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Xuehui Liu :
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Enhua Wu , Yanci Zhang , Xuehui Liu Point Representation Augmented to Surface Reconstruction in Image-based VR. [Citation Graph (0, 0)][DBLP ] CA, 2002, pp:55-64 [Conf ] Baoquan Liu , Enhua Wu , Xuehui Liu Interactively Rendering Dynamic Caustics on GPU. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2006, pp:136-147 [Conf ] Junfeng Ji , Sheng Li , Xuehui Liu , Enhua Wu P-Quadtrees: A Point and Polygon Hybrid Multi-Resolution Rendering Approach. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2004, pp:382-385 [Conf ] Enhua Wu , Hongbin Zhu , Xuehui Liu , Youquan Liu Simulation of Fluid Dynamics and Interactions. [Citation Graph (0, 0)][DBLP ] CW, 2006, pp:3-11 [Conf ] Enhua Wu , Qimin Sun , Xuehui Liu Recovery of material under complex illumination conditions. [Citation Graph (0, 0)][DBLP ] GRAPHITE, 2004, pp:39-45 [Conf ] Junfeng Ji , Sheng Li , Enhua Wu , Xuehui Liu Interactive Transmission of Highly Detailed Surfaces. [Citation Graph (0, 0)][DBLP ] ICCSA (3), 2005, pp:1167-1176 [Conf ] Sheng Li , Junfeng Ji , Xuehui Liu , Guoping Wang , Enhua Wu Perception-Guided Simplification for Real Time Navigation of Very Large-Scale Terrain Environments. [Citation Graph (0, 0)][DBLP ] ICCSA (1), 2006, pp:420-430 [Conf ] Sheng Li , Xuehui Liu , Enhua Wu Feature-Based Visibility-Driven CLOD for Terrain. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2003, pp:313-0 [Conf ] Youquan Liu , Xuehui Liu , Enhua Wu Real-Time 3D Fluid Simulation on GPU with Complex Obstacles. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2004, pp:247-256 [Conf ] Yanci Zhang , Xuehui Liu , Enhua Wu A Hybrid Representation of Environment Models in Image-Based Real Time Walkthrough. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2002, pp:335-345 [Conf ] Xuehui Liu , Hanqiu Sun , Enhua Wu A hybrid method of image synthesis in IBR for novel viewpoints. [Citation Graph (0, 0)][DBLP ] VRST, 2000, pp:55-60 [Conf ] Yanci Zhang , Xuehui Liu , Enhua Wu Accelerated Backward Warping. [Citation Graph (0, 0)][DBLP ] J. Comput. Sci. Technol., 2003, v:18, n:1, pp:48-55 [Journal ] Enhua Wu , Youquan Liu , Xuehui Liu An improved study of real-time fluid simulation on GPU. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2004, v:15, n:3-4, pp:139-146 [Journal ] Hongbin Zhu , Xuehui Liu , Youquan Liu , Enhua Wu Simulation of miscible binary mixtures based on lattice Boltzmann method. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2006, v:17, n:3-4, pp:403-410 [Journal ] Junfeng Ji , Enhua Wu , Sheng Li , Xuehui Liu View-dependent refinement of multiresolution meshes using programmable graphics hardware. [Citation Graph (0, 0)][DBLP ] The Visual Computer, 2006, v:22, n:6, pp:424-433 [Journal ] Enhua Wu , Hongbin Zhu , Xuehui Liu , Youquan Liu Simulation and interaction of fluid dynamics. [Citation Graph (0, 0)][DBLP ] The Visual Computer, 2007, v:23, n:5, pp:299-308 [Journal ] A Fast Method for Real-time Computation of Approximated Global Illumination. [Citation Graph (, )][DBLP ] Efficient depth peeling via bucket sort. [Citation Graph (, )][DBLP ] FreePipe: a programmable parallel rendering architecture for efficient multi-fragment effects. [Citation Graph (, )][DBLP ] Bucket depth peeling. [Citation Graph (, )][DBLP ] Single pass depth peeling via CUDA rasterizer. [Citation Graph (, )][DBLP ] Fast soft shadow by depth peeling. [Citation Graph (, )][DBLP ] Stable and efficient miscible liquid-liquid interactions. [Citation Graph (, )][DBLP ] Practical hybrid pre-filtering shadow maps. [Citation Graph (, )][DBLP ] Search in 0.002secs, Finished in 0.003secs