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Carol O'Sullivan :
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Christopher Peters , Carol O'Sullivan Bottom-Up Visual Attention for Virtual Human Animation. [Citation Graph (0, 0)][DBLP ] CASA, 2003, pp:111-117 [Conf ] Ladislav Kavan , Carol O'Sullivan , Jirí Zára Efficient collision detection for spherical blend skinning. [Citation Graph (0, 0)][DBLP ] GRAPHITE, 2006, pp:147-156 [Conf ] Brian MacNamee , Simon Dobbyn , Padraig Cunningham , Carol O'Sullivan Simulating Virtual Humans Across Diverse Situations. [Citation Graph (0, 0)][DBLP ] IVA, 2003, pp:159-163 [Conf ] Simon Dobbyn , John Hamill , Keith O'Conor , Carol O'Sullivan Geopostors: a real-time geometry / impostor crowd rendering system. [Citation Graph (0, 0)][DBLP ] SI3D, 2005, pp:95-102 [Conf ] Ladislav Kavan , Steven Collins , Jirí Zára , Carol O'Sullivan Skinning with dual quaternions. [Citation Graph (0, 0)][DBLP ] SI3D, 2007, pp:39-46 [Conf ] Ladislav Kavan , Rachel McDonnell , Simon Dobbyn , Jirí Zára , Carol O'Sullivan Skinning arbitrary deformations. [Citation Graph (0, 0)][DBLP ] SI3D, 2007, pp:53-60 [Conf ] Christopher Peters , Carol O'Sullivan Attention-driven eye gaze and blinking for virtual humans. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Clodagh Rossi , Alan Cummins , Carol O'Sullivan Distributed mobile multi-user urban simulation. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] John Ryan , Carol O'Sullivan , Christopher Bell , Niall Mulvihill A Virtual Reality Toolkit for the Diagnosis and Monitoring of Myocardial Infarctions. [Citation Graph (0, 0)][DBLP ] Volume Graphics, 2005, pp:55-62 [Conf ] John Hamill , Carol O'Sullivan Virtual Dublin - A Framework for Real-Time Urban Simulation. [Citation Graph (0, 0)][DBLP ] WSCG, 2003, pp:- [Conf ] William Leeson , Carol O'Sullivan , Steven Collins EFFIGI: An Efficient Framework for Implementing Global Illumination. [Citation Graph (0, 0)][DBLP ] WSCG, 2000, pp:- [Conf ] Evin Levey , Christopher Peters , Carol O'Sullivan New Metrics for Evaluation of Collision Detection Techniques. [Citation Graph (0, 0)][DBLP ] WSCG, 2000, pp:- [Conf ] Carol O'Sullivan Fidelity Metrics for Animation. [Citation Graph (0, 0)][DBLP ] WSCG, 2004, pp:1-6 [Conf ] Robert Mooney , Carol O'Sullivan , John Ryan , Christopher Bell The Construction of a Volumetric Cardiac Model for Real-time ECG Simulation. [Citation Graph (0, 0)][DBLP ] WSCG, 2003, pp:- [Conf ] Christopher Peters , Simon Dobbyn , Brian MacNamee , Carol O'Sullivan Smart Objects for Attentive Agents. [Citation Graph (0, 0)][DBLP ] WSCG, 2003, pp:- [Conf ] Rachel McDonnell , Simon Dobbyn , Steven Collins , Carol O'Sullivan Perceptual evaluation of LOD clothing for virtual humans. [Citation Graph (0, 0)][DBLP ] Symposium on Computer Animation, 2006, pp:117-126 [Conf ] Thanh Giang , Carol O'Sullivan Approximate collision response using closest feature maps. [Citation Graph (0, 0)][DBLP ] Computers & Graphics, 2006, v:30, n:3, pp:423-431 [Journal ] Cesar Mendoza , Carol O'Sullivan Interruptible collision detection for deformable objects. [Citation Graph (0, 0)][DBLP ] Computers & Graphics, 2006, v:30, n:3, pp:432-438 [Journal ] John Dingliana , Carol O'Sullivan Graceful Degradation of Collision Handling Physically Based Animation. [Citation Graph (0, 0)][DBLP ] Comput. Graph. Forum, 2000, v:19, n:3, pp:- [Journal ] John Ryan , Carol O'Sullivan , Christopher Bell Real-time interactive volumetric animation of the heart's electrical cycle from automatically synchronized ECG. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2004, v:15, n:3-4, pp:353-360 [Journal ] Sarah Howlett , John Hamill , Carol O'Sullivan Predicting and Evaluating Saliency for Simplified Polygonal Models. [Citation Graph (0, 0)][DBLP ] TAP, 2005, v:2, n:3, pp:286-308 [Journal ] Carol O'Sullivan Collisions and Attention. [Citation Graph (0, 0)][DBLP ] TAP, 2005, v:2, n:3, pp:309-321 [Journal ] Gareth Bradshaw , Carol O'Sullivan Adaptive medial-axis approximation for sphere-tree construction. [Citation Graph (0, 0)][DBLP ] ACM Trans. Graph., 2004, v:23, n:1, pp:1-26 [Journal ] Simon Dobbyn , John Hamill , Keith O'Conor , Carol O'Sullivan Geopostors: a real-time geometry/impostor crowd rendering system. [Citation Graph (0, 0)][DBLP ] ACM Trans. Graph., 2005, v:24, n:3, pp:933- [Journal ] Carol O'Sullivan , John Dingliana Collisions and perception. [Citation Graph (0, 0)][DBLP ] ACM Trans. Graph., 2001, v:20, n:3, pp:151-168 [Journal ] Carol O'Sullivan , John Dingliana , Thanh Giang , Mary K. Kaiser Evaluating the visual fidelity of physically based animations. [Citation Graph (0, 0)][DBLP ] ACM Trans. Graph., 2003, v:22, n:3, pp:527-536 [Journal ] Rachel McDonnell , Fiona Newell , Carol O'Sullivan Smooth movers: perceptually guided human motion simulation. [Citation Graph (0, 0)][DBLP ] Symposium on Computer Animation, 2007, pp:259-269 [Conf ] John Hamill , Rachel McDonnell , Simon Dobbyn , Carol O'Sullivan Perceptual Evaluation of Impostor Representations for Virtual Humans and Buildings. [Citation Graph (0, 0)][DBLP ] Comput. Graph. Forum, 2005, v:24, n:3, pp:623-633 [Journal ] A Scalable and Reconfigurable Shared-Memory Graphics Cluster Architecture. [Citation Graph (, )][DBLP ] Extracting geometric models from medieval moulding profiles for case-based reasoning. [Citation Graph (, )][DBLP ] Towards the Big Picture: Enriching 3D Models with Information Visualisation and Vice Versa. [Citation Graph (, )][DBLP ] Polypostors: 2D polygonal impostors for 3D crowds. [Citation Graph (, )][DBLP ] Automatic linearization of nonlinear skinning. [Citation Graph (, )][DBLP ] Moving crowds: a linear animation system for crowd simulation. [Citation Graph (, )][DBLP ] Every last detail: density based level of detail control for crowd rendering. [Citation Graph (, )][DBLP ] A perceptual approach to trimming unstructured lumigraphs. [Citation Graph (, )][DBLP ] Virtual shapers & movers: form and motion affect sex perception. [Citation Graph (, )][DBLP ] Collisions and attention. [Citation Graph (, )][DBLP ] An experimental approach to predicting saliency for simplified polygonal models. [Citation Graph (, )][DBLP ] A framework for comparing task performance in real and virtual scenes. [Citation Graph (, )][DBLP ] Effect of scenario on perceptual sensitivity to errors in animation. [Citation Graph (, )][DBLP ] Eye-tracking dynamic scenes with humans and animals. [Citation Graph (, )][DBLP ] Perceptual evaluation of position and orientation context rules for pedestrian formations. [Citation Graph (, )][DBLP ] Movements and voices affect perceived sex of virtual conversers. [Citation Graph (, )][DBLP ] Perceptual evaluation of cartoon physics: accuracy, attention, appeal. [Citation Graph (, )][DBLP ] Evaluating the emotional content of human motions on real and virtual characters. [Citation Graph (, )][DBLP ] Human perception of quadruped motion. [Citation Graph (, )][DBLP ] The perception of finger motions. [Citation Graph (, )][DBLP ] Variety Is the Spice of (Virtual) Life. [Citation Graph (, )][DBLP ] CA-LOD: Collision Avoidance Level of Detail for Scalable, Controllable Crowds. [Citation Graph (, )][DBLP ] Guest Editors' Introduction: Virtual Populace. [Citation Graph (, )][DBLP ] Animating Quadrupeds: Methods and Applications. [Citation Graph (, )][DBLP ] SCA 2006 Symposium. [Citation Graph (, )][DBLP ] Search in 0.004secs, Finished in 0.007secs