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Carol O'Sullivan: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Christopher Peters, Carol O'Sullivan
    Bottom-Up Visual Attention for Virtual Human Animation. [Citation Graph (0, 0)][DBLP]
    CASA, 2003, pp:111-117 [Conf]
  2. Ladislav Kavan, Carol O'Sullivan, Jirí Zára
    Efficient collision detection for spherical blend skinning. [Citation Graph (0, 0)][DBLP]
    GRAPHITE, 2006, pp:147-156 [Conf]
  3. Brian MacNamee, Simon Dobbyn, Padraig Cunningham, Carol O'Sullivan
    Simulating Virtual Humans Across Diverse Situations. [Citation Graph (0, 0)][DBLP]
    IVA, 2003, pp:159-163 [Conf]
  4. Simon Dobbyn, John Hamill, Keith O'Conor, Carol O'Sullivan
    Geopostors: a real-time geometry / impostor crowd rendering system. [Citation Graph (0, 0)][DBLP]
    SI3D, 2005, pp:95-102 [Conf]
  5. Ladislav Kavan, Steven Collins, Jirí Zára, Carol O'Sullivan
    Skinning with dual quaternions. [Citation Graph (0, 0)][DBLP]
    SI3D, 2007, pp:39-46 [Conf]
  6. Ladislav Kavan, Rachel McDonnell, Simon Dobbyn, Jirí Zára, Carol O'Sullivan
    Skinning arbitrary deformations. [Citation Graph (0, 0)][DBLP]
    SI3D, 2007, pp:53-60 [Conf]
  7. Christopher Peters, Carol O'Sullivan
    Attention-driven eye gaze and blinking for virtual humans. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  8. Clodagh Rossi, Alan Cummins, Carol O'Sullivan
    Distributed mobile multi-user urban simulation. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  9. John Ryan, Carol O'Sullivan, Christopher Bell, Niall Mulvihill
    A Virtual Reality Toolkit for the Diagnosis and Monitoring of Myocardial Infarctions. [Citation Graph (0, 0)][DBLP]
    Volume Graphics, 2005, pp:55-62 [Conf]
  10. John Hamill, Carol O'Sullivan
    Virtual Dublin - A Framework for Real-Time Urban Simulation. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  11. William Leeson, Carol O'Sullivan, Steven Collins
    EFFIGI: An Efficient Framework for Implementing Global Illumination. [Citation Graph (0, 0)][DBLP]
    WSCG, 2000, pp:- [Conf]
  12. Evin Levey, Christopher Peters, Carol O'Sullivan
    New Metrics for Evaluation of Collision Detection Techniques. [Citation Graph (0, 0)][DBLP]
    WSCG, 2000, pp:- [Conf]
  13. Carol O'Sullivan
    Fidelity Metrics for Animation. [Citation Graph (0, 0)][DBLP]
    WSCG, 2004, pp:1-6 [Conf]
  14. Robert Mooney, Carol O'Sullivan, John Ryan, Christopher Bell
    The Construction of a Volumetric Cardiac Model for Real-time ECG Simulation. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  15. Christopher Peters, Simon Dobbyn, Brian MacNamee, Carol O'Sullivan
    Smart Objects for Attentive Agents. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  16. Rachel McDonnell, Simon Dobbyn, Steven Collins, Carol O'Sullivan
    Perceptual evaluation of LOD clothing for virtual humans. [Citation Graph (0, 0)][DBLP]
    Symposium on Computer Animation, 2006, pp:117-126 [Conf]
  17. Thanh Giang, Carol O'Sullivan
    Approximate collision response using closest feature maps. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2006, v:30, n:3, pp:423-431 [Journal]
  18. Cesar Mendoza, Carol O'Sullivan
    Interruptible collision detection for deformable objects. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2006, v:30, n:3, pp:432-438 [Journal]
  19. John Dingliana, Carol O'Sullivan
    Graceful Degradation of Collision Handling Physically Based Animation. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2000, v:19, n:3, pp:- [Journal]
  20. John Ryan, Carol O'Sullivan, Christopher Bell
    Real-time interactive volumetric animation of the heart's electrical cycle from automatically synchronized ECG. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2004, v:15, n:3-4, pp:353-360 [Journal]
  21. Sarah Howlett, John Hamill, Carol O'Sullivan
    Predicting and Evaluating Saliency for Simplified Polygonal Models. [Citation Graph (0, 0)][DBLP]
    TAP, 2005, v:2, n:3, pp:286-308 [Journal]
  22. Carol O'Sullivan
    Collisions and Attention. [Citation Graph (0, 0)][DBLP]
    TAP, 2005, v:2, n:3, pp:309-321 [Journal]
  23. Gareth Bradshaw, Carol O'Sullivan
    Adaptive medial-axis approximation for sphere-tree construction. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2004, v:23, n:1, pp:1-26 [Journal]
  24. Simon Dobbyn, John Hamill, Keith O'Conor, Carol O'Sullivan
    Geopostors: a real-time geometry/impostor crowd rendering system. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2005, v:24, n:3, pp:933- [Journal]
  25. Carol O'Sullivan, John Dingliana
    Collisions and perception. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2001, v:20, n:3, pp:151-168 [Journal]
  26. Carol O'Sullivan, John Dingliana, Thanh Giang, Mary K. Kaiser
    Evaluating the visual fidelity of physically based animations. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2003, v:22, n:3, pp:527-536 [Journal]
  27. Rachel McDonnell, Fiona Newell, Carol O'Sullivan
    Smooth movers: perceptually guided human motion simulation. [Citation Graph (0, 0)][DBLP]
    Symposium on Computer Animation, 2007, pp:259-269 [Conf]
  28. John Hamill, Rachel McDonnell, Simon Dobbyn, Carol O'Sullivan
    Perceptual Evaluation of Impostor Representations for Virtual Humans and Buildings. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2005, v:24, n:3, pp:623-633 [Journal]

  29. A Scalable and Reconfigurable Shared-Memory Graphics Cluster Architecture. [Citation Graph (, )][DBLP]


  30. Extracting geometric models from medieval moulding profiles for case-based reasoning. [Citation Graph (, )][DBLP]


  31. Towards the Big Picture: Enriching 3D Models with Information Visualisation and Vice Versa. [Citation Graph (, )][DBLP]


  32. Polypostors: 2D polygonal impostors for 3D crowds. [Citation Graph (, )][DBLP]


  33. Automatic linearization of nonlinear skinning. [Citation Graph (, )][DBLP]


  34. Moving crowds: a linear animation system for crowd simulation. [Citation Graph (, )][DBLP]


  35. Every last detail: density based level of detail control for crowd rendering. [Citation Graph (, )][DBLP]


  36. A perceptual approach to trimming unstructured lumigraphs. [Citation Graph (, )][DBLP]


  37. Virtual shapers & movers: form and motion affect sex perception. [Citation Graph (, )][DBLP]


  38. Collisions and attention. [Citation Graph (, )][DBLP]


  39. An experimental approach to predicting saliency for simplified polygonal models. [Citation Graph (, )][DBLP]


  40. A framework for comparing task performance in real and virtual scenes. [Citation Graph (, )][DBLP]


  41. Effect of scenario on perceptual sensitivity to errors in animation. [Citation Graph (, )][DBLP]


  42. Eye-tracking dynamic scenes with humans and animals. [Citation Graph (, )][DBLP]


  43. Perceptual evaluation of position and orientation context rules for pedestrian formations. [Citation Graph (, )][DBLP]


  44. Movements and voices affect perceived sex of virtual conversers. [Citation Graph (, )][DBLP]


  45. Perceptual evaluation of cartoon physics: accuracy, attention, appeal. [Citation Graph (, )][DBLP]


  46. Evaluating the emotional content of human motions on real and virtual characters. [Citation Graph (, )][DBLP]


  47. Human perception of quadruped motion. [Citation Graph (, )][DBLP]


  48. The perception of finger motions. [Citation Graph (, )][DBLP]


  49. Variety Is the Spice of (Virtual) Life. [Citation Graph (, )][DBLP]


  50. CA-LOD: Collision Avoidance Level of Detail for Scalable, Controllable Crowds. [Citation Graph (, )][DBLP]


  51. Guest Editors' Introduction: Virtual Populace. [Citation Graph (, )][DBLP]


  52. Animating Quadrupeds: Methods and Applications. [Citation Graph (, )][DBLP]


  53. SCA 2006 Symposium. [Citation Graph (, )][DBLP]


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