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Mel Slater: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Mel Slater, Martin Usoh, Razia Geeas, Anthony Steed
    Creating animations using virtual reality ThatcherWorld: a case study. [Citation Graph (0, 0)][DBLP]
    CA, 1995, pp:50-55 [Conf]
  2. Mel Slater, Jesper Mortensen, Pankaj Khanna, Insu Yu
    A Virtual Light Field Approach to Global Illumination. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:102-109 [Conf]
  3. Maia Garau, Mel Slater, Simon Bee, Martina Angela Sasse
    The impact of eye gaze on communication using humanoid avatars. [Citation Graph (0, 0)][DBLP]
    CHI, 2001, pp:309-316 [Conf]
  4. Maia Garau, Mel Slater, Vinoba Vinayagamoorthy, Andrea Brogni, Anthony Steed, Martina Angela Sasse
    The impact of avatar realism and eye gaze control on perceived quality of communication in a shared immersive virtual environment. [Citation Graph (0, 0)][DBLP]
    CHI, 2003, pp:529-536 [Conf]
  5. Manuel M. Oliveira, Mel Slater, Jon Crowcroft
    How to Build Virtual Environment Systems with Component Frameworks. [Citation Graph (0, 0)][DBLP]
    CW, 2003, pp:181-188 [Conf]
  6. Andreas Loizides, Mel Slater
    The Empathic Visualisation Algorithm (EVA) - An Automatic Mapping from Abstract Data to Naturalistic Visual Structure. [Citation Graph (0, 0)][DBLP]
    IV, 2002, pp:705-712 [Conf]
  7. Yiorgos Chrysanthou, Mel Slater
    Incremental Updates to Scenes Illuminated by Area Light Sources. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 1997, pp:103-114 [Conf]
  8. Yiorgos Chrysanthou, Mel Slater
    Shadow Volume BSP Trees for Computation of Shadows in Dynamic Scenes. [Citation Graph (0, 0)][DBLP]
    SI3D, 1995, pp:45-50 [Conf]
  9. Martin Usoh, Kevin Arthur, Mary C. Whitton, Rui Bastos, Anthony Steed, Mel Slater, Frederick P. Brooks Jr.
    Walking > Walking-in-Place > Flying, in Virtual Environments. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1999, pp:359-364 [Conf]
  10. Mel Slater
    Do Avatars Dream of Digital Sheep? Virtual People and the Sense of Presence. [Citation Graph (0, 0)][DBLP]
    VR, 2002, pp:3-0 [Conf]
  11. Mel Slater, Martin Usoh
    Presence in Immersive Virtual Environments. [Citation Graph (0, 0)][DBLP]
    VR, 1993, pp:90-96 [Conf]
  12. Anthony Steed, Mel Slater, Amela Sadagic, Adrian Bullock, Jolanda G. Tromp
    Leadership and Collaboration in Shared Virtual Environments. [Citation Graph (0, 0)][DBLP]
    VR, 1999, pp:112-0 [Conf]
  13. J. Howell, Yiorgos Chrysanthou, Anthony Steed, Mel Slater
    A market model for level of detail control. [Citation Graph (0, 0)][DBLP]
    VRST, 1999, pp:96-103 [Conf]
  14. Mel Slater, Yiorgos Chrysanthou
    View volume culling using a probabilistic caching scheme. [Citation Graph (0, 0)][DBLP]
    VRST, 1997, pp:71-77 [Conf]
  15. Manuel M. Oliveira, Jon Crowcroft, Donald P. Brutzman, Mel Slater
    Components for distributed virtual environments. [Citation Graph (0, 0)][DBLP]
    VRST, 1999, pp:176-177 [Conf]
  16. Andrea Brogni, Vinoba Vinayagamoorthy, Anthony Steed, Mel Slater
    Variations in physiological responses of participants during different stages of an immersive virtual environment experiment. [Citation Graph (0, 0)][DBLP]
    VRST, 2006, pp:376-382 [Conf]
  17. Pankaj Khanna, Insu Yu, Jesper Mortensen, Mel Slater
    Presence in response to dynamic visual realism: a preliminary report of an experiment study. [Citation Graph (0, 0)][DBLP]
    VRST, 2006, pp:364-367 [Conf]
  18. Derek Coppen, David Hawes, Mel Slater, Allan Davison
    A distributed frame buffer for rapid dynamic changes to 3D scenes. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1995, v:19, n:2, pp:247-250 [Journal]
  19. Ralph Schroeder, Anthony Steed, Ann-Sofie Axelsson, Ilona Heldal, Åsa Abelin, Josef Wideström, Alexander Nilsson, Mel Slater
    Collaborating in networked immersive spaces: as good as being there together? [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2001, v:25, n:5, pp:781-788 [Journal]
  20. Mel Slater
    An algorithm to support 3D interaction on relatively low performance graphics systems. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1992, v:16, n:3, pp:311-315 [Journal]
  21. Mel Slater, Allan Davison, Mark Smith
    Liberation from rectangles: A tiling method for dynamic modification of objects on raster displays. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1989, v:13, n:1, pp:83-89 [Journal]
  22. Mel Slater, Martin Usoh
    Simulating peripheral vision in immersive virtual environments. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1993, v:17, n:6, pp:643-653 [Journal]
  23. Yiorgos Chrysanthou, Mel Slater
    Computing Dynamic Changes to BSP Trees. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1992, v:11, n:3, pp:321-332 [Journal]
  24. A. Ng, Mel Slater
    A Multiprocessor Implementation of Radiosity. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1993, v:12, n:5, pp:329-342 [Journal]
  25. Allan Davison, Mel Slater, Mark Smith
    Graphics Object Management in The X Window System. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1990, v:9, n:2, pp:93-99 [Journal]
  26. Meleagros A. Krokos, Mel Slater
    Interactive Shape Control of Interpolating B-splines. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1992, v:11, n:3, pp:435-447 [Journal]
  27. Amela Sadagic, Mel Slater
    Dynamic Polygon Visibility Ordering for Head-Slaved Viewing in Virtual Environments. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2000, v:19, n:2, pp:111-122 [Journal]
  28. Mel Slater
    A Top Down Method for Interactive Drawing. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1988, v:7, n:4, pp:323-329 [Journal]
  29. Mel Slater, Kieron Drake, Allan Davison, Emmanouell Kordakis, Adam Billyard, Eliot Miranda
    A Statistical Comparison of Two Hidden Surface Techniques : the Scan-line and Z-buffer Algorithms. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1992, v:11, n:2, pp:131-138 [Journal]
  30. Anthony Steed, Mel Slater
    3D Interaction with the Desktop Bat. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1995, v:14, n:2, pp:97-104 [Journal]
  31. Vinoba Vinayagamoorthy, Maia Garau, Anthony Steed, Mel Slater
    An Eye Gaze Model for Dyadic Interaction in an Immersive Virtual Environment: Practice and Experience. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2004, v:23, n:1, pp:1-12 [Journal]
  32. Janusz Szczepanski, Elek Wajnryb, José M. Amigó, Maria V. Sanchez-Vives, M. Slater
    Biometric random number generators. [Citation Graph (0, 0)][DBLP]
    Computers & Security, 2004, v:23, n:1, pp:77-84 [Journal]
  33. Nathaniel I. Durlach, Mel Slater
    Presence in Shared Virtual Environments and Virtual Togetherness. [Citation Graph (0, 0)][DBLP]
    Presence, 2000, v:9, n:2, pp:214-217 [Journal]
  34. Maia Garau, Mel Slater, David-Paul Pertaub, Sharif Razzaque
    The Responses of People to Virtual Humans in an Immersive Virtual Environment. [Citation Graph (0, 0)][DBLP]
    Presence, 2005, v:14, n:1, pp:104-116 [Journal]
  35. Jung Kim, Hyun Kim, Boon K. Tay, Manivannan Muniyandi, Joel Jordan, Jesper Mortensen, Manuel M. Oliveira, Mel Slater, Mandayam A. Srinivasan
    Transatlantic Touch: A Study of Haptic Collaboration over Long Distance. [Citation Graph (0, 0)][DBLP]
    Presence, 2004, v:13, n:3, pp:328-337 [Journal]
  36. David-Paul Pertaub, Mel Slater, Chris Barker
    An Experiment on Public Speaking Anxiety in Response to Three Different Types of Virtual Audience. [Citation Graph (0, 0)][DBLP]
    Presence, 2002, v:11, n:1, pp:68-78 [Journal]
  37. Mel Slater, Nathaniel I. Durlach
    Editorial Notes. [Citation Graph (0, 0)][DBLP]
    Presence, 2005, v:14, n:5, pp:- [Journal]
  38. Véronique Normand, Christian Babski, Steve Benford, Adrian Bullock, Stéphane Carion, Yiorgos Chrysanthou, Nicolas Farcet, John Harvey, Nico Kuijpers, Nadia Magnenat-Thalmann, Soraia Raupp Musse, Tom Rodden, Mel Slater, Gareth Smith
    The COVEN project: exploring applicative, technical and usage dimensions of collaborative virtual environments. [Citation Graph (0, 0)][DBLP]
    Presence, 1999, v:8, n:2, pp:218-236 [Journal]
  39. Manuel M. Oliveira, Jon Crowcroft, Mel Slater
    Components for Distributed Virtual Environments. [Citation Graph (0, 0)][DBLP]
    Presence, 2001, v:10, n:1, pp:51-61 [Journal]
  40. Mel Slater
    Guest Editor's Introduction to the Special Issue: The First Workshop on Presence. [Citation Graph (0, 0)][DBLP]
    Presence, 2000, v:9, n:2, pp:- [Journal]
  41. Mel Slater
    Presence and The Sixth Sense. [Citation Graph (0, 0)][DBLP]
    Presence, 2002, v:11, n:4, pp:435-439 [Journal]
  42. Mel Slater
    How Colorful was Your Day? Why Questionnaires Cannot Assess Presence in Virtual Environments. [Citation Graph (0, 0)][DBLP]
    Presence, 2004, v:13, n:4, pp:484-493 [Journal]
  43. Mel Slater
    Measuring Presence: A Response to the Witmer and Singer Presence Questionnaire. [Citation Graph (0, 0)][DBLP]
    Presence, 1999, v:8, n:5, pp:560-565 [Journal]
  44. Mel Slater, Anthony Steed
    A Virtual Presence Counter. [Citation Graph (0, 0)][DBLP]
    Presence, 2000, v:9, n:5, pp:413-434 [Journal]
  45. Mel Slater, Amela Sadagic, Martin Usoh, Ralph Schroeder
    Small Group Behavior in a Virtual and Real Environment: A Comparative Study. [Citation Graph (0, 0)][DBLP]
    Presence, 2000, v:9, n:1, pp:37-51 [Journal]
  46. Mel Slater, Martin Usoh
    Representations Systems, Perceptual Position, and Presence in Immersive Virtual Environments. [Citation Graph (0, 0)][DBLP]
    Presence, 1993, v:2, n:3, pp:221-233 [Journal]
  47. Mel Slater, Martin Usoh, Anthony Steed
    Depth of Presence in Virtual Environments. [Citation Graph (0, 0)][DBLP]
    Presence, 1994, v:3, n:2, pp:130-144 [Journal]
  48. Mel Slater, Sylvia Wilbur
    A Framework for Immersive Virtual Environments (FIVE): Speculations on the Role of Presence in Virtual Environments. [Citation Graph (0, 0)][DBLP]
    Presence, 1997, v:6, n:6, pp:603-616 [Journal]
  49. Martin Usoh, Ernest Catena, Sima Arman, Mel Slater
    Using Presence Questionnaires in Reality. [Citation Graph (0, 0)][DBLP]
    Presence, 2000, v:9, n:5, pp:497-503 [Journal]
  50. Mel Slater
    Guest Editors' Introduction. [Citation Graph (0, 0)][DBLP]
    Presence, 2006, v:15, n:4, pp:- [Journal]
  51. Robert Leeb, Claudia Keinrath, Doron Friedman, Christoph Guger, Reinhold Scherer, Christa Neuper, Maia Garau, Angus Antley, Anthony Steed, Mel Slater, Gert Pfurtscheller
    Walking by Thinking: The Brainwaves Are Crucial, Not the Muscles! [Citation Graph (0, 0)][DBLP]
    Presence, 2006, v:15, n:5, pp:500-514 [Journal]
  52. Mel Slater, Christoph Guger, Guenter Edlinger, Robert Leeb, Gert Pfurtscheller, Angus Antley, Maia Garau, Andrea Brogni, Doron Friedman
    Analysis of Physiological Responses to a Social Situation in an Immersive Virtual Environment. [Citation Graph (0, 0)][DBLP]
    Presence, 2006, v:15, n:5, pp:553-569 [Journal]
  53. Doron Friedman, Andrea Brogni, Christoph Guger, Angus Antley, Anthony Steed, Mel Slater
    Sharing and Analyzing Data from Presence Experiments. [Citation Graph (0, 0)][DBLP]
    Presence, 2006, v:15, n:5, pp:599-610 [Journal]
  54. Mel Slater
    Guest Editor's Introduction. [Citation Graph (0, 0)][DBLP]
    Presence, 2006, v:15, n:5, pp:- [Journal]
  55. Doron Friedman, Robert Leeb, Christoph Guger, Anthony Steed, Gert Pfurtscheller, Mel Slater
    Navigating Virtual Reality by Thought: What Is It Like? [Citation Graph (0, 0)][DBLP]
    Presence, 2007, v:16, n:1, pp:100-110 [Journal]
  56. Nathaniel I. Durlach, Mel Slater
    Editorial Notes: Changes in Presence. [Citation Graph (0, 0)][DBLP]
    Presence, 2007, v:16, n:1, pp:- [Journal]
  57. Mel Slater
    Segments on Bit-mapped Graphics Displays. [Citation Graph (0, 0)][DBLP]
    Softw., Pract. Exper., 1986, v:16, n:11, pp:965-980 [Journal]
  58. Cagatay Basdogan, Chih-Hao Ho, Mandayam A. Srinivasan, Mel Slater
    An experimental study on the role of touch in shared virtual environments. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Comput.-Hum. Interact., 2000, v:7, n:4, pp:443-460 [Journal]
  59. Mel Slater, Martin Usoh, Anthony Steed
    Taking Steps: The Influence of a Walking Technique on Presence in Virtual Reality. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Comput.-Hum. Interact., 1995, v:2, n:3, pp:201-219 [Journal]
  60. Tony T. Y. Lin, Mel Slater
    Stochastic Ray Tracing Using SIMD Processor Arrays. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 1991, v:7, n:4, pp:187-199 [Journal]
  61. Mel Slater
    A comparison of three shadow volume algorithms. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 1992, v:9, n:1, pp:25-38 [Journal]
  62. Mel Slater
    Tracing a ray through uniformly subdivided n-dimensional space. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 1992, v:9, n:1, pp:39-46 [Journal]
  63. Mel Slater, Brian A. Barsky
    2D line and polygon clipping based on space subdivision. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 1994, v:10, n:7, pp:407-422 [Journal]
  64. Pankaj Khanna, Mel Slater, Jesper Mortensen, Insu Yu
    A Non-parametric Guide for Radiance Sampling in Global Illumination. [Citation Graph (0, 0)][DBLP]
    CGIV, 2007, pp:41-48 [Conf]
  65. Jesper Mortensen, Pankaj Khanna, Insu Yu, Mel Slater
    A Visibility Field for Ray Tracing. [Citation Graph (0, 0)][DBLP]
    CGIV, 2007, pp:54-61 [Conf]
  66. Doron Friedman, Kana Suji, Mel Slater
    SuperDreamCity: An Immersive Virtual Reality Experience That Responds to Electrodermal Activity. [Citation Graph (0, 0)][DBLP]
    ACII, 2007, pp:570-581 [Conf]
  67. Howard Towner, Mel Slater
    Reconstruction and Recognition of Occluded Facial Expressions Using PCA. [Citation Graph (0, 0)][DBLP]
    ACII, 2007, pp:36-47 [Conf]
  68. Doron Friedman, Anthony Steed, Mel Slater
    Spatial Social Behavior in Second Life. [Citation Graph (0, 0)][DBLP]
    IVA, 2007, pp:252-263 [Conf]
  69. Mel Slater
    The influence of rendering styles on participant responses in immersive virtual environments representing and validating digital business processes. [Citation Graph (0, 0)][DBLP]
    VISAPP (1), 2007, pp:2- [Conf]
  70. Doron Friedman, Robert Leeb, Larisa Dikovsky, Miriam Reiner, Gert Pfurtscheller, Mel Slater
    Controlling a virtual body by thought in a highly-immersive virtual environment - a case study in using a brain-computer interface in a virtual-reality cave-like system. [Citation Graph (0, 0)][DBLP]
    GRAPP (AS/IE), 2007, pp:83-90 [Conf]
  71. Maria Roussou, Martin Oliver, Mel Slater
    The virtual playground: an educational virtual reality environment for evaluating interactivity and conceptual learning. [Citation Graph (0, 0)][DBLP]
    Virtual Reality, 2006, v:10, n:3-4, pp:227-240 [Journal]

  72. Light field propagation and rendering on the GPU. [Citation Graph (, )][DBLP]


  73. The Effect of Haptic Feedback on Basic Social Interaction within Shared Virtual Environments. [Citation Graph (, )][DBLP]


  74. Goal-Oriented Control with Brain-Computer Interface. [Citation Graph (, )][DBLP]


  75. Piavca: A Framework for Heterogeneous Interactions with Virtual Characters. [Citation Graph (, )][DBLP]


  76. Male Bodily Responses during an Interaction with a Virtual Woman. [Citation Graph (, )][DBLP]


  77. The contribution of real-time mirror reflections of motor actions on virtual body ownership in an immersive virtual environment. [Citation Graph (, )][DBLP]


  78. Real-time global illumination in the CAVE. [Citation Graph (, )][DBLP]


  79. Virtual Smart Home Controlled by Thoughts. [Citation Graph (, )][DBLP]


  80. The role of posture in the communication of affect in an immersive virtual environment. [Citation Graph (, )][DBLP]


  81. Understanding and Realizing Presence in the Presenccia Project. [Citation Graph (, )][DBLP]


  82. Real-Time Global Illumination for VR Applications. [Citation Graph (, )][DBLP]


  83. Visual Realism Enhances Realistic Response in an Immersive Virtual Environment. [Citation Graph (, )][DBLP]


  84. Public Speaking in Virtual Reality: Facing an Audience of Avatars. [Citation Graph (, )][DBLP]


  85. Small Group Behavior Experiments in the Coven Project. [Citation Graph (, )][DBLP]


  86. Brain-Computer Interfaces, Virtual Reality, and Videogames. [Citation Graph (, )][DBLP]


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