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Christopher Peters :
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Christopher Peters , Carol O'Sullivan Bottom-Up Visual Attention for Virtual Human Animation. [Citation Graph (0, 0)][DBLP ] CASA, 2003, pp:111-117 [Conf ] Christopher Peters Evaluating Perception of Interaction Initiation in Virtual Environments Using Humanoid Agents. [Citation Graph (0, 0)][DBLP ] ECAI, 2006, pp:46-50 [Conf ] Christopher Peters Direction of Attention Perception for Conversation Initiation in Virtual Environments. [Citation Graph (0, 0)][DBLP ] IVA, 2005, pp:215-228 [Conf ] Christopher Peters , Catherine Pelachaud , Elisabetta Bevacqua , Maurizio Mancini , Isabella Poggi A Model of Attention and Interest Using Gaze Behavior. [Citation Graph (0, 0)][DBLP ] IVA, 2005, pp:229-240 [Conf ] Elisabetta Bevacqua , Amaryllis Raouzaiou , Christopher Peters , George Caridakis , Kostas Karpouzis , Catherine Pelachaud , Maurizio Mancini Multimodal Sensing, Interpretation and Copying of Movements by a Virtual Agent. [Citation Graph (0, 0)][DBLP ] PIT, 2006, pp:164-174 [Conf ] Christopher Peters , Carol O'Sullivan Attention-driven eye gaze and blinking for virtual humans. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Evin Levey , Christopher Peters , Carol O'Sullivan New Metrics for Evaluation of Collision Detection Techniques. [Citation Graph (0, 0)][DBLP ] WSCG, 2000, pp:- [Conf ] Christopher Peters , Simon Dobbyn , Brian MacNamee , Carol O'Sullivan Smart Objects for Attentive Agents. [Citation Graph (0, 0)][DBLP ] WSCG, 2003, pp:- [Conf ] Maurizio Mancini , Ginevra Castellano , Elisabetta Bevacqua , Christopher Peters Copying Behaviour of Expressive Motion. [Citation Graph (0, 0)][DBLP ] MIRAGE, 2007, pp:180-191 [Conf ] Christopher Peters Designing an Emotional and Attentive Virtual Infant. [Citation Graph (0, 0)][DBLP ] ACII, 2007, pp:386-397 [Conf ] Christopher Peters Towards a Unified Model of Social and Environment-Directed Agent Gaze Behaviour. [Citation Graph (0, 0)][DBLP ] IVA, 2007, pp:399-400 [Conf ] Perceptual evaluation of position and orientation context rules for pedestrian formations. [Citation Graph (, )][DBLP ] Modelling user attention for human-agent interaction. [Citation Graph (, )][DBLP ] Animating Gaze Shifts for Virtual Characters Based on Head Movement Propensity. [Citation Graph (, )][DBLP ] Levels of Interaction: A User-Guided Experience in Large-Scale Virtual Environments. [Citation Graph (, )][DBLP ] Modeling Groups of Plausible Virtual Pedestrians. [Citation Graph (, )][DBLP ] Search in 0.002secs, Finished in 0.002secs