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Enhua Wu :
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Enhua Wu , Yanci Zhang , Xuehui Liu Point Representation Augmented to Surface Reconstruction in Image-based VR. [Citation Graph (0, 0)][DBLP ] CA, 2002, pp:55-64 [Conf ] Baoquan Liu , Enhua Wu , Xuehui Liu Interactively Rendering Dynamic Caustics on GPU. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2006, pp:136-147 [Conf ] Junfeng Ji , Sheng Li , Xuehui Liu , Enhua Wu P-Quadtrees: A Point and Polygon Hybrid Multi-Resolution Rendering Approach. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2004, pp:382-385 [Conf ] Xin Zheng , Enhua Wu Efficient 3D Image Warping for Composing Novel Views. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2001, pp:123-130 [Conf ] Enhua Wu , Hongbin Zhu , Xuehui Liu , Youquan Liu Simulation of Fluid Dynamics and Interactions. [Citation Graph (0, 0)][DBLP ] CW, 2006, pp:3-11 [Conf ] Enhua Wu , Qimin Sun , Xuehui Liu Recovery of material under complex illumination conditions. [Citation Graph (0, 0)][DBLP ] GRAPHITE, 2004, pp:39-45 [Conf ] Ying Liu , Enhua Wu Connectivity compression for non-triangular meshes by context-based arithmetic coding. [Citation Graph (0, 0)][DBLP ] GRAPHITE, 2006, pp:417-424 [Conf ] Bin Sheng , Enhua Wu View-Dependent Rendering of Virtual Plane Models. [Citation Graph (0, 0)][DBLP ] ICAT Workshops, 2006, pp:562-565 [Conf ] Junfeng Ji , Sheng Li , Enhua Wu , Xuehui Liu Interactive Transmission of Highly Detailed Surfaces. [Citation Graph (0, 0)][DBLP ] ICCSA (3), 2005, pp:1167-1176 [Conf ] Sheng Li , Junfeng Ji , Xuehui Liu , Guoping Wang , Enhua Wu Perception-Guided Simplification for Real Time Navigation of Very Large-Scale Terrain Environments. [Citation Graph (0, 0)][DBLP ] ICCSA (1), 2006, pp:420-430 [Conf ] Sheng Li , Xuehui Liu , Enhua Wu Feature-Based Visibility-Driven CLOD for Terrain. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2003, pp:313-0 [Conf ] Youquan Liu , Xuehui Liu , Enhua Wu Real-Time 3D Fluid Simulation on GPU with Complex Obstacles. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2004, pp:247-256 [Conf ] Yanci Zhang , Xuehui Liu , Enhua Wu A Hybrid Representation of Environment Models in Image-Based Real Time Walkthrough. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2002, pp:335-345 [Conf ] Nelson L. Max , Durtis Mobley , Brett Keating , Enhua Wu Plane-Parallel Radiance Transport for Global Illumination in Vegetation. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 1997, pp:239-250 [Conf ] Hong Chen , Enhua Wu An efficient radiosity solution for bump texture generation. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 1990, pp:125-134 [Conf ] Ying-Qing Xu , Yanyun Chen , Stephen Lin , Hua Zhong , Enhua Wu , Baining Guo , Heung-Yeung Shum Photorealistic rendering of knitwear using the lumislice. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2001, pp:391-398 [Conf ] Hongju Li , Enhua Wu A representation for composition of virtual indoor environment. [Citation Graph (0, 0)][DBLP ] VRST, 1998, pp:171-178 [Conf ] Guangzheng Fei , Enhua Wu A real-time generation algorithm for progressive meshes in dynamic environments. [Citation Graph (0, 0)][DBLP ] VRST, 1999, pp:178-179 [Conf ] Xuehui Liu , Hanqiu Sun , Enhua Wu A hybrid method of image synthesis in IBR for novel viewpoints. [Citation Graph (0, 0)][DBLP ] VRST, 2000, pp:55-60 [Conf ] Peijie Huang , Wencheng Wang , Gang Yang , Enhua Wu Traversal fields for ray tracing dynamic scenes. [Citation Graph (0, 0)][DBLP ] VRST, 2006, pp:65-74 [Conf ] Qingjie Sun , Enhua Wu Probability Estimation for People Detection. [Citation Graph (0, 0)][DBLP ] WSCG, 2003, pp:- [Conf ] Wencheng Wang , Jing Li , Enhua Wu 2D point-in-polygon test by classifying edges into layers. [Citation Graph (0, 0)][DBLP ] Computers & Graphics, 2005, v:29, n:3, pp:427-439 [Journal ] Wencheng Wang , Ding-Hong Zhou , Enhua Wu Accelerating techniques in volume rendering of irregular data. [Citation Graph (0, 0)][DBLP ] Computers & Graphics, 1997, v:21, n:3, pp:289-295 [Journal ] Guangzheng Fei , Kangying Cai , Baining Guo , Enhua Wu An Adaptive Sampling Scheme for Out-of-Core Simplification. [Citation Graph (0, 0)][DBLP ] Comput. Graph. Forum, 2002, v:21, n:2, pp:111-119 [Journal ] Wencheng Wang , Kuiyu Li , Enhua Wu Stick textures for image-based rendering. [Citation Graph (0, 0)][DBLP ] Graphical Models, 2006, v:68, n:3, pp:294-306 [Journal ] Xiaoying Li , Enhua Wu Relief Texture Mapping on Field Programmable Gate Array. [Citation Graph (0, 0)][DBLP ] Int. J. Image Graphics, 2006, v:6, n:4, pp:641-656 [Journal ] Kangying Cai , Wencheng Wang , Guangzheng Fei , Enhua Wu A Single-pass Approach to Adaptive Simplification of Out-of-core Models. [Citation Graph (0, 0)][DBLP ] Int. J. Image Graphics, 2003, v:3, n:2, pp:291-309 [Journal ] Wencheng Wang , Hanqiu Sun , Enhua Wu Projective Volume Rendering By Excluding Occluded Voxels. [Citation Graph (0, 0)][DBLP ] Int. J. Image Graphics, 2005, v:5, n:2, pp:413-432 [Journal ] Feng Jinhui , Yanyun Chen , Yan Tao , Enhua Wu Leaf Movement Simulation. [Citation Graph (0, 0)][DBLP ] J. Comput. Sci. Technol., 2001, v:16, n:2, pp:189-0 [Journal ] Wencheng Wang , Kui-Yu Li , Xin Zheng , Enhua Wu Layered Textures for Image-Based Rendering. [Citation Graph (0, 0)][DBLP ] J. Comput. Sci. Technol., 2004, v:19, n:5, pp:633-642 [Journal ] Wencheng Wang , Feng Wei , Enhua Wu View Dependent Sequential Point Trees. [Citation Graph (0, 0)][DBLP ] J. Comput. Sci. Technol., 2006, v:21, n:2, pp:181-188 [Journal ] Enhua Wu , Wenping Wang Interleaving Radiosity. [Citation Graph (0, 0)][DBLP ] J. Comput. Sci. Technol., 2002, v:17, n:1, pp:1-8 [Journal ] Zhang Xiaopeng , Yanyun Chen , Enhua Wu Hair Image Generation Using Connected Texels. [Citation Graph (0, 0)][DBLP ] J. Comput. Sci. Technol., 2001, v:16, n:4, pp:341-350 [Journal ] Yanci Zhang , Xuehui Liu , Enhua Wu Accelerated Backward Warping. [Citation Graph (0, 0)][DBLP ] J. Comput. Sci. Technol., 2003, v:18, n:1, pp:48-55 [Journal ] Yanyun Chen , Hanqiu Sun , Lin Hui , Enhua Wu Modelling and rendering of snowy natural scenery using multi-mapping techniques. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2003, v:14, n:1, pp:21-30 [Journal ] Enhua Wu , Youquan Liu , Xuehui Liu An improved study of real-time fluid simulation on GPU. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2004, v:15, n:3-4, pp:139-146 [Journal ] Wencheng Wang , Enhua Wu , Nelson L. Max A selective rendering method for data visualization. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 1999, v:10, n:3, pp:123-131 [Journal ] Hongbin Zhu , Xuehui Liu , Youquan Liu , Enhua Wu Simulation of miscible binary mixtures based on lattice Boltzmann method. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2006, v:17, n:3-4, pp:403-410 [Journal ] Nadia Magnenat-Thalmann , Enhua Wu , Ana Paiva , Dinesh K. Pai Editorial. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2006, v:17, n:3-4, pp:141-144 [Journal ] Junfeng Ji , Enhua Wu , Sheng Li , Xuehui Liu View-dependent refinement of multiresolution meshes using programmable graphics hardware. [Citation Graph (0, 0)][DBLP ] The Visual Computer, 2006, v:22, n:6, pp:424-433 [Journal ] Enhua Wu , Xin Zheng Composition of novel views through an efficient image warping. [Citation Graph (0, 0)][DBLP ] The Visual Computer, 2003, v:19, n:5, pp:319-328 [Journal ] Bin Sheng , Enhua Wu Laplacian-based Design: Sketching 3D Shape. [Citation Graph (0, 0)][DBLP ] IJVR, 2006, v:5, n:3, pp:59-65 [Journal ] Bin Sheng , Enhua Wu Progressive Streaming of Irregular Meshes Using Geometry Images. [Citation Graph (0, 0)][DBLP ] Edutainment, 2007, pp:560-571 [Conf ] Bin Sheng , Enhua Wu Topology-Consistent Design for 3D Freeform Meshes with Harmonic Interpolation. [Citation Graph (0, 0)][DBLP ] ICEC, 2007, pp:121-132 [Conf ] Shixue Zhang , Enhua Wu Deforming Surface Simplification Based on Feature Preservation. [Citation Graph (0, 0)][DBLP ] ICEC, 2007, pp:139-149 [Conf ] Jing Li , Wencheng Wang , Enhua Wu Point-in-polygon tests by convex decomposition. [Citation Graph (0, 0)][DBLP ] Computers & Graphics, 2007, v:31, n:4, pp:636-648 [Journal ] Enhua Wu , Hongbin Zhu , Xuehui Liu , Youquan Liu Simulation and interaction of fluid dynamics. [Citation Graph (0, 0)][DBLP ] The Visual Computer, 2007, v:23, n:5, pp:299-308 [Journal ] Particle Importance Based Fluid Simulation. [Citation Graph (, )][DBLP ] A Fast Method for Real-time Computation of Approximated Global Illumination. [Citation Graph (, )][DBLP ] Realtime Simulation of Burning Solids on GPU with CUDA. [Citation Graph (, )][DBLP ] Approximation for Deforming Surface Sequence Based on Triangle Optimization. [Citation Graph (, )][DBLP ] Efficient depth peeling via bucket sort. [Citation Graph (, )][DBLP ] A Shape Feature Based Simplification Method for Deforming Meshes. [Citation Graph (, )][DBLP ] FreePipe: a programmable parallel rendering architecture for efficient multi-fragment effects. [Citation Graph (, )][DBLP ] Bucket depth peeling. [Citation Graph (, )][DBLP ] Single pass depth peeling via CUDA rasterizer. [Citation Graph (, )][DBLP ] Fast soft shadow by depth peeling. [Citation Graph (, )][DBLP ] Walking into Images: Virtual Plane Mosaics for Plenoptic Modeling. [Citation Graph (, )][DBLP ] Stable and efficient miscible liquid-liquid interactions. [Citation Graph (, )][DBLP ] View-dependent mesh streaming using multi-chart geometry images. [Citation Graph (, )][DBLP ] Weathering fur simulation. [Citation Graph (, )][DBLP ] A particle-based method for viscoelastic fluids animation. [Citation Graph (, )][DBLP ] A Simulink-to-FPGA Co-Design of Encryption Module. [Citation Graph (, )][DBLP ] Time-Varying Simulation for Image-Based Carpets. [Citation Graph (, )][DBLP ] Interactive image deformation using cage coordinates on GPU. [Citation Graph (, )][DBLP ] Multi-resolution tree motion synthesis in angular shell space. [Citation Graph (, )][DBLP ] GPU-based refraction and caustics rendering on depth textures. [Citation Graph (, )][DBLP ] Warping of a spherical representation of image-based models on GPU. [Citation Graph (, )][DBLP ] Simulation of weathering fur. [Citation Graph (, )][DBLP ] Practical hybrid pre-filtering shadow maps. [Citation Graph (, )][DBLP ] Progressive out-of-core compression based on multi-level adaptive octree. [Citation Graph (, )][DBLP ] Double projective cylindrical texture mapping on FPGA. [Citation Graph (, )][DBLP ] Interactive fur modeling based on hierarchical texture layers. [Citation Graph (, )][DBLP ] Optimizing the parameters for patch-based texture synthesis. [Citation Graph (, )][DBLP ] Multiresolution Animated Models Generation Based on Deformation Distance Analysis. [Citation Graph (, )][DBLP ] NBS: A new representation for point surfaces based on genetic clustering algorithm: CAD and Graphics. [Citation Graph (, )][DBLP ] A new approach for construction and rendering of dynamic light shaft. [Citation Graph (, )][DBLP ] Interactive Fur Shaping and Rendering Using Nonuniform-Layered Textures. [Citation Graph (, )][DBLP ] The Dual-microfacet Model for Capturing Thin Transparent Slabs. [Citation Graph (, )][DBLP ] Search in 0.004secs, Finished in 0.455secs