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Barry G. Silverman :
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Barry G. Silverman Critiquing Human Judgment Using Knowledge-Acquisition Systems. [Citation Graph (1, 0)][DBLP ] AI Magazine, 1990, v:11, n:3, pp:60-79 [Journal ] Barry G. Silverman , Toufic M. Mezher Expert Critics in Engineering Design: Lessons Learned and Research Needs. [Citation Graph (1, 0)][DBLP ] AI Magazine, 1992, v:13, n:1, pp:45-62 [Journal ] Barry G. Silverman Survey of Expert Critiquing Systems: Practical and Theoretical Frontiers. [Citation Graph (1, 0)][DBLP ] Commun. ACM, 1992, v:35, n:4, pp:106-127 [Journal ] Barry G. Silverman , Michael Johns , Ransom Weaver Satisfying the Perceived Need for Free-Play in Pedagogically Oriented Interactive Dramas. [Citation Graph (0, 0)][DBLP ] CASA, 2003, pp:161-167 [Conf ] Barry G. Silverman Criticism-Based Knowledge Acquisition for Document Generation. [Citation Graph (0, 0)][DBLP ] IAAI, 1991, pp:291-319 [Conf ] Barry G. Silverman , Michael Johns , Ransom Weaver , Joshua Mosley Authoring Edutainment Stories for Online Players (AESOP): Introducing Gameplay into Interactive Dramas. [Citation Graph (0, 0)][DBLP ] International Conference on Virtual Storytelling, 2003, pp:65-73 [Conf ] Barry G. Silverman , Greg Kearsley , Mary L. Rosenberg Preparing engineers for collaborative technology: a graduate course. [Citation Graph (0, 0)][DBLP ] WETICE, 1995, pp:214-220 [Conf ] Barry G. Silverman Research Workshop on Expert Judgment, Human Error, and Intelligent Systems. [Citation Graph (0, 0)][DBLP ] AI Magazine, 1993, v:14, n:3, pp:23-28 [Journal ] Barry G. Silverman , Arthur J. Murray Full-Sized Knowledge-Based Systems Research Workshop. [Citation Graph (0, 0)][DBLP ] AI Magazine, 1991, v:11, n:5, pp:88-94 [Journal ] Barry G. Silverman , Christo Andonyadis , Alfredo Morales Web-based health care agents; the case of reminders and todos, too (R2Do2). [Citation Graph (0, 0)][DBLP ] Artificial Intelligence in Medicine, 1998, v:14, n:3, pp:295-316 [Journal ] Barry G. Silverman Computer Reminders and Alerts. [Citation Graph (0, 0)][DBLP ] IEEE Computer, 1997, v:30, n:1, pp:42-49 [Journal ] Barry G. Silverman , Toufic Mehzer A Study of Strategies for Computerized Critiquing of Programmers. [Citation Graph (0, 0)][DBLP ] Empirical Software Engineering, 1997, v:2, n:4, pp:339-359 [Journal ] Barry G. Silverman Building a Better Critic-Recent Empirical Results. [Citation Graph (0, 0)][DBLP ] IEEE Expert, 1992, v:7, n:2, pp:18-25 [Journal ] Barry G. Silverman , Mintu Bachann , Khaled Al-Akharas Do What I Mean: Online Shopping with a Natural Language Search Agent. [Citation Graph (0, 0)][DBLP ] IEEE Intelligent Systems, 2001, v:16, n:4, pp:48-53 [Journal ] Barry G. Silverman , Nabil Bedewi Intelligent multimedia repositories (IMRs) for project estimation and management: an empirical study. [Citation Graph (0, 0)][DBLP ] Int. J. Hum.-Comput. Stud., 1996, v:45, n:4, pp:443-482 [Journal ] Barry G. Silverman , Mintu Bachann , Khaled Al-Akharas Implications of buyer decision theory for design of e-commerce websites. [Citation Graph (0, 0)][DBLP ] Int. J. Hum.-Comput. Stud., 2001, v:55, n:5, pp:815-844 [Journal ] Barry G. Silverman , Michael Johns , Jason Cornwell , Kevin O'Brien Human Behavior Models for Agents in Simulators and Games: Part I: Enabling Science with PMFserv. [Citation Graph (0, 0)][DBLP ] Presence, 2006, v:15, n:2, pp:139-162 [Journal ] Barry G. Silverman , Gnana Bharathy , Kevin O'Brien , Jason Cornwell Human Behavior Models for Agents in Simulators and Games: Part II: Gamebot Engineering with PMFserv. [Citation Graph (0, 0)][DBLP ] Presence, 2006, v:15, n:2, pp:163-185 [Journal ] Barry G. Silverman , Michael Johns , Ransom Weaver , Joshua Mosley Gameplay, Interactive Drama, and Training: Authoring Edutainment Stories for Online Players (AESOP). [Citation Graph (0, 0)][DBLP ] Presence, 2007, v:16, n:1, pp:65-83 [Journal ] Transgression and Atonement. [Citation Graph (, )][DBLP ] Modeling and Simulating Empires: Toward a Game World Generator. [Citation Graph (, )][DBLP ] Human terrain data: what should we do with it? [Citation Graph (, )][DBLP ] NonKin Village: An Embeddable Training Game Generator for Learning Cultural Terrain and Sustainable Counter-Insurgent Operations. [Citation Graph (, )][DBLP ] Search in 0.002secs, Finished in 0.003secs