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Tony Manninen: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Tony Manninen
    Conceptual, Communicative and Pragmatic Aspects of Interaction Forms - Rich Interaction Model for Collaborative Virtual Environments. [Citation Graph (0, 0)][DBLP]
    CASA, 2003, pp:168-0 [Conf]
  2. Tony Manninen
    Interaction in Networked Virtual Environments as Communicative Action: Social Theory and Multi-Player Games. [Citation Graph (0, 0)][DBLP]
    CRIWG, 2000, pp:154-157 [Conf]
  3. Tomi Kujanpää, Tony Manninen
    Supporting visual elements of non-verbal communication in computer game avatars. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2003, pp:- [Conf]
  4. Tomi Kujanpää, Tony Manninen
    Visual vs. Functional Design of 3D Models for Games. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  5. Tony Manninen
    Towards Communicative, Collaborative and Constructive Multi-Player Games. [Citation Graph (0, 0)][DBLP]
    CGDC Conf., 2002, pp:- [Conf]
  6. Tony Manninen, Tuomo Korva
    Designing Puzzles for Collaborative Gaming Experience - CASE: eScape. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  7. Laura Vallius, Tony Manninen
    Between a rock and a hard place - the role of animation design in game production. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  8. Tony Manninen
    Rich interaction in networked virtual environments. [Citation Graph (0, 0)][DBLP]
    ACM Multimedia, 2000, pp:517-518 [Conf]
  9. Tony Manninen, Laura Vallius, Tomi Kujanpää
    Plot Clusters - Intertwined and Re-playable Storyline Components in a Multiplayer RPG. [Citation Graph (0, 0)][DBLP]
    TIDSE, 2006, pp:265-276 [Conf]
  10. Laura Vallius, Tomi Kujanpää, Tony Manninen
    Experiencing Narrative Elements Through Social Communication in Computer Based Role-Playing Game - CASE: Castle of Oulu 1651. [Citation Graph (0, 0)][DBLP]
    TIDSE, 2006, pp:289-299 [Conf]
  11. Tony Manninen, Jouko Paaso
    Computer Based Training Centre: Integration of Traditional Teaching Methods and Modern Telematics Based Techniques. [Citation Graph (0, 0)][DBLP]
    WebNet, 1998, pp:- [Conf]
  12. Tony Manninen
    Interaction Forms and Communicative Actions in Multiplayer Games. [Citation Graph (0, 0)][DBLP]
    Game Studies, 2003, v:3, n:1, pp:- [Journal]
  13. Tony Manninen, Tomi Kujanpää
    The Hunt for Collaborative War Gaming - CASE: Battlefield 1942. [Citation Graph (0, 0)][DBLP]
    Game Studies, 2005, v:5, n:1, pp:- [Journal]
  14. Tony Manninen
    Contextual Virtual Interaction as Part of Ubiquitous Game Design and Development. [Citation Graph (0, 0)][DBLP]
    Personal and Ubiquitous Computing, 2002, v:6, n:5/6, pp:390-406 [Journal]
  15. Pasi Mattila, Jukka Miettunen, Tony Manninen
    An approach to a virtual learning environment through a game. [Citation Graph (0, 0)][DBLP]
    DIGITEL, 2007, pp:185-187 [Conf]

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