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## Search the dblp DataBase
Enhua Wu:
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## Publications of Author- Enhua Wu, Yanci Zhang, Xuehui Liu
**Point Representation Augmented to Surface Reconstruction in Image-based VR.**[Citation Graph (0, 0)][DBLP] CA, 2002, pp:55-64 [Conf] - Baoquan Liu, Enhua Wu, Xuehui Liu
**Interactively Rendering Dynamic Caustics on GPU.**[Citation Graph (0, 0)][DBLP] Computer Graphics International, 2006, pp:136-147 [Conf] - Junfeng Ji, Sheng Li, Xuehui Liu, Enhua Wu
**P-Quadtrees: A Point and Polygon Hybrid Multi-Resolution Rendering Approach.**[Citation Graph (0, 0)][DBLP] Computer Graphics International, 2004, pp:382-385 [Conf] - Xin Zheng, Enhua Wu
**Efficient 3D Image Warping for Composing Novel Views.**[Citation Graph (0, 0)][DBLP] Computer Graphics International, 2001, pp:123-130 [Conf] - Enhua Wu, Hongbin Zhu, Xuehui Liu, Youquan Liu
**Simulation of Fluid Dynamics and Interactions.**[Citation Graph (0, 0)][DBLP] CW, 2006, pp:3-11 [Conf] - Enhua Wu, Qimin Sun, Xuehui Liu
**Recovery of material under complex illumination conditions.**[Citation Graph (0, 0)][DBLP] GRAPHITE, 2004, pp:39-45 [Conf] - Ying Liu, Enhua Wu
**Connectivity compression for non-triangular meshes by context-based arithmetic coding.**[Citation Graph (0, 0)][DBLP] GRAPHITE, 2006, pp:417-424 [Conf] - Bin Sheng, Enhua Wu
**View-Dependent Rendering of Virtual Plane Models.**[Citation Graph (0, 0)][DBLP] ICAT Workshops, 2006, pp:562-565 [Conf] - Junfeng Ji, Sheng Li, Enhua Wu, Xuehui Liu
**Interactive Transmission of Highly Detailed Surfaces.**[Citation Graph (0, 0)][DBLP] ICCSA (3), 2005, pp:1167-1176 [Conf] - Sheng Li, Junfeng Ji, Xuehui Liu, Guoping Wang, Enhua Wu
**Perception-Guided Simplification for Real Time Navigation of Very Large-Scale Terrain Environments.**[Citation Graph (0, 0)][DBLP] ICCSA (1), 2006, pp:420-430 [Conf] - Sheng Li, Xuehui Liu, Enhua Wu
**Feature-Based Visibility-Driven CLOD for Terrain.**[Citation Graph (0, 0)][DBLP] Pacific Conference on Computer Graphics and Applications, 2003, pp:313-0 [Conf] - Youquan Liu, Xuehui Liu, Enhua Wu
**Real-Time 3D Fluid Simulation on GPU with Complex Obstacles.**[Citation Graph (0, 0)][DBLP] Pacific Conference on Computer Graphics and Applications, 2004, pp:247-256 [Conf] - Yanci Zhang, Xuehui Liu, Enhua Wu
**A Hybrid Representation of Environment Models in Image-Based Real Time Walkthrough.**[Citation Graph (0, 0)][DBLP] Pacific Conference on Computer Graphics and Applications, 2002, pp:335-345 [Conf] - Nelson L. Max, Durtis Mobley, Brett Keating, Enhua Wu
**Plane-Parallel Radiance Transport for Global Illumination in Vegetation.**[Citation Graph (0, 0)][DBLP] Rendering Techniques, 1997, pp:239-250 [Conf] - Hong Chen, Enhua Wu
**An efficient radiosity solution for bump texture generation.**[Citation Graph (0, 0)][DBLP] SIGGRAPH, 1990, pp:125-134 [Conf] - Ying-Qing Xu, Yanyun Chen, Stephen Lin, Hua Zhong, Enhua Wu, Baining Guo, Heung-Yeung Shum
**Photorealistic rendering of knitwear using the lumislice.**[Citation Graph (0, 0)][DBLP] SIGGRAPH, 2001, pp:391-398 [Conf] - Hongju Li, Enhua Wu
**A representation for composition of virtual indoor environment.**[Citation Graph (0, 0)][DBLP] VRST, 1998, pp:171-178 [Conf] - Guangzheng Fei, Enhua Wu
**A real-time generation algorithm for progressive meshes in dynamic environments.**[Citation Graph (0, 0)][DBLP] VRST, 1999, pp:178-179 [Conf] - Xuehui Liu, Hanqiu Sun, Enhua Wu
**A hybrid method of image synthesis in IBR for novel viewpoints.**[Citation Graph (0, 0)][DBLP] VRST, 2000, pp:55-60 [Conf] - Peijie Huang, Wencheng Wang, Gang Yang, Enhua Wu
**Traversal fields for ray tracing dynamic scenes.**[Citation Graph (0, 0)][DBLP] VRST, 2006, pp:65-74 [Conf] - Qingjie Sun, Enhua Wu
**Probability Estimation for People Detection.**[Citation Graph (0, 0)][DBLP] WSCG, 2003, pp:- [Conf] - Wencheng Wang, Jing Li, Enhua Wu
**2D point-in-polygon test by classifying edges into layers.**[Citation Graph (0, 0)][DBLP] Computers & Graphics, 2005, v:29, n:3, pp:427-439 [Journal] - Wencheng Wang, Ding-Hong Zhou, Enhua Wu
**Accelerating techniques in volume rendering of irregular data.**[Citation Graph (0, 0)][DBLP] Computers & Graphics, 1997, v:21, n:3, pp:289-295 [Journal] - Guangzheng Fei, Kangying Cai, Baining Guo, Enhua Wu
**An Adaptive Sampling Scheme for Out-of-Core Simplification.**[Citation Graph (0, 0)][DBLP] Comput. Graph. Forum, 2002, v:21, n:2, pp:111-119 [Journal] - Wencheng Wang, Kuiyu Li, Enhua Wu
**Stick textures for image-based rendering.**[Citation Graph (0, 0)][DBLP] Graphical Models, 2006, v:68, n:3, pp:294-306 [Journal] - Xiaoying Li, Enhua Wu
**Relief Texture Mapping on Field Programmable Gate Array.**[Citation Graph (0, 0)][DBLP] Int. J. Image Graphics, 2006, v:6, n:4, pp:641-656 [Journal] - Kangying Cai, Wencheng Wang, Guangzheng Fei, Enhua Wu
**A Single-pass Approach to Adaptive Simplification of Out-of-core Models.**[Citation Graph (0, 0)][DBLP] Int. J. Image Graphics, 2003, v:3, n:2, pp:291-309 [Journal] - Wencheng Wang, Hanqiu Sun, Enhua Wu
**Projective Volume Rendering By Excluding Occluded Voxels.**[Citation Graph (0, 0)][DBLP] Int. J. Image Graphics, 2005, v:5, n:2, pp:413-432 [Journal] - Feng Jinhui, Yanyun Chen, Yan Tao, Enhua Wu
**Leaf Movement Simulation.**[Citation Graph (0, 0)][DBLP] J. Comput. Sci. Technol., 2001, v:16, n:2, pp:189-0 [Journal] - Wencheng Wang, Kui-Yu Li, Xin Zheng, Enhua Wu
**Layered Textures for Image-Based Rendering.**[Citation Graph (0, 0)][DBLP] J. Comput. Sci. Technol., 2004, v:19, n:5, pp:633-642 [Journal] - Wencheng Wang, Feng Wei, Enhua Wu
**View Dependent Sequential Point Trees.**[Citation Graph (0, 0)][DBLP] J. Comput. Sci. Technol., 2006, v:21, n:2, pp:181-188 [Journal] - Enhua Wu, Wenping Wang
**Interleaving Radiosity.**[Citation Graph (0, 0)][DBLP] J. Comput. Sci. Technol., 2002, v:17, n:1, pp:1-8 [Journal] - Zhang Xiaopeng, Yanyun Chen, Enhua Wu
**Hair Image Generation Using Connected Texels.**[Citation Graph (0, 0)][DBLP] J. Comput. Sci. Technol., 2001, v:16, n:4, pp:341-350 [Journal] - Yanci Zhang, Xuehui Liu, Enhua Wu
**Accelerated Backward Warping.**[Citation Graph (0, 0)][DBLP] J. Comput. Sci. Technol., 2003, v:18, n:1, pp:48-55 [Journal] - Yanyun Chen, Hanqiu Sun, Lin Hui, Enhua Wu
**Modelling and rendering of snowy natural scenery using multi-mapping techniques.**[Citation Graph (0, 0)][DBLP] Journal of Visualization and Computer Animation, 2003, v:14, n:1, pp:21-30 [Journal] - Enhua Wu, Youquan Liu, Xuehui Liu
**An improved study of real-time fluid simulation on GPU.**[Citation Graph (0, 0)][DBLP] Journal of Visualization and Computer Animation, 2004, v:15, n:3-4, pp:139-146 [Journal] - Wencheng Wang, Enhua Wu, Nelson L. Max
**A selective rendering method for data visualization.**[Citation Graph (0, 0)][DBLP] Journal of Visualization and Computer Animation, 1999, v:10, n:3, pp:123-131 [Journal] - Hongbin Zhu, Xuehui Liu, Youquan Liu, Enhua Wu
**Simulation of miscible binary mixtures based on lattice Boltzmann method.**[Citation Graph (0, 0)][DBLP] Journal of Visualization and Computer Animation, 2006, v:17, n:3-4, pp:403-410 [Journal] - Nadia Magnenat-Thalmann, Enhua Wu, Ana Paiva, Dinesh K. Pai
**Editorial.**[Citation Graph (0, 0)][DBLP] Journal of Visualization and Computer Animation, 2006, v:17, n:3-4, pp:141-144 [Journal] - Junfeng Ji, Enhua Wu, Sheng Li, Xuehui Liu
**View-dependent refinement of multiresolution meshes using programmable graphics hardware.**[Citation Graph (0, 0)][DBLP] The Visual Computer, 2006, v:22, n:6, pp:424-433 [Journal] - Enhua Wu, Xin Zheng
**Composition of novel views through an efficient image warping.**[Citation Graph (0, 0)][DBLP] The Visual Computer, 2003, v:19, n:5, pp:319-328 [Journal] - Bin Sheng, Enhua Wu
**Laplacian-based Design: Sketching 3D Shape.**[Citation Graph (0, 0)][DBLP] IJVR, 2006, v:5, n:3, pp:59-65 [Journal] - Bin Sheng, Enhua Wu
**Progressive Streaming of Irregular Meshes Using Geometry Images.**[Citation Graph (0, 0)][DBLP] Edutainment, 2007, pp:560-571 [Conf] - Bin Sheng, Enhua Wu
**Topology-Consistent Design for 3D Freeform Meshes with Harmonic Interpolation.**[Citation Graph (0, 0)][DBLP] ICEC, 2007, pp:121-132 [Conf] - Shixue Zhang, Enhua Wu
**Deforming Surface Simplification Based on Feature Preservation.**[Citation Graph (0, 0)][DBLP] ICEC, 2007, pp:139-149 [Conf] - Jing Li, Wencheng Wang, Enhua Wu
**Point-in-polygon tests by convex decomposition.**[Citation Graph (0, 0)][DBLP] Computers & Graphics, 2007, v:31, n:4, pp:636-648 [Journal] - Enhua Wu, Hongbin Zhu, Xuehui Liu, Youquan Liu
**Simulation and interaction of fluid dynamics.**[Citation Graph (0, 0)][DBLP] The Visual Computer, 2007, v:23, n:5, pp:299-308 [Journal] **Particle Importance Based Fluid Simulation.**[Citation Graph (, )][DBLP]**A Fast Method for Real-time Computation of Approximated Global Illumination.**[Citation Graph (, )][DBLP]**Realtime Simulation of Burning Solids on GPU with CUDA.**[Citation Graph (, )][DBLP]**Approximation for Deforming Surface Sequence Based on Triangle Optimization.**[Citation Graph (, )][DBLP]**Efficient depth peeling via bucket sort.**[Citation Graph (, )][DBLP]**A Shape Feature Based Simplification Method for Deforming Meshes.**[Citation Graph (, )][DBLP]**FreePipe: a programmable parallel rendering architecture for efficient multi-fragment effects.**[Citation Graph (, )][DBLP]**Bucket depth peeling.**[Citation Graph (, )][DBLP]**Single pass depth peeling via CUDA rasterizer.**[Citation Graph (, )][DBLP]**Fast soft shadow by depth peeling.**[Citation Graph (, )][DBLP]**Walking into Images: Virtual Plane Mosaics for Plenoptic Modeling.**[Citation Graph (, )][DBLP]**Stable and efficient miscible liquid-liquid interactions.**[Citation Graph (, )][DBLP]**View-dependent mesh streaming using multi-chart geometry images.**[Citation Graph (, )][DBLP]**Weathering fur simulation.**[Citation Graph (, )][DBLP]**A particle-based method for viscoelastic fluids animation.**[Citation Graph (, )][DBLP]**A Simulink-to-FPGA Co-Design of Encryption Module.**[Citation Graph (, )][DBLP]**Time-Varying Simulation for Image-Based Carpets.**[Citation Graph (, )][DBLP]**Interactive image deformation using cage coordinates on GPU.**[Citation Graph (, )][DBLP]**Multi-resolution tree motion synthesis in angular shell space.**[Citation Graph (, )][DBLP]**GPU-based refraction and caustics rendering on depth textures.**[Citation Graph (, )][DBLP]**Warping of a spherical representation of image-based models on GPU.**[Citation Graph (, )][DBLP]**Simulation of weathering fur.**[Citation Graph (, )][DBLP]**Practical hybrid pre-filtering shadow maps.**[Citation Graph (, )][DBLP]**Progressive out-of-core compression based on multi-level adaptive octree.**[Citation Graph (, )][DBLP]**Double projective cylindrical texture mapping on FPGA.**[Citation Graph (, )][DBLP]**Interactive fur modeling based on hierarchical texture layers.**[Citation Graph (, )][DBLP]**Optimizing the parameters for patch-based texture synthesis.**[Citation Graph (, )][DBLP]**Multiresolution Animated Models Generation Based on Deformation Distance Analysis.**[Citation Graph (, )][DBLP]**NBS: A new representation for point surfaces based on genetic clustering algorithm: CAD and Graphics.**[Citation Graph (, )][DBLP]**A new approach for construction and rendering of dynamic light shaft.**[Citation Graph (, )][DBLP]**Interactive Fur Shaping and Rendering Using Nonuniform-Layered Textures.**[Citation Graph (, )][DBLP]**The Dual-microfacet Model for Capturing Thin Transparent Slabs.**[Citation Graph (, )][DBLP]
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