The SCEAS System
Navigation Menu

Search the dblp DataBase


Tony Manninen: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Tony Manninen
    Conceptual, Communicative and Pragmatic Aspects of Interaction Forms - Rich Interaction Model for Collaborative Virtual Environments. [Citation Graph (0, 0)][DBLP]
    CASA, 2003, pp:168-0 [Conf]
  2. Tony Manninen
    Interaction in Networked Virtual Environments as Communicative Action: Social Theory and Multi-Player Games. [Citation Graph (0, 0)][DBLP]
    CRIWG, 2000, pp:154-157 [Conf]
  3. Tomi Kujanpää, Tony Manninen
    Supporting visual elements of non-verbal communication in computer game avatars. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2003, pp:- [Conf]
  4. Tomi Kujanpää, Tony Manninen
    Visual vs. Functional Design of 3D Models for Games. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  5. Tony Manninen
    Towards Communicative, Collaborative and Constructive Multi-Player Games. [Citation Graph (0, 0)][DBLP]
    CGDC Conf., 2002, pp:- [Conf]
  6. Tony Manninen, Tuomo Korva
    Designing Puzzles for Collaborative Gaming Experience - CASE: eScape. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  7. Laura Vallius, Tony Manninen
    Between a rock and a hard place - the role of animation design in game production. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  8. Tony Manninen
    Rich interaction in networked virtual environments. [Citation Graph (0, 0)][DBLP]
    ACM Multimedia, 2000, pp:517-518 [Conf]
  9. Tony Manninen, Laura Vallius, Tomi Kujanpää
    Plot Clusters - Intertwined and Re-playable Storyline Components in a Multiplayer RPG. [Citation Graph (0, 0)][DBLP]
    TIDSE, 2006, pp:265-276 [Conf]
  10. Laura Vallius, Tomi Kujanpää, Tony Manninen
    Experiencing Narrative Elements Through Social Communication in Computer Based Role-Playing Game - CASE: Castle of Oulu 1651. [Citation Graph (0, 0)][DBLP]
    TIDSE, 2006, pp:289-299 [Conf]
  11. Tony Manninen, Jouko Paaso
    Computer Based Training Centre: Integration of Traditional Teaching Methods and Modern Telematics Based Techniques. [Citation Graph (0, 0)][DBLP]
    WebNet, 1998, pp:- [Conf]
  12. Tony Manninen
    Interaction Forms and Communicative Actions in Multiplayer Games. [Citation Graph (0, 0)][DBLP]
    Game Studies, 2003, v:3, n:1, pp:- [Journal]
  13. Tony Manninen, Tomi Kujanpää
    The Hunt for Collaborative War Gaming - CASE: Battlefield 1942. [Citation Graph (0, 0)][DBLP]
    Game Studies, 2005, v:5, n:1, pp:- [Journal]
  14. Tony Manninen
    Contextual Virtual Interaction as Part of Ubiquitous Game Design and Development. [Citation Graph (0, 0)][DBLP]
    Personal and Ubiquitous Computing, 2002, v:6, n:5/6, pp:390-406 [Journal]
  15. Pasi Mattila, Jukka Miettunen, Tony Manninen
    An approach to a virtual learning environment through a game. [Citation Graph (0, 0)][DBLP]
    DIGITEL, 2007, pp:185-187 [Conf]

Search in 0.018secs, Finished in 0.019secs
System may not be available sometimes or not working properly, since it is still in development with continuous upgrades
The rankings that are presented on this page should NOT be considered as formal since the citation info is incomplete in DBLP
System created by [] © 2002
for Data Engineering Laboratory, Department of Informatics, Aristotle University © 2002