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Xuehui Liu: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Enhua Wu, Yanci Zhang, Xuehui Liu
    Point Representation Augmented to Surface Reconstruction in Image-based VR. [Citation Graph (0, 0)][DBLP]
    CA, 2002, pp:55-64 [Conf]
  2. Baoquan Liu, Enhua Wu, Xuehui Liu
    Interactively Rendering Dynamic Caustics on GPU. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2006, pp:136-147 [Conf]
  3. Junfeng Ji, Sheng Li, Xuehui Liu, Enhua Wu
    P-Quadtrees: A Point and Polygon Hybrid Multi-Resolution Rendering Approach. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:382-385 [Conf]
  4. Enhua Wu, Hongbin Zhu, Xuehui Liu, Youquan Liu
    Simulation of Fluid Dynamics and Interactions. [Citation Graph (0, 0)][DBLP]
    CW, 2006, pp:3-11 [Conf]
  5. Enhua Wu, Qimin Sun, Xuehui Liu
    Recovery of material under complex illumination conditions. [Citation Graph (0, 0)][DBLP]
    GRAPHITE, 2004, pp:39-45 [Conf]
  6. Junfeng Ji, Sheng Li, Enhua Wu, Xuehui Liu
    Interactive Transmission of Highly Detailed Surfaces. [Citation Graph (0, 0)][DBLP]
    ICCSA (3), 2005, pp:1167-1176 [Conf]
  7. Sheng Li, Junfeng Ji, Xuehui Liu, Guoping Wang, Enhua Wu
    Perception-Guided Simplification for Real Time Navigation of Very Large-Scale Terrain Environments. [Citation Graph (0, 0)][DBLP]
    ICCSA (1), 2006, pp:420-430 [Conf]
  8. Sheng Li, Xuehui Liu, Enhua Wu
    Feature-Based Visibility-Driven CLOD for Terrain. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2003, pp:313-0 [Conf]
  9. Youquan Liu, Xuehui Liu, Enhua Wu
    Real-Time 3D Fluid Simulation on GPU with Complex Obstacles. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2004, pp:247-256 [Conf]
  10. Yanci Zhang, Xuehui Liu, Enhua Wu
    A Hybrid Representation of Environment Models in Image-Based Real Time Walkthrough. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2002, pp:335-345 [Conf]
  11. Xuehui Liu, Hanqiu Sun, Enhua Wu
    A hybrid method of image synthesis in IBR for novel viewpoints. [Citation Graph (0, 0)][DBLP]
    VRST, 2000, pp:55-60 [Conf]
  12. Yanci Zhang, Xuehui Liu, Enhua Wu
    Accelerated Backward Warping. [Citation Graph (0, 0)][DBLP]
    J. Comput. Sci. Technol., 2003, v:18, n:1, pp:48-55 [Journal]
  13. Enhua Wu, Youquan Liu, Xuehui Liu
    An improved study of real-time fluid simulation on GPU. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2004, v:15, n:3-4, pp:139-146 [Journal]
  14. Hongbin Zhu, Xuehui Liu, Youquan Liu, Enhua Wu
    Simulation of miscible binary mixtures based on lattice Boltzmann method. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2006, v:17, n:3-4, pp:403-410 [Journal]
  15. Junfeng Ji, Enhua Wu, Sheng Li, Xuehui Liu
    View-dependent refinement of multiresolution meshes using programmable graphics hardware. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2006, v:22, n:6, pp:424-433 [Journal]
  16. Enhua Wu, Hongbin Zhu, Xuehui Liu, Youquan Liu
    Simulation and interaction of fluid dynamics. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2007, v:23, n:5, pp:299-308 [Journal]

  17. A Fast Method for Real-time Computation of Approximated Global Illumination. [Citation Graph (, )][DBLP]


  18. Efficient depth peeling via bucket sort. [Citation Graph (, )][DBLP]


  19. FreePipe: a programmable parallel rendering architecture for efficient multi-fragment effects. [Citation Graph (, )][DBLP]


  20. Bucket depth peeling. [Citation Graph (, )][DBLP]


  21. Single pass depth peeling via CUDA rasterizer. [Citation Graph (, )][DBLP]


  22. Fast soft shadow by depth peeling. [Citation Graph (, )][DBLP]


  23. Stable and efficient miscible liquid-liquid interactions. [Citation Graph (, )][DBLP]


  24. Practical hybrid pre-filtering shadow maps. [Citation Graph (, )][DBLP]


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