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Bülent Özgüç: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Ugur Güdükbay, Bülent Özgüç
    Animating deformable models: different approaches. [Citation Graph (0, 0)][DBLP]
    CA, 1995, pp:138-145 [Conf]
  2. B. Uz, Ugur Güdükbay, Bülent Özgüç
    Realistic Speech Animation of Synthetic Faces. [Citation Graph (0, 0)][DBLP]
    CA, 1998, pp:111-118 [Conf]
  3. Tahsin M. Kurç, Cevdet Aykanat, Bülent Özgüç
    Active Pixel Merging on Hypercube Multicomputers. [Citation Graph (0, 0)][DBLP]
    HPCN Europe, 1996, pp:319-326 [Conf]
  4. Tahsin M. Kurç, Hüuseyin Kutluca, Cevdet Aykanat, Bülent Özgüç
    A Comparison of Spatial Subdivision Algorithms for Sort-First Rendering. [Citation Graph (0, 0)][DBLP]
    HPCN Europe, 1997, pp:137-146 [Conf]
  5. Ayse Küçükyilmaz, Bülent Özgüç
    An Animation System for Fracturing of Rigid Objects. [Citation Graph (0, 0)][DBLP]
    ISCIS, 2005, pp:688-697 [Conf]
  6. Yusuf Sahillioglu, Bülent Özgüç
    Hair Motion Simulation. [Citation Graph (0, 0)][DBLP]
    ISCIS, 2004, pp:126-135 [Conf]
  7. Cihan Tinaztepe, Bülent Özgüç
    Functional Test Program Generation Through interactive Graphics. [Citation Graph (0, 0)][DBLP]
    ITC, 1988, pp:551-558 [Conf]
  8. Egemen Tanin, Tahsin M. Kurç, Cevdet Aykanat, Bülent Özgüç
    Comparison of Two Image-Space Subdivision Algorithms for Direct Volume Rendering on Distributed-Memory Multicomputers. [Citation Graph (0, 0)][DBLP]
    PARA, 1995, pp:503-512 [Conf]
  9. Cevdet Aykanat, Veysi Isler, Bülent Özgüç
    Efficient parallel spatial subdivision algorithm for object-based parallel ray tracing. [Citation Graph (0, 0)][DBLP]
    Computer-Aided Design, 1994, v:26, n:12, pp:883-890 [Journal]
  10. Ugur Güdükbay, Bülent Özgüç
    Animation of deformable models. [Citation Graph (0, 0)][DBLP]
    Computer-Aided Design, 1994, v:26, n:12, pp:868-875 [Journal]
  11. Bülent Özgüç
    Special issue: Advances in animation, rendering and visualization. [Citation Graph (0, 0)][DBLP]
    Computer-Aided Design, 1994, v:26, n:12, pp:859- [Journal]
  12. Cevdet Aykanat, Tolga K. Çapin, Bülent Özgüç
    A parallel progressive radiosity algorithm based on patch data circulation. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1996, v:20, n:2, pp:307-324 [Journal]
  13. Ahmet Cosar, Bülent Özgüç
    A text, image, and graphics editor. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1991, v:15, n:1, pp:57-66 [Journal]
  14. Ahmet Cosar, Bülent Özgüç
    A simple animation package. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1988, v:12, n:3-4, pp:591-594 [Journal]
  15. Ugur Güdükbay, Okan Arikan, Bülent Özgüç
    Visualizer: a mesh visualization system using view-dependent refinement. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2002, v:26, n:3, pp:491-503 [Journal]
  16. Ugur Güdükbay, Bülent Özgüç
    Free-form solid modeling using deformations. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1990, v:14, n:3-4, pp:491-500 [Journal]
  17. Ugur Güdükbay, Bülent Özgüç, Yilmaz Tokad
    An animation system for rigid and deformable models. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1993, v:17, n:1, pp:71-77 [Journal]
  18. Ugur Güdükbay, Bülent Özgüç, Yilmaz Tokad
    A spring force formulation for elastically deformable models. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1997, v:21, n:3, pp:335-346 [Journal]
  19. Veysi Isler, Bülent Özgüç
    Fast ray tracing 3D models. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1991, v:15, n:2, pp:205-216 [Journal]
  20. Tahsin M. Kurç, Cevdet Aykanat, Bülent Özgüç
    Object-space parallel polygon rendering on hypercubes. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1998, v:22, n:4, pp:487-503 [Journal]
  21. A. Kaya, Bülent Özgüç
    Continuous Processing of Images through User Sketched Functional Blocks. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1988, v:7, n:4, pp:273-280 [Journal]
  22. Ugur Akdemir, Bülent Özgüç, Ugur Güdükbay, Alper Selçuk
    Right-triangular subdivision for texture mapping ray-traced objects. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 1998, v:14, n:10, pp:445-454 [Journal]
  23. Tahsin M. Kurç, Cevdet Aykanat, Bülent Özgüç
    A parallel scaled conjugate-gradient algorithm for the solution phase of gathering radiosity on hypercubes. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 1997, v:13, n:1, pp:1-19 [Journal]

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