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John C. Hart :
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Hui Fang , John C. Hart Randomly Accessible Procedural Animation of Physically Approximate Turbulent Motion. [Citation Graph (0, 0)][DBLP ] CA, 2002, pp:43-48 [Conf ] Ioana M. Danciu , John C. Hart Fractal Color Compression in the L*a*b* Uniform Color Space. [Citation Graph (0, 0)][DBLP ] Data Compression Conference, 1998, pp:540- [Conf ] Wayne O. Cochran , John C. Hart , Patrick J. Flynn On Approximating Rough Curves with Fractal Functions. [Citation Graph (0, 0)][DBLP ] Graphics Interface, 1998, pp:65-72 [Conf ] Steve Zelinka , Hui Fang , Michael Garland , John C. Hart Interactive material replacement in photographs. [Citation Graph (0, 0)][DBLP ] Graphics Interface, 2005, pp:227-232 [Conf ] Nathan A. Carr , Jared Hoberock , Keenan Crane , John C. Hart Fast GPU ray tracing of dynamic meshes using geometry images. [Citation Graph (0, 0)][DBLP ] Graphics Interface, 2006, pp:203-209 [Conf ] Orion Sky Lawlor , John C. Hart Bounding Recursive Procedural Models Using Convex Optimization. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2003, pp:283-292 [Conf ] Nathan A. Carr , John C. Hart Two Algorithms for Fast Reclustering of Dynamic Meshed Surfaces. [Citation Graph (0, 0)][DBLP ] Symposium on Geometry Processing, 2004, pp:229-240 [Conf ] Samuel Hornus , Jared Hoberock , Sylvain Lefebvre , John C. Hart ZP +: correct Z-pass stencil shadows. [Citation Graph (0, 0)][DBLP ] SI3D, 2005, pp:195-202 [Conf ] John C. Hart , Thomas A. DeFanti Efficient antialiased rendering of 3-D linear fractals. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 1991, pp:91-100 [Conf ] John C. Hart , Daniel J. Sandin , Louis H. Kauffman Ray tracing deterministic 3-D fractals. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 1989, pp:289-296 [Conf ] Barton T. Stander , John C. Hart Guaranteeing the topology of an implicit surface polygonization for interactive modeling. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 1997, pp:279-286 [Conf ] John C. Hart , Ed Bachta , Wojciech Jarosz , Terry Fleury Using Particles to Sample and Control More Complex Implicit Surfaces. [Citation Graph (0, 0)][DBLP ] Shape Modeling International, 2002, pp:129-136 [Conf ] John C. Hart Computational Topology for Shape Modeling. [Citation Graph (0, 0)][DBLP ] Shape Modeling International, 1999, pp:36-43 [Conf ] Wen Y. Su , John C. Hart A Programmable Particle System Framework for Shape Modeling. [Citation Graph (0, 0)][DBLP ] SMI, 2005, pp:114-123 [Conf ] John C. Hart , Louis H. Kauffman , Daniel J. Sandin Interactive Visualization of Quaternion Julia Sets. [Citation Graph (0, 0)][DBLP ] IEEE Visualization, 1990, pp:209-218 [Conf ] Alla Sheffer , John C. Hart Seamster: Inconspicuous Low-Distortion Texture Seam Layout. [Citation Graph (0, 0)][DBLP ] IEEE Visualization, 2002, pp:- [Conf ] Barton T. Stander , John C. Hart A Lipschitz Method for Accelerated Volume Rendering. [Citation Graph (0, 0)][DBLP ] VVS, 1995, pp:107-114 [Conf ] Carolina Cruz-Neira , Daniel J. Sandin , Thomas A. DeFanti , Robert V. Kenyon , John C. Hart The Cave - Audio Visual Experience Automatic Virtual Environment. [Citation Graph (0, 0)][DBLP ] Commun. ACM, 1992, v:35, n:6, pp:64-72 [Journal ] John C. Hart Visualization in Networked Environments - Introduction to the Special Section. [Citation Graph (0, 0)][DBLP ] Commun. ACM, 1992, v:35, n:6, pp:42-43 [Journal ] Paul Sherman , John C. Hart Direct manipulation of recurrent models. [Citation Graph (0, 0)][DBLP ] Computers & Graphics, 2003, v:27, n:1, pp:143-151 [Journal ] John C. Hart Implicit Representation of Rough Surfaces. [Citation Graph (0, 0)][DBLP ] Comput. Graph. Forum, 1997, v:16, n:2, pp:91-99 [Journal ] Nathan A. Carr , John C. Hart Meshed atlases for real-time procedural solid texturing. [Citation Graph (0, 0)][DBLP ] ACM Trans. Graph., 2002, v:21, n:2, pp:106-131 [Journal ] Nathan A. Carr , John C. Hart Painting detail. [Citation Graph (0, 0)][DBLP ] ACM Trans. Graph., 2004, v:23, n:3, pp:845-852 [Journal ] Shen Dong , Peer-Timo Bremer , Michael Garland , Valerio Pascucci , John C. Hart Spectral surface quadrangulation. [Citation Graph (0, 0)][DBLP ] ACM Trans. Graph., 2006, v:25, n:3, pp:1057-1066 [Journal ] Hui Fang , John C. Hart Textureshop: texture synthesis as a photograph editing tool. [Citation Graph (0, 0)][DBLP ] ACM Trans. Graph., 2004, v:23, n:3, pp:354-359 [Journal ] John C. Hart Editorial. [Citation Graph (0, 0)][DBLP ] ACM Trans. Graph., 2003, v:22, n:1, pp:2- [Journal ] John C. Hart Editorial. [Citation Graph (0, 0)][DBLP ] ACM Trans. Graph., 2003, v:22, n:4, pp:981- [Journal ] John C. Hart Editorial. [Citation Graph (0, 0)][DBLP ] ACM Trans. Graph., 2004, v:23, n:4, pp:929- [Journal ] John C. Hart Editorial. [Citation Graph (0, 0)][DBLP ] ACM Trans. Graph., 2005, v:24, n:2, pp:181- [Journal ] John C. Hart , George K. Francis , Louis H. Kauffman Visualizing quaternion rotation. [Citation Graph (0, 0)][DBLP ] ACM Trans. Graph., 1994, v:13, n:3, pp:256-276 [Journal ] Xinlai Ni , Michael Garland , John C. Hart Fair morse functions for extracting the topological structure of a surface mesh. [Citation Graph (0, 0)][DBLP ] ACM Trans. Graph., 2004, v:23, n:3, pp:613-622 [Journal ] Peter-Pike J. Sloan , Jesse D. Hall , John C. Hart , John Snyder Clustered principal components for precomputed radiance transfer. [Citation Graph (0, 0)][DBLP ] ACM Trans. Graph., 2003, v:22, n:3, pp:382-391 [Journal ] Wayne O. Cochran , John C. Hart , Patrick J. Flynn Fractal Volume Compression. [Citation Graph (0, 0)][DBLP ] IEEE Trans. Vis. Comput. Graph., 1996, v:2, n:4, pp:313-322 [Journal ] Hui Fang , John C. Hart RotoTexture: Automated Tools for Texturing Raw Video. [Citation Graph (0, 0)][DBLP ] IEEE Trans. Vis. Comput. Graph., 2006, v:12, n:6, pp:1580-1589 [Journal ] Wayne O. Cochran , Robert R. Lewis , John C. Hart The normal of a fractal surface. [Citation Graph (0, 0)][DBLP ] The Visual Computer, 2001, v:17, n:4, pp:209-218 [Journal ] John C. Hart Sphere tracing: a geometric method for the antialiased ray tracing of implicit surfaces. [Citation Graph (0, 0)][DBLP ] The Visual Computer, 1996, v:12, n:10, pp:527-545 [Journal ] John C. Hart , Brent Baker , Jeyprakash Michaelraj Structural simulation of tree growth and response. [Citation Graph (0, 0)][DBLP ] The Visual Computer, 2003, v:19, n:2-3, pp:151-163 [Journal ] John C. Hart , Gordon W. Lescinsky , Daniel J. Sandin , Thomas A. DeFanti , Louis H. Kauffman Scientific and artistic investigation of multi-dimensional fractals on the AT&T Pixel Machine. [Citation Graph (0, 0)][DBLP ] The Visual Computer, 1993, v:9, n:7, pp:346-355 [Journal ] Nathan A. Carr , Jesse D. Hall , John C. Hart GPU algorithms for radiosity and subsurface scattering. [Citation Graph (0, 0)][DBLP ] Graphics Hardware, 2003, pp:51-59 [Conf ] Tony Bergstrom , Karrie Karahalios , John C. Hart Isochords: visualizing structure in music. [Citation Graph (0, 0)][DBLP ] Graphics Interface, 2007, pp:297-304 [Conf ] Nathan A. Carr , Jared Hoberock , Keenan Crane , John C. Hart Rectangular multi-chart geometry images. [Citation Graph (0, 0)][DBLP ] Symposium on Geometry Processing, 2006, pp:181-190 [Conf ] Hui Fang , John C. Hart Detail preserving shape deformation in image editing. [Citation Graph (0, 0)][DBLP ] ACM Trans. Graph., 2007, v:26, n:3, pp:12- [Journal ] Stream compaction for deferred shading. [Citation Graph (, )][DBLP ] Rapid Multipole Graph Drawing on the GPU. [Citation Graph (, )][DBLP ] RBF Dipole Surface Evolution. [Citation Graph (, )][DBLP ] Stylized Vector Art from 3D Models with Region Support. [Citation Graph (, )][DBLP ] Search in 0.003secs, Finished in 0.154secs