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Enhua Wu: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Enhua Wu, Yanci Zhang, Xuehui Liu
    Point Representation Augmented to Surface Reconstruction in Image-based VR. [Citation Graph (0, 0)][DBLP]
    CA, 2002, pp:55-64 [Conf]
  2. Baoquan Liu, Enhua Wu, Xuehui Liu
    Interactively Rendering Dynamic Caustics on GPU. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2006, pp:136-147 [Conf]
  3. Junfeng Ji, Sheng Li, Xuehui Liu, Enhua Wu
    P-Quadtrees: A Point and Polygon Hybrid Multi-Resolution Rendering Approach. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:382-385 [Conf]
  4. Xin Zheng, Enhua Wu
    Efficient 3D Image Warping for Composing Novel Views. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2001, pp:123-130 [Conf]
  5. Enhua Wu, Hongbin Zhu, Xuehui Liu, Youquan Liu
    Simulation of Fluid Dynamics and Interactions. [Citation Graph (0, 0)][DBLP]
    CW, 2006, pp:3-11 [Conf]
  6. Enhua Wu, Qimin Sun, Xuehui Liu
    Recovery of material under complex illumination conditions. [Citation Graph (0, 0)][DBLP]
    GRAPHITE, 2004, pp:39-45 [Conf]
  7. Ying Liu, Enhua Wu
    Connectivity compression for non-triangular meshes by context-based arithmetic coding. [Citation Graph (0, 0)][DBLP]
    GRAPHITE, 2006, pp:417-424 [Conf]
  8. Bin Sheng, Enhua Wu
    View-Dependent Rendering of Virtual Plane Models. [Citation Graph (0, 0)][DBLP]
    ICAT Workshops, 2006, pp:562-565 [Conf]
  9. Junfeng Ji, Sheng Li, Enhua Wu, Xuehui Liu
    Interactive Transmission of Highly Detailed Surfaces. [Citation Graph (0, 0)][DBLP]
    ICCSA (3), 2005, pp:1167-1176 [Conf]
  10. Sheng Li, Junfeng Ji, Xuehui Liu, Guoping Wang, Enhua Wu
    Perception-Guided Simplification for Real Time Navigation of Very Large-Scale Terrain Environments. [Citation Graph (0, 0)][DBLP]
    ICCSA (1), 2006, pp:420-430 [Conf]
  11. Sheng Li, Xuehui Liu, Enhua Wu
    Feature-Based Visibility-Driven CLOD for Terrain. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2003, pp:313-0 [Conf]
  12. Youquan Liu, Xuehui Liu, Enhua Wu
    Real-Time 3D Fluid Simulation on GPU with Complex Obstacles. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2004, pp:247-256 [Conf]
  13. Yanci Zhang, Xuehui Liu, Enhua Wu
    A Hybrid Representation of Environment Models in Image-Based Real Time Walkthrough. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2002, pp:335-345 [Conf]
  14. Nelson L. Max, Durtis Mobley, Brett Keating, Enhua Wu
    Plane-Parallel Radiance Transport for Global Illumination in Vegetation. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 1997, pp:239-250 [Conf]
  15. Hong Chen, Enhua Wu
    An efficient radiosity solution for bump texture generation. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1990, pp:125-134 [Conf]
  16. Ying-Qing Xu, Yanyun Chen, Stephen Lin, Hua Zhong, Enhua Wu, Baining Guo, Heung-Yeung Shum
    Photorealistic rendering of knitwear using the lumislice. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2001, pp:391-398 [Conf]
  17. Hongju Li, Enhua Wu
    A representation for composition of virtual indoor environment. [Citation Graph (0, 0)][DBLP]
    VRST, 1998, pp:171-178 [Conf]
  18. Guangzheng Fei, Enhua Wu
    A real-time generation algorithm for progressive meshes in dynamic environments. [Citation Graph (0, 0)][DBLP]
    VRST, 1999, pp:178-179 [Conf]
  19. Xuehui Liu, Hanqiu Sun, Enhua Wu
    A hybrid method of image synthesis in IBR for novel viewpoints. [Citation Graph (0, 0)][DBLP]
    VRST, 2000, pp:55-60 [Conf]
  20. Peijie Huang, Wencheng Wang, Gang Yang, Enhua Wu
    Traversal fields for ray tracing dynamic scenes. [Citation Graph (0, 0)][DBLP]
    VRST, 2006, pp:65-74 [Conf]
  21. Qingjie Sun, Enhua Wu
    Probability Estimation for People Detection. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  22. Wencheng Wang, Jing Li, Enhua Wu
    2D point-in-polygon test by classifying edges into layers. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2005, v:29, n:3, pp:427-439 [Journal]
  23. Wencheng Wang, Ding-Hong Zhou, Enhua Wu
    Accelerating techniques in volume rendering of irregular data. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1997, v:21, n:3, pp:289-295 [Journal]
  24. Guangzheng Fei, Kangying Cai, Baining Guo, Enhua Wu
    An Adaptive Sampling Scheme for Out-of-Core Simplification. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2002, v:21, n:2, pp:111-119 [Journal]
  25. Wencheng Wang, Kuiyu Li, Enhua Wu
    Stick textures for image-based rendering. [Citation Graph (0, 0)][DBLP]
    Graphical Models, 2006, v:68, n:3, pp:294-306 [Journal]
  26. Xiaoying Li, Enhua Wu
    Relief Texture Mapping on Field Programmable Gate Array. [Citation Graph (0, 0)][DBLP]
    Int. J. Image Graphics, 2006, v:6, n:4, pp:641-656 [Journal]
  27. Kangying Cai, Wencheng Wang, Guangzheng Fei, Enhua Wu
    A Single-pass Approach to Adaptive Simplification of Out-of-core Models. [Citation Graph (0, 0)][DBLP]
    Int. J. Image Graphics, 2003, v:3, n:2, pp:291-309 [Journal]
  28. Wencheng Wang, Hanqiu Sun, Enhua Wu
    Projective Volume Rendering By Excluding Occluded Voxels. [Citation Graph (0, 0)][DBLP]
    Int. J. Image Graphics, 2005, v:5, n:2, pp:413-432 [Journal]
  29. Feng Jinhui, Yanyun Chen, Yan Tao, Enhua Wu
    Leaf Movement Simulation. [Citation Graph (0, 0)][DBLP]
    J. Comput. Sci. Technol., 2001, v:16, n:2, pp:189-0 [Journal]
  30. Wencheng Wang, Kui-Yu Li, Xin Zheng, Enhua Wu
    Layered Textures for Image-Based Rendering. [Citation Graph (0, 0)][DBLP]
    J. Comput. Sci. Technol., 2004, v:19, n:5, pp:633-642 [Journal]
  31. Wencheng Wang, Feng Wei, Enhua Wu
    View Dependent Sequential Point Trees. [Citation Graph (0, 0)][DBLP]
    J. Comput. Sci. Technol., 2006, v:21, n:2, pp:181-188 [Journal]
  32. Enhua Wu, Wenping Wang
    Interleaving Radiosity. [Citation Graph (0, 0)][DBLP]
    J. Comput. Sci. Technol., 2002, v:17, n:1, pp:1-8 [Journal]
  33. Zhang Xiaopeng, Yanyun Chen, Enhua Wu
    Hair Image Generation Using Connected Texels. [Citation Graph (0, 0)][DBLP]
    J. Comput. Sci. Technol., 2001, v:16, n:4, pp:341-350 [Journal]
  34. Yanci Zhang, Xuehui Liu, Enhua Wu
    Accelerated Backward Warping. [Citation Graph (0, 0)][DBLP]
    J. Comput. Sci. Technol., 2003, v:18, n:1, pp:48-55 [Journal]
  35. Yanyun Chen, Hanqiu Sun, Lin Hui, Enhua Wu
    Modelling and rendering of snowy natural scenery using multi-mapping techniques. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2003, v:14, n:1, pp:21-30 [Journal]
  36. Enhua Wu, Youquan Liu, Xuehui Liu
    An improved study of real-time fluid simulation on GPU. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2004, v:15, n:3-4, pp:139-146 [Journal]
  37. Wencheng Wang, Enhua Wu, Nelson L. Max
    A selective rendering method for data visualization. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 1999, v:10, n:3, pp:123-131 [Journal]
  38. Hongbin Zhu, Xuehui Liu, Youquan Liu, Enhua Wu
    Simulation of miscible binary mixtures based on lattice Boltzmann method. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2006, v:17, n:3-4, pp:403-410 [Journal]
  39. Nadia Magnenat-Thalmann, Enhua Wu, Ana Paiva, Dinesh K. Pai
    Editorial. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2006, v:17, n:3-4, pp:141-144 [Journal]
  40. Junfeng Ji, Enhua Wu, Sheng Li, Xuehui Liu
    View-dependent refinement of multiresolution meshes using programmable graphics hardware. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2006, v:22, n:6, pp:424-433 [Journal]
  41. Enhua Wu, Xin Zheng
    Composition of novel views through an efficient image warping. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2003, v:19, n:5, pp:319-328 [Journal]
  42. Bin Sheng, Enhua Wu
    Laplacian-based Design: Sketching 3D Shape. [Citation Graph (0, 0)][DBLP]
    IJVR, 2006, v:5, n:3, pp:59-65 [Journal]
  43. Bin Sheng, Enhua Wu
    Progressive Streaming of Irregular Meshes Using Geometry Images. [Citation Graph (0, 0)][DBLP]
    Edutainment, 2007, pp:560-571 [Conf]
  44. Bin Sheng, Enhua Wu
    Topology-Consistent Design for 3D Freeform Meshes with Harmonic Interpolation. [Citation Graph (0, 0)][DBLP]
    ICEC, 2007, pp:121-132 [Conf]
  45. Shixue Zhang, Enhua Wu
    Deforming Surface Simplification Based on Feature Preservation. [Citation Graph (0, 0)][DBLP]
    ICEC, 2007, pp:139-149 [Conf]
  46. Jing Li, Wencheng Wang, Enhua Wu
    Point-in-polygon tests by convex decomposition. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2007, v:31, n:4, pp:636-648 [Journal]
  47. Enhua Wu, Hongbin Zhu, Xuehui Liu, Youquan Liu
    Simulation and interaction of fluid dynamics. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2007, v:23, n:5, pp:299-308 [Journal]

  48. Particle Importance Based Fluid Simulation. [Citation Graph (, )][DBLP]


  49. A Fast Method for Real-time Computation of Approximated Global Illumination. [Citation Graph (, )][DBLP]


  50. Realtime Simulation of Burning Solids on GPU with CUDA. [Citation Graph (, )][DBLP]


  51. Approximation for Deforming Surface Sequence Based on Triangle Optimization. [Citation Graph (, )][DBLP]


  52. Efficient depth peeling via bucket sort. [Citation Graph (, )][DBLP]


  53. A Shape Feature Based Simplification Method for Deforming Meshes. [Citation Graph (, )][DBLP]


  54. FreePipe: a programmable parallel rendering architecture for efficient multi-fragment effects. [Citation Graph (, )][DBLP]


  55. Bucket depth peeling. [Citation Graph (, )][DBLP]


  56. Single pass depth peeling via CUDA rasterizer. [Citation Graph (, )][DBLP]


  57. Fast soft shadow by depth peeling. [Citation Graph (, )][DBLP]


  58. Walking into Images: Virtual Plane Mosaics for Plenoptic Modeling. [Citation Graph (, )][DBLP]


  59. Stable and efficient miscible liquid-liquid interactions. [Citation Graph (, )][DBLP]


  60. View-dependent mesh streaming using multi-chart geometry images. [Citation Graph (, )][DBLP]


  61. Weathering fur simulation. [Citation Graph (, )][DBLP]


  62. A particle-based method for viscoelastic fluids animation. [Citation Graph (, )][DBLP]


  63. A Simulink-to-FPGA Co-Design of Encryption Module. [Citation Graph (, )][DBLP]


  64. Time-Varying Simulation for Image-Based Carpets. [Citation Graph (, )][DBLP]


  65. Interactive image deformation using cage coordinates on GPU. [Citation Graph (, )][DBLP]


  66. Multi-resolution tree motion synthesis in angular shell space. [Citation Graph (, )][DBLP]


  67. GPU-based refraction and caustics rendering on depth textures. [Citation Graph (, )][DBLP]


  68. Warping of a spherical representation of image-based models on GPU. [Citation Graph (, )][DBLP]


  69. Simulation of weathering fur. [Citation Graph (, )][DBLP]


  70. Practical hybrid pre-filtering shadow maps. [Citation Graph (, )][DBLP]


  71. Progressive out-of-core compression based on multi-level adaptive octree. [Citation Graph (, )][DBLP]


  72. Double projective cylindrical texture mapping on FPGA. [Citation Graph (, )][DBLP]


  73. Interactive fur modeling based on hierarchical texture layers. [Citation Graph (, )][DBLP]


  74. Optimizing the parameters for patch-based texture synthesis. [Citation Graph (, )][DBLP]


  75. Multiresolution Animated Models Generation Based on Deformation Distance Analysis. [Citation Graph (, )][DBLP]


  76. NBS: A new representation for point surfaces based on genetic clustering algorithm: CAD and Graphics. [Citation Graph (, )][DBLP]


  77. A new approach for construction and rendering of dynamic light shaft. [Citation Graph (, )][DBLP]


  78. Interactive Fur Shaping and Rendering Using Nonuniform-Layered Textures. [Citation Graph (, )][DBLP]


  79. The Dual-microfacet Model for Capturing Thin Transparent Slabs. [Citation Graph (, )][DBLP]


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