP]
    CA, 1999, pp:82-0 [Conf]
  2. Maud Marchal, Peggy Provent, Frederic Ruyer, Pirouz Djoharian, Fabrice Neyret
    Computer-Assisted Teaching in Class Situation: A High-School Math Lab on Vectors. [Citation Graph (0, 0)][DBLP]
    Edutainment, 2006, pp:281-290 [Conf]
  3. Dan Stora, Pierre-Olivier Agliati, Marie-Paule Cani, Fabrice Neyret, Jean-Dominique Gascuel
    Animating Lava Flows. [Citation Graph (0, 0)][DBLP]
    Graphics Interface, 1999, pp:203-210 [Conf]
  4. Alexandre Meyer, Fabrice Neyret
    Multiscale Shaders for the Efficient Realistic Rendering of Pine-Trees. [Citation Graph (0, 0)][DBLP]
    Graphics Interface, 2000, pp:137-144 [Conf]
  5. Jean Combaz, Fabrice Neyret
    Painting Folds Using Expansion Textures. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2002, pp:176-183 [Conf]
  6. Philippe Decaudin, Fabrice Neyret
    Rendering Forest Scenes in Real-Time. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2004, pp:93-102 [Conf]
  7. Sylvain Lefebvre, Fabrice Neyret
    Synthesizing Bark. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2002, pp:105-116 [Conf]
  8. Alexandre Meyer, Fabrice Neyret
    Interactive Volumetric Textures. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 1998, pp:157-168 [Conf]
  9. Alexandre Meyer, Fabrice Neyret, Pierre Poulin
    Interactive Rendering of Trees with Shading and Shadows. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2001, pp:183-196 [Conf]
  10. Fabrice Neyret
    Synthesizing Verdant Landscapes using Volumetric Textures. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 1996, pp:215-224 [Conf]
  11. Sylvain Lefebvre, Samuel Hornus, Fabrice Neyret
    Texture sprites: texture elements splatted on surfaces. [Citation Graph (0, 0)][DBLP]
    SI3D, 2005, pp:163-170 [Conf]
  12. Sylvain Lefebvre, Fabrice Neyret
    Pattern based procedural textures. [Citation Graph (0, 0)][DBLP]
    SI3D, 2003, pp:203-212 [Conf]
  13. Fabrice Neyret, Marie-Paule Cani
    Pattern-Based Texturing Revisited. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1999, pp:235-242 [Conf]
  14. Jean Combaz, Fabrice Neyret
    Semi-Interactive Morphogenesis. [Citation Graph (0, 0)][DBLP]
    SMI, 2006, pp:35- [Conf]
  15. Alexis Angelidis, Fabrice Neyret, Karan Singh, Derek Nowrouzezahrai
    A controllable, fast and stable basis for vortex based smoke simulation. [Citation Graph (0, 0)][DBLP]
    Symposium on Computer Animation, 2006, pp:25-32 [Conf]
  16. Fabrice Neyret
    Modeling, Animating, and Rendering Complex Scenes Using Volumetric Textures. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Vis. Comput. Graph., 1998, v:4, n:1, pp:55-70 [Journal]
  17. Fabrice Neyret, Raphael Heiss, Franck Senegas
    Realistic rendering of an organ surface in real-time for laparoscopic surgery simulation. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2002, v:18, n:3, pp:135-149 [Journal]
  18. Adrien Bousseau, Fabrice Neyret, Joëlle Thollot, David Salesin
    Video watercolorization using bidirectional texture advection. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2007, v:26, n:3, pp:104- [Journal]

  19. Interactive multiple anisotropic scattering in clouds. [Citation Graph (, )][DBLP]


  20. GigaVoxels: ray-guided streaming for efficient and detailed voxel rendering. [Citation Graph (, )][DBLP]


  21. Beyond triangles: gigavoxels effects in video games. [Citation Graph (, )][DBLP]


  22. Beyond triangles: gigavoxels effects in video games. [Citation Graph (, )][DBLP]


  23. Real-Time Rendering and Editing of Vector-based Terrains. [Citation Graph (, )][DBLP]


  24. Precomputed Atmospheric Scattering. [Citation Graph (, )][DBLP]


  25. Scalable real-time animation of rivers. [Citation Graph (, )][DBLP]


  26. Volumetric Billboards. [Citation Graph (, )][DBLP]


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