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Barry G. Silverman: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Barry G. Silverman
    Critiquing Human Judgment Using Knowledge-Acquisition Systems. [Citation Graph (1, 0)][DBLP]
    AI Magazine, 1990, v:11, n:3, pp:60-79 [Journal]
  2. Barry G. Silverman, Toufic M. Mezher
    Expert Critics in Engineering Design: Lessons Learned and Research Needs. [Citation Graph (1, 0)][DBLP]
    AI Magazine, 1992, v:13, n:1, pp:45-62 [Journal]
  3. Barry G. Silverman
    Survey of Expert Critiquing Systems: Practical and Theoretical Frontiers. [Citation Graph (1, 0)][DBLP]
    Commun. ACM, 1992, v:35, n:4, pp:106-127 [Journal]
  4. Barry G. Silverman, Michael Johns, Ransom Weaver
    Satisfying the Perceived Need for Free-Play in Pedagogically Oriented Interactive Dramas. [Citation Graph (0, 0)][DBLP]
    CASA, 2003, pp:161-167 [Conf]
  5. Barry G. Silverman
    Criticism-Based Knowledge Acquisition for Document Generation. [Citation Graph (0, 0)][DBLP]
    IAAI, 1991, pp:291-319 [Conf]
  6. Barry G. Silverman, Michael Johns, Ransom Weaver, Joshua Mosley
    Authoring Edutainment Stories for Online Players (AESOP): Introducing Gameplay into Interactive Dramas. [Citation Graph (0, 0)][DBLP]
    International Conference on Virtual Storytelling, 2003, pp:65-73 [Conf]
  7. Barry G. Silverman, Greg Kearsley, Mary L. Rosenberg
    Preparing engineers for collaborative technology: a graduate course. [Citation Graph (0, 0)][DBLP]
    WETICE, 1995, pp:214-220 [Conf]
  8. Barry G. Silverman
    Research Workshop on Expert Judgment, Human Error, and Intelligent Systems. [Citation Graph (0, 0)][DBLP]
    AI Magazine, 1993, v:14, n:3, pp:23-28 [Journal]
  9. Barry G. Silverman, Arthur J. Murray
    Full-Sized Knowledge-Based Systems Research Workshop. [Citation Graph (0, 0)][DBLP]
    AI Magazine, 1991, v:11, n:5, pp:88-94 [Journal]
  10. Barry G. Silverman, Christo Andonyadis, Alfredo Morales
    Web-based health care agents; the case of reminders and todos, too (R2Do2). [Citation Graph (0, 0)][DBLP]
    Artificial Intelligence in Medicine, 1998, v:14, n:3, pp:295-316 [Journal]
  11. Barry G. Silverman
    Computer Reminders and Alerts. [Citation Graph (0, 0)][DBLP]
    IEEE Computer, 1997, v:30, n:1, pp:42-49 [Journal]
  12. Barry G. Silverman, Toufic Mehzer
    A Study of Strategies for Computerized Critiquing of Programmers. [Citation Graph (0, 0)][DBLP]
    Empirical Software Engineering, 1997, v:2, n:4, pp:339-359 [Journal]
  13. Barry G. Silverman
    Building a Better Critic-Recent Empirical Results. [Citation Graph (0, 0)][DBLP]
    IEEE Expert, 1992, v:7, n:2, pp:18-25 [Journal]
  14. Barry G. Silverman, Mintu Bachann, Khaled Al-Akharas
    Do What I Mean: Online Shopping with a Natural Language Search Agent. [Citation Graph (0, 0)][DBLP]
    IEEE Intelligent Systems, 2001, v:16, n:4, pp:48-53 [Journal]
  15. Barry G. Silverman, Nabil Bedewi
    Intelligent multimedia repositories (IMRs) for project estimation and management: an empirical study. [Citation Graph (0, 0)][DBLP]
    Int. J. Hum.-Comput. Stud., 1996, v:45, n:4, pp:443-482 [Journal]
  16. Barry G. Silverman, Mintu Bachann, Khaled Al-Akharas
    Implications of buyer decision theory for design of e-commerce websites. [Citation Graph (0, 0)][DBLP]
    Int. J. Hum.-Comput. Stud., 2001, v:55, n:5, pp:815-844 [Journal]
  17. Barry G. Silverman, Michael Johns, Jason Cornwell, Kevin O'Brien
    Human Behavior Models for Agents in Simulators and Games: Part I: Enabling Science with PMFserv. [Citation Graph (0, 0)][DBLP]
    Presence, 2006, v:15, n:2, pp:139-162 [Journal]
  18. Barry G. Silverman, Gnana Bharathy, Kevin O'Brien, Jason Cornwell
    Human Behavior Models for Agents in Simulators and Games: Part II: Gamebot Engineering with PMFserv. [Citation Graph (0, 0)][DBLP]
    Presence, 2006, v:15, n:2, pp:163-185 [Journal]
  19. Barry G. Silverman, Michael Johns, Ransom Weaver, Joshua Mosley
    Gameplay, Interactive Drama, and Training: Authoring Edutainment Stories for Online Players (AESOP). [Citation Graph (0, 0)][DBLP]
    Presence, 2007, v:16, n:1, pp:65-83 [Journal]

  20. Transgression and Atonement. [Citation Graph (, )][DBLP]


  21. Modeling and Simulating Empires: Toward a Game World Generator. [Citation Graph (, )][DBLP]


  22. Human terrain data: what should we do with it? [Citation Graph (, )][DBLP]


  23. NonKin Village: An Embeddable Training Game Generator for Learning Cultural Terrain and Sustainable Counter-Insurgent Operations. [Citation Graph (, )][DBLP]


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