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Christopher Peters: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Christopher Peters, Carol O'Sullivan
    Bottom-Up Visual Attention for Virtual Human Animation. [Citation Graph (0, 0)][DBLP]
    CASA, 2003, pp:111-117 [Conf]
  2. Christopher Peters
    Evaluating Perception of Interaction Initiation in Virtual Environments Using Humanoid Agents. [Citation Graph (0, 0)][DBLP]
    ECAI, 2006, pp:46-50 [Conf]
  3. Christopher Peters
    Direction of Attention Perception for Conversation Initiation in Virtual Environments. [Citation Graph (0, 0)][DBLP]
    IVA, 2005, pp:215-228 [Conf]
  4. Christopher Peters, Catherine Pelachaud, Elisabetta Bevacqua, Maurizio Mancini, Isabella Poggi
    A Model of Attention and Interest Using Gaze Behavior. [Citation Graph (0, 0)][DBLP]
    IVA, 2005, pp:229-240 [Conf]
  5. Elisabetta Bevacqua, Amaryllis Raouzaiou, Christopher Peters, George Caridakis, Kostas Karpouzis, Catherine Pelachaud, Maurizio Mancini
    Multimodal Sensing, Interpretation and Copying of Movements by a Virtual Agent. [Citation Graph (0, 0)][DBLP]
    PIT, 2006, pp:164-174 [Conf]
  6. Christopher Peters, Carol O'Sullivan
    Attention-driven eye gaze and blinking for virtual humans. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  7. Evin Levey, Christopher Peters, Carol O'Sullivan
    New Metrics for Evaluation of Collision Detection Techniques. [Citation Graph (0, 0)][DBLP]
    WSCG, 2000, pp:- [Conf]
  8. Christopher Peters, Simon Dobbyn, Brian MacNamee, Carol O'Sullivan
    Smart Objects for Attentive Agents. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  9. Maurizio Mancini, Ginevra Castellano, Elisabetta Bevacqua, Christopher Peters
    Copying Behaviour of Expressive Motion. [Citation Graph (0, 0)][DBLP]
    MIRAGE, 2007, pp:180-191 [Conf]
  10. Christopher Peters
    Designing an Emotional and Attentive Virtual Infant. [Citation Graph (0, 0)][DBLP]
    ACII, 2007, pp:386-397 [Conf]
  11. Christopher Peters
    Towards a Unified Model of Social and Environment-Directed Agent Gaze Behaviour. [Citation Graph (0, 0)][DBLP]
    IVA, 2007, pp:399-400 [Conf]

  12. Perceptual evaluation of position and orientation context rules for pedestrian formations. [Citation Graph (, )][DBLP]


  13. Modelling user attention for human-agent interaction. [Citation Graph (, )][DBLP]


  14. Animating Gaze Shifts for Virtual Characters Based on Head Movement Propensity. [Citation Graph (, )][DBLP]


  15. Levels of Interaction: A User-Guided Experience in Large-Scale Virtual Environments. [Citation Graph (, )][DBLP]


  16. Modeling Groups of Plausible Virtual Pedestrians. [Citation Graph (, )][DBLP]


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